X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;ds=inline;f=src%2Fscroll.c;h=36a7370c2fa96bfcc23fe33cac557dcda0f90455;hb=af3fef6d5d490fded0b36ad2f7e983fe732af986;hp=8c383c0f773d7f28f404d55fad4606505cf1bba4;hpb=acc96b5371d3d51633b9175609b0ce030a3d75db;p=16.git
diff --git a/src/scroll.c b/src/scroll.c
old mode 100644
new mode 100755
index 8c383c0f..36a7370c
--- a/src/scroll.c
+++ b/src/scroll.c
@@ -1,534 +1,185 @@
-#include "src\lib\dos_kb.h"
-#include "src\lib\mapread.c"
-//#include "16\lib\x\modex.h"
-#include "src\lib\wtest\wtest.c"
-#include "src\lib\planar.c"
-//====#include "src\lib\ems.c"
-
-//word far *clock= (word far*) 0x046C; /* 18.2hz clock */
-
-/*typedef struct {
- bitmap_t *data;
- word tileHeight;
- word tileWidth;
- unsigned int rows;
- unsigned int cols;
-} tiles_t;
-
-
-typedef struct {
- byte *data;
- tiles_t *tiles;
- int width;
- int height;
-} map_t;*/
-
-
-typedef struct {
- map_t *map;
- page_t *page;
- int tx; //appears to be the top left tile position on the viewable screen map
- int ty; //appears to be the top left tile position on the viewable screen map
- word dxThresh; //????
- word dyThresh; //????
-} map_view_t;
-
-typedef struct {
- int x; //player exact position on the viewable map
- int y; //player exact position on the viewable map
- int tx; //player tile position on the viewable map
- int ty; //player tile position on the viewable map
- int triggerx; //player's trigger box tile position on the viewable map
- int triggery; //player's trigger box tile position on the viewable map
- int setx; //NOT USED YET! player sprite sheet set on the image x
- int sety; //NOT USED YET! player sprite sheet set on the image y
- word q; //loop variable
- word d; //direction
- bitmap_t data; //supposively the sprite sheet data
- int hp; //hitpoints of the player
-} actor_t;
-
-map_t allocMap(int w, int h);
-void initMap(map_t *map);
-void mapScrollRight(map_view_t *mv, byte offset);
-void mapScrollLeft(map_view_t *mv, byte offest);
-void mapScrollUp(map_view_t *mv, byte offset);
-void mapScrollDown(map_view_t *mv, byte offset);
-void mapGoTo(map_view_t *mv, int tx, int ty);
-void mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y);
-void mapDrawRow(map_view_t *mv, int tx, int ty, word y);
-void mapDrawCol(map_view_t *mv, int tx, int ty, word x);
-void qclean();
-void pdump(map_view_t *pee);
-void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp);
-
-#define TILEWH 16
-#define QUADWH TILEWH/2
-#define SPEED 4
-//#define LOOPMAX (TILEWH/SPEED)
-
-//place holder definitions
-//#define MAPX 200
-//#define MAPY 150
-#define TRIGGX 10
-#define TRIGGY 9
-
-void main() {
- long emmhandle;
- long emsavail;
- char teststr[80];
- int i;
+/* Project 16 Source Code~
+ * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover
+ *
+ * This file is part of Project 16.
+ *
+ * Project 16 is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * Project 16 is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see , or
+ * write to the Free Software Foundation, Inc., 51 Franklin Street,
+ * Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ */
+
+#include "src/lib/scroll16.h"
+#include "src/lib/16_timer.h"
+#include "src/lib/16_dbg.h"
+
+#define FADE
+#define MODEX //this is for mode x initiating
+
+static map_t map;
+map_view_t mv[4];
+float t;
+sword bakapee;
+//debugswitches
+boolean panswitch=0;//1
+//extern boolean pageflipflop=1;
+extern boolean pagenorendermap;
+unsigned int i;
+//#ifdef FADE
static word paloffset=0;
- bitmap_t ptmp;//, npctmp; // player sprite
- planar_buf_t *p;
- const char *cpus;
- static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */
- page_t screen, screen2, screen3;
- map_t map;
- map_view_t mv, mv2, mv3;
- map_view_t *bg, *spri, *mask;//, *tmp;
- byte *dpal, *gpal;
- byte *ptr, *mappalptr;
- actor_t player;
- //actor_t npc0;
-
-// atexit(qclean());
- /*if(!emmtest())
- {
- printf("Expanded memory is not present\n");
- exit(0);
- }
-
- if(!emmok())
- {
- printf("Expanded memory manager is not present\n");
- exit(0);
- }
-
- emsavail = emmavail();
- if(emsavail == -1)
- {
- printf("Expanded memory manager error\n");
- exit(0);
- }
- printf("There are %ld pages available\n",emsavail);
-
- if((emmhandle = emmalloc(emsavail)) < 0)
- {
- printf("Insufficient pages available\n");
- exit(0);
- }*/
-
- /* create the map */
- loadmap("data/test.map", &map);
-//---- map = allocMap(map.width,map.height); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly
- //if(isEMS()) printf("%d tesuto\n", coretotalEMS());
-//---- initMap(&map);
- mv.map = ↦
- mv2.map = ↦
- mv3.map = ↦
-
- /* draw the tiles */
- ptr = map.data;
- mappalptr = map.tiles->data->palette;
- /* data */
- ptmp = bitmapLoadPcx("data/ptmp.pcx"); // load sprite
- //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite
- /* create the planar buffer */
- p = planar_buf_from_bitmap(&ptmp);
-
- /*if(isEMS())
- {
- XMOVE mm;
- mm.length=sizeof(map);
- mm.sourceH=0;
- mm.sourceOff=(long)↦
- mm.destH=emmhandle;
- mm.destOff=1;
- //halp!
- ist = move_emem(&mm);
- printf("%d\n", coretotalEMS());
- if(!ist){ dealloc_emem(emmhandle); exit(5); }
- //printf("%d\n", emmhandle);
- }
+ byte *gvar.video.dpal;
+//#endif
+// byte *ptr;
+ byte *mappalptr;
- if(isEMS())
- {
- XMOVE mm;
- mm.length=emmhandle;
- mm.sourceH=0;
- mm.sourceOff=(long)&ptmp;
- mm.destH=emmhandle;
- mm.destOff=0;
- //halp!
- ist = move_emem(&mm);
- printf("%d\n", coretotalEMS());
- if(!ist){ dealloc_emem(emmhandle); exit(5); }
- //printf("%d\n", emmhandle);
- }
-*/
-
- /* save the palette */
- dpal = modexNewPal();
- modexPalSave(dpal);
- modexFadeOff(4, dpal);
- modexPalBlack();
-
- setkb(1);
- modexEnter();
- modexPalBlack();
- //ptmp.offset=(paloffset/3);
- ptmp.offset=(paloffset/3);
- modexPalUpdate(&ptmp, &paloffset);
- //printf(" %d\n", sizeof(ptmp.data));
- //printf("1: %d\n", paloffset);
- map.tiles->data->offset=(paloffset/3);
- modexPalUpdate(map.tiles->data, &paloffset);
- //printf("wwww: %d\n", map.tiles->data->offset);
- //printf("2: %d\n", paloffset);
- //printf(" %d\n", sizeof(map.tiles->data->(*data)));
- gpal = modexNewPal();
- modexPalSave(gpal);
- modexSavePalFile("data/g.pal", gpal);
- modexFadeOn(4, gpal);
-
- /* setup camera and screen~ */
- screen = modexDefaultPage();
- screen.width += (TILEWH*2);
- screen.height += (TILEWH*2)+QUADWH;
- mv.page = &screen;
- screen2 = modexNextPage(mv.page);
- mv2.page = &screen2;
- screen3 = screen2;
- mv3.page = &screen3;
-
- /* set up paging */
- bg = &mv;
- spri = &mv2;
- mask = &mv3;
-
-//TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
- mapGoTo(bg, 0, 0);
- mapGoTo(spri, 0, 0);
- //mapGoTo(mask, 0, 0);
+void main(int argc, char *argv[])
+{
+ static global_game_variables_t gvar;
+ static player_t player[MaxPlayers];
+ if(argv[1]) bakapee = atoi(argv[1]);
+ else bakapee = 1;
- //TODO: put player in starting position of spot
- //default player position on the viewable map
- player.tx = bg->tx + 10;
- player.ty = bg->ty + 8;
- player.x = player.tx*TILEWH;
- player.y = player.ty*TILEWH;
- player.triggerx = player.tx;
- player.triggery = player.ty+1;
- player.q=1;
- player.d=0;
- player.hp=4;
- //npc
- /*npc0.tx = bg->tx + 1;
- npc0.ty = bg->ty + 1;
- npc0.x = npc0.tx*TILEWH;
- npc0.y = npc0.ty*TILEWH;
- npc0.triggerx = npc0.tx;
- npc0.triggery = npc0.ty+1;
- npc0.q=1;
- npc0.d=0;
- modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/
- modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);
+ Startup16(&gvar);
- //----modexClearRegion(spri->page, player.triggerx*16, player.triggery*16, 16, 16, 1);
- //----modexClearRegion(bg->page, player.triggerx*16, player.triggery*16, 16, 16, 1);
+ /* create the map */
+// fprintf(stderr, "testing map load~ ");
+ CA_loadmap("data/test.map", &map, &gvar);
+ chkmap(&map, 0);
+// printf("chkmap ok ");
+// fprintf(stderr, "yay map loaded~~\n");
- //----modexClearRegion(spri->page, 5*16, 5*16, 16, 16, 255);
- //----modexClearRegion(bg->page, 5*16, 5*16, 16, 16, 255);
+ /* draw the tiles */
+#ifdef MODEX
+// ptr = map.data;
+// mappalptr = map.tiles->btdata->palette;
+
+ /* data */
+ PCXBMP = bitmapLoadPcx("data/chikyuu.pcx", &gvar); // load sprite
+
+#endif
+ /* input! */
+ IN_Default(0, &player,ctrl_Keyboard1);
+
+ /* save the palette */
+#ifdef MODEX
+#ifdef FADE
+ gvar.video.dpal = modexNewPal();
+ modexPalSave(gvar.video.dpal);
+ modexFadeOff(4, gvar.video.dpal);
+#endif
+
+ VGAmodeX(bakapee, 1, &gvar);
+
+ /* fix up the palette and everything */
+#ifdef FADE
+ modexPalBlack(); //reset the palette~
+#endif
+#endif
+//++++ PCXBMPVAR.offset=(paloffset/3);
+//++++ modexPalUpdate(&PCXBMPVAR, &paloffset, 0, 0);
+ modexPalUpdate(&PCXBMP->palette);
+//++++0000 modexPalUpdate(map.tiles->btdata->palette);
+ //printf(" %d\n", sizeof(ptmp->data));
+ //printf("1: %d\n", paloffset);
+//++++ map.tiles->data->offset=(paloffset/3);
+ //XTmodexPalUpdate(map.tiles->data, &paloffset, 0, 0);
+// printf("\n====\n");
+// printf("0 paloffset= %d\n", paloffset/3);
+// printf("====\n\n");
+#ifdef MODEX
+#ifdef FADE
+ &gvar.video.palette = modexNewPal();
+ modexPalSave(&gvar.video.palette);
+ modexSavePalFile("data/g.pal", &gvar.video.palette);
+ modexPalBlack(); //so player will not see loadings~
+#endif
+#endif
+
+ /* setup camera and screen~ */
+ modexHiganbanaPageSetup(&gvar.video);
+ ZC_MVSetup(&mv, &map, &gvar);
+
+ //renderswitch
+ gvar.video.rss=1;
- modexShowPage(spri->page);
- while(!keyp(1) && player.hp>0)
- {
+ /* set up paging */
+ //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
+ mapGoTo(&mv, 0, 0);
+
+ ZC_playerXYpos(0, 0, &player, &mv, 0, 1);
+ EN_initplayer(&player, 0, &gvar.video);
+ if (gvar.video.sprifilei == -1)
+ {
+#ifdef FADE
+ modexFadeOff(4, &gvar.video.palette);
+#endif
+ Quit(&gvar, "Wrong");
+#ifdef FADE
+ modexFadeOn(4, gvar.video.dpal);
+#endif
+ }
+
+#ifndef SPRITE
+ modexClearRegion(mv[0].page, player[0].enti.x, player[0].enti.y-TILEWH, 16, 32, 15);
+#else
+ modexDrawSpriteRegion(&gvar.video.page[0], player[0].enti.x, player[0].enti.y-TILEWH, 16, 64, 16, 32, PCXBMPPTR);
+#endif
+
+ //if(!pageflipflop)
+ VL_ShowPage(mv[1].page, 0, 0);//modexShowPage(mv[1].page);
+ //else ZC_ShowMV(&mv, 0, 0);//modexShowPage(mv[0].page);//!(gvar.video.p)
+
+ //modexDrawBmp(&gvar.video.page[0], 16, 16, PCXBMPPTR);
+ /* buffer pages */
+// modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 47);
+// modexClearRegion(mv[3].page, 0, 0, mv[3].page->width, mv[3].page->height, 45);
+// {
+// unsigned int k,j,o;
+// /* fill screen with a distinctive pattern */
+// for (k=0;k < vga_state.vga_width;k++) {
+// o = k >> 2;
+// vga_write_sequencer(0x02/*map mask*/,1 << (k&3));
+// for (j=0;j < vga_state.vga_height;j++,o += vga_state.vga_stride)
+// vga_state.vga_graphics_ram[o] = (k^j)&15; // VRL samples put all colors in first 15!
+// }
+// }
+ modexClearRegion(mv[3].page, 0, 128, 24, 36, 15);
+
+#ifdef MODEX
+#ifdef FADE
+ modexFadeOn(4, &gvar.video.palette);
+#endif
+#endif
+ while(!IN_KeyDown(sc_Escape) && player[0].enti.hp>0)
+ {
+ shinku(&gvar);
//top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
//to stop scrolling and have the player position data move to the edge of the screen with respect to the direction
- //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map
- #define INC_PER_FRAME if(player.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;
- /*#define INC_PER_FRAME_NPC if(npc0.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;
-
- if(npc0.d == 0 && npc0.q == 1) npc0.d =rand()%8;
- if(npc0.d>4)
- npc0.d=0;
-
- //right movement
- if(npc0.d == 2)
- {
- if(npc0.tx < map.width && !(npc0.tx+1 == TRIGGX && npc0.ty == TRIGGY) && !(npc0.tx+1 == player.tx && npc0.ty == player.ty))
- {
- if(npc0.q<=(TILEWH/SPEED))
- {
- INC_PER_FRAME_NPC;
- npc0.x+=SPEED;
- //animatePlayer(bg, spri, mask, 1, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);
- animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);
- modexShowPage(spri->page);
- npc0.q++;
- } else { npc0.q = 1; npc0.d = 0; npc0.tx++; }
- }
- else
- {
- modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);
- modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 32, 24, 32, &npctmp);
- modexShowPage(spri->page);
- npc0.d = 0;
- }
- npc0.triggerx = npc0.tx+1;
- npc0.triggery = npc0.ty;
- }
-
- //left movement
- if(npc0.d == 4)
- {
- if(npc0.tx > 1 && !(npc0.tx-1 == TRIGGX && npc0.ty == TRIGGY) && !(npc0.tx-1 == player.tx && npc0.ty == player.ty))
- {
- if(npc0.q<=(TILEWH/SPEED))
- {
- INC_PER_FRAME_NPC;
- npc0.x-=SPEED;
- //animatePlayer(bg, spri, mask, 3, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);
- animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);
- modexShowPage(spri->page);
- npc0.q++;
- } else { npc0.q = 1; npc0.d = 0; npc0.tx--; }
- }
- else
- {
- modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);
- modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 96, 24, 32, &npctmp);
- modexShowPage(spri->page);
- npc0.d = 0;
- }
- npc0.triggerx = npc0.tx-1;
- npc0.triggery = npc0.ty;
- }
-
- //down movement
- if(npc0.d == 3)
- {
- if(npc0.ty < map.height && !(npc0.tx == TRIGGX && npc0.ty+1 == TRIGGY) && !(npc0.tx == player.tx && npc0.ty == player.ty+1))
- {
- if(npc0.q<=(TILEWH/SPEED))
- {
- INC_PER_FRAME_NPC;
- npc0.y+=SPEED;
- //animatePlayer(bg, spri, mask, 2, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);
- animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);
- modexShowPage(spri->page);
- npc0.q++;
- } else { npc0.q = 1; npc0.d = 0; npc0.ty++; }
- }
- else
- {
- modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);
- modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);
- modexShowPage(spri->page);
- npc0.d = 0;
- }
- npc0.triggerx = npc0.tx;
- npc0.triggery = npc0.ty+1;
- }
-
- //up movement
- if(npc0.d == 1)
- {
- if(npc0.ty > 1 && !(npc0.tx == TRIGGX && npc0.ty-1 == TRIGGY) && !(npc0.tx+1 == player.tx && npc0.ty == player.ty-1))
- {
- if(npc0.q<=(TILEWH/SPEED))
- {
- INC_PER_FRAME_NPC;
- npc0.y-=SPEED;
- //animatePlayer(bg, spri, mask, 0, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);
- modexShowPage(spri->page);
- animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);
- npc0.q++;
- } else { npc0.q = 1; npc0.d = 0; npc0.ty--; }
- }
- else
- {
- modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);
- modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 0, 24, 32, &npctmp);
- modexShowPage(spri->page);
- npc0.d = 0;
- }
- npc0.triggerx = npc0.tx;
- npc0.triggery = npc0.ty-1;
- }
-
- if((npc0.triggery == player.ty && npc0.triggerx == player.tx) || (npc0.ty == player.ty && npc0.tx == player.tx)){ player.hp--; }
-*/
+ //when player[0].enti.tx or player[0].enti.ty == 0 or player[0].enti.tx == 20 or player[0].enti.ty == 15 then stop because that is edge of map and you do not want to walk of the map
//player movement
- //TODO: make movement into a function!
- //right movement
- if((keyp(77) && !keyp(75) && player.d == 0) || player.d == 2)
- {
- if(player.d == 0){ player.d = 2; }
- if(bg->tx >= 0 && bg->tx+20 < map.width && player.tx == bg->tx + 10 && !(player.tx+1 == TRIGGX && player.ty == TRIGGY))
- {
- if(player.q<=(TILEWH/SPEED))
- {
- INC_PER_FRAME;
- //animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);
- animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
- mapScrollRight(bg, SPEED);
- mapScrollRight(spri, SPEED);
- //mapScrollRight(mask, SPEED);
- modexShowPage(spri->page);
- player.q++;
- } else { player.q = 1; player.d = 0; player.tx++; }
- }
- else if(player.tx < map.width && !(player.tx+1 == TRIGGX && player.ty == TRIGGY))
- {
- if(player.q<=(TILEWH/SPEED))
- {
- INC_PER_FRAME;
- player.x+=SPEED;
- //animatePlayer(bg, spri, mask, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);
- animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
- modexShowPage(spri->page);
- player.q++;
- } else { player.q = 1; player.d = 0; player.tx++; }
- }
- else
- {
- modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
- modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 32, 24, 32, &ptmp);
- modexShowPage(spri->page);
- player.d = 0;
- }
- player.triggerx = player.tx+1;
- player.triggery = player.ty;
- }
-
- //left movement
- if((keyp(75) && !keyp(77) && player.d == 0) || player.d == 4)
- {
- if(player.d == 0){ player.d = 4; }
- if(bg->tx > 0 && bg->tx+20 <= map.width && player.tx == bg->tx + 10 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY))
- {
- if(player.q<=(TILEWH/SPEED))
- {
- INC_PER_FRAME;
- //animatePlayer(bg, spri, mask, 3, 1, player.x, player.y, persist_aniframe, q, &ptmp);
- animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
- mapScrollLeft(bg, SPEED);
- mapScrollLeft(spri, SPEED);
- //mapScrollLeft(mask, SPEED);
- modexShowPage(spri->page);
- player.q++;
- } else { player.q = 1; player.d = 0; player.tx--; }
- }
- else if(player.tx > 1 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY))
- {
- if(player.q<=(TILEWH/SPEED))
- {
- INC_PER_FRAME;
- player.x-=SPEED;
- //animatePlayer(bg, spri, mask, 3, 0, player.x, player.y, persist_aniframe, q, &ptmp);
- animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
- modexShowPage(spri->page);
- player.q++;
- } else { player.q = 1; player.d = 0; player.tx--; }
- }
- else
- {
- modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
- modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 96, 24, 32, &ptmp);
- modexShowPage(spri->page);
- player.d = 0;
- }
- player.triggerx = player.tx-1;
- player.triggery = player.ty;
- }
-
- //down movement
- if((keyp(80) && !keyp(72) && player.d == 0) || player.d == 3)
- {
- if(player.d == 0){ player.d = 3; }
- if(bg->ty >= 0 && bg->ty+15 < map.height && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty+1 == TRIGGY))
- {
- if(player.q<=(TILEWH/SPEED))
- {
- INC_PER_FRAME;
- //animatePlayer(bg, spri, mask, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp);
- animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
- mapScrollDown(bg, SPEED);
- mapScrollDown(spri, SPEED);
- //mapScrollDown(mask, SPEED);
- modexShowPage(spri->page);
- player.q++;
- } else { player.q = 1; player.d = 0; player.ty++; }
- }
- else if(player.ty < map.height && !(player.tx == TRIGGX && player.ty+1 == TRIGGY))
- {
- if(player.q<=(TILEWH/SPEED))
- {
- INC_PER_FRAME;
- player.y+=SPEED;
- //animatePlayer(bg, spri, mask, 2, 0, player.x, player.y, persist_aniframe, q, &ptmp);
- animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
- modexShowPage(spri->page);
- player.q++;
- } else { player.q = 1; player.d = 0; player.ty++; }
- }
- else
- {
- modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
- modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);
- modexShowPage(spri->page);
- player.d = 0;
- }
- player.triggerx = player.tx;
- player.triggery = player.ty+1;
- }
-
- //up movement
- if((keyp(72) && !keyp(80) && player.d == 0) || player.d == 1)
- {
- if(player.d == 0){ player.d = 1; }
- if(bg->ty > 0 && bg->ty+15 <= map.height && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY))
- {
- if(player.q<=(TILEWH/SPEED))
- {
- INC_PER_FRAME;
- //animatePlayer(bg, spri, mask, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp);
- animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
- mapScrollUp(bg, SPEED);
- mapScrollUp(spri, SPEED);
- //mapScrollUp(mask, SPEED);
- modexShowPage(spri->page);
- player.q++;
- } else { player.q = 1; player.d = 0; player.ty--; }
- }
- else if(player.ty > 1 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY))
- {
- if(player.q<=(TILEWH/SPEED))
- {
- INC_PER_FRAME;
- player.y-=SPEED;
- //animatePlayer(bg, spri, mask, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp);
- modexShowPage(spri->page);
- animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
- player.q++;
- } else { player.q = 1; player.d = 0; player.ty--; }
- }
- else
- {
- modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
- modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 0, 24, 32, &ptmp);
- modexShowPage(spri->page);
- player.d = 0;
- }
- player.triggerx = player.tx;
- player.triggery = player.ty-1;
+ IN_ReadControl(0, &player);
+ if(!panswitch){
+ ZC_walk(&mv, &player, 0);
+ }else{
+ PANKEYFUNZC;//panPageManual(&mv, &player, 0);
+ //printf(" player[0].enti.q: %d", player[0].enti.q); printf(" player[0].d: %d\n", player[0].d);
}
- //modexClearRegion(mask->page, 66, 66, 2, 40, 0);
- if(((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(0x1C))||(player.tx == 5 && player.ty == 5))
+ //the scripting stuff....
+ //if(((player[0].enti.triggerx == TRIGGX && player[0].enti.triggery == TRIGGY) && IN_KeyDown(0x1C))||(player[0].enti.tx == 5 && player[0].enti.ty == 5))
+ if(((mv[0].map->layerdata[0].data[(player[0].enti.triggerx-1)+(map.width*(player[0].enti.triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].enti.tx == 5 && player[0].enti.ty == 5))
{
short i;
for(i=800; i>=400; i--)
@@ -537,375 +188,62 @@ void main() {
}
nosound();
}
- if(player.q == (TILEWH/SPEED)+1 && player.d > 0 && (player.triggerx == 5 && player.triggery == 5)){ player.hp--; }
- //if(keyp(0x0E)) while(1){ if(xmsmalloc(24)) break; }
- if(keyp(25)){ pdump(bg); pdump(spri); }
-
- if(keyp(87))
- {
- modexLeave();
- setkb(0);
- __asm
- {
- mov ah,31h
- int 21h
- }
- }
- }
-
- /* fade back to text mode */
- modexFadeOff(4, gpal);
- modexPalBlack();
- modexLeave();
- setkb(0);
- //system("mem /E /P");
- printf("Project 16 scroll.exe\n");
- printf("tx: %d\n", bg->tx);
- printf("ty: %d\n", bg->ty);
- printf("player.x: %d", player.x);
- if(player.hp==0) printf("%d wwww\n", player.y+8);
- else printf("\nplayer.y: %d\n", player.y);
- printf("player.tx: %d\n", player.tx);
- printf("player.ty: %d\n", player.ty);
- printf("player.triggx: %d\n", player.triggerx);
- printf("player.triggy: %d\n", player.triggery);
- printf("player.hp: %d\n", player.hp);
- printf("player.q: %d\n", player.q);
- printf("player.d: %d\n", player.d);
- printf("palette offset: %d\n", paloffset);
- printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");
- printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");
- printf("\n");
- //xmsfree(&map);
- //xmsfree(bg);
- //xmsfree(spri);
- //xmsfree(mask);
- //xmsreport();
- //emmclose(emmhandle);
- switch(detectcpu())
- {
- case 0: cpus = "8086/8088 or 186/88"; break;
- case 1: cpus = "286"; break;
- case 2: cpus = "386 or newer"; break;
- default: cpus = "internal error"; break;
- }
- printf("detected CPU type: %s\n", cpus);
- modexPalBlack();
- modexFadeOn(4, dpal);
-}
-
-
-map_t
-allocMap(int w, int h) {
- map_t result;
-
- result.width =w;
- result.height=h;
- result.data = malloc(sizeof(byte) * w * h);
- //result.data = (byte *)alloc_emem(((int)sizeof(byte) * w * h)/1024);
- /*if(isEMS() || checkEMS())
- {
- XMOVE mm;
- //emmhandle = mallocEMS(coretotalEMS());//alloc_emem((int)sizeof(map))
- mm.length=sizeof(result);
- mm.sourceH=0;
- mm.sourceOff=ptr2long(&result);
- mm.destH=emmhandle;
- mm.destOff=0;
- ist = move_emem(&mm);
- if(!ist){ dealloc_emem(emmhandle); exit(5); }
- printf("%d\n", coretotalEMS());
+ if(player[0].enti.q == (TILEWH/(player[0].enti.speed))+1 && player[0].info.dir != 2 && (player[0].enti.triggerx == 5 && player[0].enti.triggery == 5)){ player[0].enti.hp--; }
+ //debugging binds!
+#ifdef MODEX
+#ifdef FADE
+ if(IN_KeyDown(24)){ modexPalUpdate0(&gvar.video.palette); paloffset=0; modexpdump(mv[0].page); modexpdump(mv[1].page); IN_UserInput(1,1); } //p
+ /*if(IN_KeyDown(22)){
+ paloffset=0; modexPalBlack(); modexPalUpdate(PCXBMPVAR, &paloffset, 0, 0);
+ printf("1paloffset = %d\n", paloffset/3);
+ modexPalUpdate(map.tiles->data, &paloffset, 0, 0);
+ printf("2paloffset = %d\n", paloffset/3);
+ modexpdump(mv[0].page); modexpdump(mv[1].page);
+ IN_UserInput(1,1);
}*/
-
- return result;
-}
-
-void
-initMap(map_t *map) {
- /* just a place holder to fill out an alternating pattern */
- int x, y, xx, yy;
- int i, q;
-// int tile = 1;
- //if(!isEMS() || !checkEMS())
-// map->tiles = malloc(sizeof(tiles_t));
- //else
- // map->tiles = (tiles_t *)alloc_emem(sizeof(tiles_t));
-
- /* create the tile set */
- //if(!isEMS() || !checkEMS())
-// map->tiles->data = malloc(sizeof(bitmap_t));
- //else
- // map->tiles->data = (bitmap_t *)alloc_emem(sizeof(bitmap_t));
-// map->tiles->data->width = (TILEWH/**2*/);
-// map->tiles->data->height= TILEWH;
- //if(!isEMS() || !checkEMS())
-// map->tiles->data->data = malloc((TILEWH*2)*TILEWH);
- //else
- // map->tiles->data->data = (byte *)alloc_emem((TILEWH*2)*TILEWH);
-// map->tiles->tileHeight = TILEWH;
-// map->tiles->tileWidth =TILEWH;
-// map->tiles->rows = 1;
-// map->tiles->cols = 1;//2;
-
- /*q=0;
- //for(y=0; yheight; y++) {
- //for(x=0; xwidth; x++) {
- i=0;
- for(yy=0; yytiles->data->data[i+1] = map->data[q];//28;//0x24;
-// printf("[%d]", map->tiles->data->data[i]);
- //}else{
- //map->tiles->data->data[i] = map->data[q];//0;//0x34;
- //printf("]%d[==[%d]", i, map->tiles->data->data[i]);
- //}
- i++;
- }
-// printf("\n");
- }
-// printf("[%d]", map->data[q]);
- q++;
-// }
- //printf("\n\n");
-// }*/
-
- /*i=0;
- for(y=0; yheight; y++) {
- for(x=0; xwidth; x++) {
-// map->data[i]=255;
- printf("[%d]", map->data[i]);
- //tile = tile ? 0 : 1;
- i++;
- }
- //tile = tile ? 0 : 1;
- }*/
-}
-
-
-void
-mapScrollRight(map_view_t *mv, byte offset) {
- word x, y; /* coordinate for drawing */
-
- /* increment the pixel position and update the page */
- mv->page->dx += offset;
-
- /* check to see if this changes the tile */
- if(mv->page->dx >= mv->dxThresh ) {
- /* go forward one tile */
- mv->tx++;
- /* Snap the origin forward */
- mv->page->data += 4;
- mv->page->dx = mv->map->tiles->tileWidth;
- //}
-
- /* draw the next column */
- x= SCREEN_WIDTH + mv->map->tiles->tileWidth;
- mapDrawCol(mv, mv->tx + 20 , mv->ty-1, x);
- }
-}
-
-
-void
-mapScrollLeft(map_view_t *mv, byte offset) {
- word x, y; /* coordinate for drawing */
-
- /* increment the pixel position and update the page */
- mv->page->dx -= offset;
-
- /* check to see if this changes the tile */
- if(mv->page->dx == 0) {
- /* go backward one tile */
- mv->tx--;
-
- /* Snap the origin backward */
- mv->page->data -= 4;
- mv->page->dx = mv->map->tiles->tileWidth;
- //}
- /* draw the next column */
- mapDrawCol(mv, mv->tx-1, mv->ty-1, 0);
- }
-}
-
-
-void
-mapScrollUp(map_view_t *mv, byte offset) {
- word x, y; /* coordinate for drawing */
-
- /* increment the pixel position and update the page */
- mv->page->dy -= offset;
-
- /* check to see if this changes the tile */
- if(mv->page->dy == 0 ) {
- /* go down one tile */
- mv->ty--;
- /* Snap the origin downward */
- mv->page->data -= mv->page->width*4;
- mv->page->dy = mv->map->tiles->tileHeight;
- //}
-
- /* draw the next row */
- y= 0;
- mapDrawRow(mv, mv->tx-1 , mv->ty-1, y);
- }
-}
-
-
-void
-mapScrollDown(map_view_t *mv, byte offset) {
- word x, y; /* coordinate for drawing */
-
- /* increment the pixel position and update the page */
- mv->page->dy += offset;
-
- /* check to see if this changes the tile */
- if(mv->page->dy >= mv->dyThresh ) {
- /* go down one tile */
- mv->ty++;
- /* Snap the origin downward */
- mv->page->data += mv->page->width*4;
- mv->page->dy = mv->map->tiles->tileHeight;
- //}
-
- /* draw the next row */
- y= SCREEN_HEIGHT + mv->map->tiles->tileHeight;
- mapDrawRow(mv, mv->tx-1 , mv->ty+15, y);
- }
-
-}
-
-
-void
-mapGoTo(map_view_t *mv, int tx, int ty) {
- int px, py;
- unsigned int i;
-
- /* set up the coordinates */
- mv->tx = tx;
- mv->ty = ty;
- mv->page->dx = mv->map->tiles->tileWidth;
- mv->page->dy = mv->map->tiles->tileHeight;
-
- /* set up the thresholds */
- mv->dxThresh = mv->map->tiles->tileWidth * 2;
- mv->dyThresh = mv->map->tiles->tileHeight * 2;
-
- /* draw the tiles */
- modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 0);
- py=0;
- i=mv->ty * mv->map->width + mv->tx;
- for(ty=mv->ty-1; py < SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; ty++, py+=mv->map->tiles->tileHeight) {
- mapDrawRow(mv, tx-1, ty, py);
- i+=mv->map->width - tx;
- }
-}
-
-
-void
-mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) {
- word rx;
- word ry;
- rx = (i % t->cols) * t->tileWidth;
- ry = (i / t->cols) * t->tileHeight;
- //mxPutTile(t->data, x, y, t->tileWidth, t->tileHeight);
- modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, t->data);
-}
-
-
-void
-mapDrawRow(map_view_t *mv, int tx, int ty, word y) {
- word x;
- int i;
-
- /* the position within the map array */
- i=ty * mv->map->width + tx;
- for(x=0; xdxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {
- if(i>=0) {
- /* we are in the map, so copy! */
- mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
- }
- i++; /* next! */
- }
-}
-
-void
-mapDrawCol(map_view_t *mv, int tx, int ty, word x) {
- int y;
- int i;
-
- /* location in the map array */
- i=ty * mv->map->width + tx;
-
- /* We'll copy all of the columns in the screen,
- i + 1 row above and one below */
- for(y=0; ydyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {
- if(i>=0) {
- /* we are in the map, so copy away! */
- mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
- }
- i += mv->map->width;
- }
-}
-
-void qclean()
-{
- modexLeave();
- setkb(0);
-}
-
-void pdump(map_view_t *pee)
-{
- int mult=(QUADWH);
- int palq=(mult)*TILEWH;
- int palcol=0;
- int palx, paly;
- for(paly=0; palypage, palx+TILEWH, paly+TILEWH, mult, mult, palcol);
- palcol++;
- }
- }
-}
-
-void
-animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp)
-{
- sword dire=32*d; //direction
- sword qq; //scroll offset
-
- if(scrolloffsetswitch==0) qq = 0;
- else qq = ((lp)*SPEED);
- switch (d)
- {
- case 0:
- //up
- x=x-4;
- y=y-qq-TILEWH;
- break;
- case 1:
- // right
- x=x+qq-4;
- y=y-TILEWH;
- break;
- case 2:
- //down
- x=x-4;
- y=y+qq-TILEWH;
- break;
- case 3:
- //left
- x=x-qq-4;
- y=y-TILEWH;
- break;
- }
- modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);
- if(2>ls && ls>=1) { modexDrawSpriteRegion(dest->page, x, y, 48, dire, 24, 32, bmp); }else
- if(3>ls && ls>=2) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }else
- if(4>ls && ls>=3) { modexDrawSpriteRegion(dest->page, x, y, 0, dire, 24, 32, bmp); }else
- if(5>ls && ls>=4) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }
- //TODO: mask copy //modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);
- //modexClearRegion(top->page, 66, 66, 2, 40, 0);
- //modexCopyPageRegion(dest->page, top->page, 66, 66, 66, 66, 2, 40);
- //turn this off if XT
- if(detectcpu() > 0) modexWaitBorder();
+#endif
+#endif
+ //pan switch
+ if(IN_KeyDown(62)) //f3
+ {
+ modexClearRegion(mv[1].page, 0, 0, mv[1].page->width, mv[1].page->height, 2);
+ modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 3);
+ modexClearRegion(mv[3].page, 0, 0, mv[3].page->width, mv[3].page->height, 4);
+ modexClearRegion(mv[3].page, 0, 0, 20, 36, 15);
+ //IN_UserInput(1,1);
+ }
+
+ FUNCTIONKEYFUNCTIONS
+ FUNCTIONKEYDRAWJUNK
+ if(IN_KeyDown(sc_L)){ modexClearRegion(&gvar.video.page[0], player[0].enti.x, player[0].enti.y, 16, 16, 1); }
+
+ //9
+#ifdef FADE
+ if(IN_KeyDown(10)){ modexPalOverscan(rand()%56); modexPalUpdate(gvar.video.dpal); IN_UserInput(1,1); }
+#endif
+ if(IN_KeyDown(sc_R)){ modexPalOverscan(rand()%56); } //r
+
+ if((player[0].enti.q==1) && !(player[0].enti.x%TILEWH==0 && player[0].enti.y%TILEWH==0)) break; //incase things go out of sync!
+ }
+
+ /* fade back to text mode */
+ /* but 1st lets save the game palette~ */
+#ifdef MODEX
+#ifdef FADE
+ modexPalSave(&gvar.video.palette);
+ modexSavePalFile("data/g.pal", &gvar.video.palette);
+ modexFadeOff(4, &gvar.video.palette);
+#endif
+ VGAmodeX(0, 1, &gvar);
+#endif
+ Shutdown16(&gvar);
+ printf("\nProject 16 scroll.exe. This is just a test file!\n");
+ printf("version %s\n", VERSION);
+ SCROLLEXITMESG;
+ WCPU_cpufpumesg();
+#ifdef MODEX
+#ifdef FADE
+ modexFadeOn(4, gvar.video.dpal);
+#endif
+#endif
}