void walk(map_view_t *pip, player_t *player, word pn)
{
#define INC_PER_FRAME if(player[pn].q&1) player[pn].persist_aniframe++; if(player[pn].persist_aniframe>4) player[pn].persist_aniframe = 1;
+ //printf("player[%d].d=%d\n", pn, player[pn].d);
switch(player[pn].d)
{
//right movement
case 3:
- //printf("pip[0].page->tilesw=%d\n", pip[0].page->tilesw);
- if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->tilesw < pip[0].map->width && player[pn].tx == pip[0].tx+pip[0].page->tilemidposscreenx &&
+ //printf("pip[0].page->tilesw=%d ", pip[0].page->tilesw); printf("pip[0].page->tw=%d\n", pip[0].page->tw);
+ if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->tw < pip[0].map->width && player[pn].tx == pip[0].tx+pip[0].page->tilemidposscreenx &&
!(pip[0].map->data[(player[pn].tx)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx+1 == TRIGGX && player[pn].ty == TRIGGY)) //collision detection!
{
if(player[pn].q<=player[pn].spt)
{
INC_PER_FRAME;
animatePlayer(pip, player, pn, 1);
+ if(!pageflipflop) mapScrollRight(pip, player, !(pip[0].video->p), pn); else{
mapScrollRight(pip, player, 0, pn);
mapScrollRight(pip, player, 1, pn);
ScrollRight(pip, player, 2, pn);
- ScrollRight(pip, player, 3, pn);
+ ScrollRight(pip, player, 3, pn); }
if(!pageflipflop) modexShowPage(pip[1].page);
player[pn].q++;
} else { player[pn].q = 1; player[pn].d = 2; player[pn].tx++; }
}
else
{
- modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32);
+ if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32);
#ifdef SPRITE
PBUFSFUN(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 32, 24, 32, PLAYERBMPDATA);
#else
//left movement
case 1:
- if(pip[0].tx > 0 && pip[0].tx+pip[0].page->tilesw <= pip[0].map->width && player[pn].tx == pip[0].tx+pip[0].page->tilemidposscreenx &&
+ if(pip[0].tx > 0 && pip[0].tx+pip[0].page->tw <= pip[0].map->width && player[pn].tx == pip[0].tx+pip[0].page->tilemidposscreenx &&
!(pip[0].map->data[(player[pn].tx-2)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx-1 == TRIGGX && player[pn].ty == TRIGGY)) //collision detection!
{
if(player[pn].q<=player[pn].spt)
{
INC_PER_FRAME;
animatePlayer(pip, player, pn, 1);
+ if(!pageflipflop) mapScrollLeft(pip, player, !(pip[0].video->p), pn); else{
mapScrollLeft(pip, player, 0, pn);
mapScrollLeft(pip, player, 1, pn);
ScrollLeft(pip, player, 2, pn);
- ScrollLeft(pip, player, 3, pn);
+ ScrollLeft(pip, player, 3, pn); }
if(!pageflipflop) modexShowPage(pip[1].page);
player[pn].q++;
} else { player[pn].q = 1; player[pn].d = 2; player[pn].tx--; }
}
else
{
- modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32);
+ if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32);
#ifdef SPRITE
PBUFSFUN(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 96, 24, 32, PLAYERBMPDATA);
#else
//down movement
case 4:
- if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->tilesh < pip[0].map->height && player[pn].ty == pip[0].ty+pip[0].page->tilemidposscreeny &&
+ if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->th < pip[0].map->height && player[pn].ty == pip[0].ty+pip[0].page->tilemidposscreeny &&
!(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty+1 == TRIGGY)) //collision detection!
{
if(player[pn].q<=player[pn].spt)
{
INC_PER_FRAME;
animatePlayer(pip, player, pn, 1);
+ if(!pageflipflop) mapScrollDown(pip, player, !(pip[0].video->p), pn); else{
mapScrollDown(pip, player, 0, pn);
mapScrollDown(pip, player, 1, pn);
ScrollDown(pip, player, 2, pn);
- ScrollDown(pip, player, 3, pn);
+ ScrollDown(pip, player, 3, pn); }
if(!pageflipflop) modexShowPage(pip[1].page);
player[pn].q++;
} else { player[pn].q = 1; player[pn].d = 2; player[pn].ty++; }
}
else
{
- modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32);
+ if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32);
#ifdef SPRITE
PBUFSFUN(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 64, 24, 32, PLAYERBMPDATA);
#else
//up movement
case 0:
- if(pip[0].ty > 0 && pip[0].ty+pip[0].page->tilesh <= pip[0].map->height && player[pn].ty == pip[0].ty+pip[0].page->tilemidposscreeny &&
+ if(pip[0].ty > 0 && pip[0].ty+pip[0].page->th <= pip[0].map->height && player[pn].ty == pip[0].ty+pip[0].page->tilemidposscreeny &&
!(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty-2))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty-1 == TRIGGY)) //collision detection!
{
if(player[pn].q<=player[pn].spt)
{
INC_PER_FRAME;
animatePlayer(pip, player, pn, 1);
+ if(!pageflipflop) mapScrollUp(pip, player, !(pip[0].video->p), pn); else{
mapScrollUp(pip, player, 0, pn);
mapScrollUp(pip, player, 1, pn);
ScrollUp(pip, player, 2, pn);
- ScrollUp(pip, player, 3, pn);
+ ScrollUp(pip, player, 3, pn); }
if(!pageflipflop) modexShowPage(pip[1].page);
player[pn].q++;
} else { player[pn].q = 1; player[pn].d = 2; player[pn].ty--; }
}
else
{
- modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32);
+ if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32);
#ifdef SPRITE
PBUFSFUN(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 0, 24, 32, PLAYERBMPDATA);
#else
{
//right movement
case 3:
- if(pip[pip[0].pan->pn].tx >= -1 && pip[pip[0].pan->pn].tx+pip[pip[0].pan->pn].page->tilesw < pip[pip[0].pan->pn].page->tilesw+1)
+ if(pip[pip[0].pan->pn].tx >= 0 && pip[pip[0].pan->pn].tx+pip[pip[0].pan->pn].page->tw < pip[pip[0].pan->pn].page->tilesw)
{
if(player[pn].q<=player[pn].spt)
{
//left movement
case 1:
- if(pip[pip[0].pan->pn].tx > -1 && pip[pip[0].pan->pn].tx+pip[pip[0].pan->pn].page->tilesw <= pip[pip[0].pan->pn].page->tilesw+1)
+ if(pip[pip[0].pan->pn].tx > 0 && pip[pip[0].pan->pn].tx+pip[pip[0].pan->pn].page->tw <= pip[pip[0].pan->pn].page->tilesw)
{
if(player[pn].q<=player[pn].spt)
{
//down movement
case 4:
- if(pip[pip[0].pan->pn].ty >= -1 && pip[pip[0].pan->pn].ty+pip[pip[0].pan->pn].page->tilesh < pip[pip[0].pan->pn].page->tilesh+1)
+ if(pip[pip[0].pan->pn].ty >= 0 && pip[pip[0].pan->pn].ty+pip[pip[0].pan->pn].page->th < pip[pip[0].pan->pn].page->tilesh)
{
if(player[pn].q<=player[pn].spt)
{
//up movement
case 0:
- if(pip[pip[0].pan->pn].ty > -1 && pip[pip[0].pan->pn].ty+pip[pip[0].pan->pn].page->tilesh <= pip[pip[0].pan->pn].page->tilesh+1)
+ if(pip[pip[0].pan->pn].ty > 0 && pip[pip[0].pan->pn].ty+pip[pip[0].pan->pn].page->th <= pip[pip[0].pan->pn].page->tilesh)
{
if(player[pn].q<=player[pn].spt)
{
/* draw the next column */
x= mv[0].page->sw + mv[id].map->tiles->tileWidth;
if(player[plid].q%4)
+ if(pageflipflop){
if(id==0)
- mapDrawCol(&mv[0], mv[0].tx + mv[0].page->tilesw, mv[0].ty-1, x, player, mv->page->dx);
+ mapDrawCol(&mv[0], mv[0].tx + mv[0].page->tw, mv[0].ty-1, x, player, mv->page->dx);
else
- modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->tilesh+2));
- //}
+ modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->th+2));
+ }else mapDrawCol(&mv[(!mv[0].video->p)], mv[0].tx + mv[0].page->tw, mv[0].ty-1, x, player, mv->page->dx);
}
/* draw the next column */
x= 0;
if(player[plid].q%4)
+ if(pageflipflop){
if(id==0)
mapDrawCol(&mv[0], mv[0].tx - 1, mv[0].ty-1, x, player, mv->page->dx);
else
- modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->tilesh+2));
- //}
+ modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->th+2));
+ }else mapDrawCol(&mv[(!mv[0].video->p)], mv[0].tx - 1, mv[0].ty-1, x, player, mv->page->dx);
}
/* draw the next row */
y= 0;
if(player[plid].q%3)
+ if(pageflipflop){
if(id==0)
mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty-1, y, player, mv->page->dy);
else
- modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tilesw+2), mv[id].map->tiles->tileHeight);
- //}
+ modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tw+2), mv[id].map->tiles->tileHeight);
+ }else mapDrawRow(&mv[(!mv[0].video->p)], mv[0].tx - 1, mv[0].ty-1, y, player, mv->page->dy);
}
void near mapScrollDown(map_view_t *mv, player_t *player, word id, word plid)
/* draw the next row */
y= mv[0].page->sh + mv[id].map->tiles->tileHeight;
if(player[plid].q%3)
+ if(pageflipflop){
if(id==0)
- mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty+mv[0].page->tilesh, y, player, mv->page->dy);
+ mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty+mv[0].page->th, y, player, mv->page->dy);
else
- modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tilesw+2), mv[id].map->tiles->tileHeight);
- //}
+ modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tw+2), mv[id].map->tiles->tileHeight);
+ }else mapDrawRow(&mv[(!mv[0].video->p)], mv[0].tx - 1, mv[0].ty+mv[0].page->th, y, player, mv->page->dy);
}
unsigned int i;
/* set up the coordinates */
- mv->tx = tx;
- mv->ty = ty;
- mv->page->dx = mv->map->tiles->tileWidth;
- mv->page->dy = mv->map->tiles->tileHeight;
+ mv[0].tx = mv[1].tx = tx;
+ mv[0].ty = mv[1].ty = ty;
+ mv[0].page->dx = mv[1].page->dx = mv->map->tiles->tileWidth;
+ mv[0].page->dy = mv[1].page->dy = mv->map->tiles->tileHeight;
/* set up the thresholds */
- mv->dxThresh = mv->map->tiles->tileWidth * 2;
- mv->dyThresh = mv->map->tiles->tileHeight * 2;
+ mv[0].dxThresh = mv[1].dxThresh = mv->map->tiles->tileWidth * 2;
+ mv[0].dyThresh = mv[1].dyThresh = mv->map->tiles->tileHeight * 2;
/* draw the tiles */
- modexClearRegion(mv->page, 0, 0, mv->page->width+mv->map->tiles->tileWidth, mv->page->height+mv->map->tiles->tileHeight, 0);
+ modexClearRegion(mv[0].page, 0, 0, mv[0].page->width, mv[0].page->height, 0);
py=0;
- i=mv->ty * mv->map->width + mv->tx;
- for(ty=mv->ty-1; py < mv->page->sh+mv->dyThresh && ty < mv->map->height; ty++, py+=mv->map->tiles->tileHeight) {
- mapDrawWRow(mv, tx-1, ty, py);
+ i=mv[0].ty * mv[0].map->width + mv[0].tx;
+ for(ty=mv[0].ty-1; py < mv[0].page->sh+mv->dyThresh && ty < mv[0].map->height; ty++, py+=mv[0].map->tiles->tileHeight) {
+ mapDrawWRow(&mv[0], tx-1, ty, py);
i+=mv->map->width - tx;
}
+ modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height);
}
case 0:
#ifndef TILERENDER
modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, ((t->debug_data[i])+1));
- //cannot print number value du to it being slow as bakapee
+ modexprint(page, x, y, 1, 15, 0, (char const *)(t->debug_data[i]));
#else
PBUFBFUN (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));
/* then the sprite. note modding ram ptr means we just draw to (x&3,0) */
//setkb(0);
}*/
-unsigned char shinku_fps_indicator_page = 0;
-boolean pageflipflop;
+unsigned char shinku_fps_indicator_page = 2;
+boolean pageflipflop=0;
//gv->video.p
/* sync */
void shinku(global_game_variables_t *gv)
{
- word x = (0) + gv->video.page[shinku_fps_indicator_page].dx; // follow the screen
- word y = (0) + gv->video.page[shinku_fps_indicator_page].dy; // follow the screen
+ word x = (0) + gv->video.page[!(gv->video.p)].dx; // follow the screen
+ word y = (0) + gv->video.page[!(gv->video.p)].dy; // follow the screen
word w = 64;
word h = 8;
word col = 7;
{
sprintf(gv->pee, "%.0f fps", (double)gv->kurokku.tiku/ticktock(gv));
//modexClearRegion(&(gv->video.page[shinku_fps_indicator_page]), x, y, w, h, 45);
- modexprint(&(gv->video.page[shinku_fps_indicator_page]), x, y, type, col, bgcol, gv->pee);
+ modexprint(&(gv->video.page[!(gv->video.p)]), x, y, type, col, bgcol, gv->pee);
gv->kurokku.tiku=0;
/* block copy to visible RAM from offscreen */
// vga_setup_wm1_block_copy();
break;
}
if(pageflipflop){
- modexCopyPageRegion(&(gv->video.page[gv->video.p]), &(gv->video.page[!gv->video.p]), 0, 0, 0, 0, gv->video.page[gv->video.p].width, gv->video.page[!gv->video.p].height);
- modexShowPage(&(gv->video.page[gv->video.p]));
-
+ if(gv->video.r){
+ modexCopyPageRegion(&(gv->video.page[(gv->video.p)]), &(gv->video.page[(!gv->video.p)]), 0, 0, 0, 0, gv->video.page[gv->video.p].width, gv->video.page[!gv->video.p].height);
+ modexShowPage(&(gv->video.page[gv->video.p])); //this is slow as fack too!!
+ gv->video.p=!gv->video.p;
+ gv->video.r=!gv->video.r;
+ }
}
- gv->video.p=!gv->video.p;
}
void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch)
// #define FRAME2 PBUFSFUN(pip[1].page, x, y, 24, dire, 24, 32, PLAYERBMPDATA);
// #define FRAME3 PBUFSFUN(pip[1].page, x, y, 0, dire, 24, 32, PLAYERBMPDATA);
// #define FRAME4 PBUFSFUN(pip[1].page, x, y, 24, dire, 24, 32, PLAYERBMPDATA);
-#define FRAME1 PBUFSFUN(pip[1].page, x, y, 48, dire, 24, 32, PLAYERBMPDATA);
-#define FRAME2 PBUFSFUN(pip[1].page, x, y, 24, dire, 24, 32, PLAYERBMPDATA);
-#define FRAME3 PBUFSFUN(pip[1].page, x, y, 0, dire, 24, 32, PLAYERBMPDATA);
-#define FRAME4 PBUFSFUN(pip[1].page, x, y, 24, dire, 24, 32, PLAYERBMPDATA);
+#define FRAME1 PBUFSFUN(pip[!(pip->video->p)].page, x, y, 48, dire, 24, 32, PLAYERBMPDATA);
+#define FRAME2 PBUFSFUN(pip[!(pip->video->p)].page, x, y, 24, dire, 24, 32, PLAYERBMPDATA);
+#define FRAME3 PBUFSFUN(pip[!(pip->video->p)].page, x, y, 0, dire, 24, 32, PLAYERBMPDATA);
+#define FRAME4 PBUFSFUN(pip[!(pip->video->p)].page, x, y, 24, dire, 24, 32, PLAYERBMPDATA);
#else
-#define FRAME1 modexClearRegion(pip[1].page, x, y, 24, 32, 2+dire);
-#define FRAME2 modexClearRegion(pip[1].page, x, y, 24, 32, 1+dire);
-#define FRAME3 modexClearRegion(pip[1].page, x, y, 24, 32, dire);
-#define FRAME4 modexClearRegion(pip[1].page, x, y, 24, 32, 1+dire);
+#define FRAME1 modexClearRegion(pip[!(pip->video->p)].page, x, y, 24, 32, 2+dire);
+#define FRAME2 modexClearRegion(pip[!(pip->video->p)].page, x, y, 24, 32, 1+dire);
+#define FRAME3 modexClearRegion(pip[!(pip->video->p)].page, x, y, 24, 32, dire);
+#define FRAME4 modexClearRegion(pip[!(pip->video->p)].page, x, y, 24, 32, 1+dire);
#endif
- if(pageflipflop)
+// if(pageflipflop)
+//modexCopyPageRegion(page_t *dest, page_t *src, word sx, word sy, word dx, word dy, word width, word height);
modexCopyPageRegion(pip[pip->video->p].page,
- pip[!(pip->video->p)].page, x-4, y-4, x-4, y-4, 28, 40);
- else modexCopyPageRegion(pip[1].page, pip[0].page, x-4, y-4, x-4, y-4, 28, 40);
+ pip[!(pip->video->p)].page, x-4, y-4, x-4, y-4, 28, 36);
+// else modexCopyPageRegion(pip[1].page, pip[0].page, x-4, y-4, x-4, y-4, 28, 40);
//modexCopyPageRegion(pip[2].page, pip[1].page, 16, 16, 16, 16, (14*8)+4, 8+4);
if(2>ls && ls>=1) { FRAME1 }else
if(3>ls && ls>=2) { FRAME2 }else
if(4>ls && ls>=3) { FRAME3 }else
if(5>ls && ls>=4) { FRAME4 }
+ pip->video->r=1;
//TODO: mask copy //modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);
//modexClearRegion(top->page, 66, 66, 2, 40, 0);
//modexCopyPageRegion(dest->page, top->page, 66, 66, 66, 66, 2, 40);