X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;ds=inline;f=src%2Flib%2F16_sprit.h;h=555e8d1c67c5689743bf1d5e9db4cae8996f17f2;hb=ff67fe588fddfa1c10cab13a5ca8dfaa4589bec7;hp=a93838ace685a54dd0c4aab65acbb50b0a79424b;hpb=398c90d2a35006614f99b38ea112803015d97d33;p=16.git
diff --git a/src/lib/16_sprit.h b/src/lib/16_sprit.h
index a93838ac..555e8d1c 100755
--- a/src/lib/16_sprit.h
+++ b/src/lib/16_sprit.h
@@ -1,74 +1,74 @@
-/* Project 16 Source Code~
- * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover
- *
- * This file is part of Project 16.
- *
- * Project 16 is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 3 of the License, or
- * (at your option) any later version.
- *
- * Project 16 is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see , or
- * write to the Free Software Foundation, Inc., 51 Franklin Street,
- * Fifth Floor, Boston, MA 02110-1301 USA.
- *
- */
-#ifndef __16_SPRI__
-#define __16_SPRI__
-
-#include "src/lib/16_vrs.h"
-#include "src/lib/typdefst.h"
-
-struct sprite
-{
- // VRS container from which we will extract animation and image data
- struct vrs_container *spritesheet;
- // Container for a vrl sprite
- struct vrl_container *sprite_vrl_cont;
- // Current sprite id
- int curr_spri_id;
- // Index of a current sprite in an animation sequence
- int curr_anim_spri;
- // Current animation sequence
- struct vrs_animation_list_entry_t *curr_anim_list;
- // Index of current animation in relevant VRS offsets table
- int curr_anim;
- // Delay in time units untill we should change sprite
- int delay;
- // Position of sprite on screen
- int x, y;
-};
-
-/* Retrive current animation name of sprite
-* In:
-* + struct sprite *spri - sprite to retrive current animation sequence name from
-* Out:
-* + char* - animation sequence name
-*/
-char* get_curr_anim_name(struct sprite *spri);
-
-/* Change sprite's current animation to the one given by id
- * In:
- * struct sprite *spri - sprite to manipulate on
- * int id - id of a new animation sequence of th sprite
- * Out:
- * int - 0 on success, -1 on error
- */
-int set_anim_by_id(struct sprite *spri, int id);
-
-/* Animate sprite, triggering any events and changing indices if necessary
- * NB: if you want to change animation sequence after a specific sprite is shown, you should call animate_spri first
- * In:
- * + struct sprite *spri - sprite to animate
- */
-void animate_spri(struct sprite *spri);
-
-void print_anim_ids(struct sprite *spri);
-
-#endif
+/* Project 16 Source Code~
+ * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover
+ *
+ * This file is part of Project 16.
+ *
+ * Project 16 is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * Project 16 is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see , or
+ * write to the Free Software Foundation, Inc., 51 Franklin Street,
+ * Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ */
+#ifndef __16_SPRI__
+#define __16_SPRI__
+
+#include "src/lib/16_vrs.h"
+#include "src/lib/typdefst.h"
+
+struct sprite
+{
+ // VRS container from which we will extract animation and image data
+ struct vrs_container *spritesheet;
+ // Container for a vrl sprite
+ struct vrl_container *sprite_vrl_cont;
+ // Current sprite id
+ int curr_spri_id;
+ // Index of a current sprite in an animation sequence
+ int curr_anim_spri;
+ // Current animation sequence
+ struct vrs_animation_list_entry_t *curr_anim_list;
+ // Index of current animation in relevant VRS offsets table
+ int curr_anim;
+ // Delay in time units untill we should change sprite
+ int delay;
+ // Position of sprite on screen
+ int x, y;
+};
+
+/* Retrive current animation name of sprite
+* In:
+* + struct sprite *spri - sprite to retrive current animation sequence name from
+* Out:
+* + char* - animation sequence name
+*/
+char* get_curr_anim_name(struct sprite *spri);
+
+/* Change sprite's current animation to the one given by id
+ * In:
+ * struct sprite *spri - sprite to manipulate on
+ * int id - id of a new animation sequence of th sprite
+ * Out:
+ * int - 0 on success, -1 on error
+ */
+int set_anim_by_id(struct sprite *spri, int id);
+
+/* Animate sprite, triggering any events and changing indices if necessary
+ * NB: if you want to change animation sequence after a specific sprite is shown, you should call animate_spri first
+ * In:
+ * + struct sprite *spri - sprite to animate
+ */
+void animate_spri(struct sprite *spri);
+
+void print_anim_ids(struct sprite *spri);
+
+#endif