/* Project 16 Source Code~
- * Copyright (C) 2012-2015 sparky4 & pngwen & andrius4669
+ * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123
*
* This file is part of Project 16.
*
*/
#include "src/lib/scroll16.h"
-#include "src/lib/timer.h"
+#include "src/lib/16_timer.h"
#include "src/lib/wcpu/wcpu.h"
//#define FADE
map_view_t mv[3];
map_view_t *bg, *spri, *mask;//, *tmp;
bitmap_t p;
+word pn=0;
+static planar_buf_t huge *pp;
float t;
sword bakapee;
-void main(int argc, char *argv[])
-{
// word panswitch=0, panq=1, pand=0;
word panpagenum=0; //for panning!
unsigned int i;
byte *gpal;
byte *ptr;
byte *mappalptr;
- byte *mesg=malloc(sizeof(dword));
+void main(int argc, char *argv[])
+{
+ byte *mesg=malloc(sizeof(dword));
if(argv[1]) bakapee = atoi(argv[1]);
else bakapee = 1;
+ testcontrolnoisy=0;
+
player[0].persist_aniframe=0;
player[0].speed=4;
+ //player[0].data = &pp;
- printf("starting timer\n");
+ printf("starting timer ");
start_timer(&gvar);
printf("ok\n");
//extern struct inconfig inpu;
// atexit(qclean());
/* create the map */
- fprintf(stderr, "testing map load~\n");
+ fprintf(stderr, "testing map load~ ");
loadmap("data/test.map", &map);
-//0000 map.width=0;
-//0000 map.height=0;
chkmap(&map, 0);
- printf("chkmap ok\n");
+ printf("chkmap ok ");
fprintf(stderr, "yay map loaded~~\n");
mv[0].map = ↦
mv[1].map = ↦
/* draw the tiles */
#ifdef MODEX
ptr = map.data;
- mappalptr = map.tiles->btdata->palette;
+ //mappalptr = map.tiles->btdata->palette;
/* data */
p = bitmapLoadPcx("data/ptmp.pcx"); // load sprite
//npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite
/* create the planar buffer */
- (player[0].data) = *planar_buf_from_bitmap(&p);
-//0000 printf("planar buffer ok\n");
+////++++ (player[0].data) = *planar_buf_from_bitmap(&p);
+ printf("load pee!! ");
+ pp = planar_buf_from_bitmap(&p);
+ printf("done!\n");
+
#endif
/* input! */
IN_Startup();
textInit();
VGAmodeX(bakapee, &gvar);
- printf("%dx%d\n", gvar.video.page[0].sw, gvar.video.page[0].sh);
+// printf("%dx%d\n", gvar.video.page[0].sw, gvar.video.page[0].sh);
#ifdef FADE
modexPalBlack(); //reset the palette~
#endif
// printf("Total used @ before palette initiation: %zu\n", oldfreemem-GetFreeSize());
//++++ player[0].data.offset=(paloffset/3);
//++++ modexPalUpdate1(&player[0].data, &paloffset, 0, 0);
- modexPalUpdate1(p.palette);
+ //modexPalUpdate1(p.palette);
+ modexPalUpdate1(map.tiles->btdata->palette);
//printf(" %d\n", sizeof(ptmp->data));
//printf("1: %d\n", paloffset);
//++++ map.tiles->data->offset=(paloffset/3);
mv[0].page = &gvar.video.page[0];
gvar.video.page[1] = modexNextPage(mv[0].page);
mv[1].page = &gvar.video.page[1];
+
gvar.video.page[2] = modexNextPageFlexibleSize(mv[1].page, gvar.video.page[0].sw, gvar.video.page[0].sh); //(352*176)+1024 is the remaining amount of memory left wwww
//gvar.video.page[2] = modexNextPage0(mv2.page, 320, 192); //(352*176)+1024 is the remaining amount of memory left wwww
mv[2].page = &gvar.video.page[2];
bg = &mv[0];
spri = &mv[1];
mask = &mv[2];
-
+//IN_Ack();
//TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
mapGoTo(bg, 0, 0);
mapGoTo(spri, 0, 0);
//mapGoTo(mask, 0, 0);
-
+//IN_Ack();
//TODO: put player in starting position of spot
//default player position on the viewable map
player[0].tx = bg->tx + bg->page->tilemidposscreenx;
npc0.q=1;
npc0.d=0;
modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/
+
modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height);
-#ifdef SPRITE
+#ifndef SPRITE
modexClearRegion(mv[1].page, player[0].x-4, player[0].y-TILEWH, 24, 32, 15);
#else
- modexDrawSpritePBufRegion(spri->page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32, &player[0].data);
+ //PBUFSFUN(spri->page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32, PLAYERBMPDATA);
+ PBUFSFUN(spri->page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32, &pp);
#endif
modexShowPage(spri->page);
- modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 1);
+ //modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 1);
#ifdef MODEX
#ifdef FADE
modexFadeOn(4, gpal);
printf("player[0].tx: %d", player[0].tx); printf(" player[0].ty: %d\n", player[0].ty);
printf("player[0].triggx: %d", player[0].triggerx); printf(" player[0].triggy: %d\n", player[0].triggery);
printf("player[0].hp: %d", (player[0].hp)); printf(" player[0].q: %d", player[0].q); printf(" player[0].info.dir: %d", player[0].info.dir); printf(" player[0].d: %d\n", player[0].d);
+ printf("pdir=%d\n", player[0].pdir);
printf("tile data value at player trigger position: %d\n", bg->map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))]);
// printf("palette offset: %d\n", paloffset/3);
//++++ printf("Total used: %zu\n", oldfreemem-GetFreeSize());