X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;ds=sidebyside;f=scroll.c;h=057a5ee549df0a0edba744805f4e9c7b445d15fd;hb=223378457fa5f386bc056f7162bba6c523d6164f;hp=787330261ac89e28b53799d5d33f358bb6c3cc76;hpb=f90a79d1d9dcb5994352f90511575e957d207f2a;p=16.git diff --git a/scroll.c b/scroll.c index 78733026..057a5ee5 100644 --- a/scroll.c +++ b/scroll.c @@ -27,16 +27,16 @@ typedef struct { map_t *map; page_t *page; int tx; //appears to be the top left tile position on the viewable screen map - int ty; //appears to be the top left tile position on the viewable screen map + int ty; //appears to be the top left tile position on the viewable screen map word dxThresh; //???? word dyThresh; //???? } map_view_t; -struct { +struct { int x; //player exact position on the viewable map int y; //player exact position on the viewable map int tx; //player tile position on the viewable map - int ty; //player tile position on the viewable map + int ty; //player tile position on the viewable map int hp; //hitpoints of the player } player; @@ -50,203 +50,206 @@ void mapScrollDown(map_view_t *mv, byte offset); void mapGoTo(map_view_t *mv, int tx, int ty); void mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y); void mapDrawRow(map_view_t *mv, int tx, int ty, word y); -void mapDrawCol(map_view_t *mv, int tx, int ty, word x); -void animatePlayer(map_view_t *mv, short d1, short d2, int x, int y, int ls, bitmap_t *bmp); +void mapDrawCol(map_view_t *mv, int tx, int ty, word x); +void animatePlayer(map_view_t *src, map_view_t *dest, short d1, short d2, int x, int y, int ls, bitmap_t *bmp); #define TILEWH 16 -#define QUADWH (TILEWH/4) -#define SPEED 2 - -//place holder definitions -#define MAPX 40 +#define QUADWH (TILEWH/4) +#define SPEED 4 + +//place holder definitions +#define MAPX 40 #define MAPY 30 #define SWAP(a, b) tmp=a; a=b; b=tmp; void main() { bitmap_t ptmp; // player sprite - int q=0; + int q=1; page_t screen, screen2; map_t map; map_view_t mv, mv2; - map_view_t *draw, *show, *tmp; + map_view_t *bg, *spri, *tmp; byte *ptr; setkb(1); /* create the map */ map = allocMap(MAPX,MAPY); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly initMap(&map); - mv.map = ↦ + mv.map = ↦ mv2.map = ↦ /* draw the tiles */ - ptr = map.data; + ptr = map.data; ptmp = bitmapLoadPcx("ptmp.pcx"); // load sprite - modexEnter(); + modexEnter(); modexPalUpdate(ptmp.palette); screen = modexDefaultPage(); screen.width += (TILEWH*2); + screen.height += (TILEWH*2); mv.page = &screen; - screen2=modexNextPage(mv.page); + screen2 = modexNextPage(mv.page); mv2.page = &screen2; - modexShowPage(mv.page); /* set up paging */ - show = &mv; - draw = &mv2; -// draw = &mv; - -//TODO: LOAD map data and position the map in the middle of the screen if smaller then screen - mapGoTo(draw, 0, 0); - mapGoTo(show, 0, 0); - + bg = &mv; + spri = &mv2; + +//TODO: LOAD map data and position the map in the middle of the screen if smaller then screen + mapGoTo(bg, 0, 0); + mapGoTo(spri, 0, 0); + //TODO: put player in starting position of spot - //default player position on the viewable map - player.tx = draw->tx + 10; - player.ty = draw->ty + 8; - player.x = player.tx*TILEWH; - player.y = player.ty*TILEWH; - modexDrawSpriteRegion(draw->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp); - - modexShowPage(draw->page); - while(!keyp(1)) + //default player position on the viewable map + player.tx = bg->tx + 10; + player.ty = bg->ty + 8; + player.x = player.tx*TILEWH; + player.y = player.ty*TILEWH; + modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp); + modexCopyPageRegion(bg->page, spri->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32); + modexShowPage(bg->page); + while(!keyp(1)) { //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction - //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map - - //TODO: render the player properly with animation and sprite sheet - if(keyp(77)) - { - modexDrawSpriteRegion(draw->page, player.x-4, player.y-TILEWH, 24, 32, 24, 32, &ptmp); - if(draw->tx >= 0 && draw->tx+20 < MAPX && player.tx == draw->tx + 10) - { - for(q=0; q<(TILEWH/SPEED); q++) + //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map + + //TODO: render the player properly with animation and sprite sheet + //TODO: fexible speeds + if(keyp(77) && !keyp(75)) + { + if(bg->tx >= 0 && bg->tx+20 < MAPX && player.tx == bg->tx + 10) + { + for(q=1; q<=(TILEWH/SPEED); q++) { -// modexDrawBmp(draw->page, &bmp); - animatePlayer(draw, 1, 1, player.x, player.y, q, &ptmp); - mapScrollRight(draw, SPEED); - modexShowPage(draw->page); -// mapScrollRight(show, SPEED); -// SWAP(draw, show); - } - player.tx++; - } - else if(player.tx < MAPX) - { - for(q=0; q<(TILEWH/SPEED); q++) - { - player.x+=SPEED; -// modexDrawBmp(draw->page, player.x, player.y, &bmp); - animatePlayer(draw, 1, 0, player.x, player.y, q, &ptmp); - modexShowPage(draw->page); -// SWAP(draw, show); - } - player.tx++; + animatePlayer(bg, spri, 1, 1, player.x, player.y, q, &ptmp); + mapScrollRight(bg, SPEED); + mapScrollRight(spri, SPEED); + modexShowPage(spri->page); + } + player.tx++; + } + else if(player.tx < MAPX) + { + for(q=1; q<=(TILEWH/SPEED); q++) + { + player.x+=SPEED; + animatePlayer(bg, spri, 1, 0, player.x, player.y, q, &ptmp); + modexShowPage(spri->page); + } + player.tx++; + } + else + { + modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32); + modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 32, 24, 32, &ptmp); + modexShowPage(spri->page); } } - if(keyp(75)) - { - modexDrawSpriteRegion(draw->page, player.x-4, player.y-TILEWH, 24, 96, 24, 32, &ptmp); - if(draw->tx > 0 && draw->tx+20 <= MAPX && player.tx == draw->tx + 10) - { - for(q=0; q<(TILEWH/SPEED); q++) - { -// modexDrawBmp(draw->page, player.x-((q+1)*SPEED), player.y, &bmp); - animatePlayer(draw, 3, 1, player.x, player.y, q, &ptmp); - mapScrollLeft(draw, SPEED); - modexShowPage(draw->page); -// mapScrollLeft(show, SPEED); -// SWAP(draw, show); - } + if(keyp(75) && !keyp(77)) + { + if(bg->tx > 0 && bg->tx+20 <= MAPX && player.tx == bg->tx + 10) + { + for(q=1; q<=(TILEWH/SPEED); q++) + { + + animatePlayer(bg, spri, 3, 1, player.x, player.y, q, &ptmp); + mapScrollLeft(bg, SPEED); + mapScrollLeft(spri, SPEED); + modexShowPage(spri->page); + } + player.tx--; + } + else if(player.tx > 1) + { + for(q=1; q<=(TILEWH/SPEED); q++) + { + player.x-=SPEED; + animatePlayer(bg, spri, 3, 0, player.x, player.y, q, &ptmp); + modexShowPage(spri->page); + } player.tx--; - } - else if(player.tx > 1) - { - for(q=0; q<(TILEWH/SPEED); q++) - { - player.x-=SPEED; -// modexDrawBmp(draw->page, player.x, player.y, &bmp); - animatePlayer(draw, 3, 0, player.x, player.y, q, &ptmp); - modexShowPage(draw->page); -// SWAP(draw, show); - } - player.tx--; - } + } + else + { + modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32); + modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 96, 24, 32, &ptmp); + modexShowPage(spri->page); + } } - if(keyp(80)) - { - modexDrawSpriteRegion(draw->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp); - if(draw->ty >= 0 && draw->ty+15 < MAPY && player.ty == draw->ty + 8) + if(keyp(80) && !keyp(72)) + { + if(bg->ty >= 0 && bg->ty+15 < MAPY && player.ty == bg->ty + 8) + { + for(q=1; q<=(TILEWH/SPEED); q++) + { + animatePlayer(bg, spri, 2, 1, player.x, player.y, q, &ptmp); + mapScrollDown(bg, SPEED); + mapScrollDown(spri, SPEED); + modexShowPage(spri->page); + } + player.ty++; + } + else if(player.ty < MAPY) { - for(q=0; q<(TILEWH/SPEED); q++) - { -// modexDrawBmp(draw->page, player.x, player.y+((q+1)*SPEED), &bmp); - animatePlayer(draw, 2, 1, player.x, player.y, q, &ptmp); - mapScrollDown(draw, SPEED); - modexShowPage(draw->page); -// mapScrollDown(show, SPEED); -// SWAP(draw, show); - } - player.ty++; - } - else if(player.ty < MAPY) - { - for(q=0; q<(TILEWH/SPEED); q++) - { - player.y+=SPEED; -// modexDrawBmp(draw->page, player.x, player.y, &bmp); - animatePlayer(draw, 2, 0, player.x, player.y, q, &ptmp); - modexShowPage(draw->page); -// SWAP(draw, show); - } - player.ty++; + for(q=1; q<=(TILEWH/SPEED); q++) + { + player.y+=SPEED; + animatePlayer(bg, spri, 2, 0, player.x, player.y, q, &ptmp); + modexShowPage(spri->page); + } + player.ty++; + } + else + { + modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32); + modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp); + modexShowPage(spri->page); } } - if(keyp(72)) - { - modexDrawSpriteRegion(draw->page, player.x-4, player.y-TILEWH, 24, 0, 24, 32, &ptmp); - if(draw->ty > 0 && draw->ty+15 <= MAPY && player.ty == draw->ty + 8) + if(keyp(72) && !keyp(80)) + { + if(bg->ty > 0 && bg->ty+15 <= MAPY && player.ty == bg->ty + 8) { - for(q=0; q<(TILEWH/SPEED); q++) + for(q=1; q<=(TILEWH/SPEED); q++) { -// modexDrawBmp(draw->page, player.x, player.y-((q+1)*SPEED), &bmp); - animatePlayer(draw, 0, 1, player.x, player.y, q, &ptmp); - mapScrollUp(draw, SPEED); - modexShowPage(draw->page); -// mapScrollUp(show, SPEED); -// SWAP(draw, show); - } - player.ty--; - } - else if(player.ty > 1) - { - for(q=0; q<(TILEWH/SPEED); q++) - { - player.y-=SPEED; -// modexDrawBmp(draw->page, player.x, player.y, &bmp); - animatePlayer(draw, 0, 0, player.x, player.y, q, &ptmp); - modexShowPage(draw->page); -// SWAP(draw, show); - } - player.ty--; + animatePlayer(bg, spri, 0, 1, player.x, player.y, q, &ptmp); + mapScrollUp(bg, SPEED); + mapScrollUp(spri, SPEED); + modexShowPage(spri->page); + } + player.ty--; + } + else if(player.ty > 1) + { + for(q=1; q<=(TILEWH/SPEED); q++) + { + player.y-=SPEED; + animatePlayer(bg, spri, 0, 0, player.x, player.y, q, &ptmp); + modexShowPage(spri->page); + } + player.ty--; + } + else + { + modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32); + modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 0, 24, 32, &ptmp); + modexShowPage(spri->page); } } -// modexDrawBmp(draw->page, player.x, player.y, &bmp); - //modexShowPage(draw->page); } - + modexLeave(); - setkb(0); - printf("Project 16 scroll.exe\n"); - printf("tx: %d\n", draw->tx); - printf("ty: %d\n", draw->ty); - printf("player.x: %d\n", player.x); - printf("player.y: %d\n", player.y); - printf("player.tx: %d\n", player.tx); - printf("player.ty: %d\n", player.ty); + setkb(0); + printf("Project 16 scroll.exe\n"); + printf("tx: %d\n", bg->tx); + printf("ty: %d\n", bg->ty); + printf("player.x: %d\n", player.x); + printf("player.y: %d\n", player.y); + printf("player.tx: %d\n", player.tx); + printf("player.ty: %d\n", player.ty); } @@ -466,43 +469,48 @@ mapDrawCol(map_view_t *mv, int tx, int ty, word x) { i += mv->map->width; } } - -void animatePlayer(map_view_t *mv, short d1, short d2, int x, int y, int ls, bitmap_t *bmp) + +void +animatePlayer(map_view_t *src, map_view_t *dest, short d1, short d2, int x, int y, int ls, bitmap_t *bmp) { - int qq; - - if(d2==0) qq = 0; - else qq = ((ls+1)*SPEED); - switch (d1) - { - case 0: - //up - if(ls<2) modexDrawSpriteRegion(mv->page, x-4, y-qq-TILEWH, 24, 0, 24, 32, bmp); - if(4>ls && ls>=2) modexDrawSpriteRegion(mv->page, x-4, y-qq-TILEWH, 48, 0, 24, 32, bmp); - if(6>ls && ls>=4) modexDrawSpriteRegion(mv->page, x-4, y-qq-TILEWH, 0, 0, 24, 32, bmp); - if(ls>6) modexDrawSpriteRegion(mv->page, x-4, y-qq-TILEWH, 24, 0, 24, 32, bmp); - break; - case 1: - // right - //right - if(ls<2) modexDrawSpriteRegion(mv->page, x+qq-4, y-TILEWH, 24, 32, 24, 32, bmp); - if(4>ls && ls>=2) modexDrawSpriteRegion(mv->page, x+qq-4, y-TILEWH, 48, 32, 24, 32, bmp); - if(6>ls && ls>=4) modexDrawSpriteRegion(mv->page, x+qq-4, y-TILEWH, 0, 32, 24, 32, bmp); - if(ls>6) modexDrawSpriteRegion(mv->page, x+qq-4, y-TILEWH, 24, 32, 24, 32, bmp); - break; - case 2: - //down - if(ls<2) modexDrawSpriteRegion(mv->page, x-4, y+qq-TILEWH, 24, 64, 24, 32, bmp); - if(4>ls && ls>=2) modexDrawSpriteRegion(mv->page, x-4, y+qq-TILEWH, 48, 64, 24, 32, bmp); - if(6>ls && ls>=4) modexDrawSpriteRegion(mv->page, x-4, y+qq-TILEWH, 0, 64, 24, 32, bmp); - if(ls>6) modexDrawSpriteRegion(mv->page, x-4, y+qq-TILEWH, 24, 64, 24, 32, bmp); - break; - case 3: - //left - if(ls<2) modexDrawSpriteRegion(mv->page, x-qq-4, y-TILEWH, 24, 96, 24, 32, bmp); - if(4>ls && ls>=2) modexDrawSpriteRegion(mv->page, x-qq-4, y-TILEWH, 48, 96, 24, 32, bmp); - if(6>ls && ls>=4) modexDrawSpriteRegion(mv->page, x-qq-4, y-TILEWH, 0, 96, 24, 32, bmp); - if(ls>6) modexDrawSpriteRegion(mv->page, x-qq-4, y-TILEWH, 24, 96, 24, 32, bmp); - break; + short dire=32*d1; + short qq; + short lo = ((TILEWH / SPEED) / 3); + short loo = (ls + lo); + + if(d2==0) qq = 0; + else qq = ((ls+1)*SPEED); + switch (d1) + { + case 0: + //up + x=x-4; + y=y-qq-TILEWH; + break; + case 1: + // right + x=x+qq-4; + y=y-TILEWH; + break; + case 2: + //down + x=x-4; + y=y+qq-TILEWH; + break; + case 3: + //left + x=x-qq-4; + y=y-TILEWH; + break; } -} + //TODO: make flexible animation thingy + if(2>ls && ls>=1) { modexCopyPageRegion(dest->page, src->page, x-2, y-4, x-2, y-4, 28, 40); + modexDrawSpriteRegion(dest->page, x, y, 48, dire, 24, 32, bmp); }else + if(3>ls && ls>=2) { modexCopyPageRegion(dest->page, src->page, x-2, y-4, x-2, y-4, 28, 40); + modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }else + if(4>ls && ls>=3) { modexCopyPageRegion(dest->page, src->page, x-2, y-4, x-2, y-4, 28, 40); + modexDrawSpriteRegion(dest->page, x, y, 0, dire, 24, 32, bmp); }else + if(5>ls && ls>=4) { modexCopyPageRegion(dest->page, src->page, x-2, y-4, x-2, y-4, 28, 40); + modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); } + modexWaitBorder(); +}