/* Project 16 Source Code~\r
- * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
+ * Copyright (C) 2012-2022 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
*\r
* This file is part of Project 16.\r
*\r
#define __SCROLL16_H_\r
\r
#include "src/lib/16_head.h"\r
+#include "src/lib/16_tail.h"\r
#include "src/lib/bakapee.h"\r
-#include "src/lib/modex16.h"\r
+#include "src/lib/16_vl.h"\r
#include "src/lib/16_in.h"\r
-#include "src/lib/bitmap.h"\r
-#include "src/lib/mapread.h" //map is loaded here www\r
+#include "src/lib/16_map.h" //map is loaded here www\r
+//#include "src/lib/16render.h"\r
#include "src/lib/16_timer.h"\r
-#include "src/lib/wcpu/wcpu.h"\r
-#include "src/lib/16_tail.h"\r
+#include "src/lib/wcpu/16_wcpu.h"\r
+#include "src/lib/16_spri.h"\r
\r
#include <hw/cpu/cpu.h>\r
#include <hw/dos/dos.h>\r
#define SPRITE\r
//#define TILERENDER\r
\r
-//modexDrawSpritePBufRegion\r
-//modexDrawBmpPBufRegion\r
-#define PBUFSFUN modexDrawSpriteRegion\r
-#define PBUFBFUN modexDrawBmpRegion\r
-#define PLAYERBMPDATA player[pn].data\r
-\r
-typedef struct {\r
- map_t *map;\r
- page_t *page;\r
- int tx; //appears to be the top left tile position on the viewable screen map\r
- int ty; //appears to be the top left tile position on the viewable screen map\r
- word dxThresh; //????\r
- word dyThresh; //????\r
- video_t *video; //pointer to game variables of the video\r
- pan_t *pan; //pointer the the page panning debug system\r
-} map_view_t;\r
-\r
-typedef struct\r
-{\r
- map_view_t *mv;\r
-} map_view_db_t;\r
+//0000#define SHOWFPS\r
+//#define OLDWALKSHOWPAGESTUFF\r
+\r
+\r
+#define PLAYERBMPDATAVAR gvar.player[pn].data\r
+#define PLAYERBMPDATA *PLAYERBMPDATAVAR\r
+#define PLAYERBMPDATAPTR PLAYERBMPDATAVAR\r
+\r
+//#define PCXBMPVAR gvar.player[0].data\r
+//#define PCXBMP *PCXBMPVAR\r
+//#define PCXBMPPTR PCXBMPVAR\r
+\r
+//row and colum drawing routines\r
+#define FULLRCREND\r
+//#ifdef FULLRCREND\r
+#define DRAWCOLNUM mv->page[id].dx\r
+#define DRAWROWNUM mv->page[id].dy\r
+//#else\r
+//#define DRAWCOLNUM player[plid].enti.q\r
+//#define DRAWROWNUM player[plid].enti.q\r
+//#endif\r
\r
//for null map!\r
#define MAPW 40\r
#define MAPH 30\r
\r
-extern boolean pageflipflop, pageploop;\r
-extern unsigned char shinku_fps_indicator_page;\r
+extern struct glob_game_vars *ggvv;\r
+#ifdef __DEBUG_RF__\r
+#define DBG_RFDELAYMETHOD delay(500);\r
+#endif\r
+\r
+//===========================================================================//\r
+\r
+ //if(gvar.player[0].enti.hp==0) printf("%d wwww\n", gvar.player[0].enti.y+8);\r
+ //else printf("\ngvar.player[0].enti.y: %d\n", gvar.player[0].enti.y);\r
+//printf("gvar.video.p=%u ", gvar.video.p);\r
+//not used now printf("temporary gvar.player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");\r
+//not used now printf("temporary gvar.player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");\r
+//printf("mv[%u].tx: %d", gvar.video.panp, mv[gvar.video.panp].tx); printf(" mv[%u].ty: %d ", gvar.video.panp, mv[gvar.video.panp].ty);\r
+//printf("gvar.kurokku: "); printf("%.0f ", clock()); printf("tiku=%lu ", gvar.kurokku.tiku); printf("t=%.0f ", gvar.kurokku.t); printf("ticktock()=%f ", ticktock(&gvar)); printf("%.0f fps", (double)gvar.kurokku.tiku/ticktock(&gvar));\r
+//printf("map.width=%d map.height=%d map.data[0]=%d\n", mv[1].map->width, mv[1].map->height, mv[1].map->layerdata[0][0]);\r
+//printf("pageflipflop=%u", pageflipflop);\r
+//printf("&global_temp_status_text = %Fp\n", &global_temp_status_text);\r
+//printf("middle tile position: %dx", gvar.video.page[0].tilemidposscreenx); printf("%d\n", gvar.video.page[0].tilemidposscreeny);\r
+//printf(" aniframe=%u", gvar.player[0].enti.persist_aniframe);\r
+//printf("mv[0]txy: %dx%d ", mv[0].tx, mv[0].ty); printf("mv[1]txy: %dx%d", mv[1].tx, mv[1].ty);\r
+// printf("page[0]dxy: %dx%d", gvar.video.page[0].dx, gvar.video.page[0].dy);\r
+#define SCROLLEXITMESG \\r
+ printf("size of mmblocktype: %u ", sizeof(mmblocktype));\\r
+ printf("\n\n");\\r
+ printf("player vars:\n");\\r
+ printf(" xy: %dx%d", gvar.player[0].enti.x, gvar.player[0].enti.y); printf(" txy: %dx%d", gvar.player[0].enti.tx, gvar.player[0].enti.ty); printf(" triggxy: %dx%d", gvar.player[0].enti.triggerx, gvar.player[0].enti.triggery); printf(" value: %d\n", gvar.mv[1].map->layerdata[0].data[(gvar.player[0].enti.triggerx-1)+(gvar.map.width*(gvar.player[0].enti.triggery-1))]);\\r
+ printf(" hp: %d", (gvar.player[0].enti.hp)); printf(" q: %u", gvar.player[0].enti.q); printf(" info.dir: %u", gvar.player[0].info.dir); printf(" d: %u", gvar.player[0].enti.d); printf(" dire: %u", gvar.player[0].enti.dire);\\r
+ printf(" pdir: %u\n", gvar.player[0].pdir); printf(" delay=%u", gvar.player[0].enti.spri.delay);\\r
+printf("\n\n");\\r
+ VL_PrintmodexmemInfo(&gvar.video);\\r
+\\r
+ printf("gvar.video:\n");\\r
+ printf(" r=%u ", gvar.video.dorender);\\r
+ printf("bgps=%u ", gvar.video.vga_state.bgps);\\r
+printf("\n\n");\r
+\r
+// printf("dbg_delayanimation=%u ", dbg_delayanimation);\r
+/*\r
+ if(IN_KeyDown(sc_F11)){ pagedelayrendermap=!pagedelayrendermap; IN_UserInput(1, &gvar); }\r
+ if(IN_KeyDown(sc_F10)){ gvar.kurokku.fpscap=!gvar.kurokku.fpscap; IN_UserInput(1, &gvar); }\r
+ if(IN_KeyDown(sc_F9)){ pagenorendermap=!pagenorendermap; IN_UserInput(1, &gvar); }\r
+ if(IN_KeyDown(sc_F8)){ gvar.video.vga_state.bgps=!gvar.video.vga_state.bgps; IN_UserInput(1, &gvar); }\r
+ if(IN_KeyDown(sc_T)){ gvar.video.vga_state.rss=!gvar.video.vga_state.rss; IN_UserInput(1, &gvar); }\r
+*/\r
\r
extern char global_temp_status_text[512];\r
+extern char global_temp_status_text2[512];\r
\r
-//map_t allocMap(int w, int h);\r
-//void initMap(map_t *map);\r
-void walk(map_view_t *pip, player_t *player, word pn);\r
-void panpagemanual(map_view_t *pip, player_t *player, word pn);\r
+void initMap(map_t *map);\r
+void ZC_walk(global_game_variables_t *gvar, word pn);\r
+void ZC_panPageManual(map_view_t *pip, player_t *player, word pn);\r
+void ZC_MVSetup(map_view_t *pip, map_t *map, global_game_variables_t *gv);\r
+void ZC_MVInit(map_view_t *pip, int tx, int ty);\r
+//void ZC_ShowMV(map_view_t *moo, boolean vsync, boolean sr);\r
void near mapScrollRight(map_view_t *mv, player_t *player, word id, word plid);\r
void near mapScrollLeft(map_view_t *mv, player_t *player, word id, word plid);\r
void near mapScrollUp(map_view_t *mv, player_t *player, word id, word plid);\r
void near mapScrollDown(map_view_t *mv, player_t *player, word id, word plid);\r
-void near ScrollRight(map_view_t *mv, player_t *player, word id, word plid);\r
-void near ScrollLeft(map_view_t *mv, player_t *player, word id, word plid);\r
-void near ScrollUp(map_view_t *mv, player_t *player, word id, word plid);\r
-void near ScrollDown(map_view_t *mv, player_t *player, word id, word plid);\r
+void ZC_mapScroll(map_view_t *mv, player_t *player, word pn);\r
+void ZC_PlayerXYpos(int x, int y, player_t *player, map_view_t *pip, boolean defaultsw);\r
sword chkmap(map_t *map, word q);\r
void mapGoTo(map_view_t *mv, int tx, int ty);\r
+void ZC_mapinitMV(map_view_t *mv, int tx, int ty);\r
+void ZC_mapredraw(map_view_t *mv, int tx, int ty);\r
void near mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y);\r
-void near mapDrawRow(map_view_t *mv, int tx, int ty, word y, player_t *p, word poopoffset);\r
-void near mapDrawCol(map_view_t *mv, int tx, int ty, word x, player_t *p, word poopoffset);\r
+void near mapDrawRow(map_view_t *mv, int tx, int ty, word y, player_t *player);\r
+void near mapDrawCol(map_view_t *mv, int tx, int ty, word x, player_t *player);\r
void mapDrawWRow(map_view_t *mv, int tx, int ty, word y);\r
void mapDrawWCol(map_view_t *mv, int tx, int ty, word x);\r
+inline void near ScrollRight(map_view_t *mv, player_t *pl, word id, word plid)\r
+{\r
+ /* increment the pixel position and update the page */\r
+ mv[id].page->dx += pl[plid].enti.spt;\r
+\r
+ /* check to see if this changes the tile */\r
+ if(mv[id].page->dx >= mv[id].dxThresh )\r
+ {\r
+ /* go forward one tile */\r
+ if(id==0) mv[id].tx++;\r
+ /* Snap the origin forward */\r
+ mv[id].page->data += 4;\r
+\r
+ mv[id].page->dx = mv[id].map->tiles->tileWidth;\r
+ }\r
+}\r
+\r
+inline void near ScrollLeft(map_view_t *mv, player_t *pl, word id, word plid)\r
+{\r
+ /* decrement the pixel position and update the page */\r
+ mv[id].page->dx -= pl[plid].enti.spt;\r
+\r
+ /* check to see if this changes the tile */\r
+ if(mv[id].page->dx == 0)\r
+ {\r
+ /* go backward one tile */\r
+ if(id==0) mv[id].tx--;\r
+ /* Snap the origin backward */\r
+ mv[id].page->data -= 4;\r
+\r
+ mv[id].page->dx = mv[id].map->tiles->tileWidth;\r
+ }\r
+}\r
+\r
+inline void near ScrollUp(map_view_t *mv, player_t *pl, word id, word plid)\r
+{\r
+ /* decrement the pixel position and update the page */\r
+ mv[id].page->dy -= pl[plid].enti.spt;\r
+\r
+ /* check to see if this changes the tile */\r
+ if(mv[id].page->dy == 0 )\r
+ {\r
+ /* go up one tile */\r
+ if(id==0) mv[id].ty--;\r
+ /* Snap the origin upward */\r
+ mv[id].page->data -= mv[id].page->pi;\r
+\r
+ mv[id].page->dy = mv[id].map->tiles->tileHeight;\r
+ }\r
+}\r
+\r
+inline void near ScrollDown(map_view_t *mv, player_t *pl, word id, word plid)\r
+{\r
+ /* increment the pixel position and update the page */\r
+ mv[id].page->dy += pl[plid].enti.spt;\r
+\r
+ /* check to see if this changes the tile */\r
+ if(mv[id].page->dy >= mv[id].dyThresh )\r
+ {\r
+ /* go down one tile */\r
+ if(id==0) mv[id].ty++;\r
+ /* Snap the origin downward */\r
+ mv[id].page->data += mv[id].page->pi;\r
+\r
+ mv[id].page->dy = mv[id].map->tiles->tileHeight;\r
+ }\r
+}\r
+\r
//void qclean();\r
+//sync\r
void shinku(global_game_variables_t *gv);\r
-void near animatePlayer(map_view_t *pip, player_t *player, word playnum, sword scrollswitch);\r
+//animate the sprite\r
+void near ZC_animatePlayer(map_view_t *pip, player_t *player, word pn);\r
+\r
+// Move an entity around. Should actually be in 16_entity\r
+boolean ZC_walk2(entity_t *ent, map_view_t *map_v);\r
+\r
+// Move gvar.player around and call map scrolling if required/possible\r
+void walk_player(player_t *player, map_view_t *map_v);\r
+\r
+// Scroll map in one direction (assumed from gvar.player's movement)\r
+void mapScroll(map_view_t *mv, player_t *player);\r
+\r
+void ZC_GirdChk (global_game_variables_t *gvar, player_t *player);\r
\r
#endif /*__SCROLL16_H_*/\r