/* Project 16 Source Code~\r
- * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
+ * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
*\r
* This file is part of Project 16.\r
*\r
#include "src/lib/16render.h"\r
#include "src/lib/16_dbg.h"\r
\r
-#define MODEXZ\r
+#define FADE\r
\r
-//bitmap_t p;\r
static map_t map;\r
map_view_t mv[4];\r
float t;\r
-sword bakapee;\r
-pan_t pan;\r
+\r
//debugswitches\r
boolean panswitch=0,baka=0;\r
//extern boolean pageflipflop=1;\r
+boolean pagenorendermap = 0; //default: 0\r
unsigned int i;\r
-//static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */\r
\r
-//map_view_db_t pgid[4];\r
-word pg;\r
#ifdef FADE\r
-static word paloffset=0;\r
+//static word paloffset=0;\r
byte *dpal;\r
#endif\r
byte *gpal;\r
byte *ptr;\r
memptr pal;\r
\r
+#define FILENAME_1 "data/spri/chikyuu.vrs"\r
+#define FILENAME_1P "data/spri/chikyuu.pal"\r
+#define FILENAME_2 "data/spri/ptmp.vrs"\r
+#define FILENAME_2P "data/spri/ptmp.pal"\r
+\r
void main(int argc, char *argv[])\r
{\r
static global_game_variables_t gvar;\r
static player_t player[MaxPlayers];\r
- if(argv[1]) bakapee = atoi(argv[1]);\r
- else bakapee = 1;\r
-\r
- player[0].data = _fmalloc(72*128); //TODO use exmm\r
- *player[0].data = bitmapLoadPcx("data/chikyuu.pcx", &gvar); // load sprite\r
+ char *bakapee1,*bakapee1p;\r
+// sword bakapee;\r
+// if(argv[1]) bakapee = atoi(argv[1]);\r
+// else bakapee = 1;\r
\r
Startup16(&gvar);\r
\r
- pan.pn=0;\r
+ bakapee1=malloc(64);\r
+ bakapee1p=malloc(64);\r
+\r
+ if (argc < 2) {\r
+ //fprintf(stderr,"drawvrl <VRL file> <palette file>\n palette file optional\n");\r
+ bakapee1 = FILENAME_1;\r
+ bakapee1p = FILENAME_1P;\r
+\r
+ }else{\r
+ if(argv[1]) bakapee1 = argv[1];\r
+ if(argv[2]) bakapee1p = argv[2];\r
+ }\r
\r
// OK, this one takes hellova time and needs to be done in farmalloc or MM_...\r
//IN CA i think you use CAL_SetupGrFile but i do think we should work together on this part --sparky4\r
- player[0].ent = malloc(sizeof(entity_t));\r
- player[0].ent->spri = malloc(sizeof(struct sprite));\r
- player[0].ent->spri->spritesheet = malloc(sizeof(struct vrs_container));\r
+ //player[0].ent = malloc(sizeof(entity_t));\r
+ player[0].enti.spri = malloc(sizeof(struct sprite));\r
+ player[0].enti.spri->spritesheet = malloc(sizeof(struct vrs_container));\r
\r
// create the map\r
- fprintf(stderr, "testing map load~ ");\r
+// fprintf(stderr, "testing map load~ ");\r
loadmap("data/test.map", &map);\r
chkmap(&map, 0);\r
- printf("chkmap ok ");\r
- fprintf(stderr, "yay map loaded~~\n");\r
+// initMap(&map);\r
+// printf("chkmap ok ");\r
+// fprintf(stderr, "yay map loaded~~\n");\r
\r
// data\r
- read_vrs(&gvar, "data/spri/chikyuu.vrs", player[0].ent->spri->spritesheet);\r
-// player[0].data = malloc(72*128); //TODO use exmm\r
-// *player[0].data = bitmapLoadPcx("data/chikyuu.pcx", &gvar); // load sprite\r
+ VRS_LoadVRS(bakapee1, &player[0].enti, &gvar);\r
\r
- // input!\r
+ // input!\r
IN_Default(0, &player,ctrl_Keyboard1);\r
\r
// save the palette\r
modexPalSave(dpal);\r
modexFadeOff(4, dpal);\r
#endif\r
- //textInit();\r
- VGAmodeX(bakapee, 1, &gvar);\r
-#ifdef MODEXZ\r
+\r
+ VGAmodeX(1/*bakapee*/, 1, &gvar);\r
+\r
+ /* fix up the palette and everything */\r
#ifdef FADE\r
modexPalBlack(); //reset the palette~\r
#endif\r
- CA_LoadFile("data/spri/chikyuu.pal", &pal, &gvar);\r
- modexPalUpdate1(pal);\r
+\r
+ /* load color palette */\r
+ VL_LoadPalFile(bakapee1p, &gvar.video.palette);\r
+// CA_LoadFile("data/spri/"BAKAPEEFILE1".pal", &pal, &gvar);\r
+// modexPalUpdate1(pal);\r
#ifdef FADE\r
gpal = modexNewPal();\r
modexPalSave(gpal);\r
\r
// setup camera and screen~\r
modexHiganbanaPageSetup(&gvar.video);\r
- for(i=0;i<gvar.video.num_of_pages;i++)\r
- {\r
- mv[i].page = &gvar.video.page[i];\r
- mv[i].map = ↦\r
- mv[i].video = &gvar.video;\r
- mv[i].pan = &pan;\r
- }\r
- player[0].ent->spri->x = player[0].ent->spri->y = 20;\r
+ ZC_MVSetup(&mv, &map, &gvar);\r
\r
// set up paging\r
//TODO: LOAD map data and position the map in the middle of the screen if smaller then screen\r
- mapGoTo(mv, 0, 0);\r
-#endif\r
+ mapGoTo(&mv, 0, 0);\r
\r
- //TODO: put player in starting position of spot\r
- //default player position on the viewable map\r
- player[0].tx = mv[0].tx + mv[0].page->tilemidposscreenx;\r
- player[0].ty = mv[0].ty + mv[0].page->tilemidposscreeny;\r
- IN_initplayer(&player, 0);\r
+ ZC_playerXYpos(0, 0, &player, &mv, 0);\r
+ EN_initplayer(&player, 0, &gvar.video);\r
+ player[0].enti.spri->x = player[0].enti.x-4;\r
+ player[0].enti.spri->y = player[0].enti.y-16;\r
\r
- i = set_anim_by_id(player[0].ent->spri, 11);\r
- print_anim_ids(player[0].ent->spri);\r
- if (i == -1)\r
+ player[0].enti.dire=31;\r
+ gvar.video.sprifilei = set_anim_by_id(player[0].enti.spri, player[0].enti.dire);\r
+ //print_anim_ids(player[0].enti.spri);\r
+ if (gvar.video.sprifilei == -1)\r
{\r
#ifdef FADE\r
modexFadeOff(4, gpal);\r
#ifdef FADE\r
modexFadeOn(4, dpal);\r
#endif\r
- exit(-4);\r
}\r
- //animate_spri((player[0].ent->spri), &gvar);\r
\r
- modexShowPage(mv[0].page);//!(gvar.video.p)\r
- shinku_fps_indicator_page = 0; // we're on page 1 now, shinku(). follow along please or it will not be visible.\r
+// while(!IN_KeyDown(sc_Escape) && !IN_KeyDown(sc_Space) && !IN_KeyDown(sc_Enter)){ FUNCTIONKEYSHOWMV }\r
+ VL_ShowPage(mv[0].page, 0, 0);\r
+ animate_spri(&(player[0].enti), &gvar.video);\r
#ifdef FADE\r
modexFadeOn(4, gpal);\r
#endif\r
- /*strcpy(global_temp_status_text, "press enter for the loop of zcroll\nescape to quit");\r
- modexprint(&gvar.video.page[0], 144, 72, 1, 7, 0, global_temp_status_text);\r
- while(!IN_KeyDown(sc_Enter)){ if(IN_KeyDown(sc_Escape)) goto quit; } IN_UserInput(1,1);*///wwww\r
- while(!IN_KeyDown(sc_Escape))// && player[0].hp>0)\r
+ while(!IN_KeyDown(sc_Escape) && player[0].enti.hp>0)\r
{\r
shinku(&gvar);\r
//top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square\r
//player movement\r
IN_ReadControl(0, &player);\r
if(!panswitch){\r
- //ZC_walk(player[0].ent, mv);\r
- walk(mv, &player, 0);\r
+ //ZC_walk2(player[0].ent, mv);\r
+ ZC_walk(&mv, &player, 0);\r
+ }else{\r
+ PANKEYFUNZC;\r
+ //printf(" player[0].enti.q: %d", player[0].enti.q); printf(" player[0].d: %d\n", player[0].d);\r
}\r
\r
//the scripting stuff....\r
-/* if(((mv[0].map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))\r
+ //if(((player[0].enti.triggerx == TRIGGX && player[0].enti.triggery == TRIGGY) && IN_KeyDown(0x1C))||(player[0].enti.tx == 5 && player[0].enti.ty == 5))\r
+ if(((mv[0].map->data[(player[0].enti.triggerx-1)+(map.width*(player[0].enti.triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].enti.tx == 5 && player[0].enti.ty == 5))\r
{\r
short i;\r
for(i=800; i>=400; i--)\r
}\r
nosound();\r
}\r
- if(player[0].q == (TILEWH/(player[0].speed))+1 && player[0].info.dir != 2 && (player[0].triggerx == 5 && player[0].triggery == 5)){ player[0].hp--; }\r
-*/ //debugging binds!\r
- if(IN_KeyDown(2)){ modexShowPage(mv[0].page); pan.pn=0; }\r
- if(IN_KeyDown(25)){ modexpdump(mv[0].page);\r
- IN_UserInput(1,1);\r
- } //p\r
+ if(player[0].enti.q == (TILEWH/(player[0].enti.speed))+1 && player[0].info.dir != 2 && (player[0].enti.triggerx == 5 && player[0].enti.triggery == 5)){ player[0].enti.hp--; }\r
+ //debugging binds!\r
\r
if(IN_KeyDown(24)){ modexPalUpdate0(gpal); /*paloffset=0;*/ modexpdump(mv[0].page); IN_UserInput(1,1); } //o\r
if(IN_KeyDown(22)){ modexPalUpdate0(gpal); } //u\r
\r
//pan switch\r
- if(IN_KeyDown(88)){panswitch=!panswitch; IN_UserInput(1,1);} //f12\r
- if(IN_KeyDown(87)) //f11\r
- {\r
- pageflipflop=!pageflipflop;\r
- IN_UserInput(1,1);\r
- }\r
- if(IN_KeyDown(68)) //f10\r
- {\r
- gvar.kurokku.fpscap=!gvar.kurokku.fpscap;\r
- IN_UserInput(1,1);\r
- }\r
- if(IN_KeyDown(67)) //f9\r
- {\r
- modexClearRegion(mv[0].page, 0, 0, mv[0].page->width, mv[0].page->height, 2);\r
- }\r
if(IN_KeyDown(66)) //f8\r
{\r
// modexDrawSprite(mv[0].page, 16, 16, &p);\r
{\r
case 11:\r
i=0;\r
- player[0].ent->spri->x = 0;\r
+ player[0].enti.spri->x = TILEWH;\r
default:\r
i++;\r
- player[0].ent->spri->delay = 1; animate_spri((player[0].ent->spri), &gvar); player[0].ent->spri->x += 20;\r
+ animate_spri(&(player[0].enti), &gvar.video);// player[0].enti.spri->x += 16;\r
break;\r
}\r
}\r
- //TODO fmemtest into page\r
- /*if(IN_KeyDown(4+1)) //4\r
+ FUNCTIONKEYFUNCTIONS\r
+ FUNCTIONKEYDRAWJUNK\r
+ if(IN_KeyDown(sc_L)){ modexClearRegion(&gvar.video.page[0], player[0].enti.x, player[0].enti.y, 16, 16, 1); }\r
+ if(IN_KeyDown(sc_J) || IN_KeyDown(sc_K))\r
{\r
- pg=1;\r
- SELECT_ALL_PLANES();\r
- _fmemset(((mv[pg].page->data+4)+(16*(mv[pg].page->width/4))), 15, 4);\r
- }*/\r
-\r
- //9\r
+ if(IN_KeyDown(sc_J))\r
+ {\r
+ bakapee1=FILENAME_1;\r
+ bakapee1p=FILENAME_1P;\r
+ player[0].enti.overdraww=0;\r
+ }\r
+ if(IN_KeyDown(sc_K))\r
+ {\r
+ bakapee1=FILENAME_2;\r
+ bakapee1p=FILENAME_2P;\r
+ player[0].enti.overdraww=2;\r
+ }\r
+ //read_vrs(&gvar, bakapee1, player[0].enti.spri->spritesheet);\r
+ VRS_ReadVRS(bakapee1, &player[0].enti, &gvar);\r
+ VL_LoadPalFile(bakapee1p, &gvar.video.palette);\r
+ }//JK\r
#ifdef FADE\r
if(IN_KeyDown(10)){ modexPalOverscan(rand()%56); modexPalUpdate1(dpal); IN_UserInput(1,1); }\r
- //if(IN_KeyDown(11)){ modexPalOverscan(15); }\r
#endif\r
- if((player[0].q==1) && !(player[0].x%TILEWH==0 && player[0].y%TILEWH==0)) break; //incase things go out of sync!\r
- player[0].hp = 0;\r
+ if(IN_KeyDown(sc_R)){ modexPalOverscan(rand()%56); } //r\r
+\r
+ if((player[0].enti.q==1) && !(player[0].enti.x%TILEWH==0 && player[0].enti.y%TILEWH==0)) break; //incase things go out of sync!\r
}\r
\r
/* fade back to text mode */\r