\r
global_game_variables_t gvar;\r
\r
-/*\r
-void\r
-DrawPBuf(page_t *page, int x, int y, planar_buf_t *p, byte sprite)\r
-{\r
- byte plane;\r
- word px, py;\r
- word offset;\r
-\r
- // TODO Make this fast. It's SLOOOOOOW\r
- for(plane=0; plane < 4; plane++) {\r
- modexSelectPlane(PLANE(plane+x));\r
- for(px = plane; px < p->width; px+=4) {\r
- offset=px;\r
- for(py=0; py<p->height/2; py++) {\r
- SELECT_ALL_PLANES();\r
- if(!sprite || p->plane[offset])\r
- page->data = p->plane;\r
- //offset+=p->width;\r
- //offset++;\r
- }\r
- }\r
- }\r
-}\r
-*/\r
-\r
void main() {\r
bitmap_t bmp;\r
planar_buf_t *p;\r
int i;\r
- page_t page;\r
word start;\r
int plane;\r
float t1, t2;\r
\r
- page=modexDefaultPage();\r
-\r
//0000 bmp = bitmapLoadPcx("data/koishi~~.pcx");\r
// bmp = bitmapLoadPcx("data/chikyuu.pcx");\r
bmp = bitmapLoadPcx("data/koishi^^.pcx");\r
// bmp = bitmapLoadPcx("16/PCX_LIB/chikyuu.pcx");\r
p = planar_buf_from_bitmap(&bmp);\r
VGAmodeX(1, &gvar);\r
+ gvar.video.page[0]=modexDefaultPage(&gvar.video.page[0]);\r
\r
/* fix up the palette and everything */\r
modexPalUpdate1(bmp.palette);\r
\r
/* clear and draw one sprite and one bitmap */\r
- modexClearRegion(&page, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 1);\r
+ modexClearRegion(&gvar.video.page[0], 0, 0, gvar.video.page[0].sw, gvar.video.page[0].sh, 1);\r
\r
/* non sprite comparison */\r
start = *clockw;\r
\r
start = *clockw;\r
//for(i=0; i<100 ;i++) {\r
-//0000 modexDrawBmp(&page, 20, 20, &bmp);\r
- modexDrawBmp(&page, 160, 120, &bmp);\r
+//0000 modexDrawBmp(&gvar.video.page[0], 20, 20, &bmp);\r
+ modexDrawBmp(&gvar.video.page[0], 160, 120, &bmp);\r
//}\r
t1 = (*clockw-start) /18.2;\r
\r
start = *clockw;\r
//for(i=0; i<100; i++) {\r
-//0000 modexCopyPageRegion(&page, &page, 20, 20, 128, 20, 64, 64);\r
- modexCopyPageRegion(&page, &page, 0, 0, 0, 0, 320, 240);\r
+//0000 modexCopyPageRegion(&gvar.video.page[0], &gvar.video.page[0], 20, 20, 128, 20, 64, 64);\r
+ modexCopyPageRegion(&gvar.video.page[0], &gvar.video.page[0], 0, 0, 0, 0, 320, 240);\r
//}\r
t2 = (*clockw-start)/18.2;\r
\r
\r
start = *clockw;\r
//for(i=0; i<100 ;i++) {\r
-//0000 modexDrawSprite(&page, 20, 20, &bmp);\r
- modexDrawSprite(&page, 160, 120, &bmp);\r
+//0000 modexDrawSprite(&gvar.video.page[0], 20, 20, &bmp);\r
+ modexDrawSprite(&gvar.video.page[0], 160, 120, &bmp);\r
//}\r
- //_fmemset(MK_FP(0xA000, 0), (int)p->plane, SCREEN_WIDTH*(SCREEN_HEIGHT*2));\r
- //modexDrawBmp(&page, 0, 0, &bmp);\r
+ //_fmemset(MK_FP(0xA000, 0), (int)p->plane, gvar.video.page[0].sw*(gvar.video.page[0].sh*2));\r
+ //modexDrawBmp(&gvar.video.page[0], 0, 0, &bmp);\r
while(!kbhit())\r
{\r
- //DrawPBuf(&page, 0, 0, p, 0);\r
+ //DrawPBuf(&gvar.video.page[0], 0, 0, p, 0);\r
}\r
VGAmodeX(0, &gvar);\r
/*printf("\nmain=%Fp\n\n", &i);\r
}*/\r
printf("CPU to VGA: %f\n", t1);\r
printf("VGA to VGA: %f\n", t2);\r
- printf("page.width: %u\n", page.width);\r
- printf("page.height: %u\n", page.height);\r
+ printf("gvar.video.page[0].width: %u\n", gvar.video.page[0].width);\r
+ printf("gvar.video.page[0].height: %u\n", gvar.video.page[0].height);\r
return;\r
}\r