#endif
modexShowPage(mv[1].page);
+ shinku_fps_indicator_page = 1; // we're on page 1 now, shinku(). follow along please or it will not be visible.
//modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 1);
#ifdef MODEX
#ifdef FADE
#endif
while(!IN_KeyDown(sc_Escape) && player[0].hp>0)
{
- shinku(mv, &gvar);
+ shinku(&gvar);
IN_ReadControl(0,&player);
//top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
//to stop scrolling and have the player position data move to the edge of the screen with respect to the direction