static map_t map;
player_t player[MaxPlayers];
//page_t screen, gvar.video.page[1], gvar.video.page[2];
-map_view_t mv[3];
+map_view_t mv[4];
bitmap_t p;
-word pn=0;
+//word pn=0; //i forgot ww
static planar_buf_t huge *pp;
float t;
sword bakapee;
pan_t pan;
-boolean panswitch=1;
+//debugswitches
+boolean panswitch=0;
+boolean pageflipflop=1;
unsigned int i;
const char *cpus;
//static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */
return;
}
- pan.pn=0;
+ if (_DEBUG_INIT() == 0) {
+#ifdef DEBUGSERIAL
+ printf("WARNING: Failed to initialize DEBUG output\n");
+#endif
+ }
+ _DEBUG("Serial debug output started\n"); // NTS: All serial output must end messages with newline, or DOSBox-X will not emit text to log
+
+ pan.pn=1;
//player[0].data = &pp;
printf("starting timer ");
/* input! */
IN_Startup();
IN_Default(0,&player,ctrl_Joystick);
- IN_Default(1,&player,ctrl_Joystick);
+ //IN_Default(1,&player,ctrl_Joystick);
/* save the palette */
#ifdef MODEX
/* setup camera and screen~ */
modexHiganbanaPageSetup(&gvar.video);
- for(i=0;i<gvar.video.num_of_pages-3;i++)
+ for(i=0;i<gvar.video.num_of_pages;i++)
{
mv[i].page = &gvar.video.page[i];
mv[i].map = ↦
mv[i].video = &gvar.video;
mv[i].pan = &pan;
- /* set up paging */
-//TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
- mapGoTo(&mv[i], -1, -1);
-//TODO: put player in starting position of spot
}
+ /* set up paging */
+ //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
+ mapGoTo(mv, 0, 0);
+ modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[1].page->width, mv[1].page->height);
+ //TODO: put player in starting position of spot
//default player position on the viewable map
- player[panswitch].tx = mv[0].tx + mv[0].page->tilemidposscreenx;
- player[panswitch].ty = mv[0].ty + mv[0].page->tilemidposscreeny;
+ player[0].tx = mv[0].tx + mv[0].page->tilemidposscreenx;
+ player[0].ty = mv[0].ty + mv[0].page->tilemidposscreeny;
IN_initplayer(&player, 0);
- IN_initplayer(&player, 1);
+ //IN_initplayer(&player, 1);
-// modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height);
#ifndef SPRITE
-// modexClearRegion(mv[1].page, player[panswitch].x-4, player[panswitch].y-TILEWH, 24, 32, 15);
+ modexClearRegion(mv[1].page, player[0].x-4, player[0].y-TILEWH, 24, 32, 15);
#else
- //PBUFSFUN(mv[1].page, player[panswitch].x-4, player[panswitch].y-TILEWH, 24, 64, 24, 32, PLAYERBMPDATA);
-// PBUFSFUN(mv[1].page, player[panswitch].x-4, player[panswitch].y-TILEWH, 24, 64, 24, 32, &pp);
+ //PBUFSFUN(mv[1].page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32, PLAYERBMPDATA);
+ PBUFSFUN(mv[1].page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32, &pp);
#endif
- modexShowPage(mv[pan.pn].page);
- shinku_fps_indicator_page = 0; // we're on page 1 now, shinku(). follow along please or it will not be visible.
+ if(!pageflipflop) modexShowPage(mv[1].page);
+ else modexShowPage(mv[(gvar.video.p)].page);
+ shinku_fps_indicator_page = 1; // we're on page 1 now, shinku(). follow along please or it will not be visible.
//modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 1);
#ifdef MODEX
#ifdef FADE
modexFadeOn(4, gpal);
#endif
#endif
- while(!IN_KeyDown(sc_Escape) && player[panswitch].hp>0)
+ while(!IN_KeyDown(sc_Escape) && player[0].hp>0)
{
shinku(&gvar);
//top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
//to stop scrolling and have the player position data move to the edge of the screen with respect to the direction
- //when player[panswitch].tx or player[panswitch].ty == 0 or player[panswitch].tx == 20 or player[panswitch].ty == 15 then stop because that is edge of map and you do not want to walk of the map
+ //when player[0].tx or player[0].ty == 0 or player[0].tx == 20 or player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map
//player movement
- IN_ReadControl(panswitch,&player);
+ IN_ReadControl(0,&player);
if(!panswitch){
- walk(mv, player, panswitch);
+ walk(mv, player, 0);
}else{
- panpagemanual(mv, player, panswitch);
- //printf(" player[panswitch].q: %d", player[panswitch].q); printf(" player[panswitch].d: %d\n", player[panswitch].d);
+ panpagemanual(mv, player, 0);
+ //printf(" player[0].q: %d", player[0].q); printf(" player[0].d: %d\n", player[0].d);
}
//the scripting stuff....
- //if(((player[panswitch].triggerx == TRIGGX && player[panswitch].triggery == TRIGGY) && IN_KeyDown(0x1C))||(player[panswitch].tx == 5 && player[panswitch].ty == 5))
- if(((mv[panswitch].map->data[(player[panswitch].triggerx-1)+(map.width*(player[panswitch].triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[panswitch].tx == 5 && player[panswitch].ty == 5))
+ //if(((player[0].triggerx == TRIGGX && player[0].triggery == TRIGGY) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
+ if(((mv[0].map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
{
short i;
for(i=800; i>=400; i--)
}
nosound();
}
- if(player[panswitch].q == (TILEWH/(player[panswitch].speed))+1 && player[panswitch].info.dir != 2 && (player[panswitch].triggerx == 5 && player[panswitch].triggery == 5)){ player[panswitch].hp--; }
+ if(player[0].q == (TILEWH/(player[0].speed))+1 && player[0].info.dir != 2 && (player[0].triggerx == 5 && player[0].triggery == 5)){ player[0].hp--; }
//debugging binds!
- //if(IN_KeyDown(0x0E)) while(1){ if(xmsmalloc(24)) break; }
if(IN_KeyDown(2)){ modexShowPage(mv[0].page); pan.pn=0; }
if(IN_KeyDown(3)){ modexShowPage(mv[1].page); pan.pn=1; }
- //if(IN_KeyDown(4)){ modexShowPage(mv[2].page); pan.pn=2; }
- //if(IN_KeyDown(4+1)){ modexShowPage(mv[3].page); pan.pn=3; }
+ if(IN_KeyDown(4)){ modexShowPage(mv[2].page); pan.pn=2; }
+ if(IN_KeyDown(4+1)){ modexShowPage(mv[3].page); pan.pn=3; }
if(IN_KeyDown(25)){ modexpdump(mv[0].page); modexpdump(mv[1].page);
//IN_Ack();
} //p
#ifdef FADE
if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; modexpdump(mv[0].page); modexpdump(mv[1].page); }
if(IN_KeyDown(22)){
- paloffset=0; modexPalBlack(); modexPalUpdate(&player[panswitch].data, &paloffset, 0, 0);
+ paloffset=0; modexPalBlack(); modexPalUpdate(&player[0].data, &paloffset, 0, 0);
printf("1paloffset = %d\n", paloffset/3);
modexPalUpdate(map.tiles->data, &paloffset, 0, 0);
printf("2paloffset = %d\n", paloffset/3);
//9
if(IN_KeyDown(10)){ modexPalOverscan(default_pal, rand()%56); modexPalUpdate1(default_pal); }
//if(IN_KeyDown(11)){ modexPalOverscan(default_pal, 15); }
- if((player[panswitch].q==1) && !(player[panswitch].x%TILEWH==0 && player[panswitch].y%TILEWH==0)) break; //incase things go out of sync!
+ if((player[0].q==1) && !(player[0].x%TILEWH==0 && player[0].y%TILEWH==0)) break; //incase things go out of sync!
}
/* fade back to text mode */
printf("version %s\n", VERSION);
printf("tx: %d\n", mv[0].tx);
printf("ty: %d\n", mv[0].ty);
- printf("player.x: %d", player[panswitch].x); printf(" player.y: %d\n", player[panswitch].y);
+ printf("player.x: %d", player[0].x); printf(" player.y: %d\n", player[0].y);
//if(player[0].hp==0) printf("%d wwww\n", player[0].y+8);
//else printf("\nplayer[0].y: %d\n", player[0].y);
- printf("player.tx: %d", player[panswitch].tx); printf(" player.ty: %d\n", player[panswitch].ty);
- printf("player.triggx: %d", player[panswitch].triggerx); printf(" player.triggy: %d\n", player[panswitch].triggery);
- printf("player.hp: %d", (player[panswitch].hp)); printf(" player.q: %d", player[panswitch].q); printf(" player.info.dir: %d", player[panswitch].info.dir); printf(" player.d: %d ", player[panswitch].d);
- printf("pdir=%d\n", player[panswitch].pdir);
- printf("tile data value at player trigger position: %d\n", mv[0].map->data[(player[panswitch].triggerx-1)+(map.width*(player[panswitch].triggery-1))]);
+ printf("player.tx: %d", player[0].tx); printf(" player.ty: %d\n", player[0].ty);
+ printf("player.triggx: %d", player[0].triggerx); printf(" player.triggy: %d\n", player[0].triggery);
+ printf("player.hp: %d", (player[0].hp)); printf(" player.q: %d", player[0].q); printf(" player.info.dir: %d", player[0].info.dir); printf(" player.d: %d ", player[0].d);
+ printf("pdir=%d\n", player[0].pdir);
+ printf("tile data value at player trigger position: %d\n", mv[0].map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))]);
// printf("palette offset: %d\n", paloffset/3);
//++++ printf("Total used: %zu\n", oldfreemem-GetFreeSize());
//++++ printf("Total free: %zu\n", GetFreeSize());
printf("virtual tile resolution: %dx", gvar.video.page[0].tilesw); printf("%d\n", gvar.video.page[0].tilesh);
printf("tile resolution: %dx", gvar.video.page[0].tw); printf("%d \n", gvar.video.page[0].th);
printf("middle tile position: %dx", gvar.video.page[0].tilemidposscreenx); printf("%d\n", gvar.video.page[0].tilemidposscreeny);
- printf("video memory remaining: %ld\n", gvar.video.vmem_remain);
- printf("page ");
- for(i=0; i<gvar.video.num_of_pages;i++)
- {
- printf(" [%u]=", i);
- printf("(%Fp)\n", (gvar.video.page[i].data));
- }
- printf("mv[%u].tx: %d", pan.pn, mv[pan.pn].tx); printf(" mv[%u].ty: %d\n", pan.pn, mv[pan.pn].ty);
+ modexprintmeminfo(&gvar.video);
+ printf("mv[%u].tx: %d", pan.pn, mv[pan.pn].tx); printf(" mv[%u].ty: %d ", pan.pn, mv[pan.pn].ty); printf("gvar.video.p=%u\n", gvar.video.p);
//printf("player[1].q: %d", player[1].q); printf(" player[1].d: %d\n", player[1].d);
printf("\n");
-// printf("Screen2: %dx", gvar.video.page[1].width); printf("%d\n", gvar.video.page[1].height);
-// printf("map: %dx%d\n", map.width, map.height);
-// printf("\n");
-// printf("player[0].info.x: %d", player[0].info.xaxis); printf(" player[0].info.y: %d\n", player[0].info.yaxis);
-// printf("player[0].info.tx: %d", player[0].info.x); printf(" player[0].info.ty: %d\n", player[0].info.y);
//printf("map.width=%d map.height=%d map.data[0]=%d\n", mv[0].map->width, mv[0].map->height, mv[0].map->data[0]);
printf("\n");