X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;ds=sidebyside;f=README;h=a76e6c653618aadcaca789478b504be5c23cae1c;hb=1eae9c0a3e46876ab4ba04accb46870fcf532416;hp=975e8913fbc4105405fd84aefae0da199c82ba12;hpb=2f3c5395da5b83f1e3c0bc7c350eaa871d16fb87;p=16.git diff --git a/README b/README index 975e8913..a76e6c65 100644 --- a/README +++ b/README @@ -2,6 +2,7 @@ Open watcom to compile the code of project 16 / = copy of pngwen's code 16/ = the current code sparky4 is working with 16/modex16/ = pngwen's code archived +src/ = source of project~ TODO not in particular order~: DONE 1. SCROLLING!!!!!!! @@ -11,20 +12,26 @@ DONE 4. movement and player movement when reaching edge of map DONE 5. sprite rendering 6. text box rendering 7. text rendering -8. map loading -9. map rendering~ -10. map and item interation +DONE! YAY! 8. map loading +DONE! YAY! wwww 9. map rendering~ +10. map and item interation (working currently on this!) 11. item inventory~ -12. Memory management (EMS + XMS) +==working== 12. Memory management (EMS + XMS) 13. case switch with keyboard code (when your holding 2 arrow keys and a key is released the keyboard controller dose not read input from the port anymore for some weired reason) -14. masking layer! +14. masking layer! (i think this is not easy to accomplish!) DONE 15. 8088 detection to turn off vsync! + 16. (very important!) optoimize draw row and draw col -17. merge map system and interperator from verge 2 +not needed ... really... 17. merge map system and interperator from verge 2 18. save feature! 19. (also important) interperator! and possibly custom map system 20. (also important) lua scripting system! +21. extend the map system! +==working== 22. opl2/3 audio!!!! + +use IN_ReadControl!! + To compile: You need Open Watcom stable to compile and just run wmake