modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, ((t->debug_data[i])+1));
//cannot print number value du to it being slow as bakapee
#else
- //PBUFBFUN (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));
-
+ PBUFBFUN (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));
+ /* then the sprite. note modding ram ptr means we just draw to (x&3,0) */
+ //draw_vrl1_vgax_modex(x-rx,y-ry,vrl_header,vrl_lineoffs,buffer+sizeof(*vrl_header),bufsz-sizeof(*vrl_header));
//modexDrawBmpRegion (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));
#endif
break;
word bgcol = 0;
word type = 1;
//t=(((*(gv->clock))-gv->clock_start) /18.2);
- //sprintf(gv->pee, "%f fps", (double)gv->kurokku.tiku/ticktock(gv));
- printf("%f fps", (double)gv->kurokku.tiku/ticktock(gv));
- //modexprint(pip[1].page, 16, 16, 1, 15, 0, gv->pee, 1);
+ sprintf(gv->pee, "%f fps", (double)gv->kurokku.tiku/ticktock(gv));
+ printf("%s", gv->pee);
+ //modexprint(pip[1].page, 16, 16, 1, 15, 0, gv->pee);
//(gv->clock_start)=*(gv->clock);
gv->kurokku.tiku=0;
}