/* Project 16 Source Code~
- * Copyright (C) 2012-2015 sparky4 & pngwen & andrius4669
+ * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123
*
* This file is part of Project 16.
*
*
*/
-#include "src/lib/dos_kb.h"\r
-#include "src/lib/mapread.h"\r
-#include "src/lib/wcpu/wcpu.h"\r
-#include "src/lib/planar.h"\r
-//====#include "src\lib\ems.c"\r
-\r
-//word far *clock= (word far*) 0x046C; /* 18.2hz clock */\r
-\r
-//optimize scroll*!!!!\r
-\r
-typedef struct {\r
- map_t *map;\r
- page_t *page;\r
- int tx; //appears to be the top left tile position on the viewable screen map\r
- int ty; //appears to be the top left tile position on the viewable screen map\r
- word dxThresh; //????\r
- word dyThresh; //????\r
-} map_view_t;\r
-\r
-typedef struct {\r
- int x; //player exact position on the viewable map\r
- int y; //player exact position on the viewable map\r
- int tx; //player tile position on the viewable map\r
- int ty; //player tile position on the viewable map\r
- int triggerx; //player's trigger box tile position on the viewable map\r
- int triggery; //player's trigger box tile position on the viewable map\r
- int setx; //NOT USED YET! player sprite sheet set on the image x\r
- int sety; //NOT USED YET! player sprite sheet set on the image y\r
- word q; //loop variable\r
- word d; //direction\r
- bitmap_t data; //supposively the sprite sheet data\r
- int hp; //hitpoints of the player\r
-} actor_t;
+#include "src/lib/scroll16.h"
+#include "src/lib/16_timer.h"
+#include "src/lib/wcpu/wcpu.h"
+
+//#define FADE
+#define MODEX //this is for mode x initiating
+
+//word far *clock= (word far*) 0x046C; /* 18.2hz clock */
+
+global_game_variables_t gvar;
+static map_t map;
+player_t player[MaxPlayers];
+//page_t screen, gvar.video.page[1], gvar.video.page[2];
+map_view_t mv[3];
+map_view_t *bg, *spri, *mask;//, *tmp;
+bitmap_t p;
+word pn=0;
+static planar_buf_t huge *pp;
+float t;
+sword bakapee;
+
+// word panswitch=0, panq=1, pand=0;
+ word panpagenum=0; //for panning!
+ unsigned int i;
+ const char *cpus;
+ //static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */
-typedef struct
-{
- map_view_t *mv;
-} map_view_db_t;\r
-\r
-map_t allocMap(int w, int h);\r
-void initMap(map_t *map);\r
-void mapScrollRight(map_view_t *mv, byte offset, word id);\r
-void mapScrollLeft(map_view_t *mv, byte offest, word id);\r
-void mapScrollUp(map_view_t *mv, byte offset, word id);\r
-void mapScrollDown(map_view_t *mv, byte offset, word id);\r
-void mapGoTo(map_view_t *mv, int tx, int ty);\r
-void mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y);\r
-void mapDrawRow(map_view_t *mv, int tx, int ty, word y);\r
-void mapDrawCol(map_view_t *mv, int tx, int ty, word x);\r
-void qclean();\r
-void pdump(map_view_t *pee);\r
-void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp);
-\r
-#define TILEWH 16\r
-#define QUADWH TILEWH/2\r
-#define SPEED 4\r
-//#define LOOPMAX (TILEWH/SPEED)\r
-\r
-//place holder definitions\r
-//#define MAPX 200\r
-//#define MAPY 150\r
-//#define TRIGGX 10\r
-//#define TRIGGY 9\r
-\r
-void main() {\r
-//++++ size_t oldfreemem=GetFreeSize();\r
- /*long emmhandle;\r
- long emsavail;\r
- char teststr[80];*/\r
- word panswitch=0, panq=1, pand=0, panpagenum=0; //for panning!\r
- int i;\r
- static word paloffset=0;\r
- bitmap_t ptmp;//, npctmp; // player sprite\r
- planar_buf_t *p;\r
- const char *cpus;\r
- static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */\r
- page_t screen, screen2, screen3;\r
- map_t map;\r
- map_view_t mv[3];//mv, mv2, mv3;\r
- map_view_t *bg, *spri, *mask;//, *tmp;
//map_view_db_t pgid[4];
- byte *dpal, *gpal;\r
- byte *ptr;\r
- byte *mappalptr;\r
- actor_t player;\r
-// bitmap_t font;\r
- //actor_t npc0;\r
-\r
-// atexit(qclean());\r
- /*if(!emmtest())\r
- {\r
- printf("Expanded memory is not present\n");\r
- exit(0);\r
- }\r
-\r
- if(!emmok())\r
- {\r
- printf("Expanded memory manager is not present\n");\r
- exit(0);\r
- }\r
-\r
- emsavail = emmavail();\r
- if(emsavail == -1)\r
- {\r
- printf("Expanded memory manager error\n");\r
- exit(0);\r
- }\r
- printf("There are %ld pages available\n",emsavail);\r
-\r
- if((emmhandle = emmalloc(emsavail)) < 0)\r
- {\r
- printf("Insufficient pages available\n");\r
- exit(0);\r
- }*/\r
-\r
- /* create the map */\r
-//0000 printf("Total used @ before map load: %zu\n", oldfreemem-GetFreeSize());\r
-//0000 fprintf(stderr, "testing~\n");\r
- loadmap("data/test.map", &map);\r
-//0000 fprintf(stderr, "yay map loaded~~\n");\r
-//---- map = allocMap(map.width,map.height); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly\r
- //if(isEMS()) printf("%d tesuto\n", coretotalEMS());\r
-//---- initMap(&map);\r
- mv[0].map = ↦\r
- mv[1].map = ↦\r
- mv[2].map = ↦\r
-\r
- /* draw the tiles */\r
- ptr = map.data;\r
- mappalptr = map.tiles->data->palette;\r
- /* data */\r
-//0000 printf("Total used @ before image loading: %zu\n", oldfreemem-GetFreeSize());\r
- ptmp = bitmapLoadPcx("data/ptmp.pcx"); // load sprite\r
-// font = bitmapLoadPcx("data/font.pcx");\r
- //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite\r
-\r
- /* create the planar buffer */\r
-//0000 printf("Total used @ before planar buffer creation: %zu\n", oldfreemem-GetFreeSize());\r
- p = planar_buf_from_bitmap(&ptmp);\r
-//0000 printf("Total used @ after planar buffer creation: %zu\n", oldfreemem-GetFreeSize());\r
-\r
- /*if(isEMS())\r
- {\r
- XMOVE mm;\r
- mm.length=sizeof(map);\r
- mm.sourceH=0;\r
- mm.sourceOff=(long)↦\r
- mm.destH=emmhandle;\r
- mm.destOff=1;\r
- //halp!\r
- ist = move_emem(&mm);\r
- printf("%d\n", coretotalEMS());\r
- if(!ist){ dealloc_emem(emmhandle); exit(5); }\r
- //printf("%d\n", emmhandle);\r
- }\r
-\r
- if(isEMS())\r
- {\r
- XMOVE mm;\r
- mm.length=emmhandle;\r
- mm.sourceH=0;\r
- mm.sourceOff=(long)&ptmp;\r
- mm.destH=emmhandle;\r
- mm.destOff=0;\r
- //halp!\r
- ist = move_emem(&mm);\r
- printf("%d\n", coretotalEMS());\r
- if(!ist){ dealloc_emem(emmhandle); exit(5); }\r
- //printf("%d\n", emmhandle);\r
- }\r
-*/\r
-\r
- /* save the palette */\r
- dpal = modexNewPal();\r
- modexPalSave(dpal);\r
- modexFadeOff(4, dpal);\r
-\r
- setkb(1);\r
- modexEnter();\r
- modexPalBlack(); //reset the palette~\r
-// printf("Total used @ before palette initiation: %zu\n", oldfreemem-GetFreeSize());\r
- ptmp.offset=(paloffset/3);\r
- modexPalUpdate(&ptmp, &paloffset, 0, 0);\r
- //printf(" %d\n", sizeof(ptmp.data));\r
- //printf("1: %d\n", paloffset);\r
- map.tiles->data->offset=(paloffset/3);\r
- //XTmodexPalUpdate(map.tiles->data, &paloffset, 0, 0);\r
- printf("\n====\n");\r
- printf("0 paloffset= %d\n", paloffset/3);\r
- printf("====\n\n");\r
- gpal = modexNewPal();\r
- modexPalSave(gpal);\r
- modexSavePalFile("data/g.pal", gpal);\r
- modexPalBlack(); //so player will not see loadings~\r
-\r
- /* setup camera and screen~ */\r
- screen = modexDefaultPage();\r
- screen.width += (TILEWH*2);\r
- screen.height += (TILEWH*2);//+QUADWH;\r
- mv[0].page = &screen;\r
- screen2 = modexNextPage(mv[0].page);\r
- mv[1].page = &screen2;\r
- screen3 = modexNextPage0(mv[1].page, 320, 240); //(352*176)+1024 is the remaining amount of memory left wwww\r
- //screen3 = modexNextPage0(mv2.page, 320, 192); //(352*176)+1024 is the remaining amount of memory left wwww\r
- mv[2].page = &screen3;\r
-\r
- /* set up paging */\r
- bg = &mv[0];\r
- spri = &mv[1];\r
+ word pg;
+//#ifdef FADE
+ static word paloffset=0;
+ byte *dpal, *default_pal;
+//#endif
+ byte *gpal;
+ byte *ptr;
+ byte *mappalptr;
+
+void main(int argc, char *argv[])
+{
+ byte *mesg=malloc(sizeof(dword));
+
+ if(argv[1]) bakapee = atoi(argv[1]);
+ else bakapee = 1;
+
+ testcontrolnoisy=0;
+
+ player[0].persist_aniframe=0;
+ player[0].speed=4;
+ //player[0].data = &pp;
+
+ printf("starting timer ");
+ start_timer(&gvar);
+ printf("ok\n");
+ //extern struct inconfig inpu;
+
+// atexit(qclean());
+
+ /* create the map */
+ fprintf(stderr, "testing map load~ ");
+ loadmap("data/test.map", &map);
+ chkmap(&map, 0);
+ printf("chkmap ok ");
+ fprintf(stderr, "yay map loaded~~\n");
+ mv[0].map = ↦
+ mv[1].map = ↦
+ mv[2].map = ↦
+
+ /* draw the tiles */
+#ifdef MODEX
+ ptr = map.data;
+ //mappalptr = map.tiles->btdata->palette;
+
+ /* data */
+ p = bitmapLoadPcx("data/ptmp.pcx"); // load sprite
+ //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite
+
+ /* create the planar buffer */
+////++++ (player[0].data) = *planar_buf_from_bitmap(&p);
+ printf("load pee!! ");
+ pp = planar_buf_from_bitmap(&p);
+ printf("done!\n");
+
+#endif
+ /* input! */
+ IN_Startup();
+ IN_Default(0,&player,ctrl_Joystick);
+
+ /* save the palette */
+#ifdef MODEX
+#ifdef FADE
+ dpal = modexNewPal();
+ default_pal = modexNewPal();
+ *default_pal = *dpal;
+ modexPalSave(dpal);
+ modexFadeOff(4, dpal);
+#endif
+
+ textInit();
+ VGAmodeX(bakapee, &gvar);
+// printf("%dx%d\n", gvar.video.page[0].sw, gvar.video.page[0].sh);
+#ifdef FADE
+ modexPalBlack(); //reset the palette~
+#endif
+#endif
+// printf("Total used @ before palette initiation: %zu\n", oldfreemem-GetFreeSize());
+//++++ player[0].data.offset=(paloffset/3);
+//++++ modexPalUpdate1(&player[0].data, &paloffset, 0, 0);
+ //modexPalUpdate1(p.palette);
+ modexPalUpdate1(map.tiles->btdata->palette);
+ //printf(" %d\n", sizeof(ptmp->data));
+ //printf("1: %d\n", paloffset);
+//++++ map.tiles->data->offset=(paloffset/3);
+ //XTmodexPalUpdate(map.tiles->data, &paloffset, 0, 0);
+// printf("\n====\n");
+// printf("0 paloffset= %d\n", paloffset/3);
+// printf("====\n\n");
+#ifdef MODEX
+#ifdef FADE
+ gpal = modexNewPal();
+ modexPalSave(gpal);
+ modexSavePalFile("data/g.pal", gpal);
+ modexPalBlack(); //so player will not see loadings~
+#endif
+#endif
+
+ /* setup camera and screen~ */
+ gvar.video.page[0] = modexDefaultPage(&gvar.video.page[0]);
+ gvar.video.page[0].width += (TILEWH*2);
+ gvar.video.page[0].height += (TILEWH*2);//+QUADWH;
+ mv[0].page = &gvar.video.page[0];
+ gvar.video.page[1] = modexNextPage(mv[0].page);
+ mv[1].page = &gvar.video.page[1];
+
+ gvar.video.page[2] = modexNextPageFlexibleSize(mv[1].page, gvar.video.page[0].sw, gvar.video.page[0].sh); //(352*176)+1024 is the remaining amount of memory left wwww
+ //gvar.video.page[2] = modexNextPage0(mv2.page, 320, 192); //(352*176)+1024 is the remaining amount of memory left wwww
+ mv[2].page = &gvar.video.page[2];
+
+ /* set up paging */
+ bg = &mv[0];
+ spri = &mv[1];
mask = &mv[2];
-\r
-//TODO: LOAD map data and position the map in the middle of the screen if smaller then screen\r
- mapGoTo(bg, 0, 0);\r
- mapGoTo(spri, 0, 0);\r
- //mapGoTo(mask, 0, 0);\r
-\r
- //TODO: put player in starting position of spot\r
- //default player position on the viewable map\r
- player.tx = bg->tx + 10;\r
- player.ty = bg->ty + 8;\r
- player.x = player.tx*TILEWH;\r
- player.y = player.ty*TILEWH;\r
- player.triggerx = player.tx;\r
- player.triggery = player.ty+1;\r
- player.q=1;\r
- player.d=0;\r
- player.hp=4;\r
- //npc\r
- /*npc0.tx = bg->tx + 1;\r
- npc0.ty = bg->ty + 1;\r
- npc0.x = npc0.tx*TILEWH;\r
- npc0.y = npc0.ty*TILEWH;\r
- npc0.triggerx = npc0.tx;\r
- npc0.triggery = npc0.ty+1;\r
- npc0.q=1;\r
- npc0.d=0;\r
- modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/\r
- modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);\r
-\r
- modexShowPage(spri->page);\r
-// printf("Total used @ before loop: %zu\n", oldfreemem-GetFreeSize());
- modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 1);\r
- modexFadeOn(4, gpal);\r
- while(!keyp(1) && player.hp>0)\r
- {\r
- //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square\r
- //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction\r
- //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map\r
- #define INC_PER_FRAME if(player.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;\r
-\r
- //player movement\r
- //TODO: make movement into a function!\r
- if(!panswitch){\r
- //right movement\r
- if((keyp(77) && !keyp(75) && player.d == 0) || player.d == 2)\r
- {\r
- if(player.d == 0){ player.d = 2; }\r
- if(bg->tx >= 0 && bg->tx+20 < map.width && player.tx == bg->tx + 10 &&\r
- !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY)) //collision detection!\r
- {\r
- if(player.q<=(TILEWH/SPEED))\r
- {\r
- INC_PER_FRAME;\r
- //animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);\r
- animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
- mapScrollRight(mv, SPEED, 0);\r
- mapScrollRight(mv, SPEED, 1);
- //mapScrollRight(mask, SPEED);\r
- modexShowPage(spri->page);\r
- player.q++;\r
- } else { player.q = 1; player.d = 0; player.tx++; }\r
- }\r
- else if(player.tx < map.width && !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY))\r
- {\r
- if(player.q<=(TILEWH/SPEED))\r
- {\r
- INC_PER_FRAME;\r
- player.x+=SPEED;\r
- //animatePlayer(bg, spri, mask, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);\r
- animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
- modexShowPage(spri->page);\r
- player.q++;\r
- } else { player.q = 1; player.d = 0; player.tx++; }\r
- }\r
- else\r
- {\r
- modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);\r
- modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 32, 24, 32, &ptmp);\r
- modexShowPage(spri->page);\r
- player.d = 0;\r
- }\r
- player.triggerx = player.tx+1;\r
- player.triggery = player.ty;\r
- }\r
-\r
- //left movement\r
- if((keyp(75) && !keyp(77) && player.d == 0) || player.d == 4)\r
- {\r
- if(player.d == 0){ player.d = 4; }\r
- if(bg->tx > 0 && bg->tx+20 <= map.width && player.tx == bg->tx + 10 &&\r
- !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY)) //collision detection!\r
- {\r
- if(player.q<=(TILEWH/SPEED))\r
- {\r
- INC_PER_FRAME;\r
- //animatePlayer(bg, spri, mask, 3, 1, player.x, player.y, persist_aniframe, q, &ptmp);\r
- animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
- mapScrollLeft(mv, SPEED, 0);\r
- mapScrollLeft(mv, SPEED, 1);\r
- //mapScrollLeft(mask, SPEED);\r
- modexShowPage(spri->page);\r
- player.q++;\r
- } else { player.q = 1; player.d = 0; player.tx--; }\r
- }\r
- else if(player.tx > 1 && !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY))\r
- {\r
- if(player.q<=(TILEWH/SPEED))\r
- {\r
- INC_PER_FRAME;\r
- player.x-=SPEED;\r
- //animatePlayer(bg, spri, mask, 3, 0, player.x, player.y, persist_aniframe, q, &ptmp);\r
- animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
- modexShowPage(spri->page);\r
- player.q++;\r
- } else { player.q = 1; player.d = 0; player.tx--; }\r
- }\r
- else\r
- {\r
- modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);\r
- modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 96, 24, 32, &ptmp);\r
- modexShowPage(spri->page);\r
- player.d = 0;\r
- }\r
- player.triggerx = player.tx-1;\r
- player.triggery = player.ty;\r
- }\r
-\r
- //down movement\r
- if((keyp(80) && !keyp(72) && player.d == 0) || player.d == 3)\r
- {\r
- if(player.d == 0){ player.d = 3; }\r
- if(bg->ty >= 0 && bg->ty+15 < map.height && player.ty == bg->ty + 8 &&\r
- !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY)) //collision detection!\r
- {\r
- if(player.q<=(TILEWH/SPEED))\r
- {\r
- INC_PER_FRAME;\r
- //animatePlayer(bg, spri, mask, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp);\r
- animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
- mapScrollDown(mv, SPEED, 0);\r
- mapScrollDown(mv, SPEED, 1);\r
- //mapScrollDown(mask, SPEED);\r
- modexShowPage(spri->page);\r
- player.q++;\r
- } else { player.q = 1; player.d = 0; player.ty++; }\r
- }\r
- else if(player.ty < map.height && !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY))\r
- {\r
- if(player.q<=(TILEWH/SPEED))\r
- {\r
- INC_PER_FRAME;\r
- player.y+=SPEED;\r
- //animatePlayer(bg, spri, mask, 2, 0, player.x, player.y, persist_aniframe, q, &ptmp);\r
- animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
- modexShowPage(spri->page);\r
- player.q++;\r
- } else { player.q = 1; player.d = 0; player.ty++; }\r
- }\r
- else\r
- {\r
- modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);\r
- modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);\r
- modexShowPage(spri->page);\r
- player.d = 0;\r
- }\r
- player.triggerx = player.tx;\r
- player.triggery = player.ty+1;\r
- }\r
-\r
- //up movement\r
- if((keyp(72) && !keyp(80) && player.d == 0) || player.d == 1)\r
- {\r
- if(player.d == 0){ player.d = 1; }\r
- if(bg->ty > 0 && bg->ty+15 <= map.height && player.ty == bg->ty + 8 &&\r
- !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX && player.ty-1 == TRIGGY)) //collision detection!\r
- {\r
- if(player.q<=(TILEWH/SPEED))\r
- {\r
- INC_PER_FRAME;\r
- //animatePlayer(bg, spri, mask, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp);\r
- animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
- mapScrollUp(mv, SPEED, 0);\r
- mapScrollUp(mv, SPEED, 1);\r
- //mapScrollUp(mask, SPEED);\r
- modexShowPage(spri->page);\r
- player.q++;\r
- } else { player.q = 1; player.d = 0; player.ty--; }\r
- }\r
- else if(player.ty > 1 && !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX && player.ty-1 == TRIGGY))\r
- {\r
- if(player.q<=(TILEWH/SPEED))\r
- {\r
- INC_PER_FRAME;\r
- player.y-=SPEED;\r
- //animatePlayer(bg, spri, mask, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp);\r
- modexShowPage(spri->page);\r
- animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
- player.q++;\r
- } else { player.q = 1; player.d = 0; player.ty--; }\r
- }\r
- else\r
- {\r
- modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);\r
- modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 0, 24, 32, &ptmp);\r
- modexShowPage(spri->page);\r
- player.d = 0;\r
- }\r
- player.triggerx = player.tx;\r
- player.triggery = player.ty-1;\r
- }\r
-}else{\r
-//88 switch!\r
- //right movement\r
- if((keyp(77) && !keyp(75) && pand == 0) || pand == 2)\r
- {\r
- if(pand == 0){ pand = 2; }\r
- if(panq<=(TILEWH/SPEED))\r
- {\r
- switch(panpagenum)\r
- {\r
- case 0:\r
- //bg\r
- bg->page->dx++;\r
- modexShowPage(bg->page);\r
- break;\r
- case 1:\r
- //spri\r
- spri->page->dx++;\r
- modexShowPage(spri->page);\r
- break;\r
- case 2:\r
- //fg\r
- mask->page->dx++;\r
- modexShowPage(mask->page);\r
- break;\r
- }\r
- panq++;\r
- } else { panq = 1; pand = 0; }\r
- }\r
- //left movement\r
- if((keyp(75) && !keyp(77) && pand == 0) || pand == 4)\r
- {\r
- if(pand == 0){ pand = 4; }\r
- if(panq<=(TILEWH/SPEED))\r
- {\r
- switch(panpagenum)\r
- {\r
- case 0:\r
- //bg\r
- bg->page->dx--;\r
- modexShowPage(bg->page);\r
- break;\r
- case 1:\r
- //spri\r
- spri->page->dx--;\r
- modexShowPage(spri->page);\r
- break;\r
- case 2:\r
- //fg\r
- mask->page->dx--;\r
- modexShowPage(mask->page);\r
- break;\r
- }\r
- panq++;\r
- } else { panq = 1; pand = 0; }\r
- }\r
- //down movement\r
- if((keyp(72) && !keyp(80) && pand == 0) || pand == 3)\r
- {\r
- if(pand == 0){ pand = 3; }\r
- if(panq<=(TILEWH/SPEED))\r
- {\r
- switch(panpagenum)\r
- {\r
- case 0:\r
- //bg\r
- bg->page->dy--;\r
- modexShowPage(bg->page);\r
- break;\r
- case 1:\r
- //spri\r
- spri->page->dy--;\r
- modexShowPage(spri->page);\r
- break;\r
- case 2:\r
- //fg\r
- mask->page->dy--;\r
- modexShowPage(mask->page);\r
- break;\r
- }\r
- panq++;\r
- } else { panq = 1; pand = 0; }\r
- }\r
- //up movement\r
- if((keyp(80) && !keyp(72) && pand == 0) || pand == 1)\r
- {\r
- if(pand == 0){ pand = 1; }\r
- if(panq<=(TILEWH/SPEED))\r
- {\r
- switch(panpagenum)\r
- {\r
- case 0:\r
- //bg\r
- bg->page->dy++;\r
- modexShowPage(bg->page);\r
- break;\r
- case 1:\r
- //spri\r
- spri->page->dy++;\r
- modexShowPage(spri->page);\r
- break;\r
- case 2:\r
- //fg\r
- mask->page->dy++;\r
- modexShowPage(mask->page);\r
- break;\r
- }\r
- panq++;\r
- } else { panq = 1; pand = 0; }\r
- }\r
-}\r
-\r
- //the scripting stuf....\r
-\r
- //if(((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(0x1C))||(player.tx == 5 && player.ty == 5))\r
- if(((bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))] == 0) && keyp(0x1C))||(player.tx == 5 && player.ty == 5))\r
- {\r
- short i;\r
- for(i=800; i>=400; i--)\r
- {\r
- sound(i);\r
- }\r
- nosound();\r
- }\r
- if(player.q == (TILEWH/SPEED)+1 && player.d > 0 && (player.triggerx == 5 && player.triggery == 5)){ player.hp--; }\r
- //debugging binds!\r
- //if(keyp(0x0E)) while(1){ if(xmsmalloc(24)) break; }\r
- if(keyp(2)){ modexShowPage(bg->page); panpagenum=0; }\r
- if(keyp(3)){ modexShowPage(spri->page); panpagenum=1; }\r
- if(keyp(4)){ modexShowPage(mask->page); panpagenum=2; }\r
- if(keyp(0x44)){ bputs(spri->page, player.x+(TILEWH*2), player.y+(TILEWH*2), "wwww"); } //f10\r
- if(keyp(25)){ pdump(bg); pdump(spri); } //p\r
- if(keyp(24)){ modexPalUpdate0(gpal); paloffset=0; pdump(bg); pdump(spri); }\r
- if(keyp(22)){\r
- paloffset=0; modexPalBlack(); modexPalUpdate(&ptmp, &paloffset, 0, 0);\r
- printf("1paloffset = %d\n", paloffset/3);\r
- modexPalUpdate(map.tiles->data, &paloffset, 0, 0);\r
- printf("2paloffset = %d\n", paloffset/3);\r
- pdump(bg); pdump(spri); }\r
- //pan switch\r
- if(keyp(88)){if(!panswitch) panswitch++; else panswitch--; } //f12\r
- //TSR\r
- if(keyp(87)) //f11\r
- {\r
- modexLeave();\r
- setkb(0);\r
- __asm\r
- {\r
- mov ah,31h\r
- int 21h\r
- }\r
- }\r
-\r
- if((player.q==1) && !(player.x%TILEWH==0 && player.y%TILEWH==0)) break; //incase things go out of sync!\r
-\r
- }\r
-\r
- /* fade back to text mode */\r
- /* but 1st lets save the game palette~ */\r
- modexPalSave(gpal);\r
- modexSavePalFile("data/g.pal", gpal);\r
- modexFadeOff(4, gpal);\r
- modexLeave();\r
- setkb(0);\r
- printf("Project 16 scroll.exe\n");\r
- printf("tx: %d\n", bg->tx);\r
- printf("ty: %d\n", bg->ty);\r
- printf("player.x: %d", player.x); printf(" player.y: %d\n", player.y);\r
- //if(player.hp==0) printf("%d wwww\n", player.y+8);\r
- //else printf("\nplayer.y: %d\n", player.y);\r
- printf("player.tx: %d", player.tx); printf(" player.ty: %d\n", player.ty);\r
- printf("player.triggx: %d", player.triggerx); printf(" player.triggy: %d\n", player.triggery);\r
- printf("player.hp: %d", player.hp); printf(" player.q: %d", player.q); printf(" player.d: %d\n", player.d);\r
- printf("tile data value at player trigger position: %d\n", bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))]);\r
- printf("palette offset: %d\n", paloffset/3);\r
-//++++ printf("Total used: %zu\n", oldfreemem-GetFreeSize());\r
-//++++ printf("Total free: %zu\n", GetFreeSize());\r
- printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");\r
- printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");\r
- printf("Screen: %dx", screen.width); printf("%d\n", screen.height);\r
- printf("Screen2: %dx", screen2.width); printf("%d\n", screen2.height);\r
- //printf("map.width=%d map.height=%d map.data[0]=%d\n", bg->map->width, bg->map->height, bg->map->data[0]);\r
- //xmsfree(&map);\r
- //xmsfree(bg);\r
- //xmsfree(spri);\r
- //xmsfree(mask);\r
- //xmsreport();\r
- //emmclose(emmhandle);\r
- printf("%Fp\n", bios_8x8_font());\r
- //printf("%c\n", *bios_8x8_font());\r
- switch(detectcpu())\r
- {\r
- case 0: cpus = "8086/8088 or 186/88"; break;\r
- case 1: cpus = "286"; break;\r
- case 2: cpus = "386 or newer"; break;\r
- default: cpus = "internal error"; break;\r
- }\r
- printf("detected CPU type: %s\n", cpus);\r
- modexFadeOn(4, dpal);\r
-}\r
-\r
-\r
-map_t\r
-allocMap(int w, int h) {\r
- map_t result;\r
-\r
- result.width =w;\r
- result.height=h;\r
- result.data = malloc(sizeof(byte) * w * h);\r
- //result.data = (byte *)alloc_emem(((int)sizeof(byte) * w * h)/1024);\r
- /*if(isEMS() || checkEMS())\r
- {\r
- XMOVE mm;\r
- //emmhandle = mallocEMS(coretotalEMS());//alloc_emem((int)sizeof(map))\r
- mm.length=sizeof(result);\r
- mm.sourceH=0;\r
- mm.sourceOff=ptr2long(&result);\r
- mm.destH=emmhandle;\r
- mm.destOff=0;\r
- ist = move_emem(&mm);\r
- if(!ist){ dealloc_emem(emmhandle); exit(5); }\r
- printf("%d\n", coretotalEMS());\r
- }*/\r
-\r
- return result;\r
-}\r
-\r
-void\r
-initMap(map_t *map) {\r
- /* just a place holder to fill out an alternating pattern */\r
- int x, y, xx, yy;\r
- int i, q;\r
-// int tile = 1;\r
- //if(!isEMS() || !checkEMS())\r
-// map->tiles = malloc(sizeof(tiles_t));\r
- //else\r
- // map->tiles = (tiles_t *)alloc_emem(sizeof(tiles_t));\r
-\r
- /* create the tile set */\r
- //if(!isEMS() || !checkEMS())\r
-// map->tiles->data = malloc(sizeof(bitmap_t));\r
- //else\r
- // map->tiles->data = (bitmap_t *)alloc_emem(sizeof(bitmap_t));\r
-// map->tiles->data->width = (TILEWH/**2*/);\r
-// map->tiles->data->height= TILEWH;\r
- //if(!isEMS() || !checkEMS())\r
-// map->tiles->data->data = malloc((TILEWH*2)*TILEWH);\r
- //else\r
- // map->tiles->data->data = (byte *)alloc_emem((TILEWH*2)*TILEWH);\r
-// map->tiles->tileHeight = TILEWH;\r
-// map->tiles->tileWidth =TILEWH;\r
-// map->tiles->rows = 1;\r
-// map->tiles->cols = 1;//2;\r
-\r
- /*q=0;\r
- //for(y=0; y<map->height; y++) {\r
- //for(x=0; x<map->width; x++) {\r
- i=0;\r
- for(yy=0; yy<TILEWH; yy++) {\r
- for(xx=0; xx<(TILEWH); xx++) {\r
- //if(x<TILEWH){\r
- map->tiles->data->data[i+1] = map->data[q];//28;//0x24;\r
-// printf("[%d]", map->tiles->data->data[i]);\r
- //}else{\r
- //map->tiles->data->data[i] = map->data[q];//0;//0x34;\r
- //printf("]%d[==[%d]", i, map->tiles->data->data[i]);\r
- //}\r
- i++;\r
- }\r
-// printf("\n");\r
- }\r
-// printf("[%d]", map->data[q]);\r
- q++;\r
-// }\r
- //printf("\n\n");\r
-// }*/\r
-\r
- /*i=0;\r
- for(y=0; y<map->height; y++) {\r
- for(x=0; x<map->width; x++) {\r
-// map->data[i]=255;\r
- printf("[%d]", map->data[i]);\r
- //tile = tile ? 0 : 1;\r
- i++;\r
- }\r
- //tile = tile ? 0 : 1;\r
- }*/\r
-}
+//IN_Ack();
+//TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
+ mapGoTo(bg, 0, 0);
+ mapGoTo(spri, 0, 0);
+ //mapGoTo(mask, 0, 0);
+//IN_Ack();
+ //TODO: put player in starting position of spot
+ //default player position on the viewable map
+ player[0].tx = bg->tx + bg->page->tilemidposscreenx;
+ player[0].ty = bg->ty + bg->page->tilemidposscreeny;
+ player[0].x = player[0].tx*TILEWH;
+ player[0].y = player[0].ty*TILEWH;
+ player[0].triggerx = player[0].tx;
+ player[0].triggery = player[0].ty+1;
+/* player[0].info.x = player[0].tx;
+ player[0].info.xaxis = player[0].tx*TILEWH;
+ player[0].info.y = player[0].ty;
+ player[0].info.yaxis = player[0].ty*TILEWH;*/
+ player[0].q=1;
+ player[0].d=2;
+ player[0].hp=4;
+// player[0].persist_aniframe=0;
+ //npc
+ /*npc0.tx = bg->tx + 1;
+ npc0.ty = bg->ty + 1;
+ npc0.x = npc0.tx*TILEWH;
+ npc0.y = npc0.ty*TILEWH;
+ npc0.triggerx = npc0.tx;
+ npc0.triggery = npc0.ty+1;
+ npc0.q=1;
+ npc0.d=0;
+ modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/
+
+ modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height);
+#ifndef SPRITE
+ modexClearRegion(mv[1].page, player[0].x-4, player[0].y-TILEWH, 24, 32, 15);
+#else
+ //PBUFSFUN(spri->page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32, PLAYERBMPDATA);
+ PBUFSFUN(spri->page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32, &pp);
+#endif
-\r
-void\r
-mapScrollRight(map_view_t *mv, byte offset, word id)
-{\r
- word x, y; /* coordinate for drawing */\r
-\r
- /* increment the pixel position and update the page */\r
- mv[id].page->dx += offset;\r
-\r
- /* check to see if this changes the tile */\r
- if(mv[id].page->dx >= mv[id].dxThresh ) {\r
- /* go forward one tile */\r
- mv[id].tx++;\r
- /* Snap the origin forward */\r
- mv[id].page->data += 4;\r
- mv[id].page->dx = mv[id].map->tiles->tileWidth;\r
-\r
- /* draw the next column */\r
- x= SCREEN_WIDTH + mv[id].map->tiles->tileWidth;\r
- if(id==0)
- mapDrawCol(&mv[0], mv[0].tx + 20 , mv[0].ty-1, x);
- else
- modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*17);
- }\r
-}\r
-\r
-\r
-void\r
-mapScrollLeft(map_view_t *mv, byte offset, word id)
-{\r
- word x, y; /* coordinate for drawing */\r
-\r
- /* increment the pixel position and update the page */\r
- mv[id].page->dx -= offset;\r
-\r
- /* check to see if this changes the tile */\r
- if(mv[id].page->dx == 0) {\r
- /* go backward one tile */\r
- mv[id].tx--;\r
-\r
- /* Snap the origin backward */\r
- mv[id].page->data -= 4;\r
- mv[id].page->dx = mv[id].map->tiles->tileWidth;\r
-\r
- /* draw the next column */
- x= 0;\r
- if(id==0)\r
- mapDrawCol(&mv[0], mv[0].tx-1, mv[0].ty-1, 0);
- else
- modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*17);\r
- }\r
-}\r
-\r
-\r
-void\r
-mapScrollUp(map_view_t *mv, byte offset, word id)
-{\r
- word x, y; /* coordinate for drawing */\r
-\r
- /* increment the pixel position and update the page */\r
- mv[id].page->dy -= offset;\r
-\r
- /* check to see if this changes the tile */\r
- if(mv[id].page->dy == 0 ) {\r
- /* go down one tile */\r
- mv[id].ty--;\r
- /* Snap the origin downward */\r
- mv[id].page->data -= mv[id].page->width*4;\r
- mv[id].page->dy = mv[id].map->tiles->tileHeight;\r
-\r
- /* draw the next row */\r
- y= 0;\r
- if(id==0)\r
- mapDrawRow(&mv[0], mv[0].tx-1 , mv[0].ty-1, 0);
- else\r
- modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*22, mv[id].map->tiles->tileHeight);
- }\r
-}\r
-\r
-\r
-void\r
-mapScrollDown(map_view_t *mv, byte offset, word id)
-{\r
- word x, y; /* coordinate for drawing */\r
-\r
- /* increment the pixel position and update the page */\r
- mv[id].page->dy += offset;\r
-\r
- /* check to see if this changes the tile */\r
- if(mv[id].page->dy >= mv[id].dyThresh ) {\r
- /* go down one tile */\r
- mv[id].ty++;\r
- /* Snap the origin downward */\r
- mv[id].page->data += mv[id].page->width*4;\r
- mv[id].page->dy = mv[id].map->tiles->tileHeight;\r
-\r
- /* draw the next row */\r
- y= SCREEN_HEIGHT + mv[id].map->tiles->tileHeight;\r
- if(id==0)\r
- mapDrawRow(&mv[0], mv[0].tx-1 , mv[0].ty+15, y);
- else
- modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*22, mv[id].map->tiles->tileHeight);\r
- }\r
-}\r
-\r
-\r
-void\r
-mapGoTo(map_view_t *mv, int tx, int ty) {\r
- int px, py;\r
- unsigned int i;\r
-\r
- /* set up the coordinates */\r
- mv->tx = tx;\r
- mv->ty = ty;\r
- mv->page->dx = mv->map->tiles->tileWidth;\r
- mv->page->dy = mv->map->tiles->tileHeight;\r
-\r
- /* set up the thresholds */\r
- mv->dxThresh = mv->map->tiles->tileWidth * 2;\r
- mv->dyThresh = mv->map->tiles->tileHeight * 2;\r
-\r
- /* draw the tiles */\r
- modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 0);\r
- py=0;\r
- i=mv->ty * mv->map->width + mv->tx;\r
- for(ty=mv->ty-1; py < SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; ty++, py+=mv->map->tiles->tileHeight) {\r
- mapDrawRow(mv, tx-1, ty, py);\r
- i+=mv->map->width - tx;\r
- }\r
-}\r
-\r
-\r
-void\r
-mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) {\r
- word rx;\r
- word ry;\r
- //if(i==0) i=2;\r
- if(i==0)\r
- {\r
- //wwww\r
- modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, 0); //currently the over scan color!\r
- }\r
- else\r
- {\r
- rx = (((i-1) % ((t->data->width)/t->tileWidth)) * t->tileWidth);\r
- ry = (((i-1) / ((t->data->height)/t->tileHeight)) * t->tileHeight);\r
-////0000 printf("i=%d\n", i);\r
- //mxPutTile(t->data, x, y, t->tileWidth, t->tileHeight);\r
- modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));\r
- }\r
-}\r
-\r
-\r
-void\r
-mapDrawRow(map_view_t *mv, int tx, int ty, word y) {\r
- word x;\r
- int i;\r
-\r
- /* the position within the map array */\r
- i=ty * mv->map->width + tx;\r
- for(x=0; x<SCREEN_WIDTH+mv->dxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {\r
- if(i>=0) {\r
- /* we are in the map, so copy! */\r
- mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);\r
- }\r
- i++; /* next! */\r
- }\r
-}\r
-\r
-void\r
-mapDrawCol(map_view_t *mv, int tx, int ty, word x) {\r
- int y;\r
- int i;\r
-\r
- /* location in the map array */\r
- i=ty * mv->map->width + tx;\r
-\r
- /* We'll copy all of the columns in the screen, \r
- i + 1 row above and one below */\r
- for(y=0; y<SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {\r
- if(i>=0) {\r
- /* we are in the map, so copy away! */\r
- mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);\r
- }\r
- i += mv->map->width;\r
- }\r
-}\r
-\r
-void qclean()\r
-{\r
- modexLeave();\r
- setkb(0);\r
-}\r
-\r
-void pdump(map_view_t *pee)\r
-{\r
- int mult=(QUADWH);\r
- int palq=(mult)*TILEWH;\r
- int palcol=0;\r
- int palx, paly;\r
- for(paly=0; paly<palq; paly+=mult){\r
- for(palx=0; palx<palq; palx+=mult){\r
- modexClearRegion(pee->page, palx+TILEWH, paly+TILEWH, mult, mult, palcol);\r
- palcol++;\r
- }\r
- }\r
-}\r
-\r
-void\r
-animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp)\r
-{\r
- sword dire=32*d; //direction\r
- sword qq; //scroll offset\r
-\r
- if(scrolloffsetswitch==0) qq = 0;\r
- else qq = ((lp)*SPEED);\r
- switch (d)\r
- {\r
- case 0:\r
- //up\r
- x=x-4;\r
- y=y-qq-TILEWH;\r
- break;\r
- case 1:\r
- // right\r
- x=x+qq-4;\r
- y=y-TILEWH;\r
- break;\r
- case 2:\r
- //down\r
- x=x-4;\r
- y=y+qq-TILEWH;\r
- break;\r
- case 3:\r
- //left\r
- x=x-qq-4;\r
- y=y-TILEWH;\r
- break;\r
- }\r
- modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);\r
- if(2>ls && ls>=1) { modexDrawSpriteRegion(dest->page, x, y, 48, dire, 24, 32, bmp); }else\r
- if(3>ls && ls>=2) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }else\r
- if(4>ls && ls>=3) { modexDrawSpriteRegion(dest->page, x, y, 0, dire, 24, 32, bmp); }else\r
- if(5>ls && ls>=4) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }\r
- //TODO: mask copy //modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);\r
- //modexClearRegion(top->page, 66, 66, 2, 40, 0);\r
- //modexCopyPageRegion(dest->page, top->page, 66, 66, 66, 66, 2, 40);\r
- //turn this off if XT\r
- //XTif(detectcpu() > 0)
- modexWaitBorder();\r
-}\r
+ modexShowPage(spri->page);
+ //modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 1);
+#ifdef MODEX
+#ifdef FADE
+ modexFadeOn(4, gpal);
+#endif
+#endif
+ while(!IN_KeyDown(sc_Escape) && player[0].hp>0)
+ {
+ shinku(mv, &gvar);
+ IN_ReadControl(0,&player);
+ //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
+ //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction
+ //when player[0].tx or player[0].ty == 0 or player[0].tx == 20 or player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map
+
+ //player movement
+ //if(!panswitch){
+ walk(mv, player, 0);
+ /*}else{
+//88 switch!
+ //right movement
+ if((IN_KeyDown(77) && !IN_KeyDown(75) && pand == 0) || pand == 2)
+ {
+ if(pand == 0){ pand = 2; }
+ if(panq<=(TILEWH/(player[0].speed)))
+ {
+ switch(panpagenum)
+ {
+ case 0:
+ //bg
+ bg->page->dx++;
+ modexShowPage(bg->page);
+ break;
+ case 1:
+ //spri
+ spri->page->dx++;
+ modexShowPage(spri->page);
+ break;
+ case 2:
+ //fg
+ mask->page->dx++;
+ modexShowPage(mask->page);
+ break;
+ }
+ panq++;
+ } else { panq = 1; pand = 0; }
+ }
+ //left movement
+ if((IN_KeyDown(75) && !IN_KeyDown(77) && pand == 0) || pand == 4)
+ {
+ if(pand == 0){ pand = 4; }
+ if(panq<=(TILEWH/(player[0].speed)))
+ {
+ switch(panpagenum)
+ {
+ case 0:
+ //bg
+ bg->page->dx--;
+ modexShowPage(bg->page);
+ break;
+ case 1:
+ //spri
+ spri->page->dx--;
+ modexShowPage(spri->page);
+ break;
+ case 2:
+ //fg
+ mask->page->dx--;
+ modexShowPage(mask->page);
+ break;
+ }
+ panq++;
+ } else { panq = 1; pand = 0; }
+ }
+ //down movement
+ if((IN_KeyDown(72) && !IN_KeyDown(80) && pand == 0) || pand == 3)
+ {
+ if(pand == 0){ pand = 3; }
+ if(panq<=(TILEWH/(player[0].speed)))
+ {
+ switch(panpagenum)
+ {
+ case 0:
+ //bg
+ bg->page->dy--;
+ modexShowPage(bg->page);
+ break;
+ case 1:
+ //spri
+ spri->page->dy--;
+ modexShowPage(spri->page);
+ break;
+ case 2:
+ //fg
+ mask->page->dy--;
+ modexShowPage(mask->page);
+ break;
+ }
+ panq++;
+ } else { panq = 1; pand = 0; }
+ }
+ //up movement
+ if((IN_KeyDown(80) && !IN_KeyDown(72) && pand == 0) || pand == 1)
+ {
+ if(pand == 0){ pand = 1; }
+ if(panq<=(TILEWH/(player[0].speed)))
+ {
+ switch(panpagenum)
+ {
+ case 0:
+ //bg
+ bg->page->dy++;
+ modexShowPage(bg->page);
+ break;
+ case 1:
+ //spri
+ spri->page->dy++;
+ modexShowPage(spri->page);
+ break;
+ case 2:
+ //fg
+ mask->page->dy++;
+ modexShowPage(mask->page);
+ break;
+ }
+ panq++;
+ } else { panq = 1; pand = 0; }
+ }
+}*/
+
+
+ //the scripting stuf....
+
+ //if(((player[0].triggerx == TRIGGX && player[0].triggery == TRIGGY) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
+ if(((bg->map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
+ {
+ short i;
+ for(i=800; i>=400; i--)
+ {
+ sound(i);
+ }
+ nosound();
+ }
+ if(player[0].q == (TILEWH/(player[0].speed))+1 && player[0].info.dir != 2 && (player[0].triggerx == 5 && player[0].triggery == 5)){ player[0].hp--; }
+ //debugging binds!
+ //if(IN_KeyDown(0x0E)) while(1){ if(xmsmalloc(24)) break; }
+ if(IN_KeyDown(2)){ modexShowPage(bg->page); panpagenum=0; }
+ if(IN_KeyDown(3)){ modexShowPage(spri->page); panpagenum=1; }
+ if(IN_KeyDown(4)){ modexShowPage(mask->page); panpagenum=2; }
+ if(IN_KeyDown(25)){ pdump(bg->page); pdump(spri->page); } //p
+#ifdef MODEX
+#ifdef FADE
+ if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; pdump(bg->page); pdump(spri->page); }
+ if(IN_KeyDown(22)){
+ paloffset=0; modexPalBlack(); modexPalUpdate(&player[0].data, &paloffset, 0, 0);
+ printf("1paloffset = %d\n", paloffset/3);
+ modexPalUpdate(map.tiles->data, &paloffset, 0, 0);
+ printf("2paloffset = %d\n", paloffset/3);
+ pdump(bg->page); pdump(spri->page); }
+#endif
+#endif
+ //pan switch
+ //if(IN_KeyDown(88)){if(!panswitch) panswitch++; else panswitch--; } //f12
+ //TSR
+ if(IN_KeyDown(87)) //f11
+ {
+ VGAmodeX(0, &gvar);
+ IN_Shutdown();
+ __asm
+ {
+ mov ah,31h
+ int 21h
+ }
+ }
+ if(IN_KeyDown(88)) //s
+ {
+ switch(gvar.kurokku.fpscap)
+ {
+ case 0:
+ gvar.kurokku.fpscap=1;
+ break;
+ case 1:
+ gvar.kurokku.fpscap=0;
+ break;
+ }
+ IN_Ack();
+ }
+ //TODO fmemtest into page
+ if(IN_KeyDown(4+1)) //4
+ {
+ pg=1;
+ SELECT_ALL_PLANES();
+ _fmemset(((mv[pg].page->data+4)+(16*(mv[pg].page->width/4))), 15, 4);
+ }
+
+ //9
+ if(IN_KeyDown(10)){ modexPalOverscan(default_pal, rand()%56); modexPalUpdate1(default_pal); }
+ //if(IN_KeyDown(11)){ modexPalOverscan(default_pal, 15); }
+ if((player[0].q==1) && !(player[0].x%TILEWH==0 && player[0].y%TILEWH==0)) break; //incase things go out of sync!
+ }
+
+ /* fade back to text mode */
+ /* but 1st lets save the game palette~ */
+#ifdef MODEX
+#ifdef FADE
+ modexPalSave(gpal);
+ modexSavePalFile("data/g.pal", gpal);
+ modexFadeOff(4, gpal);
+#endif
+ VGAmodeX(0, &gvar);
+#endif
+ IN_Shutdown();
+ printf("Project 16 scroll.exe. This is just a test file!\n");
+ printf("version %s\n", VERSION);
+ printf("tx: %d\n", bg->tx);
+ printf("ty: %d\n", bg->ty);
+ printf("player[0].x: %d", player[0].x); printf(" player[0].y: %d\n", player[0].y);
+ //if(player[0].hp==0) printf("%d wwww\n", player[0].y+8);
+ //else printf("\nplayer[0].y: %d\n", player[0].y);
+ printf("player[0].tx: %d", player[0].tx); printf(" player[0].ty: %d\n", player[0].ty);
+ printf("player[0].triggx: %d", player[0].triggerx); printf(" player[0].triggy: %d\n", player[0].triggery);
+ printf("player[0].hp: %d", (player[0].hp)); printf(" player[0].q: %d", player[0].q); printf(" player[0].info.dir: %d", player[0].info.dir); printf(" player[0].d: %d\n", player[0].d);
+ printf("pdir=%d\n", player[0].pdir);
+ printf("tile data value at player trigger position: %d\n", bg->map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))]);
+// printf("palette offset: %d\n", paloffset/3);
+//++++ printf("Total used: %zu\n", oldfreemem-GetFreeSize());
+//++++ printf("Total free: %zu\n", GetFreeSize());
+//not used now printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");
+//not used now printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");
+ printf("Virtual Screen: %dx", gvar.video.page[0].width); printf("%d\n", gvar.video.page[0].height);
+ printf("Screen: %dx", gvar.video.page[0].sw); printf("%d\n", gvar.video.page[0].sh);
+ printf("tile resolution: %dx", gvar.video.page[0].tilesh); printf("%d\n", gvar.video.page[0].tilesh);
+ printf("middle tile position: %dx", gvar.video.page[0].tilemidposscreenx); printf("%d\n", gvar.video.page[0].tilemidposscreeny);
+// printf("Screen2: %dx", gvar.video.page[1].width); printf("%d\n", gvar.video.page[1].height);
+// printf("map: %dx%d\n", map.width, map.height);
+// printf("\n");
+// printf("player[0].info.x: %d", player[0].info.xaxis); printf(" player[0].info.y: %d\n", player[0].info.yaxis);
+// printf("player[0].info.tx: %d", player[0].info.x); printf(" player[0].info.ty: %d\n", player[0].info.y);
+ //printf("map.width=%d map.height=%d map.data[0]=%d\n", bg->map->width, bg->map->height, bg->map->data[0]);
+
+ switch(detectcpu())
+ {
+ case 0: cpus = "8086/8088 or 186/88"; break;
+ case 1: cpus = "286"; break;
+ case 2: cpus = "386 or newer"; break;
+ default: cpus = "internal error"; break;
+ }
+ printf("detected CPU type: %s\n", cpus);
+#ifdef MODEX
+#ifdef FADE
+ modexFadeOn(4, dpal);
+#endif
+#endif
+}