\r
#include "src/lib/vgmsnd/vgmSnd.h"\r
#include "src/lib/16_snd.h"\r
+//#include "src/lib/doslib/adlib.h"\r
#include "src/lib/16_in.h"\r
\r
void OPL2_Write(UINT8 reg, UINT8 data);\r
{\r
//ym3812_w(0, 0, reg);\r
//ym3812_w(0, 1, data);\r
- opl2out(reg, data);\r
+ opl2out((word)reg, (word)data);\r
return;\r
}\r
\r
global_game_variables_t gvar;\r
VGM_FILE pee[9];\r
player_t player[MaxPlayers];\r
+ char *bakapee;\r
\r
- InitEngine();\r
- OpenVGMFile("data/0.vgm", &pee[0]);\r
+ bakapee = malloc(64);\r
+ if(argv[1]) bakapee = argv[1];\r
+ else bakapee = "data/adlib.vgm";\r
+ printf("%x\n", OpenVGMFile(bakapee, &pee[0]));\r
IN_Startup();\r
IN_Default(0,&player,ctrl_Joystick);\r
+ InitEngine();\r
PlayMusic(&pee[0]);\r
while(!IN_KeyDown(sc_Escape))\r
+ //while(!kbhit())\r
{\r
IN_ReadControl(0,&player);\r
UpdateSoundEngine();\r
}\r
StopMusic();\r
FreeVGMFile(&pee[0]);\r
- DeinitEngine();\r
IN_Shutdown();\r
+ DeinitEngine();\r
}\r