X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;ds=sidebyside;f=16%2Fcawat%2FID_STRS.H;fp=16%2Fcawat%2FID_STRS.H;h=c34a2459fbf2964b0c01d43290a8e6ee47e22070;hb=2029bb3324ea380cfb686594ffaa9b038fdb820f;hp=0000000000000000000000000000000000000000;hpb=24c0b941ba2acf9e44115a3b41c511ecd5a9d22d;p=16.git diff --git a/16/cawat/ID_STRS.H b/16/cawat/ID_STRS.H new file mode 100644 index 00000000..c34a2459 --- /dev/null +++ b/16/cawat/ID_STRS.H @@ -0,0 +1,128 @@ +/* Catacomb Armageddon Source Code + * Copyright (C) 1993-2014 Flat Rock Software + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along + * with this program; if not, write to the Free Software Foundation, Inc., + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + */ + +#define S_LOADING "Loading" +#define S_EMPTYSPOT "Empty" +#define S_SVGACOMP "SVGA Compatibility Mode Enabled." +#define S_READYPRESS " Ready - Press a Key " +#define S_NOSFX "NO SOUND EFFECTS" +#define S_PCSPKR "PC SPEAKER" +#define S_ALSB "ADLIB/SOUNDBLASTER" +#define S_QUIET "QUIET ADLIB/SOUNDBLASTER" +#define S_NOMUSIC "NO MUSIC" +#define S_BEGINE "BEGIN EASY GAME" +#define S_BEGINN "BEGIN NORMAL GAME" +#define S_BEGINH "BEGIN HARD GAME" +#define S_UPLEFT "UP & LEFT" +#define S_UP "UP" +#define S_UPRIGHT "UP & RIGHT" +#define S_RIGHT "RIGHT" +#define S_DNRIGHT "DOWN & RIGHT" +#define S_DN "DOWN" +#define S_DNLEFT "DOWN & LEFT" +#define S_LEFT "LEFT" + +#define S_JUMP "JUMP" +#define S_POGO "POGO" +#define S_FIRE "FIRE" +#define S_MOVEMENT "MOVEMENT" +#define S_BUTTONS "BUTTONS" + +#define S_SOUND "SOUND" +#define S_MUSIC "MUSIC" +#define S_OPTIONS "OPTIONS" +#define S_USEKB "USE KEYBOARD" +#define S_USEJOY1 "USE JOYSTICK #1" +#define S_USEJOY2 "USE JOYSTICK #2" +#define S_NEWGAME "NEW GAME" +#define S_LOADGAME "LOAD GAME" +#define S_SAVEGAME "SAVE GAME" +#define S_CONFIG "CONFIGURE" +#define S_ENDGAME "END GAME" +#define S_PADDLEWAR "PADDLE WAR" +#define S_QUIT "QUIT" + +#define S_ESCBACK "ESC TO BACK OUT" +#define S_ESCBACK1 "ESC to back out" +#define S_ESCQUIT "ESC to quit" +#define S_F1HELP "F1 for help" +#define S_REALLYEND "REALLY END CURRENT GAME?" +#define S_PRESSY "PRESS Y TO END IT" +#define S_REALLYQUIT "REALLY QUIT?" +#define S_PRESSYQ "PRESS Y TO QUIT" +#define S_INAGAME "YOU'RE IN A GAME" +#define S_PRESSY2L "PRESS Y TO LOAD GAME" +#define S_PRESSY4N "PRESS Y FOR NEW GAME" + +#define S_USLERROR "Error: " +#define S_USLUNKNOWN "Unknown" +#define S_USLDISKFULL "Disk is Full" +#define S_USLFILEINC "File is Incomplete" +#define S_PRESSKEY "PRESS ANY KEY" +#define S_PRESSKEY1 "Press any key" + +#define S_SBOXON "SCORE BOX (ON)" +#define S_SBOXOFF "SCORE BOX (OFF)" +#define S_SVGAON "SVGA COMPATIBILITY (ON)" +#define S_SVGAOFF "SVGA COMPATIBILITY (OFF)" +#define S_2BON "TWO-BUTTON FIRING (ON)" +#define S_2BOFF "TWO-BUTTON FIRING (OFF)" + +#define S_SBOXNOWON "Score box now on" +#define S_SBOXNOWOFF "Score box now off" +#define S_SVGANOWON "SVGA compatibility now on" +#define S_SVGANOWOFF "SVGA compatibility now off" +#define S_2BNOWON "Two-button firing now on" +#define S_2BNOWOFF "Two-button firing now off" + +#define S_KEYBOARD "KEYBOARD" +#define S_JOY1 "JOYSTICK #1" +#define S_JOY2 "JOYSTICK #2" +#define S_MOUSE "MOUSE" +#define S_CONTROL "CONTROL: " +#define S_KEYUSED "Key already used" +#define S_PB1 "and press button #1" +#define S_PB2 "and press button #2" +#define S_MJUL "Move Joystick to upper left" +#define S_MJLR "Move Joystick to lower right" + +#define S_USINGJ1 "USING "S_JOY1 +#define S_USINGJ2 "USING "S_JOY2 +#define S_TYPENAME "Type name" +#define S_ENTERACC "Enter accepts" +#define S_UNTITLED "Untitled" +#define S_SAVING "Saving" +#define S_YOULOST "You lost!" +#define S_YOUWON "You won!" +#define S_ARRMOVE "Arrows move" +#define S_ENTERSEL "Enter selects" + +#define S_RETGAME "RETURN TO GAME" +#define S_RETDEMO "RETURN TO DEMO" +#define S_CTRLPANEL "Control Panel" +#define S_QUITTING "Quitting..." + +#define S_WHATNAME "What is the name of this creature?" +#define S_SORRY "Sorry, that's not quite right." +#define S_CHECKMAN "Please check your manual and try again." + +#define S_BADCARD "Improper video card! If you really have an EGA/VGA card that I am not\n"\ + "detecting, use the -HIDDENCARD command line parameter!" +#define S_BADCARD1 "Improper video card! If you really have a CGA card that I am not\n"\ + "detecting, use the -HIDDENCARD command line parameter!" +