/* Project 16 Source Code~\r
- * Copyright (C) 2012-2015 sparky4 & pngwen & andrius4669\r
+ * Copyright (C) 2012-2023 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
*\r
* This file is part of Project 16.\r
*\r
#include <stdio.h>\r
#include <dos.h>\r
#include <string.h>\r
-#include "src/lib/modex16.h"\r
-#include "src/lib/bitmap.h"\r
-#include "src/lib/planar.h"\r
+#include "src/lib/16_vl.h"\r
+//#include "16/src/lib/bitmap.h"\r
+//----#include "src/lib/planar.h"\r
\r
-word far* clockw= (word far*) 0x046C; /* 18.2hz clock */\r
+static word far* clockw= (word far*) 0x046C; /* 18.2hz clock */\r
\r
/*\r
void\r
*/\r
\r
void main() {\r
+ static global_game_variables_t gvar;\r
bitmap_t bmp;\r
- planar_buf_t *p;\r
+//---- planar_buf_t *p;\r
int i;\r
- page_t page;\r
word start;\r
int plane;\r
float t1, t2;\r
\r
- page=modexDefaultPage();\r
- page.width+=32;\r
- page.height+=32;\r
+ // DOSLIB: check our environment\r
+ probe_dos();\r
+\r
+ // DOSLIB: what CPU are we using?\r
+ // NTS: I can see from the makefile Sparky4 intends this to run on 8088 by the -0 switch in CFLAGS.\r
+ // So this code by itself shouldn't care too much what CPU it's running on. Except that other\r
+ // parts of this project (DOSLIB itself) rely on CPU detection to know what is appropriate for\r
+ // the CPU to carry out tasks. --J.C.\r
+ cpu_probe();\r
+\r
+ // DOSLIB: check for VGA\r
+ if (!probe_vga()) {\r
+ printf("VGA probe failed\n");\r
+ return;\r
+ }\r
+ // hardware must be VGA or higher!\r
+ if (!(vga_state.vga_flags & VGA_IS_VGA)) {\r
+ printf("This program requires VGA or higher graphics hardware\n");\r
+ return;\r
+ }\r
+\r
//0000 bmp = bitmapLoadPcx("data/koishi~~.pcx");\r
-// bmp = bitmapLoadPcx("data/chikyuu.pcx");\r
- bmp = bitmapLoadPcx("data/koishi^^.pcx");\r
+//0000 bmp = bitmapLoadPcx("data/chikyuu.pcx"/*, &gvar*/);\r
+ bmp = bitmapLoadPcx("data/maryai4c.pcx"/*, &gvar*/);\r
+// bmp = bitmapLoadPcx("data/koishi^^.pcx");\r
// bmp = bitmapLoadPcx("16/PCX_LIB/chikyuu.pcx");\r
- p = planar_buf_from_bitmap(&bmp);\r
- modexEnter();\r
+//---- p = planar_buf_from_bitmap(&bmp);\r
+ VGAmodeX(1, 1, &gvar);\r
+ //--00 gvar.video.page[0]=modexDefaultPage(&gvar.video.page[0]);\r
+ gvar.video.page[0].sw+=32;\r
+ gvar.video.page[0].sh+=32;\r
\r
/* fix up the palette and everything */\r
- modexPalUpdate1(bmp.palette);\r
+ modexPalUpdate(bmp.palette);\r
\r
/* clear and draw one sprite and one bitmap */\r
- modexClearRegion(&page, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 1);\r
+ modexClearRegion(&gvar.video.page[0], 0, 0, gvar.video.page[0].sw, gvar.video.page[0].sh, 1);\r
+\r
+ /* update display~*/\r
+ gvar.video.page[0].dx+=16;\r
+ gvar.video.page[0].dy+=16;\r
+ modexShowPage(&gvar.video.page[0]);\r
\r
/* non sprite comparison */\r
start = *clockw;\r
\r
start = *clockw;\r
//for(i=0; i<100 ;i++) {\r
-//0000 modexDrawBmp(&page, 20, 20, &bmp);\r
- modexDrawBmp(&page, 160, 120, &bmp);\r
+//0000 modexDrawBmp(&gvar.video.page[0], 20, 20, &bmp);\r
+ modexDrawBmp(&gvar.video.page[0], 160, 120, &bmp);\r
//}\r
t1 = (*clockw-start) /18.2;\r
\r
start = *clockw;\r
//for(i=0; i<100; i++) {\r
-//0000 modexCopyPageRegion(&page, &page, 20, 20, 128, 20, 64, 64);\r
- modexCopyPageRegion(&page, &page, 0, 0, 0, 0, 320, 240);\r
+//0000 modexCopyPageRegion(&gvar.video.page[0], &gvar.video.page[0], 20, 20, 128, 20, 64, 64);\r
+ modexCopyPageRegion(&gvar.video.page[0], &gvar.video.page[0], 0, 0, 0, 0, 320, 240);\r
//}\r
t2 = (*clockw-start)/18.2;\r
\r
\r
start = *clockw;\r
//for(i=0; i<100 ;i++) {\r
-//0000 modexDrawSprite(&page, 20, 20, &bmp);\r
- modexDrawSprite(&page, 160, 120, &bmp);\r
+//0000 modexDrawSprite(&gvar.video.page[0], 20, 20, &bmp);\r
+ modexDrawSprite(&gvar.video.page[0], 160, 120, &bmp);\r
//}\r
- //_fmemset(MK_FP(0xA000, 0), (int)p->plane, SCREEN_WIDTH*(SCREEN_HEIGHT*2));\r
- //modexDrawBmp(&page, 0, 0, &bmp);\r
+ //_fmemset(MK_FP(0xA000, 0), (int)p->plane, gvar.video.page[0].sw*(gvar.video.page[0].sh*2));\r
+ //modexDrawBmp(&gvar.video.page[0], 0, 0, &bmp);\r
while(!kbhit())\r
{\r
- //DrawPBuf(&page, 0, 0, p, 0);\r
+ //DrawPBuf(&gvar.video.page[0], 0, 0, p, 0);\r
}\r
- modexLeave();\r
+ VGAmodeX(0, 1, &gvar);\r
/*printf("\nmain=%Fp\n\n", &i);\r
printf("bmp.data=%Fp\n", bmp.data);\r
printf("*bmp.data=%Fp\n", *(bmp.data));\r
}*/\r
printf("CPU to VGA: %f\n", t1);\r
printf("VGA to VGA: %f\n", t2);\r
- printf("page.width: %u\n", page.width);\r
- printf("page.height: %u\n", page.height);\r
+ printf("gvar.video.page[0].width: %u\n", gvar.video.page[0].width);\r
+ printf("gvar.video.page[0].height: %u\n", gvar.video.page[0].height);\r
return;\r
}\r