/* Project 16 Source Code~\r
- * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
+ * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
*\r
* This file is part of Project 16.\r
*\r
*\r
*/\r
\r
-//#include "src/lib/16_head.h"\r
-#include "src/lib/16_vl.h"\r
-#include "src/lib/16_sprit.h"\r
+#include "src/lib/16_head.h"\r
#include "src/lib/16_tail.h"\r
+#include "src/lib/16_vl.h"\r
+#include "src/lib/16_spri.h"\r
#include "src/lib/16_pm.h"\r
#include "src/lib/16_ca.h"\r
#include "src/lib/16_mm.h"\r
\r
+extern boolean dbg_nointest;\r
+boolean panswitch;\r
+\r
static word far* clockw= (word far*) 0x046C; /* 18.2hz clock */\r
\r
-void main() {\r
+void main()\r
+{\r
static global_game_variables_t gvar;\r
//__segment sega;\r
memptr bigbuffer;\r
int i;\r
- word start;\r
+ word start,w;\r
float t1, t2;\r
- boolean baka;\r
- byte *pal=0;\r
- int size=0;\r
- struct sprite spri;\r
+ //boolean baka;\r
+ entity_t enti;\r
//vrl1_vgax_offset_t * off, *off1;\r
- struct vrs_container vrs;\r
- vrl1_vgax_offset_t **vrl_line_offsets;\r
- uint32_t huge *vrl_headers_offsets;\r
- uint16_t huge *vrl_id_iter;\r
+/* struct vrs_container vrs; vrl1_vgax_offset_t **vrl_line_offsets;\r
+ uint32_t far *vrl_headers_offsets;\r
+ uint16_t far *vrl_id_iter;\r
uint32_t vrl_size;\r
int num_of_vrl;\r
- struct vrl1_vgax_header huge *curr_vrl;\r
- word w=0;\r
+ struct vrl1_vgax_header far *curr_vrl;\r
+ int size=0;\r
+*/\r
\r
+ dbg_nointest=0;\r
Startup16(&gvar);\r
\r
- // What should be done by read_vrs:\r
- //sega = (mm.bufferseg);\r
- if(CA_LoadFile("data/spri/chikyuu.vrs", &bigbuffer, &gvar)) baka=1; else baka=0;\r
+/* CA_LoadFile("data/spri/chikyuu.vrs", &bigbuffer, &gvar);\r
\r
// Insert sanity cheks later\r
vrs.buffer = bigbuffer;\r
vrs.data_size = size - sizeof(struct vrl1_vgax_header);\r
num_of_vrl = 0;\r
- vrl_id_iter = (uint16_t huge *)(vrs.buffer + vrs.vrs_hdr->offset_table[VRS_HEADER_OFFSET_SPRITE_ID_LIST]);\r
+ vrl_id_iter = (uint16_t far *)(vrs.buffer + vrs.vrs_hdr->offset_table[VRS_HEADER_OFFSET_SPRITE_ID_LIST]);\r
while(vrl_id_iter[num_of_vrl]){\r
num_of_vrl++;\r
}\r
// Allocate memory for vrl line offsets table\r
vrl_line_offsets = malloc(sizeof(vrl1_vgax_offset_t *)*num_of_vrl);\r
\r
- vrl_headers_offsets = (uint32_t huge *)(vrs.buffer + vrs.vrs_hdr->offset_table[VRS_HEADER_OFFSET_VRS_LIST]);\r
+ vrl_headers_offsets = (uint32_t far *)(vrs.buffer + vrs.vrs_hdr->offset_table[VRS_HEADER_OFFSET_VRS_LIST]);\r
// Calculate line offsets for each vrl\r
for(i = 0; i < num_of_vrl; i++){\r
- curr_vrl = (struct vrl1_vgax_header huge *)(vrs.buffer + vrl_headers_offsets[i]);\r
+ curr_vrl = (struct vrl1_vgax_header far *)(vrs.buffer + vrl_headers_offsets[i]);\r
\r
// Calc. vrl size as (next_offset - curr_offset)\r
if (i != num_of_vrl - 1){\r
vrs.vrl_line_offsets = vrl_line_offsets;\r
\r
\r
- //read_vrs(&gvar, "data/spri/chikyuu.vrs", &vrs);\r
- spri.spritesheet = &vrs;\r
- spri.sprite_vrl_cont = malloc(sizeof(struct vrl_container));\r
- i = set_anim_by_id(&spri, 11);\r
+// read_vrs(&gvar, "data/spri/chikyuu.vrs", &vrs);\r
+\r
+\r
+ enti.spri->spritesheet = &vrs;\r
+ enti.spri->sprite_vrl_cont = malloc(sizeof(struct vrl_container));*/\r
+ VRS_LoadVRS("data/spri/chikyuu.vrs", &enti, &gvar);\r
+ i = set_anim_by_id((enti.spri), 31);\r
if (i == -1)\r
{\r
- return;\r
+ //Quit(&gvar, "ERROR!! glitch IN FILE!\n");\r
}\r
- spri.x = 5;\r
- spri.y = 100;\r
+ enti.spri->x = TILEWH-4;\r
+ enti.spri->y = TILEWH;\r
\r
// Uncomment to see broken sprites\r
/* sega = mm.bufferseg;\r
if(CA_LoadFile("data/spri/CHUBACW1.vrl", &bigbuffer, &mm, &mmi)) baka=1; else baka=0;*/\r
\r
- /* clear and draw one sprite and one bitmap */\r
VGAmodeX(1, 1, &gvar);\r
modexHiganbanaPageSetup(&gvar.video);\r
+ VL_ShowPage(&gvar.video.page[0], 1, 0);\r
\r
/* non sprite comparison */\r
start = *clockw;\r
- modexCopyPageRegion(&gvar.video.page[0], &gvar.video.page[0], 0, 0, 0, 0, 320, 240);\r
+ //modexCopyPageRegion(&gvar.video.page[0], &gvar.video.page[0], 0, 0, 0, 0, 320, 240);\r
t1 = (*clockw-start) /18.2;\r
\r
start = *clockw;\r
\r
/*modexLoadPalFile("data/spri/chikyuu.pal", &pal);\r
modexPalUpdate1(pal);*/\r
- for (i = 0; i < 5; i++){\r
- spri.delay = 1; animate_spri(&spri); spri.x += 20; /*sleep(1);*/ }\r
+ //modexClearRegion(&gvar.video.page[0], 0, 0, gvar.video.page[0].width, gvar.video.page[0].height, 2);\r
+ VL_LoadPalFile("data/spri/chikyuu.pal", &gvar.video.palette);\r
+ for (i = 0; i < 10; i++){\r
+ enti.spri->delay = 1;\r
+\r
+ if(i==5) set_anim_by_id(enti.spri, 21);\r
+\r
+ animate_spri(&enti, &gvar.video);// enti.spri->x += 16;\r
+ delay(500);\r
+ }\r
\r
while(!IN_KeyDown(sc_Escape))\r
{\r
switch(w)\r
{\r
- case 1024:\r
- modexPalUpdate0(pal);\r
+ case 768:\r
+// modexPalUpdate0(pal);\r
w=0;\r
default:\r
w++;\r
+// gvar.video.palette[w]=rand();\r
break;\r
}\r
+ FUNCTIONKEYDRAWJUNKNOMV\r
+ if(IN_KeyDown(sc_F7)){ VL_ShowPage(&gvar.video.page[0], 1, 1); IN_UserInput(1,1); }\r
+ if(IN_KeyDown(sc_F6)){ VL_ShowPage(&gvar.video.page[0], 1, 0); IN_UserInput(1,1); }\r
+ if(IN_KeyDown(25)){ modexpdump(&gvar.video.page[0]); IN_UserInput(1,1); } //p\r
}\r
VGAmodeX(0, 1, &gvar);\r
MM_ShowMemory(&gvar);\r
MM_DumpData(&gvar);\r
MM_Report_(&gvar);\r
Shutdown16(&gvar);\r
- free(spri.sprite_vrl_cont);\r
- free(vrl_line_offsets);\r
+ free(enti.spri->sprite_vrl_cont);\r
+ free(enti.spri->spritesheet->vrl_line_offsets);\r
MM_FreePtr(&bigbuffer, &gvar);\r
- //MM_FreePtr(&((void __based(sega)*)spri.spritesheet->buffer), &mm);\r
+ //MM_FreePtr(&((void __based(sega)*)enti.spri->spritesheet->buffer), &mm);\r
//printf("CPU to VGA: %f\n", t1);\r
//printf("VGA to VGA: %f\n", t2);\r
heapdump(&gvar);\r
printf("t2: %f\n", t2);\r
//0000 printf("gvar.video.page[0].width: %u\n", gvar.video.page[0].width);\r
//0000 printf("gvar.video.page[0].height: %u\n", gvar.video.page[0].height);\r
- printf("Num %d", num_of_vrl);\r
- if(baka) printf("\nyay!\n");\r
- else printf("\npoo!\n");\r
+// printf("Num %d", num_of_vrl);\r
+// if(baka) printf("\nyay!\n");\r
+// else printf("\npoo!\n");\r
}\r