/* Project 16 Source Code~\r
- * Copyright (C) 2012-2015 sparky4 & pngwen & andrius4669\r
+ * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123\r
*\r
* This file is part of Project 16.\r
*\r
\r
global_game_variables_t gvar;\r
\r
-/*\r
-void\r
-DrawPBuf(page_t *page, int x, int y, planar_buf_t *p, byte sprite)\r
-{\r
- byte plane;\r
- word px, py;\r
- word offset;\r
-\r
- // TODO Make this fast. It's SLOOOOOOW\r
- for(plane=0; plane < 4; plane++) {\r
- modexSelectPlane(PLANE(plane+x));\r
- for(px = plane; px < p->width; px+=4) {\r
- offset=px;\r
- for(py=0; py<p->height/2; py++) {\r
- SELECT_ALL_PLANES();\r
- if(!sprite || p->plane[offset])\r
- page->data = p->plane;\r
- //offset+=p->width;\r
- //offset++;\r
- }\r
- }\r
- }\r
-}\r
-*/\r
-\r
void main() {\r
bitmap_t bmp;\r
planar_buf_t *p;\r