*\r
*/\r
\r
-//#include "src/lib/16_head.h"\r
+#include "src/lib/16_head.h"\r
+#include "src/lib/16_tail.h"\r
#include "src/lib/16_vl.h"\r
#include "src/lib/16_sprit.h"\r
-#include "src/lib/16_tail.h"\r
#include "src/lib/16_pm.h"\r
#include "src/lib/16_ca.h"\r
#include "src/lib/16_mm.h"\r
\r
+extern boolean dbg_nointest;\r
+\r
static word far* clockw= (word far*) 0x046C; /* 18.2hz clock */\r
+static byte palette[768];\r
\r
-void main() {\r
+void main()\r
+{\r
static global_game_variables_t gvar;\r
//__segment sega;\r
memptr bigbuffer;\r
int i;\r
word start;\r
float t1, t2;\r
- boolean baka;\r
- byte *pal=0;\r
- int size=0;\r
+ //boolean baka;\r
struct sprite spri;\r
//vrl1_vgax_offset_t * off, *off1;\r
struct vrs_container vrs;\r
vrl1_vgax_offset_t **vrl_line_offsets;\r
- uint32_t huge *vrl_headers_offsets;\r
- uint16_t huge *vrl_id_iter;\r
+ uint32_t far *vrl_headers_offsets;\r
+ uint16_t far *vrl_id_iter;\r
uint32_t vrl_size;\r
int num_of_vrl;\r
- struct vrl1_vgax_header huge *curr_vrl;\r
- //word w=0;\r
-\r
- gvar.mm.mmstarted=0;\r
-#ifdef __DEBUG_PM__\r
- dbg_debugpm=1;\r
-#endif\r
- // DOSLIB: check our environment\r
- probe_dos();\r
-\r
- // DOSLIB: what CPU are we using?\r
- // NTS: I can see from the makefile Sparky4 intends this to run on 8088 by the -0 switch in CFLAGS.\r
- // So this code by itself shouldn't care too much what CPU it's running on. Except that other\r
- // parts of this project (DOSLIB itself) rely on CPU detection to know what is appropriate for\r
- // the CPU to carry out tasks. --J.C.\r
- cpu_probe();\r
-\r
- // DOSLIB: check for VGA\r
- if (!probe_vga()) {\r
- printf("VGA probe failed\n");\r
- return;\r
- }\r
- // hardware must be VGA or higher!\r
- if (!(vga_state.vga_flags & VGA_IS_VGA)) {\r
- printf("This program requires VGA or higher graphics hardware\n");\r
- return;\r
- }\r
+ struct vrl1_vgax_header far *curr_vrl;\r
+ int size=0;\r
+ dbg_nointest=0;\r
\r
- //gvar.video.page[0]=modexDefaultPage(&gvar.video.page[0]);\r
+ Startup16(&gvar);\r
\r
- MM_Startup(&gvar);\r
- PM_Startup(&gvar);\r
- PM_UnlockMainMem(&gvar);\r
- CA_Startup(&gvar);\r
// What should be done by read_vrs:\r
- //sega = (mm.bufferseg);\r
- if(CA_LoadFile("data/spri/chikyuu.vrs", &bigbuffer, &gvar)) baka=1; else baka=0;\r
+ CA_LoadFile("data/spri/chikyuu.vrs", &bigbuffer, &gvar);//) baka=1; else baka=0;\r
\r
// Insert sanity cheks later\r
vrs.buffer = bigbuffer;\r
vrs.data_size = size - sizeof(struct vrl1_vgax_header);\r
num_of_vrl = 0;\r
- vrl_id_iter = (uint16_t huge *)(vrs.buffer + vrs.vrs_hdr->offset_table[VRS_HEADER_OFFSET_SPRITE_ID_LIST]);\r
+ vrl_id_iter = (uint16_t far *)(vrs.buffer + vrs.vrs_hdr->offset_table[VRS_HEADER_OFFSET_SPRITE_ID_LIST]);\r
while(vrl_id_iter[num_of_vrl]){\r
num_of_vrl++;\r
}\r
// Allocate memory for vrl line offsets table\r
vrl_line_offsets = malloc(sizeof(vrl1_vgax_offset_t *)*num_of_vrl);\r
\r
- vrl_headers_offsets = (uint32_t huge *)(vrs.buffer + vrs.vrs_hdr->offset_table[VRS_HEADER_OFFSET_VRS_LIST]);\r
+ vrl_headers_offsets = (uint32_t far *)(vrs.buffer + vrs.vrs_hdr->offset_table[VRS_HEADER_OFFSET_VRS_LIST]);\r
// Calculate line offsets for each vrl\r
for(i = 0; i < num_of_vrl; i++){\r
- curr_vrl = (struct vrl1_vgax_header huge *)(vrs.buffer + vrl_headers_offsets[i]);\r
+ curr_vrl = (struct vrl1_vgax_header far *)(vrs.buffer + vrl_headers_offsets[i]);\r
\r
// Calc. vrl size as (next_offset - curr_offset)\r
if (i != num_of_vrl - 1){\r
{\r
return;\r
}\r
- spri.x = 5;\r
- spri.y = 100;\r
+ spri.x = TILEWH;\r
+ spri.y = TILEWH;\r
\r
// Uncomment to see broken sprites\r
/* sega = mm.bufferseg;\r
if(CA_LoadFile("data/spri/CHUBACW1.vrl", &bigbuffer, &mm, &mmi)) baka=1; else baka=0;*/\r
\r
- /* clear and draw one sprite and one bitmap */\r
VGAmodeX(1, 1, &gvar);\r
modexHiganbanaPageSetup(&gvar.video);\r
+ VL_ShowPage(&gvar.video.page[0], 0, 0);\r
\r
/* non sprite comparison */\r
start = *clockw;\r
\r
t2 = (*clockw-start)/18.2;\r
\r
- modexLoadPalFile("data/spri/chikyuu.pal", &pal);\r
- modexPalUpdate1(pal);\r
+ /*modexLoadPalFile("data/spri/chikyuu.pal", &pal);\r
+ modexPalUpdate1(pal);*/\r
+ VL_LoadPalFile("data/spri/chikyuu.pal", &palette);\r
for (i = 0; i < 5; i++){\r
- spri.delay = 1; animate_spri(&spri); spri.x += 20; /*sleep(1);*/ }\r
+ spri.delay = 1; animate_spri(&spri, &gvar);// spri.x += 16;\r
+ sleep(1);\r
+ }\r
\r
- while(!kbhit())\r
+ while(!IN_KeyDown(sc_Escape))\r
{\r
/*switch(w)\r
{\r
w++;\r
break;\r
}*/\r
+ if(IN_KeyDown(25)){ modexpdump(&gvar.video.page[0]); IN_UserInput(1,1); } //p\r
+FUNCTIONKEYFUNCTIONS;\r
}\r
VGAmodeX(0, 1, &gvar);\r
MM_ShowMemory(&gvar);\r
MM_DumpData(&gvar);\r
MM_Report_(&gvar);\r
+ Shutdown16(&gvar);\r
free(spri.sprite_vrl_cont);\r
+ free(vrl_line_offsets);\r
MM_FreePtr(&bigbuffer, &gvar);\r
//MM_FreePtr(&((void __based(sega)*)spri.spritesheet->buffer), &mm);\r
- PM_Shutdown(&gvar);\r
- CA_Shutdown(&gvar);\r
- MM_Shutdown(&gvar);\r
//printf("CPU to VGA: %f\n", t1);\r
//printf("VGA to VGA: %f\n", t2);\r
heapdump(&gvar);\r
//0000 printf("gvar.video.page[0].width: %u\n", gvar.video.page[0].width);\r
//0000 printf("gvar.video.page[0].height: %u\n", gvar.video.page[0].height);\r
printf("Num %d", num_of_vrl);\r
- if(baka) printf("\nyay!\n");\r
- else printf("\npoo!\n");\r
+// if(baka) printf("\nyay!\n");\r
+// else printf("\npoo!\n");\r
}\r