-/* Project 16 Source Code~
- * Copyright (C) 2012-2015 sparky4 & pngwen & andrius4669
- *
- * This file is part of Project 16.
- *
- * Project 16 is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 3 of the License, or
- * (at your option) any later version.
- *
- * Project 16 is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>, or
- * write to the Free Software Foundation, Inc., 51 Franklin Street,
- * Fifth Floor, Boston, MA 02110-1301 USA.
- *
- */
-
+/* Project 16 Source Code~\r
+ * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123\r
+ *\r
+ * This file is part of Project 16.\r
+ *\r
+ * Project 16 is free software; you can redistribute it and/or modify\r
+ * it under the terms of the GNU General Public License as published by\r
+ * the Free Software Foundation; either version 3 of the License, or\r
+ * (at your option) any later version.\r
+ *\r
+ * Project 16 is distributed in the hope that it will be useful,\r
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\r
+ * GNU General Public License for more details.\r
+ *\r
+ * You should have received a copy of the GNU General Public License\r
+ * along with this program. If not, see <http://www.gnu.org/licenses/>, or\r
+ * write to the Free Software Foundation, Inc., 51 Franklin Street,\r
+ * Fifth Floor, Boston, MA 02110-1301 USA.\r
+ *\r
+ */\r
+\r
#include <stdio.h>\r
-#include "src/lib/modex16.h"
+#include "src/lib/modex16.h"\r
+#include "src/lib/16_in.h"\r
\r
-word far* clockw= (word far*) 0x046C; /* 18.2hz clock */\r
+global_game_variables_t gvar;\r
+player_t player[MaxPlayers];\r
\r
-void main() {\r
- int i, j;\r
- word start, end;\r
- page_t page, page2;\r
- byte *pal, *pal2=NULL;\r
+void main(int argc, char *argv[])\r
+{\r
+ int i, j;\r
+ word start, end;\r
+ word p, k;\r
+ byte *pal, *pal2;\r
+ sword bakapee;\r
\r
- /* load our palette */\r
- modexLoadPalFile("gfx.pal", &pal2);\r
+ //argument\r
+ if(argv[1]) bakapee = atoi(argv[1]);\r
+ else bakapee = 1;\r
\r
- /* save the palette */\r
- pal = modexNewPal();\r
- modexPalSave(pal);\r
- modexFadeOff(1, pal);\r
- modexPalBlack();\r
+ /* load our palette */\r
+ modexLoadPalFile("data/default.pal", &pal2);\r
\r
- modexEnter();\r
- modexPalBlack();\r
+ /* save the palette */\r
+ pal = modexNewPal();\r
+ modexPalSave(pal);\r
+ modexFadeOff(1, pal);\r
+ modexPalBlack();\r
\r
- /* set up the page, but with 16 pixels on all borders in offscreen mem */\r
- page=modexDefaultPage();\r
- page2 = modexNextPage(&page);\r
- page.width += 32;\r
- page.height += 32;\r
+ VGAmodeX(bakapee, &gvar);\r
+ modexPalBlack();\r
\r
+ IN_Startup();\r
+ IN_Default(0,&player,ctrl_Joystick);\r
\r
- /* fill the page with one color, but with a black border */\r
- modexShowPage(&page2);\r
- modexClearRegion(&page, 16, 16, SCREEN_WIDTH, SCREEN_HEIGHT, 128);\r
- modexClearRegion(&page, 32, 32, SCREEN_WIDTH-32, SCREEN_HEIGHT-32, 42);\r
- modexClearRegion(&page, 48, 48, SCREEN_WIDTH-64, SCREEN_HEIGHT-64, 128);\r
- modexShowPage(&page);\r
+ /* set up the page, but with 16 pixels on all borders in offscreen mem */\r
+ gvar.video.page[0]=modexDefaultPage(&gvar.video.page[0]);\r
+ gvar.video.page[1] = modexNextPage(&gvar.video.page[0]);\r
+ gvar.video.page[0].width += 32;\r
+ gvar.video.page[0].height += 32;\r
\r
- /* fade in */\r
- modexFadeOn(1, pal2);\r
\r
+ /* fill the page with one color, but with a black border */\r
+ modexShowPage(&gvar.video.page[1]);\r
+ modexClearRegion(&gvar.video.page[0], 16, 16, gvar.video.page[0].sw, gvar.video.page[0].sh, 128);\r
+ modexClearRegion(&gvar.video.page[0], 32, 32, gvar.video.page[0].sw-32, gvar.video.page[0].sh-32, 42);\r
+ modexClearRegion(&gvar.video.page[0], 48, 48, gvar.video.page[0].sw-64, gvar.video.page[0].sh-64, 128);\r
+ modexShowPage(&gvar.video.page[0]);\r
\r
- start = *clockw;\r
- for(i=0; i<5; i++) {\r
- /* go right */\r
- for(j=0; j<32; j++) {\r
- page.dx++;\r
- modexShowPage(&page);\r
- }\r
- /* go left */\r
- for(j=0; j<32; j++) {\r
- page.dx--;\r
- modexShowPage(&page);\r
- }\r
- /* go up */\r
- for(j=0; j<32; j++) {\r
- page.dy++;\r
- modexShowPage(&page);\r
- }\r
+ /* fade in */\r
+ modexFadeOn(1, pal2);\r
+\r
+ i=0,k=0,j=0,p=0;\r
+ start = *clockw;\r
+ while(!IN_KeyDown(sc_Escape) && i<5)\r
+ {\r
+ IN_ReadControl(0,&player);\r
+ switch (k)\r
+ {\r
+ case 0:\r
+ /* go right */\r
+ gvar.video.page[p].dx++;\r
+ if(j>=32){ k++; j=0; }else j++;\r
+ break;\r
+ case 1:\r
+ /* go left */\r
+ gvar.video.page[p].dx--;\r
+ if(j>=32){ k++; j=0; }else j++;\r
+ break;\r
+ case 2:\r
+ /* go up */\r
+ gvar.video.page[p].dy++;\r
+ if(j>=32){ k++; j=0; }else j++;\r
+ break;\r
+ case 3:\r
+ /* go down */\r
+ gvar.video.page[p].dy--;\r
+ if(j>=32){ k=0; j=0; i++; }else j++;\r
+ break;\r
+ default:\r
\r
- /* go down */\r
- for(j=0; j<32; j++) {\r
- page.dy--;\r
- modexShowPage(&page);\r
+ break;\r
+ }\r
+ if(IN_KeyDown(2)) p=0;\r
+ if(IN_KeyDown(3)) p=1;\r
+ modexShowPage(&gvar.video.page[p]);\r
}\r
- }\r
\r
- end = *clockw;\r
+ end = *clockw;\r
\r
- /* fade back to text mode */\r
- modexFadeOff(1, pal2);\r
- modexPalBlack();\r
- modexLeave();\r
- modexPalBlack();\r
- modexFadeOn(1, pal);\r
+ /* fade back to text mode */\r
+ modexFadeOff(1, pal2);\r
+ modexPalBlack();\r
+ VGAmodeX(0, &gvar);\r
+ IN_Shutdown();\r
+ printf("Project 16 test.exe. This is just a test file!\n");\r
+ printf("version %s\n", VERSION);\r
+ modexPalBlack();\r
+ modexFadeOn(1, pal);\r
}\r