X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;ds=sidebyside;f=16%2Fdos_gfx.cpp;fp=16%2Fdos_gfx.cpp;h=d17f6ebb0ea1894253cbf0f42625301f5ad94087;hb=b85f5578c98d17b265e06cfd63af8c81670e0b03;hp=3fb7b683f4fa1a2ebf366df5882a6cc131f0e861;hpb=e65b5401f0f5a953ca2e69d99fa927635e42fd41;p=16.git diff --git a/16/dos_gfx.cpp b/16/dos_gfx.cpp index 3fb7b683..d17f6ebb 100644 --- a/16/dos_gfx.cpp +++ b/16/dos_gfx.cpp @@ -6,20 +6,20 @@ * * Simple graphics library to accompany the article * - * INTRODUCTION TO MODE X. + * INTRODUCTION TO MODE X. * * This library provides the basic functions for initializing and using * unchained (planar) 256-color VGA modes. Currently supported are: * - * - 320x200 - * - 320x240 + * - 320x200 + * - 320x240 * * Functions are provided for: * - * - initializing one of the available modes - * - setting the start address of the VGA refresh data - * - setting active and visible display pages - * - writing and reading a single pixel to/from video memory + * - initializing one of the available modes + * - setting the start address of the VGA refresh data + * - setting active and visible display pages + * - writing and reading a single pixel to/from video memory * * The library is provided as a demonstration only, and is not claimed * to be particularly efficient or suited for any purpose. It has only @@ -76,10 +76,10 @@ byte coor; /* * Define the port addresses of some VGA registers. */ -#define CRTC_ADDR 0x3d4 /* Base port of the CRT Controller (color) */ +#define CRTC_ADDR 0x3d4 /* Base port of the CRT Controller (color) */ -#define SEQU_ADDR 0x3c4 /* Base port of the Sequencer */ -#define GRAC_ADDR 0x3ce /* Base port of the Graphics Controller */ +#define SEQU_ADDR 0x3c4 /* Base port of the Sequencer */ +#define GRAC_ADDR 0x3ce /* Base port of the Graphics Controller */ #define STATUS_ADDR 0x3DA unsigned char *RowsX[600]; @@ -112,48 +112,48 @@ unsigned actStart, visStart; /* * set320x200x256_X() - * sets mode 13h, then turns it into an unchained (planar), 4-page - * 320x200x256 mode. + * sets mode 13h, then turns it into an unchained (planar), 4-page + * 320x200x256 mode. */ void set320x200x256_X(void) - { - union REGS r; + { + union REGS r; - /* Set VGA BIOS mode 13h: */ - r.x.ax = 0x0013; - int86(0x10, &r, &r); + /* Set VGA BIOS mode 13h: */ + r.x.ax = 0x0013; + int86(0x10, &r, &r); - /* Turn off the Chain-4 bit (bit 3 at index 4, port 0x3c4): */ - outpw(SEQU_ADDR, 0x0604); + /* Turn off the Chain-4 bit (bit 3 at index 4, port 0x3c4): */ + outpw(SEQU_ADDR, 0x0604); - /* Turn off word mode, by setting the Mode Control register - of the CRT Controller (index 0x17, port 0x3d4): */ - outpw(CRTC_ADDR, 0xE317); + /* Turn off word mode, by setting the Mode Control register + of the CRT Controller (index 0x17, port 0x3d4): */ + outpw(CRTC_ADDR, 0xE317); - /* Turn off doubleword mode, by setting the Underline Location - register (index 0x14, port 0x3d4): */ - outpw(CRTC_ADDR, 0x0014); + /* Turn off doubleword mode, by setting the Underline Location + register (index 0x14, port 0x3d4): */ + outpw(CRTC_ADDR, 0x0014); - /* Clear entire video memory, by selecting all four planes, then - writing 0 to entire segment. */ - outpw(SEQU_ADDR, 0x0F02); - memset(vga+1, 0, 0xffff); /* stupid size_t exactly 1 too small */ - vga[0] = 0; + /* Clear entire video memory, by selecting all four planes, then + writing 0 to entire segment. */ + outpw(SEQU_ADDR, 0x0F02); + memset(vga+1, 0, 0xffff); /* stupid size_t exactly 1 too small */ + vga[0] = 0; - /* Update the global variables to reflect dimensions of this - mode. This is needed by most future drawing operations. */ - width = 320; - height = 200; + /* Update the global variables to reflect dimensions of this + mode. This is needed by most future drawing operations. */ + width = 320; + height = 200; - /* Each byte addresses four pixels, so the width of a scan line - in *bytes* is one fourth of the number of pixels on a line. */ - widthBytes = width / 4; + /* Each byte addresses four pixels, so the width of a scan line + in *bytes* is one fourth of the number of pixels on a line. */ + widthBytes = width / 4; - /* By default we want screen refreshing and drawing operations - to be based at offset 0 in the video segment. */ - actStart = visStart = 0; + /* By default we want screen refreshing and drawing operations + to be based at offset 0 in the video segment. */ + actStart = visStart = 0; - /* + /* -------------------- HORIZONTAL SCROLLING -------------------- @@ -191,16 +191,17 @@ OUT value TO PORT 3C0H (where "value" is the ----------------------------------------------- */ - } +//mxSetVirtualScreen(480,360); + } /* * setActiveStart() tells our graphics operations which address in video * memory should be considered the top left corner. */ void setActiveStart(unsigned offset) - { - actStart = offset; - } + { + actStart = offset; + } /* * setVisibleStart() tells the VGA from which byte to fetch the first @@ -211,13 +212,13 @@ void setActiveStart(unsigned offset) * set, but before the low byte is set, which produces a bad flicker. */ void setVisibleStart(unsigned offset) - { - visStart = offset; - outpw(CRTC_ADDR, 0x0C); /* set high byte */ - outpw(CRTC_ADDR+1, visStart >> 8); - outpw(CRTC_ADDR, 0x0D); /* set low byte */ - outpw(CRTC_ADDR+1, visStart & 0xff); - } + { + visStart = offset; + outpw(CRTC_ADDR, 0x0C); /* set high byte */ + outpw(CRTC_ADDR+1, visStart >> 8); + outpw(CRTC_ADDR, 0x0D); /* set low byte */ + outpw(CRTC_ADDR+1, visStart & 0xff); + } /* * setXXXPage() sets the specified page by multiplying the page number @@ -226,200 +227,130 @@ void setVisibleStart(unsigned offset) * function. The first page is number 0. */ void setActivePage(int page) - { - setActiveStart(page * widthBytes * height); - } + { + setActiveStart(page * widthBytes * height); + } void setVisiblePage(int page) - { - setVisibleStart(page * widthBytes * height); - } + { + setVisibleStart(page * widthBytes * height); + } void putPixel_X(int x, int y, byte color) - { - /* Each address accesses four neighboring pixels, so set - Write Plane Enable according to which pixel we want - to modify. The plane is determined by the two least - significant bits of the x-coordinate: */ - outp(0x3c4, 0x02); - outp(0x3c5, 0x01 << (x & 3)); - - /* The offset of the pixel into the video segment is - offset = (width * y + x) / 4, and write the given - color to the plane we selected above. Heed the active - page start selection. */ - vga[(unsigned)(widthBytes * y) + (x / 4) + actStart] = color; - - } + { + /* Each address accesses four neighboring pixels, so set + Write Plane Enable according to which pixel we want + to modify. The plane is determined by the two least + significant bits of the x-coordinate: */ + outp(0x3c4, 0x02); + outp(0x3c5, 0x01 << (x & 3)); + + /* The offset of the pixel into the video segment is + offset = (width * y + x) / 4, and write the given + color to the plane we selected above. Heed the active + page start selection. */ + vga[(unsigned)(widthBytes * y) + (x / 4) + actStart] = color; + + } byte getPixel_X(int x, int y) - { - /* Select the plane from which we must read the pixel color: */ - outpw(GRAC_ADDR, 0x04); - outpw(GRAC_ADDR+1, x & 3); + { + /* Select the plane from which we must read the pixel color: */ + outpw(GRAC_ADDR, 0x04); + outpw(GRAC_ADDR+1, x & 3); - return vga[(unsigned)(widthBytes * y) + (x / 4) + actStart]; + return vga[(unsigned)(widthBytes * y) + (x / 4) + actStart]; - } + } void set320x240x256_X(void) - { - /* Set the unchained version of mode 13h: */ - set320x200x256_X(); - - /* Modify the vertical sync polarity bits in the Misc. Output - Register to achieve square aspect ratio: */ - outp(0x3C2, 0xE3); - - /* Modify the vertical timing registers to reflect the increased - vertical resolution, and to center the image as good as - possible: */ - outpw(0x3D4, 0x2C11); /* turn off write protect */ - outpw(0x3D4, 0x0D06); /* vertical total */ - outpw(0x3D4, 0x3E07); /* overflow register */ - outpw(0x3D4, 0xEA10); /* vertical retrace start */ - outpw(0x3D4, 0xAC11); /* vertical retrace end AND wr.prot */ - outpw(0x3D4, 0xDF12); /* vertical display enable end */ - outpw(0x3D4, 0xE715); /* start vertical blanking */ - outpw(0x3D4, 0x0616); /* end vertical blanking */ - - /* Update mode info, so future operations are aware of the - resolution */ - height = 240; - -//#pragma aux mxSetVirtualScreen "_" -//void mxSetVirtualScreen(unsigned short int width, unsigned short int height); -mxSetVirtualScreen(480,360); - } + { + /* Set the unchained version of mode 13h: */ + set320x200x256_X(); + + /* Modify the vertical sync polarity bits in the Misc. Output + Register to achieve square aspect ratio: */ + outp(0x3C2, 0xE3); + + /* Modify the vertical timing registers to reflect the increased + vertical resolution, and to center the image as good as + possible: */ + outpw(0x3D4, 0x2C11); /* turn off write protect */ + outpw(0x3D4, 0x0D06); /* vertical total */ + outpw(0x3D4, 0x3E07); /* overflow register */ + outpw(0x3D4, 0xEA10); /* vertical retrace start */ + outpw(0x3D4, 0xAC11); /* vertical retrace end AND wr.prot */ + outpw(0x3D4, 0xDF12); /* vertical display enable end */ + outpw(0x3D4, 0xE715); /* start vertical blanking */ + outpw(0x3D4, 0x0616); /* end vertical blanking */ + + /* Update mode info, so future operations are aware of the + resolution */ + height = 240; + + } /*-----------XXXX-------------*/ ///////////////////////////////////////////////////////////////////////////// -// // -// WaitRetrace() - This waits until you are in a Verticle Retrace. // -// // +// // +// WaitRetrace() - This waits until you are in a Verticle Retrace. // +// // ///////////////////////////////////////////////////////////////////////////// void wait_for_retrace(void) { while (!(inp(STATUS_ADDR) & 0x08)); } -///////////////////////////////////////////////////////////////////////////// -// // -// MoveTo() - This moves to position X*4 on a chain 4 screen. // -// Note: As soon as I find documentation, this function // -// will be better documented. - Snowman // -// // -///////////////////////////////////////////////////////////////////////////// -/* -void MoveTo (word X, word Y) { - -// word O = Y*SIZE*2+X; - word O = Y*widthBytes*2+X; - - asm { - mov bx, [O] - mov ah, bh - mov al, 0x0C - - mov dx, 0x3D4 - out dx, ax - - mov ah, bl - mov al, 0x0D - mov dx, 0x3D4 - out dx, ax - } - -} - -//Procedure Play; -void Play() -{ - int loop1,loop2; - int xpos,ypos,xdir,ydir; - //int ch; -// for(loop1=1;loop1<=62;loop1++) - //Pal ((char)loop1,(char)loop1,(char)0,(char)(62-loop1)); // { This sets up the pallette for the pic } - - moveto(0,0,Size); // { This moves the view to the top left hand corner } - -// for(loop1=0;loop1<=3;loop1++) -// for(loop2=0;loop2<=5;loop2++) -// Putpic (loop1*160,loop2*66); // { This places the picture all over the - // chain-4 screen } -// getch(); -// ch=0x0; -// xpos=rand (78)+1; -// ypos=rand (198)+1; // { Random start positions for the view } - xpos=0; - ypos=0; - xdir=1; - ydir=1; -// while(1) -// { - WaitRetrace(); // { Take this out and watch the screen go crazy! } - moveto (xpos,ypos,Size); - xpos=xpos+xdir; - ypos=ypos+ydir; - if( (xpos>79) || (xpos<1))xdir=-xdir; - if( (ypos>199) || (ypos<1))ydir=-ydir; // { Hit a boundry, change - // direction! } -// if(_bios_keybrd(_KEYBRD_READY))ch=getch(); -// if(ch==0x71)break; // 'q' -// if(ch==0x1b)break; // 'ESC' -// } -} -*/ /*tile*/ //king_crimson's code void putColorBox_X(int x, int y, int w, int h, byte color) { - outp(0x3c4, 0x02); - - int curx, cury; - unsigned drawptr; - for (curx=x; curx<(x+w); curx++) { - outp(0x3c5, 0x01 << (curx & 3)); - drawptr = (unsigned)(widthBytes * y) + (curx / 4) + actStart; - for (cury=0; cury0) - boingy=1; - - for(int ti=0;ti0) + boingy=1; + + for(int ti=0;ti> 2); - outp(0x3D4, Cols); - //setVisibleStart(visStart + (Cols * height)); - setVisibleStart(visStart + (Cols * width)); + wait_for_retrace(); + outp(0x3C0, 0x13); + outp(0x3C0, Cols & 3); + outp(0x3D4, 0x13); + outp(0x3D5, Cols >> 2); + outp(0x3D4, Cols); + //setVisibleStart(visStart + (Cols * height)); + setVisibleStart(visStart + (Cols * width)); } /*To implement smooth horizontal scrolling, you would do the following: @@ -463,29 +394,29 @@ so we can draw off the edge of the screen. Perhaps a little diagram will clarify it. The following picture is of a standard X-mode addressing scheme with the OFFSET register set to 80. - ROW OFFSET - 0 0 ======================== - 1 80 [ ] - 2 160 [ ] - .. .. [ VISIBLE ] - [ SCREEN ] - [ ] - [ ] - .. .. [ ] - 199 15920 ======================== + ROW OFFSET + 0 0 ======================== + 1 80 [ ] + 2 160 [ ] + .. .. [ VISIBLE ] + [ SCREEN ] + [ ] + [ ] + .. .. [ ] + 199 15920 ======================== and the next diagram is of a modified addressing scheme with the OFFSET register set to 82 (to give us 4 extra pixels on each side of the screen) ROW OFFSET -0 0 ------========================------ -1 82 | V [ ] V | -2 164 | I [ ] I | -.. .. | N S [ VISIBLE ] N S | - | O I [ SCREEN ] O I | - | T B [ ] T B | - | L [ ] L | -.. .. | E [ ] E | +0 0 ------========================------ +1 82 | V [ ] V | +2 164 | I [ ] I | +.. .. | N S [ VISIBLE ] N S | + | O I [ SCREEN ] O I | + | T B [ ] T B | + | L [ ] L | +.. .. | E [ ] E | 199 16318 ------========================------ Beautiful!!! @@ -519,297 +450,306 @@ I'm sorry about this being so confusing but it's a bit difficult to explain. */ int loadfontX(char *fname) { - FILE *fp; + FILE *fp; - fp = fopen(fname, "rb"); + fp = fopen(fname, "rb"); - if (fp == NULL) { - return 0; - } else { - fread(Xfont, 8, 256, fp); - fclose(fp); - return 1; - } + if (fp == NULL) { + return 0; + } else { + fread(Xfont, 8, 256, fp); + fclose(fp); + return 1; + } } void putchX(cord x, cord y, char c, byte color) { - int i; - byte *vga_ptr; - byte *font_ptr; - byte temp; - - // 8x8 font - vga_ptr = RowsX[y << 3] + (x << 1) + actStart; - write_plane = -1; - - font_ptr = Xfont + (c << 3); - - i=8; - while (i--) { - temp = *font_ptr++; - outpw(SEQU_ADDR, text_mask[temp & 0x0F]); - *vga_ptr++ = color; - - outpw(SEQU_ADDR, text_mask[temp >> 4]); - *vga_ptr-- = color; - vga_ptr += widthBytes; - } + int i; + byte *vga_ptr; + byte *font_ptr; + byte temp; + + // 8x8 font + vga_ptr = RowsX[y << 3] + (x << 1) + actStart; + write_plane = -1; + + font_ptr = Xfont + (c << 3); + + i=8; + while (i--) { + temp = *font_ptr++; + outpw(SEQU_ADDR, text_mask[temp & 0x0F]); + *vga_ptr++ = color; + + outpw(SEQU_ADDR, text_mask[temp >> 4]); + *vga_ptr-- = color; + vga_ptr += widthBytes; + } } void putstringX(cord x, cord y, char *str, byte color) { - int i, skip; - byte *vga_ptr; - byte *font_ptr; - byte c, temp; + int i, skip; + byte *vga_ptr; + byte *font_ptr; + byte c, temp; - // 8x8 font - vga_ptr = RowsX[y << 3] + (x << 1) + actStart; - write_plane = -1; + // 8x8 font + vga_ptr = RowsX[y << 3] + (x << 1) + actStart; + write_plane = -1; - skip = 2 - (widthBytes << 3); + skip = 2 - (widthBytes << 3); - while (c = *str++) { - font_ptr = Xfont + (c << 3); + while (c = *str++) { + font_ptr = Xfont + (c << 3); - i=8; - while (i--) { - temp = *font_ptr++; - outpw(SEQU_ADDR, text_mask[temp & 0x0F]); - *vga_ptr++ = color; + i=8; + while (i--) { + temp = *font_ptr++; + outpw(SEQU_ADDR, text_mask[temp & 0x0F]); + *vga_ptr++ = color; - outpw(SEQU_ADDR, text_mask[temp >> 4]); - *vga_ptr-- = color; - vga_ptr += widthBytes; - } + outpw(SEQU_ADDR, text_mask[temp >> 4]); + *vga_ptr-- = color; + vga_ptr += widthBytes; + } - vga_ptr += skip; - } + vga_ptr += skip; + } } ///////////////////////////////////////////////////////////////////////////// -// // -// setvideo() - This function Manages the video modes // -// // +// // +// setvideo() - This function Manages the video modes // +// // ///////////////////////////////////////////////////////////////////////////// void setvideo(/*byte mode, */int vq){ - union REGS in, out; - - if(!vq){ // deinit the video - // change to the video mode we were in before we switched to mode 13h - in.h.ah = 0x00; - in.h.al = old_mode; - int86(0x10, &in, &out); - - }else if(vq == 1){ // init the video - // get old video mode - in.h.ah = 0xf; - int86(0x10, &in, &out); - old_mode = out.h.al; - - // enter mode - set320x240x256_X(); - } + union REGS in, out; + + if(!vq){ // deinit the video + // change to the video mode we were in before we switched to mode 13h + //mxSetMode( MX_TEXT ); + //mxTerm(); + in.h.ah = 0x00; + in.h.al = old_mode; + int86(0x10, &in, &out); + + }else if(vq == 1){ // init the video + // get old video mode + in.h.ah = 0xf; + int86(0x10, &in, &out); + old_mode = out.h.al; + + // enter mode + //mxInit(); + //mxSetMode( MX_320x200 ); + //mxSetVirtualScreen( 640, 400 ); + set320x240x256_X(); + //mxSetMode(MX_320x240); + //mxSetVirtualScreen(560,420); + //mxSetVirtualScreen((640-TILEWH),(480-TILEWH)); + //mxSetClip( TRUE ); + } } ///////////////////////////////////////////////////////////////////////////// -// // +// // // cls() - This clears the screen to the specified color, on the VGA or on // -// the Virtual screen. // -// // +// the Virtual screen. // +// // ///////////////////////////////////////////////////////////////////////////// void cls(byte color, byte *Where){ - _fmemset(Where, color, width*(height*17)); + _fmemset(Where, color, width*(height*17)); } //color ‚Ä‚·‚Æ int colortest(){ - if(gq < NUM_COLORS){ - cls(gq, vga); - gq++; - }else gq = 0; - return gq; + if(gq < NUM_COLORS){ + cls(gq, vga); + gq++; + }else gq = 0; + return gq; } //color ‚Ä‚·‚Æ int colorz(){ - if(gq < HGQ){ -//---- cls(gq, vaddr); - cls(gq, vga); - gq++; - }else gq = LGQ; - return gq; + if(gq < HGQ){ +//---- cls(gq, vaddr); + cls(gq, vga); + gq++; + }else gq = LGQ; + return gq; } //slow spectrum down void ssd(int svq){ - if(sy < height+1){ - if(sx < width+1){ - //plotpixel(xx, yy, coor, vga); - //ppf(sx, sy, coor, vga); - putPixel_X(sx, sy, coor); - //printf("%d %d %d %d\n", sx, sy, svq, coor); - sx++; - }else sx = 0; - if(sx == width){ - sy++; - if(svq == 7) coor++; - if(sy == height && svq == 8) coor = rand()%NUM_COLORS; - } - }else sy = 0; + if(sy < height+1){ + if(sx < width+1){ + //plotpixel(xx, yy, coor, vga); + //ppf(sx, sy, coor, vga); + putPixel_X(sx, sy, coor); + //printf("%d %d %d %d\n", sx, sy, svq, coor); + sx++; + }else sx = 0; + if(sx == width){ + sy++; + if(svq == 7) coor++; + if(sy == height && svq == 8) coor = rand()%NUM_COLORS; + } + }else sy = 0; } /*-----------ding-------------*/ int ding(int q){ -// if(yy0){ - yy++; - d3y--; - } - } - if(bakax<0){ - xx--; - }else - if(bakax>0){ - xx++; - } - }else{ - if(q==16) - { - if(!bakax){ - xx--;//=TILEWH; - }else if(bakax>0){ - xx++;//=TILEWH; - } - if(!bakay){ - yy--;//=TILEWH; - }else if(bakay>0){ - yy++;//=TILEWH; - } - }else{ - if(!bakax){ -// xx-=TILEWH; - xx--; - }else if(bakax>1){ -// xx+=TILEWH; - xx++; - } - if(!bakay){ -// yy-=TILEWH; - yy--; - }else if(bakay>1){ -// yy+=TILEWH; - yy++; - } - } - } - // fixer -// if(q!=16){ + if((q == 2 + ||q==4 + ||q==16 + ) && gq == BONK){ + if(coor < HGQ && coor < LGQ) coor = LGQ; + if(coor < HGQ-1){ + coor++; + }else{ coor = LGQ; + bakax = rand()%3; bakay = rand()%3; + } + } + + if(q==8){ colorz(); return gq; }else + if(q==10){ ssd(q); /*printf("%d\n", coor);*/ }else + if(q==5){ colortest(); return gq; }else + if(q==11){ colorz(); delay(100); return gq; } + if(q==6){ + coor = rand()%NUM_COLORS; +//---- cls(coor, vaddr); + cls(coor, vga); + //updatevbuff(); + } + + if(q==7||q==9){ + if(gq < HGQ){ + if(q == 7) ssd(q); + if(q == 9){ ssd(q); coor++; } + gq++; + }else gq = LGQ; + } + if((q<5 && gq0){ + yy++; + d3y--; + } + } + if(bakax<0){ + xx--; + }else + if(bakax>0){ + xx++; + } + }else{ + if(q==16) + { + if(!bakax){ + xx--; + }else if(bakax>0){ + xx++; + } + if(!bakay){ + yy--; + }else if(bakay>0){ + yy++; + } + }else{ + if(!bakax){ + xx-=TILEWH; +// xx--; + }else if(bakax>1){ + xx+=TILEWH; +// xx++; + } + if(!bakay){ + yy-=TILEWH; +// yy--; + }else if(bakay>1){ + yy+=TILEWH; +// yy++; + } + } + } + // fixer +// if(q!=16){ //if(q!=16) -// if(xx<(0/*-(TILEWH/2)*/)) xx=(width/*+(TILEWH)*/); - if(yy<0) yy=(height*3); -// if(xx>(width/*+(TILEWH)*/)) xx=(0/*-(TILEWH/2)*/); - if(yy>(height*3)) yy=0; -// } +// if(xx<0) xx=(width-TILEWH); +// if(yy<0) yy=(height-TILEWH); +// if(xx>(width-TILEWH)) xx=0; +// if(yy>(height-TILEWH)) yy=0; +// } //interesting effects - if(q==16) - { - int tx=0,ty=0; - tx+=xx+16; - ty+=yy+16; - putPixel_X(tx, ty, coor); - //drawrect(tx, ty, tx+TILEWH, ty+TILEWH, coor); - //printf("%d %d %d %d %d %d\n", xx, yy, tx, ty, TILEWH); - - // plot the pixel -//---- ppf(xx, yy, coor, vga); - }else /*if(xx>=0 && xx=0 && yy<(height*3))*/{ -// putColorBox_X(xx, yy, TILEWH, TILEWH, coor); + if(q==16) + { + int tx=0,ty=0; + tx+=xx+16; + ty+=yy+16; + putPixel_X(tx, ty, coor); + //drawrect(tx, ty, tx+TILEWH, ty+TILEWH, coor); + //printf("%d %d %d %d %d %d\n", xx, yy, tx, ty, TILEWH); + + // plot the pixel +//---- ppf(xx, yy, coor, vga); + }else /*if(xx>=0 && xx=0 && yy<(height*3))*/{ + putColorBox_X(xx, yy, TILEWH, TILEWH, coor); //++++0000 - putPixel_X(xx, yy, coor); - } +// putPixel_X(xx, yy, coor); + } -//---- if(q==2) ppf(rand()%, rand()%height, 0, vga); -// if(q==2) putColorBox_X(rand()%width, rand()%(height*3), TILEWH, TILEWH, 0); +//---- if(q==2) ppf(rand()%, rand()%height, 0, vga); +// if(q==2) putColorBox_X(rand()%width, rand()%(height*3), TILEWH, TILEWH, 0); //++++0000 - if(q==2) putPixel_X(rand()%width, rand()%(height*3), 0); - if(q==16) putPixel_X(rand()%width, rand()%(height*3), 0); - if(q==2||q==4||q==16){ bakax = rand()%3; bakay = rand()%3; } - gq++; + if(q==2) putPixel_X(rand()%width, rand()%(height*3), 0); + if(q==16) putPixel_X(rand()%width, rand()%(height*3), 0); + if(q==2||q==4||q==16){ bakax = rand()%3; bakay = rand()%3; } + gq++; //if(xx<0||xx>320||yy<0||yy>(height*3)) -// printf("%d %d %d %d %d %d\n", xx, yy, coor, bakax, bakay, getPixel_X(xx,yy)); -// printf("%d\n", getPixel_X(xx,yy)); +// printf("%d %d %d %d %d %d\n", xx, yy, coor, bakax, bakay, getPixel_X(xx,yy)); +// printf("%d\n", getPixel_X(xx,yy)); //0000 -// drawText(0, 0, 15, getPixel_X(xx,yy)); - }else gq = LGQ; - return gq; +// drawText(0, 0, 15, getPixel_X(xx,yy)); + }else gq = LGQ; + return gq; } @@ -824,124 +764,134 @@ int ding(int q){ #include void doTest(void) - { - int p, x, y, pages; - - /* This is the way to calculate the number of pages available. */ - pages = 65536L/(widthBytes*height); // apparently this takes the A000 address -// if(height==240) pages++; - -// printf("%d\n", pages); - - for (p = 0; p <= pages; ++p) - { - setActivePage(p); - - /* On each page draw a single colored border, and dump the palette - onto a small square about the middle of the page. */ - - //{ - for (x = 0; x <= width; ++x) - { - putPixel_X(x, 0, p+1); - if(p!=pages) putPixel_X(x, height-1, p+1); - else if(height==240) putPixel_X(x, 99-1, p+1); - } - - for (y = 0; y <= height; ++y) - { - putPixel_X(0, y, p+1); - if(p!=pages) putPixel_X(width-1, y, p+1); - else if(height==240) putPixel_X(width-1, y, p+1); - } - - for (x = 0; x < TILEWH; ++x) - for (y = 0; y < TILEWH; ++y) - putPixel_X(x+(p+2)*16, y+(p+2)*TILEWH, x + y*TILEWH); - //} - - } - - /* Each pages will now contain a different image. Let the user cycle - through all the pages by pressing a key. */ - for (p = 0; p < pages; ++p) - { - setVisiblePage(p); - getch(); - } - - } + { + int p, x, y, pages; + + /* This is the way to calculate the number of pages available. */ + pages = 65536L/(widthBytes*height); // apparently this takes the A000 address +// if(height==240) pages++; + +// printf("%d\n", pages); + + for (p = 0; p <= pages; ++p) + { + setActivePage(p); + + /* On each page draw a single colored border, and dump the palette + onto a small square about the middle of the page. */ + + //{ + for (x = 0; x <= width; ++x) + { + putPixel_X(x, 0, p+1); + if(p!=pages) putPixel_X(x, height-1, p+1); + else if(height==240) putPixel_X(x, 99-1, p+1); + } + + for (y = 0; y <= height; ++y) + { + putPixel_X(0, y, p+1); + if(p!=pages) putPixel_X(width-1, y, p+1); + else if(height==240) putPixel_X(width-1, y, p+1); + } + + for (x = 0; x < TILEWH; ++x) + for (y = 0; y < TILEWH; ++y) + putPixel_X(x+(p+2)*16, y+(p+2)*TILEWH, x + y*TILEWH); + //} + + } + + /* Each pages will now contain a different image. Let the user cycle + through all the pages by pressing a key. */ + for (p = 0; p < pages; ++p) + { + setVisiblePage(p); + getch(); + } + + } /* * Library test (program) entry point. */ int main(void) - { - int key,d; - //short int temp; - // main variables - d=1; // switch variable - key=4; // default screensaver number -// puts("First, have a look at the 320x200 mode. I will draw some rubbish"); -// puts("on all of the four pages, then let you cycle through them by"); -// puts("hitting a key on each page."); -// puts("Press a key when ready..."); -// getch(); - -// doTest(); - -// puts("Then, check out Mode X, 320x240 with 3 (and a half) pages."); -// puts("Press a key when ready..."); -// getch(); + { + int key,d,x,y; + //short int temp; + // main variables + d=1; // switch variable + key=4; // default screensaver number + x=0; + y=0; +// puts("First, have a look at the 320x200 mode. I will draw some rubbish"); +// puts("on all of the four pages, then let you cycle through them by"); +// puts("hitting a key on each page."); +// puts("Press a key when ready..."); +// getch(); + +// doTest(); + +// puts("Then, check out Mode X, 320x240 with 3 (and a half) pages."); +// puts("Press a key when ready..."); +// getch(); //++++0000 - setvideo(1); - /*temp = loadfontX("vga8x8.fnt"); + setvideo(1); + /*temp = loadfontX("vga8x8.fnt"); - if (temp) { - putstringX(0, 0, "bakapi!", 2); - } - getch();*/ + if (temp) { + putstringX(0, 0, "bakapi!", 2); + } + getch();*/ // screen savers /*while(d!=0){ // on! - if(!kbhit()){ // conditions of screen saver - ding(key); - }else{ - setvideo(0); - // user imput switch - printf("Enter 1, 2, 3, 4, or 6 to run a screensaver, or enter 5 to quit.\n", getch()); // prompt the user - scanf("%d", &key); - //if(key==3){xx=yy=0;} // crazy screen saver wwww - if(key==5) d=0; - setvideo(1); - } - }*/ // else off - while(!kbhit()){ // conditions of screen saver - ding(4); - } - //end of screen savers - doTest(); -// getch(); - - while(!kbhit()){ // conditions of screen saver - hScroll(1); -// scrolly(1); -// vScroll(1); -// delay(100); -// Play(); - } -//++++0000 - setvideo(0); - printf("Resolution:\n[%d][%d]\n", width,height); -// setvideo(0); -//mxTerm(); - -// printf("[%d]\n", mxGetVersion()); - puts("where to next? It's your move! wwww"); - printf("bakapi ver. 1.04.09.03\nis made by sparky4i†ƒÖ…j feel free to use it ^^\nLicence: GPL v2\n"); - return 0; - } + if(!kbhit()){ // conditions of screen saver + ding(key); + }else{ + setvideo(0); + // user imput switch + printf("Enter 1, 2, 3, 4, or 6 to run a screensaver, or enter 5 to quit.\n", getch()); // prompt the user + scanf("%d", &key); + //if(key==3){xx=yy=0;} // crazy screen saver wwww + if(key==5) d=0; + setvideo(1); + } + }*/ // else off + while(!kbhit()){ // conditions of screen saver + ding(4); + } + //end of screen savers + doTest(); +// getch(); + + while(!kbhit()){ // conditions of screen saver +// hScroll(1); +// scrolly(1); +// vScroll(1); +// delay(100); + /*mxSetVirtualScreen(320,240*2); + for(int i=0;i