X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;ds=sidebyside;f=src%2Flib%2F16_in.h;h=7962a78dc9dcec5d57e2c72cb0ae743df4228097;hb=fc090d29b950fe136302c31aef9b0b267467396f;hp=0534708c3382d2e6c4951ad6058eb107acf26608;hpb=66a317137a97b0488d86969e1c9562ed061f0de5;p=16.git diff --git a/src/lib/16_in.h b/src/lib/16_in.h index 0534708c..7962a78d 100755 --- a/src/lib/16_in.h +++ b/src/lib/16_in.h @@ -31,6 +31,7 @@ #include "src/lib/16_head.h" #include "src/lib/timer.h" #include "src/lib/bitmap.h" +#include "src/lib/planar.h" #ifdef __DEBUG__ //#define __DEBUG_InputMgr__ @@ -219,10 +220,13 @@ typedef struct int triggery; //player's trigger box tile position on the viewable map int sheetsetx; //NOT USED YET! player sprite sheet set on the image x int sheetsety; //NOT USED YET! player sprite sheet set on the image y - word d; //direction!! wwww - word q; //loop variable + byte d; //direction!! wwww + byte q; //loop variable word speed; //player speed! - bitmap_t data; //supposively the sprite sheet data +//0000 planar_buf_t huge *data; //supposively the sprite sheet data +// planar_buf_t data; //supposively the sprite sheet data +////0000---- + bitmap_t huge *data; //supposively the sprite sheet data sword hp; //hitpoints of the player int persist_aniframe; /* gonna be increased to 1 before being used, so 0 is ok for default */ CursorInfo info;