X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;ds=sidebyside;f=src%2Flib%2F16_sd.c;h=1cdd5627811a092c41566bcc9d5fc4e5c8e85f0e;hb=68ed07e129d9504e398bc771082352ee0f591d85;hp=f48ae2c05501fac4a7b1f7c828593efca09b2eae;hpb=b0e52bf89f50997ba85d95c748f00dbf386f7fae;p=16.git diff --git a/src/lib/16_sd.c b/src/lib/16_sd.c index f48ae2c0..1cdd5627 100755 --- a/src/lib/16_sd.c +++ b/src/lib/16_sd.c @@ -22,8 +22,7 @@ #include "src/lib/16_sd.h" -//static void (interrupt *old_irq0)(); -extern struct glob_game_vars *ggvv; +static void interrupt (*t0OldService)(void); void opl2out(word reg, word data) { @@ -197,33 +196,92 @@ void FMSetVoice(int voiceNum, FMInstrument *ins){ } /* End of FMSetVoice */ +//newer sd + + +struct glob_game_vars *ggvv; +// WARNING: subroutine call in interrupt handler. make sure you compile with -zu flag for large/compact memory models +void interrupt SDL_irq0() +{ + ggvv->ca.sd.irq0_ticks++; + if ((ggvv->ca.sd.irq0_cnt += ggvv->ca.sd.irq0_add) >= ggvv->ca.sd.irq0_max) { + ggvv->ca.sd.irq0_cnt -= ggvv->ca.sd.irq0_max; + t0OldService(); + } + else { + p8259_OCW2(0,P8259_OCW2_NON_SPECIFIC_EOI); + } +} + void SD_Initimf(global_game_variables_t *gvar) { - gvar->ca.sd.irq0_ticks= - gvar->ca.sd.irq0_cnt= - gvar->ca.sd.irq0_add= - gvar->ca.sd.imf_delay_countdown= - gvar->ca.sd.irq0_max=0; + if (!init_adlib()) { + printf("Cannot init library\n"); + return; + } + if (!probe_8254()) { /* we need the timer to keep time with the music */ + printf("8254 timer not found\n"); + return; + } + + gvar->ca.sd.imf_delay_countdown=0; gvar->ca.sd.imf_music= gvar->ca.sd.imf_play_ptr= gvar->ca.sd.imf_music_end=NULL; + + SD_adlib_shut_up(); + shutdown_adlib_opl3(); // NTS: Apparently the music won't play otherwise } -void SD_imf_free_music(global_game_variables_t *gvar) +void SD_imf_reset_music(global_game_variables_t *gvar) { - if (gvar->ca.sd.imf_music) free(gvar->ca.sd.imf_music); - MM_FreePtr(MEMPTR gvar->ca.audiosegs[0], gvar); //TODO make behave like id engine gvar->ca.sd.imf_music = gvar->ca.sd.imf_play_ptr = gvar->ca.sd.imf_music_end = NULL; gvar->ca.sd.imf_delay_countdown = 0; } +void SD_StartupTimer(global_game_variables_t *gvar) +{ + gvar->ca.sd.irq0_ticks= + gvar->ca.sd.irq0_cnt = 0; + gvar->ca.sd.irq0_add = 182; + gvar->ca.sd.irq0_max = 1000; /* about 18.2Hz */ + gvar->ca.sd.tickrate = 700; + + write_8254_system_timer(T8254_REF_CLOCK_HZ / gvar->ca.sd.tickrate); + t0OldService = _dos_getvect(8); /*IRQ0*/ + _dos_setvect(8,SDL_irq0); + + _cli(); + gvar->ca.sd.irq0_ticks = gvar->ca.sd.ptick = 0; + _sti(); +} + +void SD_ShutdownTimer() +{ + _dos_setvect(8,t0OldService); +} + +void SD_imf_free_music(global_game_variables_t *gvar) +{ +#ifndef SD_USESCAMMPM + if (gvar->ca.sd.imf_music) free(gvar->ca.sd.imf_music); +#else + MM_FreePtr(MEMPTRCONV gvar->ca.audiosegs[0], gvar); //TODO make behave like id engine +#endif + SD_imf_reset_music(gvar); +} + int SD_imf_load_music(const char *path, global_game_variables_t *gvar) { unsigned long len; unsigned char buf[8]; int fd; +#ifndef SD_USESCAMMPM SD_imf_free_music(gvar); +#else + SD_imf_reset_music(gvar); +#endif fd = open(path,O_RDONLY|O_BINARY); if (fd < 0) return 0; @@ -242,8 +300,12 @@ int SD_imf_load_music(const char *path, global_game_variables_t *gvar) } len -= len & 3; - MM_GetPtr(MEMPTR gvar->ca.audiosegs[0],len, gvar); +#ifndef SD_USESCAMMPM + gvar->ca.sd.imf_music = malloc(len); +#else + MM_GetPtr(MEMPTRCONV gvar->ca.audiosegs[0],len, gvar); gvar->ca.sd.imf_music = (struct imf_entry *)gvar->ca.audiosegs[0]; +#endif if (gvar->ca.sd.imf_music == NULL) { close(fd); return 0; @@ -256,19 +318,6 @@ int SD_imf_load_music(const char *path, global_game_variables_t *gvar) return 1; } -// WARNING: subroutine call in interrupt handler. make sure you compile with -zu flag for large/compact memory models -/*void interrupt irq0() -{ - ggvv->ca.sd.irq0_ticks++; - if ((ggvv->ca.sd.irq0_cnt += ggvv->ca.sd.irq0_add) >= ggvv->ca.sd.irq0_max) { - ggvv->ca.sd.irq0_cnt -= ggvv->ca.sd.irq0_max; - old_irq0(); - } - else { - p8259_OCW2(0,P8259_OCW2_NON_SPECIFIC_EOI); - } -}*/ - void SD_imf_tick(global_game_variables_t *gvar) { if (gvar->ca.sd.imf_delay_countdown == 0) {