void modexEnter(sword vq, boolean cmem, global_game_variables_t *gv)\r
{\r
word i;\r
- dword far*ptr=(dword far*)vga_state.vga_graphics_ram;//VGA; /* used for faster screen clearing */\r
struct vga_mode_params cm;\r
int CRTParmCount;\r
\r
case 1:\r
//CRTParmCount = sizeof(ModeX_320x240regs) / sizeof(ModeX_320x240regs[0]);\r
/* width and height */\r
- gv->video.page[0].sw=vga_state.vga_width = 320; // VGA lib currently does not update this\r
- gv->video.page[0].sh=vga_state.vga_height = 240; // VGA lib currently does not update this\r
-\r
+ gv->video.page[0].sw = vga_state.vga_width = 320; // VGA lib currently does not update this\r
+ gv->video.page[0].sh = vga_state.vga_height = 240; // VGA lib currently does not update this\r
+ /* virtual width and height. match screen, at first */\r
+ gv->video.page[0].height = gv->video.page[0].sh;\r
+ gv->video.page[0].width = gv->video.page[0].sw;\r
+\r
+ // mode X BYTE mode\r
+ cm.word_mode = 0;\r
+ cm.dword_mode = 0;\r
// 320x240 mode 60Hz\r
cm.horizontal_total=0x5f + 5; /* CRTC[0] -5 */\r
cm.horizontal_display_end=0x4f + 1; /* CRTC[1] -1 */\r
cm.clock_select = 0; /* misc register = 0xE3 25MHz */\r
cm.vsync_neg = 1;\r
cm.hsync_neg = 1;\r
- vga_state.vga_stride=cm.offset=44;\r
+ cm.offset = (vga_state.vga_width / (4 * 2)); // 320 wide (40 x 4 pixel groups x 2)\r
break;\r
case 2: // TODO: 160x120 according to ModeX_160x120regs\r
return;\r
return;\r
}\r
\r
+ vga_state.vga_stride = cm.offset * 2;\r
vga_write_crtc_mode(&cm,0);\r
\r
/* clear video memory */\r
switch (cmem)\r
{\r
- case 1:\r
- /* clear video memory */\r
- vga_write_sequencer(2/*map mask register*/,0xf/*all 4 planes*/);\r
- for(i=0; i<0x8000; i++) ptr[i] = 0x0000;\r
+ case 1: {\r
+ /* clear video memory */\r
+ dword far*ptr=(dword far*)vga_state.vga_graphics_ram;//VGA; /* used for faster screen clearing */\r
+ vga_write_sequencer(2/*map mask register*/,0xf/*all 4 planes*/);\r
+ for(i = 0;i < 0x4000; i++) ptr[i] = 0x0000; // 0x4000 x dword = 64KB\r
+ }\r
break;\r
}\r
gv->video.page[0].tilesw = gv->video.page[0].sw/TILEWH;\r
\r
}\r
\r
-void modexhlin(page_t *page, word xl, word xh, word y, word color)\r
-{\r
- word x;\r
- word yy=0;\r
-\r
- for(x=0;x<xh*4;x+=4)\r
- {\r
- if(x+4>=page[0].sw-1){ x=0; yy+=4; }\r
- modexClearRegion(page, x+xl, y+yy, 4, 4, color);\r
- }\r
- //modexputPixel(page, x+xl, y, color);\r
-}\r
-\r
-void modexprint(page_t *page, word x, word y, word t, word col, word bgcol, const byte *str, boolean q)\r
+void modexprint(page_t *page, word x, word y, word t, word col, word bgcol, const byte *str)\r
{\r
word s, o, w;\r
+ word x_draw = x;\r
word addr = (word) romFontsData.l;\r
+ word addrq = (page->width/4) * y + (x / 4) + ((word)page->data);\r
+ word addrr = addrq;\r
byte c;\r
\r
s=romFonts[t].seg;\r
for(; *str != '\0'; str++)\r
{\r
c = (*str);\r
- if((c=='\n'/* || c=="\\r
-"*/) || romFontsData.chw\r
->=page->width)\r
+ if(c=='\n')\r
{\r
- romFontsData.chw=0;\r
- y+=romFonts[t].charSize;\r
+ x = x_draw;\r
+ romFontsData.chw = 0;\r
+ addrq += (page->width / 4) * 8;\r
+ addrr = addrq;\r
+ y += 8;\r
continue;\r
}\r
- //load the letter 'A'\r
- __asm {\r
- MOV DI, addr\r
- MOV SI, o\r
- MOV ES, s\r
- SUB AH, AH\r
- MOV AL, c ; the letter\r
- MOV CX, w\r
- MUL CX\r
- ADD SI, AX ;the address of charcter\r
- L1: MOV AX, ES:SI\r
- MOV DS:DI, AX\r
- INC SI\r
- INC DI\r
- DEC CX\r
- JNZ L1\r
- }\r
-//TODO: OPTIMIZE THIS!!!!\r
- modexDrawCharPBuf(page, x, y, t, col, bgcol, q);\r
\r
- //if(!q) getch();\r
+ // load the character into romFontsData.l\r
+ // no need for inline assembly!\r
+ // NTS: It might even be faster to just let the modexDrawChar point directly at ROM font than to copy per char! --J.C.\r
+ _fmemcpy(romFontsData.l,MK_FP(s,o+(w*c))/*ROM font location*/,w/*char size*/);\r
+ modexDrawChar(page, x_draw/*for mode X planar use*/, t, col, bgcol, addrr);\r
+ x_draw += 8; /* track X for edge of screen */\r
+ addrr += 2; /* move 8 pixels over (2 x 4 planar pixels per byte) */\r
}\r
}\r
\r
_fmemset(Where, color, page->width*(page->height)/4);\r
}\r
\r
-/*void\r
+void\r
modexWaitBorder() {\r
while(inp(INPUT_STATUS_1) & 8) {\r
// spin\r
while(!(inp(INPUT_STATUS_1) & 8)) {\r
// spin\r
}\r
-}*/\r
+}\r
\r
void bios_cls() {\r
VGA_ALPHA_PTR ap;\r