X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;ds=inline;f=src%2Flib%2Fscroll16.h;h=a7c4d4b3a844d78cab4b02c59d79c183fa182e67;hb=d337fd88c992c80c68263f66a2d22f3ce2ffefa1;hp=2b7d9a67c9eabd9702fa18db8585c8a17f0ef3be;hpb=45151cf05d1815a6bb2c04cb6ef7650d9113df61;p=16.git
diff --git a/src/lib/scroll16.h b/src/lib/scroll16.h
old mode 100644
new mode 100755
index 2b7d9a67..a7c4d4b3
--- a/src/lib/scroll16.h
+++ b/src/lib/scroll16.h
@@ -1,76 +1,102 @@
-/* Project 16 Source Code~
- * Copyright (C) 2012-2015 sparky4 & pngwen & andrius4669
- *
- * This file is part of Project 16.
- *
- * Project 16 is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 3 of the License, or
- * (at your option) any later version.
- *
- * Project 16 is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see , or
- * write to the Free Software Foundation, Inc., 51 Franklin Street,
- * Fifth Floor, Boston, MA 02110-1301 USA.
- *
- */
-
-#ifndef __SCROLL16_H_
-#define __SCROLL16_H_
-
-#include "src/lib/16_head.h"
-#include "src/lib/bakapee.h"
-#include "src/lib/modex16.h"
-#include "src/lib/16_in.h"
-#include "src/lib/bitmap.h"
-#include "src/lib/planar.h"
-#include "src/lib/mapread.h"
-#include "src/lib/timer.h"
-
-//#define SPRITE
-//#define BMPTYPE
-
-typedef struct {
- map_t *map;
- page_t *page;
- int tx; //appears to be the top left tile position on the viewable screen map
- int ty; //appears to be the top left tile position on the viewable screen map
- word dxThresh; //????
- word dyThresh; //????
-} map_view_t;
-
-typedef struct
-{
- map_view_t *mv;
-} map_view_db_t;
-
-#define TILEWH 16
-#define QUADWH TILEWH/2
-//for null map!
-#define MAPW 40
-#define MAPH 30
-
-//map_t allocMap(int w, int h);
-//void initMap(map_t *map);
-void walk(map_view_t *pip, player_t *player, word pn);
-void mapScrollRight(map_view_t *mv, player_t *player, word id, word plid);
-void mapScrollLeft(map_view_t *mv, player_t *player, word id, word plid);
-void mapScrollUp(map_view_t *mv, player_t *player, word id, word plid);
-void mapScrollDown(map_view_t *mv, player_t *player, word id, word plid);
-sword chkmap(map_t *map, word q);
-void mapGoTo(map_view_t *mv, int tx, int ty);
-void mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y);
-void mapDrawRow(map_view_t *mv, int tx, int ty, word y, player_t *p, word poopoffset);
-void mapDrawCol(map_view_t *mv, int tx, int ty, word x, player_t *p, word poopoffset);
-void mapDrawWRow(map_view_t *mv, int tx, int ty, word y);
-void mapDrawWCol(map_view_t *mv, int tx, int ty, word x);
-void qclean();
-void shinku(page_t *page, global_game_variables_t *gv);
-void animatePlayer(map_view_t *pip, player_t *player, word playnum, sword scrollswitch);
-
-#endif /*__SCROLL16_H_*/
+/* Project 16 Source Code~
+ * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover
+ *
+ * This file is part of Project 16.
+ *
+ * Project 16 is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * Project 16 is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see , or
+ * write to the Free Software Foundation, Inc., 51 Franklin Street,
+ * Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ */
+
+#ifndef __SCROLL16_H_
+#define __SCROLL16_H_
+
+#include "src/lib/16_head.h"
+#include "src/lib/bakapee.h"
+#include "src/lib/16_vl.h"
+#include "src/lib/16_in.h"
+#include "src/lib/bitmap.h"
+#include "src/lib/mapread.h" //map is loaded here www
+#include "src/lib/16render.h"
+//#include "src/lib/16_map.h" //new map stuff
+#include "src/lib/16_timer.h"
+#include "src/lib/wcpu/wcpu.h"
+#include "src/lib/16_tail.h"
+
+#include
+#include
+#include
+#include
+
+#define SPRITE
+//#define TILERENDER
+
+extern void modexDrawSpriteRegion(page_t *page, int x, int y, int rx, int ry, int rw, int rh, bitmap_t *bmp);
+
+//modexDrawSpritePBufRegion
+//modexDrawBmpPBufRegion
+#define PBUFSFUN modexDrawSpriteRegion
+#define PBUFBFUN modexDrawBmpRegion
+#define PLAYERBMPDATA player[pn].data
+
+typedef struct {
+ map_t *map;
+ page_t *page;
+ int tx; //appears to be the top left tile position on the viewable screen map
+ int ty; //appears to be the top left tile position on the viewable screen map
+ word dxThresh; //????
+ word dyThresh; //????
+ video_t *video; //pointer to game variables of the video
+ pan_t *pan; //pointer the the page panning debug system
+} map_view_t;
+
+typedef struct
+{
+ map_view_t *mv;
+} map_view_db_t;
+
+//for null map!
+#define MAPW 40
+#define MAPH 30
+
+extern boolean pageflipflop, pageploop;
+extern unsigned char shinku_fps_indicator_page;
+
+extern char global_temp_status_text[512];
+
+//map_t allocMap(int w, int h);
+//void initMap(map_t *map);
+void walk(map_view_t *pip, player_t *player, word pn);
+void panpagemanual(map_view_t *pip, player_t *player, word pn);
+void near mapScrollRight(map_view_t *mv, player_t *player, word id, word plid);
+void near mapScrollLeft(map_view_t *mv, player_t *player, word id, word plid);
+void near mapScrollUp(map_view_t *mv, player_t *player, word id, word plid);
+void near mapScrollDown(map_view_t *mv, player_t *player, word id, word plid);
+void near ScrollRight(map_view_t *mv, player_t *player, word id, word plid);
+void near ScrollLeft(map_view_t *mv, player_t *player, word id, word plid);
+void near ScrollUp(map_view_t *mv, player_t *player, word id, word plid);
+void near ScrollDown(map_view_t *mv, player_t *player, word id, word plid);
+sword chkmap(map_t *map, word q);
+void mapGoTo(map_view_t *mv, int tx, int ty);
+void near mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y);
+void near mapDrawRow(map_view_t *mv, int tx, int ty, word y, player_t *p, word poopoffset);
+void near mapDrawCol(map_view_t *mv, int tx, int ty, word x, player_t *p, word poopoffset);
+void mapDrawWRow(map_view_t *mv, int tx, int ty, word y);
+void mapDrawWCol(map_view_t *mv, int tx, int ty, word x);
+//void qclean();
+void shinku(global_game_variables_t *gv);
+void near animatePlayer(map_view_t *pip, player_t *player, word playnum, sword scrollswitch);
+
+#endif /*__SCROLL16_H_*/