#include "src/lib/vgmsnd/vgmSnd.h"\r
#include "src/lib/16_snd.h"\r
//#include "src/lib/doslib/adlib.h"\r
-//#include "src/lib/16_in.h"\r
+#include "src/lib/16_in.h"\r
\r
void OPL2_Write(UINT8 reg, UINT8 data);\r
UINT8 OPL2_ReadStatus(void);\r
void\r
main(int argc, char *argv[])\r
{\r
- //global_game_variables_t gvar;\r
+ global_game_variables_t gvar;\r
VGM_FILE pee[9];\r
- //player_t player[MaxPlayers];\r
+ player_t player[MaxPlayers];\r
char *bakapee;\r
\r
bakapee = malloc(64);\r
if(argv[1]) bakapee = argv[1];\r
- else bakapee = "data/0.vgm";\r
+ else bakapee = "data/adlib.vgm";\r
printf("%x\n", OpenVGMFile(bakapee, &pee[0]));\r
- //IN_Startup();\r
- //IN_Default(0,&player,ctrl_Joystick);\r
+ IN_Startup();\r
+ IN_Default(0,&player,ctrl_Joystick);\r
InitEngine();\r
PlayMusic(&pee[0]);\r
- //while(!IN_KeyDown(sc_Escape))\r
- while(!kbhit())\r
+ while(!IN_KeyDown(sc_Escape))\r
+ //while(!kbhit())\r
{\r
- //IN_ReadControl(0,&player);\r
+ IN_ReadControl(0,&player);\r
UpdateSoundEngine();\r
}\r
StopMusic();\r
FreeVGMFile(&pee[0]);\r
- //IN_Shutdown();\r
+ IN_Shutdown();\r
DeinitEngine();\r
}\r