-/* Project 16 Source Code~
- * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123
- *
- * This file is part of Project 16.
- *
- * Project 16 is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 3 of the License, or
- * (at your option) any later version.
- *
- * Project 16 is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>, or
- * write to the Free Software Foundation, Inc., 51 Franklin Street,
- * Fifth Floor, Boston, MA 02110-1301 USA.
- *
- */
-
-#include "src/lib/scroll16.h"
-#include "src/lib/16_timer.h"
-#include "src/lib/wcpu/wcpu.h"
-
-//#define FADE
-#define MODEX //this is for mode x initiating
-
-//word far *clock= (word far*) 0x046C; /* 18.2hz clock */
-
-global_game_variables_t gvar;
-static map_t map;
-player_t player[MaxPlayers];
-//page_t screen, gvar.video.page[1], gvar.video.page[2];
-map_view_t mv[4];
-bitmap_t p;
-//word pn=0; //i forgot ww
-static planar_buf_t huge *pp;
-float t;
-sword bakapee;
-pan_t pan;
-//debugswitches
-boolean panswitch=0;
-boolean pageflipflop=1;
- unsigned int i;
- const char *cpus;
- //static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */
-
- //map_view_db_t pgid[4];
- word pg;
-//#ifdef FADE
- static word paloffset=0;
- byte *dpal, *default_pal;
-//#endif
- byte *gpal;
- byte *ptr;
- byte *mappalptr;
-
-void main(int argc, char *argv[])
-{
- byte *mesg=malloc(sizeof(dword));
-
- if(argv[1]) bakapee = atoi(argv[1]);
- else bakapee = 1;
-
- // DOSLIB: check our environment
- probe_dos();
-
- // DOSLIB: what CPU are we using?
- // NTS: I can see from the makefile Sparky4 intends this to run on 8088 by the -0 switch in CFLAGS.
- // So this code by itself shouldn't care too much what CPU it's running on. Except that other
- // parts of this project (DOSLIB itself) rely on CPU detection to know what is appropriate for
- // the CPU to carry out tasks. --J.C.
- cpu_probe();
-
- // DOSLIB: check for VGA
- if (!probe_vga()) {
- printf("VGA probe failed\n");
- return;
- }
- // hardware must be VGA or higher!
- if (!(vga_state.vga_flags & VGA_IS_VGA)) {
- printf("This program requires VGA or higher graphics hardware\n");
- return;
- }
-
- if (_DEBUG_INIT() == 0) {
-#ifdef DEBUGSERIAL
- printf("WARNING: Failed to initialize DEBUG output\n");
-#endif
- }
- _DEBUG("Serial debug output started\n"); // NTS: All serial output must end messages with newline, or DOSBox-X will not emit text to log
- _DEBUGF("Serial debug output printf test %u %u %u\n",1U,2U,3U);
-
- pan.pn=1;
- //player[0].data = &pp;
-
- printf("starting timer ");
- start_timer(&gvar);
- printf("ok\n");
-
-// atexit(qclean());
-
- /* create the map */
- fprintf(stderr, "testing map load~ ");
- loadmap("data/test.map", &map);
- chkmap(&map, 0);
- printf("chkmap ok ");
- fprintf(stderr, "yay map loaded~~\n");
-
- /* draw the tiles */
-#ifdef MODEX
- ptr = map.data;
- //mappalptr = map.tiles->btdata->palette;
-
- /* data */
- //++++p = bitmapLoadPcx("data/ptmp.pcx"); // load sprite
- //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite
-
- /* create the planar buffer */
-////++++ (player[0].data) = *planar_buf_from_bitmap(&p);
- /*++++printf("load pee!! ");
- pp = planar_buf_from_bitmap(&p);
- printf("done!\n");*/
-
-#endif
- /* input! */
- IN_Startup();
- IN_Default(0,&player,ctrl_Joystick);
- //IN_Default(1,&player,ctrl_Joystick);
-
- /* save the palette */
-#ifdef MODEX
-#ifdef FADE
- dpal = modexNewPal();
- default_pal = modexNewPal();
- *default_pal = *dpal;
- modexPalSave(dpal);
- modexFadeOff(4, dpal);
-#endif
-
- textInit();
- VGAmodeX(bakapee, 1, &gvar);
-// printf("%dx%d\n", gvar.video.page[0].sw, gvar.video.page[0].sh);
-#ifdef FADE
- modexPalBlack(); //reset the palette~
-#endif
-#endif
-// printf("Total used @ before palette initiation: %zu\n", oldfreemem-GetFreeSize());
-//++++ player[0].data.offset=(paloffset/3);
-//++++ modexPalUpdate1(&player[0].data, &paloffset, 0, 0);
- //modexPalUpdate1(p.palette);
-//++++0000 modexPalUpdate1(map.tiles->btdata->palette);
- //printf(" %d\n", sizeof(ptmp->data));
- //printf("1: %d\n", paloffset);
-//++++ map.tiles->data->offset=(paloffset/3);
- //XTmodexPalUpdate(map.tiles->data, &paloffset, 0, 0);
-// printf("\n====\n");
-// printf("0 paloffset= %d\n", paloffset/3);
-// printf("====\n\n");
-#ifdef MODEX
-#ifdef FADE
- gpal = modexNewPal();
- modexPalSave(gpal);
- modexSavePalFile("data/g.pal", gpal);
- modexPalBlack(); //so player will not see loadings~
-#endif
-#endif
-
- /* setup camera and screen~ */
- modexHiganbanaPageSetup(&gvar.video);
- for(i=0;i<gvar.video.num_of_pages;i++)
- {
- mv[i].page = &gvar.video.page[i];
- mv[i].map = ↦
- mv[i].video = &gvar.video;
- mv[i].pan = &pan;
- }
- /* set up paging */
- //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
- mapGoTo(mv, 0, 0);
- modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[1].page->width, mv[1].page->height);
-
- //TODO: put player in starting position of spot
- //default player position on the viewable map
- player[0].tx = mv[0].tx + mv[0].page->tilemidposscreenx;
- player[0].ty = mv[0].ty + mv[0].page->tilemidposscreeny;
- IN_initplayer(&player, 0);
- //IN_initplayer(&player, 1);
-
-#ifndef SPRITE
- modexClearRegion(mv[1].page, player[0].x-4, player[0].y-TILEWH, 24, 32, 15);
-#else
- //PBUFSFUN(mv[1].page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32, PLAYERBMPDATA);
- PBUFSFUN(mv[1].page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32, &pp);
-#endif
-
- if(!pageflipflop) modexShowPage(mv[1].page);
- else modexShowPage(mv[(gvar.video.p)].page);
- shinku_fps_indicator_page = 1; // we're on page 1 now, shinku(). follow along please or it will not be visible.
- //modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 1);
-#ifdef MODEX
-#ifdef FADE
- modexFadeOn(4, gpal);
-#endif
-#endif
- while(!IN_KeyDown(sc_Escape) && player[0].hp>0)
- {
- shinku(&gvar);
- //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
- //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction
- //when player[0].tx or player[0].ty == 0 or player[0].tx == 20 or player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map
-
- //player movement
- IN_ReadControl(0,&player);
- if(!panswitch){
- walk(mv, player, 0);
- }else{
- panpagemanual(mv, player, 0);
- //printf(" player[0].q: %d", player[0].q); printf(" player[0].d: %d\n", player[0].d);
- }
-
- //the scripting stuff....
- //if(((player[0].triggerx == TRIGGX && player[0].triggery == TRIGGY) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
- if(((mv[0].map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
- {
- short i;
- for(i=800; i>=400; i--)
- {
- sound(i);
- }
- nosound();
- }
- if(player[0].q == (TILEWH/(player[0].speed))+1 && player[0].info.dir != 2 && (player[0].triggerx == 5 && player[0].triggery == 5)){ player[0].hp--; }
- //debugging binds!
- if(IN_KeyDown(2)){ modexShowPage(mv[0].page); pan.pn=0; IN_UserInput(1,1); }
- if(IN_KeyDown(3)){ modexShowPage(mv[1].page); pan.pn=1; IN_UserInput(1,1); }
- if(IN_KeyDown(4)){ modexShowPage(mv[2].page); pan.pn=2; IN_UserInput(1,1); }
- if(IN_KeyDown(4+1)){ modexShowPage(mv[3].page); pan.pn=3; IN_UserInput(1,1); }
- if(IN_KeyDown(25)){ modexpdump(mv[0].page); modexpdump(mv[1].page);
- IN_UserInput(1,1);
- } //p
-#ifdef MODEX
-#ifdef FADE
- if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; modexpdump(mv[0].page); modexpdump(mv[1].page); IN_UserInput(1,1); }
- if(IN_KeyDown(22)){
- paloffset=0; modexPalBlack(); modexPalUpdate(&player[0].data, &paloffset, 0, 0);
- printf("1paloffset = %d\n", paloffset/3);
- modexPalUpdate(map.tiles->data, &paloffset, 0, 0);
- printf("2paloffset = %d\n", paloffset/3);
- modexpdump(mv[0].page); modexpdump(mv[1].page);
- IN_UserInput(1,1);
- }
-#endif
-#endif
- //pan switch
- if(IN_KeyDown(88)){panswitch=!panswitch; IN_UserInput(1,1);} //f12
- if(IN_KeyDown(87)) //f11
- {
- pageflipflop=!pageflipflop;
- IN_UserInput(1,1);
-// VGAmodeX(0, 0, &gvar);
-// IN_Shutdown();
-// __asm
-// {
-// mov ah,31h
-// int 21h
-// }
- }
- if(IN_KeyDown(68)) //f10
- {
- gvar.kurokku.fpscap=!gvar.kurokku.fpscap;
- IN_UserInput(1,1);
- }
- //TODO fmemtest into page
- /*if(IN_KeyDown(4+1)) //4
- {
- pg=1;
- SELECT_ALL_PLANES();
- _fmemset(((mv[pg].page->data+4)+(16*(mv[pg].page->width/4))), 15, 4);
- }*/
-
- //9
- if(IN_KeyDown(10)){ modexPalOverscan(rand()%56); modexPalUpdate1(default_pal); IN_UserInput(1,1); }
- //if(IN_KeyDown(11)){ modexPalOverscan(15); }
- if((player[0].q==1) && !(player[0].x%TILEWH==0 && player[0].y%TILEWH==0)) break; //incase things go out of sync!
- }
-
- /* fade back to text mode */
- /* but 1st lets save the game palette~ */
-#ifdef MODEX
-#ifdef FADE
- modexPalSave(gpal);
- modexSavePalFile("data/g.pal", gpal);
- modexFadeOff(4, gpal);
-#endif
- VGAmodeX(0, 1, &gvar);
-#endif
- IN_Shutdown();
- printf("Project 16 scroll.exe. This is just a test file!\n");
- printf("version %s\n", VERSION);
- printf("tx: %d\n", mv[0].tx);
- printf("ty: %d\n", mv[0].ty);
- printf("player.x: %d", player[0].x); printf(" player.y: %d\n", player[0].y);
- //if(player[0].hp==0) printf("%d wwww\n", player[0].y+8);
- //else printf("\nplayer[0].y: %d\n", player[0].y);
- printf("player.tx: %d", player[0].tx); printf(" player.ty: %d\n", player[0].ty);
- printf("player.triggx: %d", player[0].triggerx); printf(" player.triggy: %d\n", player[0].triggery);
- printf("player.hp: %d", (player[0].hp)); printf(" player.q: %d", player[0].q); printf(" player.info.dir: %d", player[0].info.dir); printf(" player.d: %d ", player[0].d);
- printf("pdir=%d\n", player[0].pdir);
- printf("tile data value at player trigger position: %d\n", mv[0].map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))]);
-// printf("palette offset: %d\n", paloffset/3);
-//++++ printf("Total used: %zu\n", oldfreemem-GetFreeSize());
-//++++ printf("Total free: %zu\n", GetFreeSize());
-//not used now printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");
-//not used now printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");
- printf("Virtual Screen: %dx", gvar.video.page[0].width); printf("%d\n", gvar.video.page[0].height);
- printf("Screen: %dx", gvar.video.page[0].sw); printf("%d\n", gvar.video.page[0].sh);
- printf("virtual tile resolution: %dx", gvar.video.page[0].tilesw); printf("%d\n", gvar.video.page[0].tilesh);
- printf("tile resolution: %dx", gvar.video.page[0].tw); printf("%d \n", gvar.video.page[0].th);
- printf("middle tile position: %dx", gvar.video.page[0].tilemidposscreenx); printf("%d\n", gvar.video.page[0].tilemidposscreeny);
- modexprintmeminfo(&gvar.video);
- printf("mv[%u].tx: %d", pan.pn, mv[pan.pn].tx); printf(" mv[%u].ty: %d ", pan.pn, mv[pan.pn].ty); printf("gvar.video.p=%u\n", gvar.video.p);
- //printf("player[1].q: %d", player[1].q); printf(" player[1].d: %d\n", player[1].d);
- printf("\n");
- //printf("map.width=%d map.height=%d map.data[0]=%d\n", mv[0].map->width, mv[0].map->height, mv[0].map->data[0]);
-
- printf("\n");
- switch(detectcpu())
- {
- case 0: cpus = "8086/8088 or 186/88"; break;
- case 1: cpus = "286"; break;
- case 2: cpus = "386 or newer"; break;
- default: cpus = "internal error"; break;
- }
- printf("detected CPU type: %s\n", cpus);
-#ifdef MODEX
-#ifdef FADE
- modexFadeOn(4, dpal);
-#endif
-#endif
-}
+/* Project 16 Source Code~\r
+ * Copyright (C) 2012-2019 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
+ *\r
+ * This file is part of Project 16.\r
+ *\r
+ * Project 16 is free software; you can redistribute it and/or modify\r
+ * it under the terms of the GNU General Public License as published by\r
+ * the Free Software Foundation; either version 3 of the License, or\r
+ * (at your option) any later version.\r
+ *\r
+ * Project 16 is distributed in the hope that it will be useful,\r
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\r
+ * GNU General Public License for more details.\r
+ *\r
+ * You should have received a copy of the GNU General Public License\r
+ * along with this program. If not, see <http://www.gnu.org/licenses/>, or\r
+ * write to the Free Software Foundation, Inc., 51 Franklin Street,\r
+ * Fifth Floor, Boston, MA 02110-1301 USA.\r
+ *\r
+ */\r
+\r
+#include "src/lib/scroll16.h"\r
+#include "src/lib/16_timer.h"\r
+#include "src/lib/16_dbg.h"\r
+\r
+#define FADE\r
+#define MODEX //this is for mode x initiating\r
+\r
+static map_t map;\r
+float t;\r
+sword bakapee;\r
+//debugswitches\r
+boolean panswitch=0;//1\r
+//extern boolean pageflipflop=1;\r
+extern boolean pagenorendermap;\r
+unsigned int i;\r
+//#ifdef FADE\r
+ static word paloffset=0;\r
+ byte *gvar.video.dpal;\r
+//#endif\r
+// byte *ptr;\r
+ byte *mappalptr;\r
+\r
+void main(int argc, char *argv[])\r
+{\r
+ static global_game_variables_t gvar;\r
+ if(argv[1]) bakapee = atoi(argv[1]);\r
+ else bakapee = 1;\r
+\r
+ Startup16(&gvar);\r
+\r
+ /* create the map */\r
+// fprintf(stderr, "testing map load~ ");\r
+ CA_loadmap("data/test.map", &map, &gvar);\r
+ chkmap(&map, 0);\r
+// printf("chkmap ok ");\r
+// fprintf(stderr, "yay map loaded~~\n");\r
+\r
+ /* draw the tiles */\r
+#ifdef MODEX\r
+// ptr = map.data;\r
+// mappalptr = map.tiles->btdata->palette;\r
+\r
+ /* data */\r
+ PCXBMP = bitmapLoadPcx("data/chikyuu.pcx", &gvar); // load sprite\r
+\r
+#endif\r
+ /* input! */\r
+ IN_Default(0, &gvar.gvar.player[0],ctrl_Keyboard1);\r
+\r
+ /* save the palette */\r
+#ifdef MODEX\r
+#ifdef FADE\r
+ gvar.video.dpal = modexNewPal();\r
+ modexPalSave(gvar.video.dpal);\r
+ modexFadeOff(4, gvar.video.dpal);\r
+#endif\r
+\r
+ VGAmodeX(bakapee, 1, &gvar);\r
+\r
+ /* fix up the palette and everything */\r
+#ifdef FADE\r
+ modexPalBlack(); //reset the palette~\r
+#endif\r
+#endif\r
+//++++ PCXBMPVAR.offset=(paloffset/3);\r
+//++++ modexPalUpdate(&PCXBMPVAR, &paloffset, 0, 0);\r
+ modexPalUpdate(&PCXBMP->palette);\r
+//++++0000 modexPalUpdate(map.tiles->btdata->palette);\r
+ //printf(" %d\n", sizeof(ptmp->data));\r
+ //printf("1: %d\n", paloffset);\r
+//++++ map.tiles->data->offset=(paloffset/3);\r
+ //XTmodexPalUpdate(map.tiles->data, &paloffset, 0, 0);\r
+// printf("\n====\n");\r
+// printf("0 paloffset= %d\n", paloffset/3);\r
+// printf("====\n\n");\r
+#ifdef MODEX\r
+#ifdef FADE\r
+ &gvar.video.palette = modexNewPal();\r
+ modexPalSave(&gvar.video.palette);\r
+ modexSavePalFile("data/g.pal", &gvar.video.palette);\r
+ modexPalBlack(); //so gvar.player will not see loadings~\r
+#endif\r
+#endif\r
+\r
+ /* setup camera and screen~ */\r
+ modexHiganbanaPageSetup(&gvar.video);\r
+ ZC_MVSetup(&gvar.mv, &map, &gvar);\r
+\r
+ //renderswitch\r
+ gvar.video.rss=1;\r
+\r
+ /* set up paging */\r
+ //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen\r
+ mapGoTo(&gvar.mv, 0, 0);\r
+\r
+ ZC_gvar.playerXYpos(0, 0, &gvar.player, &gvar.mv, 0, 1);\r
+ EN_initgvar.player(&gvar.player, 0, &gvar.video);\r
+ if (gvar.video.sprifilei == -1)\r
+ {\r
+#ifdef FADE\r
+ modexFadeOff(4, &gvar.video.palette);\r
+#endif\r
+ Quit(&gvar, "Wrong");\r
+#ifdef FADE\r
+ modexFadeOn(4, gvar.video.dpal);\r
+#endif\r
+ }\r
+\r
+#ifndef SPRITE\r
+ modexClearRegion(gvar.mv[0].page, gvar.player[0].enti.x, gvar.player[0].enti.y-TILEWH, 16, 32, 15);\r
+#else\r
+ modexDrawSpriteRegion(&gvar.video.page[0], gvar.player[0].enti.x, gvar.player[0].enti.y-TILEWH, 16, 64, 16, 32, PCXBMPPTR);\r
+#endif\r
+\r
+ //if(!pageflipflop)\r
+ VL_ShowPage(gvar.mv[1].page, 0, 0);//modexShowPage(gvar.mv[1].page);\r
+ //else ZC_ShowMV(&gvar.mv, 0, 0);//modexShowPage(gvar.mv[0].page);//!(gvar.video.p)\r
+\r
+ //modexDrawBmp(&gvar.video.page[0], 16, 16, PCXBMPPTR);\r
+ /* buffer pages */\r
+// modexClearRegion(gvar.mv[2].page, 0, 0, gvar.mv[2].page->width, gvar.mv[2].page->height, 47);\r
+// modexClearRegion(gvar.mv[3].page, 0, 0, gvar.mv[3].page->width, gvar.mv[3].page->height, 45);\r
+// {\r
+// unsigned int k,j,o;\r
+// /* fill screen with a distinctive pattern */\r
+// for (k=0;k < vga_state.vga_width;k++) {\r
+// o = k >> 2;\r
+// vga_write_sequencer(0x02/*map mask*/,1 << (k&3));\r
+// for (j=0;j < vga_state.vga_height;j++,o += vga_state.vga_stride)\r
+// vga_state.vga_graphics_ram[o] = (k^j)&15; // VRL samples put all colors in first 15!\r
+// }\r
+// }\r
+ modexClearRegion(gvar.mv[3].page, 0, 128, 24, 36, 15);\r
+\r
+#ifdef MODEX\r
+#ifdef FADE\r
+ modexFadeOn(4, &gvar.video.palette);\r
+#endif\r
+#endif\r
+ while(!IN_KeyDown(sc_Escape) && gvar.player[0].enti.hp>0)\r
+ {\r
+ shinku(&gvar);\r
+ //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square\r
+ //to stop scrolling and have the gvar.player position data move to the edge of the screen with respect to the direction\r
+ //when gvar.player[0].enti.tx or gvar.player[0].enti.ty == 0 or gvar.player[0].enti.tx == 20 or gvar.player[0].enti.ty == 15 then stop because that is edge of map and you do not want to walk of the map\r
+\r
+ //gvar.player movement\r
+ IN_ReadControl(0, &gvar.player);\r
+ if(!panswitch){\r
+ ZC_walk(&gvar.mv, &gvar.player, 0);\r
+ }else{\r
+ PANKEYFUNZC;//panPageManual(&gvar.mv, &gvar.player, 0);\r
+ //printf(" gvar.player[0].enti.q: %d", gvar.player[0].enti.q); printf(" gvar.player[0].d: %d\n", gvar.player[0].d);\r
+ }\r
+\r
+ //the scripting stuff....\r
+ //if(((gvar.player[0].enti.triggerx == TRIGGX && gvar.player[0].enti.triggery == TRIGGY) && IN_KeyDown(0x1C))||(gvar.player[0].enti.tx == 5 && gvar.player[0].enti.ty == 5))\r
+ if(((gvar.mv[0].map->layerdata[0].data[(gvar.player[0].enti.triggerx-1)+(map.width*(gvar.player[0].enti.triggery-1))] == 0) && IN_KeyDown(0x1C))||(gvar.player[0].enti.tx == 5 && gvar.player[0].enti.ty == 5))\r
+ {\r
+ short i;\r
+ for(i=800; i>=400; i--)\r
+ {\r
+ sound(i);\r
+ }\r
+ nosound();\r
+ }\r
+ if(gvar.player[0].enti.q == (TILEWH/(gvar.player[0].enti.speed))+1 && gvar.player[0].info.dir != 2 && (gvar.player[0].enti.triggerx == 5 && gvar.player[0].enti.triggery == 5)){ gvar.player[0].enti.hp--; }\r
+ //debugging binds!\r
+#ifdef MODEX\r
+#ifdef FADE\r
+ if(IN_KeyDown(24)){ modexPalUpdate0(&gvar.video.palette); paloffset=0; modexpdump(gvar.mv[0].page); modexpdump(gvar.mv[1].page); IN_UserInput(1); } //p\r
+ /*if(IN_KeyDown(22)){\r
+ paloffset=0; modexPalBlack(); modexPalUpdate(PCXBMPVAR, &paloffset, 0, 0);\r
+ printf("1paloffset = %d\n", paloffset/3);\r
+ modexPalUpdate(map.tiles->data, &paloffset, 0, 0);\r
+ printf("2paloffset = %d\n", paloffset/3);\r
+ modexpdump(gvar.mv[0].page); modexpdump(gvar.mv[1].page);\r
+ IN_UserInput(1);\r
+ }*/\r
+#endif\r
+#endif\r
+ //pan switch\r
+ if(IN_KeyDown(62)) //f3\r
+ {\r
+ modexClearRegion(gvar.mv[1].page, 0, 0, gvar.mv[1].page->width, gvar.mv[1].page->height, 2);\r
+ modexClearRegion(gvar.mv[2].page, 0, 0, gvar.mv[2].page->width, gvar.mv[2].page->height, 3);\r
+ modexClearRegion(gvar.mv[3].page, 0, 0, gvar.mv[3].page->width, gvar.mv[3].page->height, 4);\r
+ modexClearRegion(gvar.mv[3].page, 0, 0, 20, 36, 15);\r
+ //IN_UserInput(1);\r
+ }\r
+\r
+ FUNCTIONKEYFUNCTIONS\r
+ FUNCTIONKEYDRAWJUNK\r
+ if(IN_KeyDown(sc_L)){ modexClearRegion(&gvar.video.page[0], gvar.player[0].enti.x, gvar.player[0].enti.y, 16, 16, 1); }\r
+\r
+ //9\r
+#ifdef FADE\r
+ if(IN_KeyDown(10)){ modexPalOverscan(rand()%56); modexPalUpdate(gvar.video.dpal); IN_UserInput(1); }\r
+#endif\r
+ if(IN_KeyDown(sc_R)){ modexPalOverscan(rand()%56); } //r\r
+\r
+ if((gvar.player[0].enti.q==1) && !(gvar.player[0].enti.x%TILEWH==0 && gvar.player[0].enti.y%TILEWH==0)) break; //incase things go out of sync!\r
+ }\r
+\r
+ /* fade back to text mode */\r
+ /* but 1st lets save the game palette~ */\r
+#ifdef MODEX\r
+#ifdef FADE\r
+ modexPalSave(&gvar.video.palette);\r
+ modexSavePalFile("data/g.pal", &gvar.video.palette);\r
+ modexFadeOff(4, &gvar.video.palette);\r
+#endif\r
+ VGAmodeX(0, 1, &gvar);\r
+#endif\r
+ Shutdown16(&gvar);\r
+ printf("\nProject 16 scroll.exe. This is just a test file!\n");\r
+ printf("version %s\n", VERSION);\r
+ SCROLLEXITMESG;\r
+ WCPU_cpufpumesg();\r
+#ifdef MODEX\r
+#ifdef FADE\r
+ modexFadeOn(4, gvar.video.dpal);\r
+#endif\r
+#endif\r
+}\r