X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;ds=inline;f=src%2Fvrstest.c;h=743fe4aff9bdbd8421db40f61c3a0150651e02c8;hb=9e60dd6c5c85cf5498d869339e4ea685cfa437e0;hp=e12abe92a37ae334d218af4ae9e9700cc2b2cc25;hpb=0680dc3a82a1e7c94e1142c0faa4b62c4af26515;p=16.git
diff --git a/src/vrstest.c b/src/vrstest.c
index e12abe92..743fe4af 100755
--- a/src/vrstest.c
+++ b/src/vrstest.c
@@ -1,194 +1,183 @@
-/* Project 16 Source Code~
- * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover
- *
- * This file is part of Project 16.
- *
- * Project 16 is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 3 of the License, or
- * (at your option) any later version.
- *
- * Project 16 is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see , or
- * write to the Free Software Foundation, Inc., 51 Franklin Street,
- * Fifth Floor, Boston, MA 02110-1301 USA.
- *
- */
-
-#include
-#include
-#include
-#include "src/lib/modex16.h"
-#include "src/lib/16_sprite.h"
-#include "src/lib/16_ca.h"
-#include "src/lib/16_mm.h"
-
-global_game_variables_t gvar;
-
-void main() {
- mminfo_t mm; mminfotype mmi;
- __segment sega;
- void __based(sega)* bigbuffer;
- int i;
- word start;
- int plane;
- float t1, t2;
- boolean baka;
- byte *pal;
- int fd, size, size1;
- struct sprite spri;
- vrl1_vgax_offset_t * off, *off1;
- struct vrs_container vrs;
- vrl1_vgax_offset_t **vrl_line_offsets;
- uint32_t huge *vrl_headers_offsets;
- uint16_t huge *vrl_id_iter;
- uint32_t vrl_size;
- int num_of_vrl;
- struct vrl1_vgax_header huge *curr_vrl;
- struct vrl_container *vrl;
- int success;
-
-
-
- // DOSLIB: check our environment
- probe_dos();
-
- // DOSLIB: what CPU are we using?
- // NTS: I can see from the makefile Sparky4 intends this to run on 8088 by the -0 switch in CFLAGS.
- // So this code by itself shouldn't care too much what CPU it's running on. Except that other
- // parts of this project (DOSLIB itself) rely on CPU detection to know what is appropriate for
- // the CPU to carry out tasks. --J.C.
- cpu_probe();
-
- // DOSLIB: check for VGA
- if (!probe_vga()) {
- printf("VGA probe failed\n");
- return;
- }
- // hardware must be VGA or higher!
- if (!(vga_state.vga_flags & VGA_IS_VGA)) {
- printf("This program requires VGA or higher graphics hardware\n");
- return;
- }
-
- //bmp = bitmapLoadPcx("data/chikyuu.pcx");
- gvar.video.page[0]=modexDefaultPage(&gvar.video.page[0]);
-
- mm.mmstarted=0;
- MM_Startup(&mm, &mmi);
- CA_Startup(&gvar);
- if(CA_LoadFile("data/spri/chikyuu.vrs", &bigbuffer, &mm, &mmi)) baka=1; else baka=0;
- fd = open("data/spri/chikyuu.vrs", O_RDONLY|O_BINARY);
- size = lseek(fd, 0, SEEK_END);
- lseek(fd, 0, SEEK_SET);
- close(fd);
- // Insert sanity cheks later
- vrs.buffer = bigbuffer;
- vrs.data_size = size - sizeof(struct vrl1_vgax_header);
- num_of_vrl = 0;
- vrl_id_iter = (uint16_t huge *)(vrs.buffer + vrs.vrs_hdr->offset_table[VRS_HEADER_OFFSET_SPRITE_ID_LIST]);
- while(vrl_id_iter[num_of_vrl]){
- num_of_vrl++;
- }
-
- // Allocate memory for vrl line offsets table
- vrl_line_offsets = malloc(sizeof(vrl1_vgax_offset_t *)*num_of_vrl);
-
- vrl_headers_offsets = (uint32_t huge *)(vrs.buffer + vrs.vrs_hdr->offset_table[VRS_HEADER_OFFSET_VRS_LIST]);
- // Calculate line offsets for each vrl
- for(i = 0; i < num_of_vrl; i++){
- curr_vrl = (struct vrl1_vgax_header huge *)(vrs.buffer + vrl_headers_offsets[i]);
-
- // Calc. vrl size as (next_offset - curr_offset)
- if (i != num_of_vrl - 1){
- vrl_size = vrl_headers_offsets[i+1] - vrl_headers_offsets[i] - sizeof(struct vrl1_vgax_header);
- }
- // If it's the last vrl, size is (next_vrs_struct_offset - curr_offset)
- else{
- vrl_size = vrs.vrs_hdr->offset_table[VRS_HEADER_OFFSET_SPRITE_ID_LIST] - vrl_headers_offsets[i] - sizeof(struct vrl1_vgax_header);
- }
- vrl_line_offsets[i] = vrl1_vgax_genlineoffsets(curr_vrl, (byte *)curr_vrl + sizeof(struct vrl1_vgax_header), vrl_size);
- }
- vrs.vrl_line_offsets = vrl_line_offsets;
-
- //read_vrs(&gvar, "data/spri/chikyuu.vrs", &vrs);
- spri.spritesheet = &vrs;
- spri.sprite_vrl_cont = malloc(sizeof(struct vrl_container));
-
- vrl = malloc(sizeof(struct vrl_container));
- i = get_vrl_by_id(&vrs, 10, vrl);
- if(i == -2)
- {
- puts("Die");
- return;
- }
- off = vrl1_vgax_genlineoffsets(curr_vrl/*vrl->buffer*/, vrl->buffer + sizeof(struct vrl1_vgax_header), vrl->data_size);
- fd = open("data/spri/chikyuu.vrl", O_RDONLY|O_BINARY);
- size = lseek(fd, 0, SEEK_END);
- lseek(fd, 0, SEEK_SET);
- close(fd);
-
- if(CA_LoadFile("data/spri/chikyuu.vrl", &bigbuffer, &mm, &mmi)) baka=1; else baka=0;
- off1 = vrl1_vgax_genlineoffsets(bigbuffer, (byte *)bigbuffer + sizeof(struct vrl1_vgax_header), size - sizeof(struct vrl1_vgax_header));
-
-
- //read_vrs(&gvar, "data/spri/chikyuu.vrs", spri.spritesheet);
- i = set_anim_by_id(&spri, 10);
- if (i == -1)
- {
- return;
- }
- spri.x = spri.y = 70;
-
-
- /* fix up the palette and everything */
- //modexPalUpdate1(bmp.palette);
- //modexLoadPalFile("data/spri/chikyuu.pal", &pal);
- //modexPalUpdate1(pal);
-
- /* clear and draw one sprite and one bitmap */
- VGAmodeX(1, 1, &gvar);
- modexClearRegion(&gvar.video.page[0], 0, 0, gvar.video.page[0].sw, gvar.video.page[0].sh, 1);
-
- /* non sprite comparison */
- start = *clockw;
- modexCopyPageRegion(&gvar.video.page[0], &gvar.video.page[0], 0, 0, 0, 0, 320, 240);
- animate_spri(&spri);
- t1 = (*clockw-start) /18.2;
-
- start = *clockw;
-
- draw_vrl1_vgax_modex(5,5,curr_vrl/*vrl->buffer*/,vrl->line_offsets,vrl->buffer + sizeof(struct vrl1_vgax_header),vrl->data_size);
- draw_vrl1_vgax_modex(40,40,curr_vrl/*vrs.buffer*/ + vrl_headers_offsets[0],vrs.vrl_line_offsets[0],vrs.buffer + vrl_headers_offsets[0] + sizeof(struct vrl1_vgax_header),vrl_headers_offsets[1] - vrl_headers_offsets[0] - sizeof(struct vrl1_vgax_header));
- draw_vrl1_vgax_modex(100, 5, bigbuffer, off1, (byte *)bigbuffer + sizeof(struct vrl1_vgax_header), size - sizeof(struct vrl1_vgax_header));
-
- t2 = (*clockw-start)/18.2;
-
- //for (i = 0; i < 5; i++){
- //animate_spri(&spri);
-
- while(!kbhit())
- {
- modexPalUpdate0(pal);
- }
- VGAmodeX(0, 1, &gvar);
- free(spri.sprite_vrl_cont);
- MM_FreePtr(&bigbuffer, &mm);
- //MM_FreePtr(&((void __based(sega)*)spri.spritesheet->buffer), &mm);
- MM_Shutdown(&mm);
- CA_Shutdown(&gvar);
- //printf("CPU to VGA: %f\n", t1);
- //printf("VGA to VGA: %f\n", t2);
- printf("t1: %f\n", t1);
- printf("t2: %f\n", t2);
- printf("gvar.video.page[0].width: %u\n", gvar.video.page[0].width);
- printf("gvar.video.page[0].height: %u\n", gvar.video.page[0].height);
- printf("Num %d", num_of_vrl);
- if(baka) printf("\nyay!\n");
- else printf("\npoo!\n");
-}
+/* Project 16 Source Code~
+ * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover
+ *
+ * This file is part of Project 16.
+ *
+ * Project 16 is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * Project 16 is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see , or
+ * write to the Free Software Foundation, Inc., 51 Franklin Street,
+ * Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ */
+
+//#include "src/lib/16_head.h"
+#include "src/lib/16_vl.h"
+#include "src/lib/16_sprit.h"
+#include "src/lib/16_tail.h"
+#include "src/lib/16_pm.h"
+#include "src/lib/16_ca.h"
+#include "src/lib/16_mm.h"
+
+static word far* clockw= (word far*) 0x046C; /* 18.2hz clock */
+
+void main() {
+ static global_game_variables_t gvar;
+ //__segment sega;
+ memptr bigbuffer;
+ int i;
+ word start;
+ float t1, t2;
+ boolean baka;
+ byte *pal=0;
+ int size=0;
+ struct sprite spri;
+ //vrl1_vgax_offset_t * off, *off1;
+ struct vrs_container vrs;
+ vrl1_vgax_offset_t **vrl_line_offsets;
+ uint32_t huge *vrl_headers_offsets;
+ uint16_t huge *vrl_id_iter;
+ uint32_t vrl_size;
+ int num_of_vrl;
+ struct vrl1_vgax_header huge *curr_vrl;
+ word w=0;
+
+ gvar.mm.mmstarted=0;
+ dbg_debugpm=1;
+
+ // DOSLIB: check our environment
+ probe_dos();
+
+ // DOSLIB: what CPU are we using?
+ // NTS: I can see from the makefile Sparky4 intends this to run on 8088 by the -0 switch in CFLAGS.
+ // So this code by itself shouldn't care too much what CPU it's running on. Except that other
+ // parts of this project (DOSLIB itself) rely on CPU detection to know what is appropriate for
+ // the CPU to carry out tasks. --J.C.
+ cpu_probe();
+
+ // DOSLIB: check for VGA
+ if (!probe_vga()) {
+ printf("VGA probe failed\n");
+ return;
+ }
+ // hardware must be VGA or higher!
+ if (!(vga_state.vga_flags & VGA_IS_VGA)) {
+ printf("This program requires VGA or higher graphics hardware\n");
+ return;
+ }
+
+ //gvar.video.page[0]=modexDefaultPage(&gvar.video.page[0]);
+
+ MM_Startup(&gvar);
+ PM_Startup(&gvar);
+ PM_UnlockMainMem(&gvar);
+ CA_Startup(&gvar);
+ // What should be done by read_vrs:
+ //sega = (mm.bufferseg);
+ if(CA_LoadFile("data/spri/chikyuu.vrs", &bigbuffer, &gvar)) baka=1; else baka=0;
+
+ // Insert sanity cheks later
+ vrs.buffer = bigbuffer;
+ vrs.data_size = size - sizeof(struct vrl1_vgax_header);
+ num_of_vrl = 0;
+ vrl_id_iter = (uint16_t huge *)(vrs.buffer + vrs.vrs_hdr->offset_table[VRS_HEADER_OFFSET_SPRITE_ID_LIST]);
+ while(vrl_id_iter[num_of_vrl]){
+ num_of_vrl++;
+ }
+
+ // Allocate memory for vrl line offsets table
+ vrl_line_offsets = malloc(sizeof(vrl1_vgax_offset_t *)*num_of_vrl);
+
+ vrl_headers_offsets = (uint32_t huge *)(vrs.buffer + vrs.vrs_hdr->offset_table[VRS_HEADER_OFFSET_VRS_LIST]);
+ // Calculate line offsets for each vrl
+ for(i = 0; i < num_of_vrl; i++){
+ curr_vrl = (struct vrl1_vgax_header huge *)(vrs.buffer + vrl_headers_offsets[i]);
+
+ // Calc. vrl size as (next_offset - curr_offset)
+ if (i != num_of_vrl - 1){
+ vrl_size = vrl_headers_offsets[i+1] - vrl_headers_offsets[i] - sizeof(struct vrl1_vgax_header);
+ }
+ // If it's the last vrl, size is (next_vrs_struct_offset - curr_offset)
+ else{
+ vrl_size = vrs.vrs_hdr->offset_table[VRS_HEADER_OFFSET_SPRITE_ID_LIST] - vrl_headers_offsets[i] - sizeof(struct vrl1_vgax_header);
+ }
+ vrl_line_offsets[i] = vrl1_vgax_genlineoffsets(curr_vrl, (byte *)curr_vrl + sizeof(struct vrl1_vgax_header), vrl_size);
+ }
+ vrs.vrl_line_offsets = vrl_line_offsets;
+
+
+ //read_vrs(&gvar, "data/spri/chikyuu.vrs", &vrs);
+ spri.spritesheet = &vrs;
+ spri.sprite_vrl_cont = malloc(sizeof(struct vrl_container));
+ i = set_anim_by_id(&spri, 11);
+ if (i == -1)
+ {
+ return;
+ }
+ spri.x = 5;
+ spri.y = 100;
+
+// Uncomment to see broken sprites
+/* sega = mm.bufferseg;
+ if(CA_LoadFile("data/spri/CHUBACW1.vrl", &bigbuffer, &mm, &mmi)) baka=1; else baka=0;*/
+
+ /* clear and draw one sprite and one bitmap */
+ VGAmodeX(1, 1, &gvar);
+ modexHiganbanaPageSetup(&gvar.video);
+
+ /* non sprite comparison */
+ start = *clockw;
+ modexCopyPageRegion(&gvar.video.page[0], &gvar.video.page[0], 0, 0, 0, 0, 320, 240);
+ t1 = (*clockw-start) /18.2;
+
+ start = *clockw;
+
+ t2 = (*clockw-start)/18.2;
+
+ for (i = 0; i < 5; i++){
+ spri.delay = 1; animate_spri(&spri); spri.x += 20; /*sleep(1);*/ }
+
+ while(!kbhit())
+ {
+ switch(w)
+ {
+ case 1024:
+ modexPalUpdate0(pal);
+ w=0;
+ default:
+ w++;
+ break;
+ }
+ }
+ VGAmodeX(0, 1, &gvar);
+ MM_ShowMemory(&gvar);
+ MM_DumpData(&gvar);
+ MM_Report_(&gvar);
+ free(spri.sprite_vrl_cont);
+ MM_FreePtr(&bigbuffer, &gvar);
+ //MM_FreePtr(&((void __based(sega)*)spri.spritesheet->buffer), &mm);
+ PM_Shutdown(&gvar);
+ CA_Shutdown(&gvar);
+ MM_Shutdown(&gvar);
+ //printf("CPU to VGA: %f\n", t1);
+ //printf("VGA to VGA: %f\n", t2);
+ heapdump(&gvar);
+ printf("Project 16 vrstest.exe. This is just a test file!\n");
+ printf("version %s\n", VERSION);
+ printf("t1: %f\n", t1);
+ printf("t2: %f\n", t2);
+//0000 printf("gvar.video.page[0].width: %u\n", gvar.video.page[0].width);
+//0000 printf("gvar.video.page[0].height: %u\n", gvar.video.page[0].height);
+ printf("Num %d", num_of_vrl);
+ if(baka) printf("\nyay!\n");
+ else printf("\npoo!\n");
+}