X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;ds=sidebyside;f=src%2F16.c;h=380c3359bf7d681dfeeb3e92a4fa1a43088903c0;hb=9fae6d1ef0ebd44690958e072f400edde9262208;hp=fac98bf97290465e1dbcf6e814c38c9db4fc8f9a;hpb=ffd855e814f3aa4f300915ffca12be6f5763e608;p=16.git diff --git a/src/16.c b/src/16.c old mode 100644 new mode 100755 index fac98bf9..380c3359 --- a/src/16.c +++ b/src/16.c @@ -1,5 +1,5 @@ /* Project 16 Source Code~ - * Copyright (C) 2012-2015 sparky4 & pngwen & andrius4669 + * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 * * This file is part of Project 16. * @@ -22,34 +22,68 @@ #include "src/16.h" +global_game_variables_t gvar; +engi_stat_t engi_stat; +const char *cpus; +byte *dpal, *gpal; +player_t player[MaxPlayers]; +//page_t screen; + void main(int argc, char *argv[]) { - global_game_variables_t gvar; - engi_stat_t engi_stat; - const char *cpus; - byte *dpal, *gpal; - player_t player[MaxPlayers]; + // DOSLIB: check our environment + probe_dos(); + + // DOSLIB: what CPU are we using? + // NTS: I can see from the makefile Sparky4 intends this to run on 8088 by the -0 switch in CFLAGS. + // So this code by itself shouldn't care too much what CPU it's running on. Except that other + // parts of this project (DOSLIB itself) rely on CPU detection to know what is appropriate for + // the CPU to carry out tasks. --J.C. + cpu_probe(); + + // DOSLIB: check for VGA + if (!probe_vga()) { + printf("VGA probe failed\n"); + return; + } + // hardware must be VGA or higher! + if (!(vga_state.vga_flags & VGA_IS_VGA)) { + printf("This program requires VGA or higher graphics hardware\n"); + return; + } + + if (_DEBUG_INIT() == 0) { +#ifdef DEBUGSERIAL + printf("WARNING: Failed to initialize DEBUG output\n"); +#endif + } + _DEBUG("Serial debug output started\n"); // NTS: All serial output must end messages with newline, or DOSBox-X will not emit text to log + //screen = modexDefaultPage(); engi_stat = ENGI_RUN; + textInit(); /* save the palette */ dpal = modexNewPal(); modexPalSave(dpal); - modexFadeOff(4, dpal); +// modexFadeOff(4, dpal); //printf("pal load\n"); //gpal = modexNewPal(); /*modexPalSave(gpal); modexSavePalFile("data/g.pal", gpal);*/ - printf("wwww loop wwww\n"); - VGAmodeX(1, &gvar); - modexPalBlack(); //so player will not see loadings~ +//0000 printf("wwww loop wwww\n"); + VGAmodeX(1, 1, &gvar); +// modexPalBlack(); //so player will not see loadings~ IN_Startup(); IN_Default(0,&player,ctrl_Joystick); + //modexprint(&screen, 32, 32, 1, 2, 0, "a", 1); + start_timer(&gvar); while(ENGI_EXIT != engi_stat) { IN_ReadControl(0,&player); if(IN_KeyDown(sc_Escape)) engi_stat = ENGI_EXIT; + shinku(&gvar); } switch(detectcpu()) { @@ -58,8 +92,10 @@ main(int argc, char *argv[]) case 2: cpus = "386 or newer"; break; default: cpus = "internal error"; break; } + VGAmodeX(0, 1, &gvar); + printf("Project 16 16.exe. This is supposed to be the actual finished game executable!\n"); + printf("version %s\n", VERSION); printf("detected CPU type: %s\n", cpus); - VGAmodeX(0, &gvar); IN_Shutdown(); - modexFadeOn(4, dpal); +// modexFadeOn(4, dpal); }