/* Project 16 Source Code~\r
- * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
+ * Copyright (C) 2012-2022 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
*\r
* This file is part of Project 16.\r
*\r
#include "src/lib/16_vl.h"\r
#include "src/lib/16_in.h"\r
#include "src/lib/16_map.h" //map is loaded here www\r
-#include "src/lib/16render.h"\r
-//#include "src/lib/16_map.h" //new map stuff\r
+//#include "src/lib/16render.h"\r
#include "src/lib/16_timer.h"\r
#include "src/lib/wcpu/16_wcpu.h"\r
#include "src/lib/16_spri.h"\r
#define SPRITE\r
//#define TILERENDER\r
\r
+//0000#define SHOWFPS\r
+//#define OLDWALKSHOWPAGESTUFF\r
+\r
+\r
#define PLAYERBMPDATAVAR gvar.player[pn].data\r
#define PLAYERBMPDATA *PLAYERBMPDATAVAR\r
#define PLAYERBMPDATAPTR PLAYERBMPDATAVAR\r
\r
-#define PCXBMPVAR gvar.player[0].data\r
-#define PCXBMP *PCXBMPVAR\r
-#define PCXBMPPTR PCXBMPVAR\r
+//#define PCXBMPVAR gvar.player[0].data\r
+//#define PCXBMP *PCXBMPVAR\r
+//#define PCXBMPPTR PCXBMPVAR\r
\r
//row and colum drawing routines\r
#define FULLRCREND\r
+//#ifdef FULLRCREND\r
#define DRAWCOLNUM mv->page[id].dx\r
#define DRAWROWNUM mv->page[id].dy\r
-//#define DRAWCOLNUM pl[plid].enti.q\r
-//#define DRAWROLNUM pl[plid].enti.q\r
+//#else\r
+//#define DRAWCOLNUM player[plid].enti.q\r
+//#define DRAWROWNUM player[plid].enti.q\r
+//#endif\r
\r
//for null map!\r
#define MAPW 40\r
#define MAPH 30\r
\r
+extern struct glob_game_vars *ggvv;\r
+#ifdef __DEBUG_RF__\r
+#define DBG_RFDELAYMETHOD delay(500);\r
+#endif\r
+\r
//===========================================================================//\r
\r
//if(gvar.player[0].enti.hp==0) printf("%d wwww\n", gvar.player[0].enti.y+8);\r
//printf("middle tile position: %dx", gvar.video.page[0].tilemidposscreenx); printf("%d\n", gvar.video.page[0].tilemidposscreeny);\r
//printf(" aniframe=%u", gvar.player[0].enti.persist_aniframe);\r
//printf("mv[0]txy: %dx%d ", mv[0].tx, mv[0].ty); printf("mv[1]txy: %dx%d", mv[1].tx, mv[1].ty);\r
-#define SCROLLEXITMESG printf("page[0]dxy: %dx%d", gvar.video.page[0].dx, gvar.video.page[0].dy);\\r
+// printf("page[0]dxy: %dx%d", gvar.video.page[0].dx, gvar.video.page[0].dy);\r
+#define SCROLLEXITMESG \\r
+ printf("size of mmblocktype: %u ", sizeof(mmblocktype));\\r
printf("\n\n");\\r
printf("player vars:\n");\\r
- printf(" xy: %dx%d", gvar.player[0].enti.x, gvar.player[0].enti.y); printf(" txy: %dx%d", gvar.player[0].enti.tx, gvar.player[0].enti.ty); printf(" triggxy: %dx%d", gvar.player[0].enti.triggerx, gvar.player[0].enti.triggery); printf(" value: %d\n", gvar.mv[1].map->layerdata[0].data[(gvar.player[0].enti.triggerx-1)+(map.width*(gvar.player[0].enti.triggery-1))]);\\r
+ printf(" xy: %dx%d", gvar.player[0].enti.x, gvar.player[0].enti.y); printf(" txy: %dx%d", gvar.player[0].enti.tx, gvar.player[0].enti.ty); printf(" triggxy: %dx%d", gvar.player[0].enti.triggerx, gvar.player[0].enti.triggery); printf(" value: %d\n", gvar.mv[1].map->layerdata[0].data[(gvar.player[0].enti.triggerx-1)+(gvar.map.width*(gvar.player[0].enti.triggery-1))]);\\r
printf(" hp: %d", (gvar.player[0].enti.hp)); printf(" q: %u", gvar.player[0].enti.q); printf(" info.dir: %u", gvar.player[0].info.dir); printf(" d: %u", gvar.player[0].enti.d); printf(" dire: %u", gvar.player[0].enti.dire);\\r
printf(" pdir: %u\n", gvar.player[0].pdir); printf(" delay=%u", gvar.player[0].enti.spri.delay);\\r
printf("\n\n");\\r
\\r
printf("gvar.video:\n");\\r
printf(" r=%u ", gvar.video.dorender);\\r
- printf("bgps=%u ", gvar.video.bgps);\\r
+ printf("bgps=%u ", gvar.video.vga_state.bgps);\\r
printf("\n\n");\r
\r
-extern boolean pagenorendermap, pagedelayrendermap;\r
+// printf("dbg_delayanimation=%u ", dbg_delayanimation);\r
+/*\r
+ if(IN_KeyDown(sc_F11)){ pagedelayrendermap=!pagedelayrendermap; IN_UserInput(1, &gvar); }\r
+ if(IN_KeyDown(sc_F10)){ gvar.kurokku.fpscap=!gvar.kurokku.fpscap; IN_UserInput(1, &gvar); }\r
+ if(IN_KeyDown(sc_F9)){ pagenorendermap=!pagenorendermap; IN_UserInput(1, &gvar); }\r
+ if(IN_KeyDown(sc_F8)){ gvar.video.vga_state.bgps=!gvar.video.vga_state.bgps; IN_UserInput(1, &gvar); }\r
+ if(IN_KeyDown(sc_T)){ gvar.video.vga_state.rss=!gvar.video.vga_state.rss; IN_UserInput(1, &gvar); }\r
+*/\r
\r
extern char global_temp_status_text[512];\r
extern char global_temp_status_text2[512];\r
\r
void initMap(map_t *map);\r
-void ZC_walk(map_view_t *pip, player_t *player, word pn);\r
+void ZC_walk(global_game_variables_t *gvar, word pn);\r
void ZC_panPageManual(map_view_t *pip, player_t *player, word pn);\r
void ZC_MVSetup(map_view_t *pip, map_t *map, global_game_variables_t *gv);\r
void ZC_MVInit(map_view_t *pip, int tx, int ty);\r
-void ZC_ShowMV(map_view_t *moo, boolean vsync, boolean sr);\r
+//void ZC_ShowMV(map_view_t *moo, boolean vsync, boolean sr);\r
void near mapScrollRight(map_view_t *mv, player_t *player, word id, word plid);\r
void near mapScrollLeft(map_view_t *mv, player_t *player, word id, word plid);\r
void near mapScrollUp(map_view_t *mv, player_t *player, word id, word plid);\r
void near mapScrollDown(map_view_t *mv, player_t *player, word id, word plid);\r
void ZC_mapScroll(map_view_t *mv, player_t *player, word pn);\r
-void ZC_PlayerXYpos(int x, int y, player_t *player, map_view_t *pip, nibble pn, boolean defaultsw);\r
+void ZC_PlayerXYpos(int x, int y, player_t *player, map_view_t *pip, boolean defaultsw);\r
sword chkmap(map_t *map, word q);\r
void mapGoTo(map_view_t *mv, int tx, int ty);\r
void ZC_mapinitMV(map_view_t *mv, int tx, int ty);\r
void ZC_mapredraw(map_view_t *mv, int tx, int ty);\r
void near mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y);\r
-void near mapDrawRow(map_view_t *mv, int tx, int ty, word y, player_t *player, word poopoffset);\r
-void near mapDrawCol(map_view_t *mv, int tx, int ty, word x, player_t *player, word poopoffset);\r
+void near mapDrawRow(map_view_t *mv, int tx, int ty, word y, player_t *player);\r
+void near mapDrawCol(map_view_t *mv, int tx, int ty, word x, player_t *player);\r
void mapDrawWRow(map_view_t *mv, int tx, int ty, word y);\r
void mapDrawWCol(map_view_t *mv, int tx, int ty, word x);\r
inline void near ScrollRight(map_view_t *mv, player_t *pl, word id, word plid)\r
{\r
/* increment the pixel position and update the page */\r
- mv[id].page->dx += pl[plid].enti.speed;\r
+ mv[id].page->dx += pl[plid].enti.spt;\r
\r
/* check to see if this changes the tile */\r
if(mv[id].page->dx >= mv[id].dxThresh )\r
inline void near ScrollLeft(map_view_t *mv, player_t *pl, word id, word plid)\r
{\r
/* decrement the pixel position and update the page */\r
- mv[id].page->dx -= pl[plid].enti.speed;\r
+ mv[id].page->dx -= pl[plid].enti.spt;\r
\r
/* check to see if this changes the tile */\r
if(mv[id].page->dx == 0)\r
inline void near ScrollUp(map_view_t *mv, player_t *pl, word id, word plid)\r
{\r
/* decrement the pixel position and update the page */\r
- mv[id].page->dy -= pl[plid].enti.speed;\r
+ mv[id].page->dy -= pl[plid].enti.spt;\r
\r
/* check to see if this changes the tile */\r
if(mv[id].page->dy == 0 )\r
inline void near ScrollDown(map_view_t *mv, player_t *pl, word id, word plid)\r
{\r
/* increment the pixel position and update the page */\r
- mv[id].page->dy += pl[plid].enti.speed;\r
+ mv[id].page->dy += pl[plid].enti.spt;\r
\r
/* check to see if this changes the tile */\r
if(mv[id].page->dy >= mv[id].dyThresh )\r
// Move gvar.player around and call map scrolling if required/possible\r
void walk_player(player_t *player, map_view_t *map_v);\r
\r
-//check map edge\r
-inline boolean ZC_mapEdgeChk(map_view_t *map_v, nibble dir, boolean pansw)\r
-{\r
- int w,h;\r
-\r
- switch (pansw)\r
- {\r
- case 0:\r
- w = map_v[0].map->width;\r
- h = map_v[0].map->height;\r
- break;\r
- case 1:\r
- w = map_v[0].page->ti.tilesw;\r
- h = map_v[0].page->ti.tilesh;\r
- break;\r
- }\r
-\r
- switch(dir)\r
- {\r
- //no direction\r
- default:\r
- case 2:\r
- //0000pip[0].video->startclk = (*clockw);\r
- return false;\r
- break;\r
- //right movement\r
- case 3:\r
- if(map_v[0].tx >= 0 && map_v[0].tx+map_v[0].page->ti.tw < w) return true;\r
- break;\r
- //left movement\r
- case 1:\r
- if(map_v[0].tx > 0 && map_v[0].tx+map_v[0].page->ti.tw <= w) return true;\r
- break;\r
- //down movement\r
- case 4:\r
- if(map_v[0].ty >= 0 && map_v[0].ty+map_v[0].page->ti.th < h) return true;\r
- break;\r
- //up movement\r
- case 0:\r
- if(map_v[0].ty > 0 && map_v[0].ty+map_v[0].page->ti.th <= h) return true;\r
- break;\r
- }\r
- return false;\r
-}\r
-\r
// Scroll map in one direction (assumed from gvar.player's movement)\r
void mapScroll(map_view_t *mv, player_t *player);\r
\r
+void ZC_GirdChk (global_game_variables_t *gvar, player_t *player);\r
+\r
#endif /*__SCROLL16_H_*/\r