X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;ds=sidebyside;f=src%2Flib%2F16_vl_1.c;h=b92bdd14cebc255a279a648e7d182b3c43ca8650;hb=eefd43fada99517f9ad662510392e898412ec867;hp=a6928b27a3d5d6f84796b08fa6e9fc13f1f276cc;hpb=424d6f05d9aaa0000302df70be10c2598886a030;p=16.git
diff --git a/src/lib/16_vl_1.c b/src/lib/16_vl_1.c
index a6928b27..b92bdd14 100755
--- a/src/lib/16_vl_1.c
+++ b/src/lib/16_vl_1.c
@@ -1,21 +1,21 @@
/* Project 16 Source Code~
- * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover
+ * Copyright (C) 2012-2019 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover
*
* This file is part of Project 16.
*
- * Project 16 is free software; you can redistribute it and/or modify
+ * Project 16 is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
- * Project 16 is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
+ * Project 16 is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see , or
- * write to the Free Software Foundation, Inc., 51 Franklin Street,
+ * write to the Free Software Foundation, Inc., 51 Franklin Street,
* Fifth Floor, Boston, MA 02110-1301 USA.
*
*/
@@ -25,6 +25,175 @@
#include
#include "src/lib/16_vl.h"
+static word far* clockw= (word far*) 0x046C; /* 18.2hz clock */
+//#define VGASTRIDEVARIABLE vga_state.vga_stride
+#define VGASTRIDEVARIABLE gvar->video.page[0].stridew
+
+//===========================================================================
+
+//==============
+//
+// VL_SetScreen
+//
+//==============
+
+void VL_SetScreen (unsigned int crtc, int pelpan)
+{
+// PROC VL_SetScreen crtc:WORD, pel:WORD
+// PUBLIC VL_SetScreen
+ word TimeCount = *clockw;
+ __asm {
+ mov cx,[TimeCount] // if TimeCount goes up by two, the retrace
+ add cx,2 // period was missed (an interrupt covered it)
+
+ mov dx,STATUS_REGISTER_1
+
+ // wait for a display signal to make sure the raster isn't in the middle
+ // of a sync
+
+#ifdef __BORLANDC__
+ }
+#endif
+SetScreen_waitdisplay:
+#ifdef __BORLANDC__
+ __asm {
+#endif
+ in al,dx
+ test al,1 //1 = display is disabled (HBL / VBL)
+ jnz SetScreen_waitdisplay
+
+#ifdef __BORLANDC__
+ }
+#endif
+SetScreen_loop:
+#ifdef __BORLANDC__
+ __asm {
+#endif
+ sti
+ jmp SetScreen_skip1
+ cli
+#ifdef __BORLANDC__
+ }
+#endif
+SetScreen_skip1:
+#ifdef __BORLANDC__
+ __asm {
+#endif
+ cmp [TimeCount],cx // will only happen if an interrupt is
+ jae SetScreen_setcrtc // straddling the entire retrace period
+
+ // when several succesive display not enableds occur,
+ // the bottom of the screen has been hit
+
+ in al,dx
+ test al,8
+ jnz SetScreen_waitdisplay
+ test al,1
+ jz SetScreen_loop
+
+ in al,dx
+ test al,8
+ jnz SetScreen_waitdisplay
+ test al,1
+ jz SetScreen_loop
+
+ in al,dx
+ test al,8
+ jnz SetScreen_waitdisplay
+ test al,1
+ jz SetScreen_loop
+
+ in al,dx
+ test al,8
+ jnz SetScreen_waitdisplay
+ test al,1
+ jz SetScreen_loop
+
+ in al,dx
+ test al,8
+ jnz SetScreen_waitdisplay
+ test al,1
+ jz SetScreen_loop
+
+#ifdef __BORLANDC__
+ }
+#endif
+SetScreen_setcrtc:
+#ifdef __BORLANDC__
+ __asm {
+#endif
+ // set CRTC start
+ // for some reason, my XT's EGA card doesn't like word outs to the CRTC index...
+
+ mov cx,[crtc]
+ mov dx,CRTC_INDEX
+ mov al,0ch //start address high register
+ out dx,al
+ inc dx
+ mov al,ch
+ out dx,al
+ dec dx
+ mov al,0dh //start address low register
+ out dx,al
+ mov al,cl
+ inc dx
+ out dx,al
+
+
+ // set horizontal panning
+
+ mov dx,ATR_INDEX
+// mov al,ATR_PELPAN or 20h
+ out dx,al
+ jmp SetScreen_done
+ mov al,[BYTE PTR pelpan] //pel pan value
+ out dx,al
+#ifdef __BORLANDC__
+ }
+#endif
+SetScreen_done:
+#ifdef __BORLANDC__
+ __asm {
+#endif
+// sti
+
+// ret
+ }
+}
+
+/*
+====================
+=
+= VL_SetLineWidth
+=
+= Line witdh is in WORDS, 40 words is normal width for vgaplanegr
+=
+====================
+*/
+#if 0
+void VL_SetLineWidth (unsigned width, global_game_variables_t *gvar)
+{
+ int i,offset;
+
+//
+// set wide virtual screen
+//
+ outport (CRTC_INDEX,CRTC_OFFSET+width*256);
+
+//
+// set up lookup tables
+//
+ gvar->video.ofs.linewidth = width*2;
+
+ offset = 0;
+
+ for (i=0;ivideo.ofs.ylookup[i]=offset;
+ offset += gvar->video.ofs.linewidth;
+ }
+}
+#endif
/*
=============================================================================
@@ -49,7 +218,7 @@ void VL_FillPalette (int red, int green, int blue)
int i;
outportb (PAL_WRITE_REG,0);
- for (i=0;i<256;i++)
+ for (i=0;i<256;i++)
{
outportb (PAL_DATA_REG,red);
outportb (PAL_DATA_REG,green);
@@ -113,7 +282,7 @@ void VL_SetPalette (byte far *palette, video_t *v)
fastpalette=v->fastpalette;
// outportb (PAL_WRITE_REG,0);
-// for (i=0;i<768;i++)
+// for (i=0;i<768;i++)
// outportb(PAL_DATA_REG,*palette++);
__asm {
@@ -126,14 +295,14 @@ void VL_SetPalette (byte far *palette, video_t *v)
test [ss:fastpalette],1
jz slowset
//
-// set palette fast for cards that can take it
+// set palette fast for cards that can take it
//
//mov cx,768
//rep outsb
//jmp done
//
-// set palette slowly for some video cards
+// set palette slowly for some video cards
//
#ifdef __BORLANDC__
}
@@ -189,7 +358,7 @@ void VL_GetPalette (byte far *palette)
int i;
outportb (PAL_READ_REG,0);
- for (i=0;i<768;i++)
+ for (i=0;i<768;i++)
*palette++ = inportb(PAL_DATA_REG);
}
@@ -201,7 +370,7 @@ void VL_GetPalette (byte far *palette)
=
= VL_FadeOut
=
-= Fades the current palette to the given color in the given number of steps
+= Fades the current palette to the given color in the given number of steps
=
=================
*/
@@ -218,11 +387,11 @@ void VL_FadeOut (int start, int end, int red, int green, int blue, int steps, vi
//
// fade through intermediate frames
//
- for (i=0;ipalette1[start][0];
newptr = &v->palette2[start][0];
- for (j=start;j<=end;j++)
+ for (j=start;j<=end;j++)
{
orig = *origptr++;
delta = red-orig;
@@ -270,9 +439,9 @@ void VL_FadeIn (int start, int end, byte far *palette, int steps, video_t *v)
//
// fade through intermediate frames
//
- for (i=0;ipalette1[0][j];
v->palette2[0][j] = v->palette1[0][j] + delta * i / steps;
@@ -296,7 +465,7 @@ void VL_FadeIn (int start, int end, byte far *palette, int steps, video_t *v)
=
= VL_TestPaletteSet
=
-= Sets the palette with outsb, then reads it in and compares
+= Sets the palette with outsb, then reads it in and compares
= If it compares ok, fastpalette is set to true.
=
=================
@@ -306,7 +475,7 @@ void VL_TestPaletteSet (video_t *v)
{
int i;
- for (i=0;i<768;i++)
+ for (i=0;i<768;i++)
v->palette1[0][i] = i;
v->fastpalette = true;
@@ -316,6 +485,25 @@ void VL_TestPaletteSet (video_t *v)
v->fastpalette = false;
}
+/*
+==================
+=
+= VL_ColorBorder
+=
+==================
+*/
+
+void VL_ColorBorder (int color, video_t *v)
+{
+ union REGS in, out;
+
+ in.h.ah = 0x10;
+ in.h.al = 0x01;
+ in.h.bh = color;
+ int86(0x10, &in, &out);
+ v->bordercolor = color;
+}
+
/*
=============================================================================
@@ -335,14 +523,18 @@ void VL_TestPaletteSet (video_t *v)
=================
*/
-void VL_Plot (int x, int y, int color, ofs_t *ofs)
+void VL_Plot (int x, int y, int color, global_game_variables_t *gvar)
{
byte mask;
VCLIPDEF
+ if(!gvar->video.VL_Started) return;
+
mask = pclip[x&3];
VGAMAPMASK(mask);
- *(byte far *)MK_FP(SCREENSEG,ofs->bufferofs+(ofs->ylookup[y]+(x>>2))) = color;
+ //*(byte far *)MK_FP(SCREENSEG,gvar->video.ofs.bufferofs+(gvar->video.ofs.ylookup[y]+(x>>2))) = color;
+ //*(byte far *)MK_FP(SCREENSEG,gvar->video.ofs.bufferofs+((y*VGASTRIDEVARIABLE)+(x>>2))) = color;
+ *(byte far *)MK_FP(SCREENSEG,BDOFSCONV gvar->video.BOFS+((y*VGASTRIDEVARIABLE)+(x>>2))) = color;
VGAMAPMASK(15);
}
@@ -355,7 +547,7 @@ void VL_Plot (int x, int y, int color, ofs_t *ofs)
=================
*/
-void VL_Hlin (unsigned x, unsigned y, unsigned width, unsigned color, ofs_t *ofs)
+void VL_Hlin (unsigned x, unsigned y, unsigned width, unsigned color, global_game_variables_t *gvar)
{
unsigned xbyte;
byte far *dest;
@@ -364,16 +556,19 @@ void VL_Hlin (unsigned x, unsigned y, unsigned width, unsigned color, ofs_t *ofs
LRCLIPDEF
+ if(!gvar->video.VL_Started) return;
+
xbyte = x>>2;
leftmask = lclip[x&3];
rightmask = rclip[(x+width-1)&3];
midbytes = ((x+width+3)>>2) - xbyte - 2;
- dest = MK_FP(SCREENSEG,ofs->bufferofs+ofs->ylookup[y]+xbyte);
+ //dest = MK_FP(SCREENSEG,gvar->video.ofs.bufferofs+gvar->video.ofs.ylookup[y]+xbyte);
+ dest = MK_FP(SCREENSEG,BDOFSCONV gvar->video.BOFS+(y*VGASTRIDEVARIABLE)+xbyte);
if (midbytes<0)
{
- // all in one byte
+ // all in one byte
VGAMAPMASK(leftmask&rightmask);
*dest = color;
VGAMAPMASK(15);
@@ -402,20 +597,24 @@ void VL_Hlin (unsigned x, unsigned y, unsigned width, unsigned color, ofs_t *ofs
=================
*/
-void VL_Vlin (int x, int y, int height, int color, ofs_t *ofs)
+void VL_Vlin (int x, int y, int height, int color, global_game_variables_t *gvar)
{
byte far *dest,mask;
VCLIPDEF
+ if(!gvar->video.VL_Started) return;
+
mask = pclip[x&3];
VGAMAPMASK(mask);
- dest = MK_FP(SCREENSEG,ofs->bufferofs+ofs->ylookup[y]+(x>>2));
+ //dest = MK_FP(SCREENSEG,gvar->video.ofs.bufferofs+gvar->video.ofs.ylookup[y]+(x>>2));
+ dest = MK_FP(SCREENSEG,BDOFSCONV gvar->video.BOFS+(y*VGASTRIDEVARIABLE)+(x>>2));
while (height--)
{
*dest = color;
- dest += ofs->linewidth;
+ //dest += gvar->video.ofs.linewidth;
+ dest += VGASTRIDEVARIABLE;
}
VGAMAPMASK(15);
@@ -430,7 +629,7 @@ void VL_Vlin (int x, int y, int height, int color, ofs_t *ofs)
=================
*/
-void VL_Bar (int x, int y, int width, int height, int color, ofs_t *ofs)
+void VL_Bar (int x, int y, int width, int height, int color, global_game_variables_t *gvar)
{
byte far *dest;
byte leftmask,rightmask;
@@ -438,21 +637,26 @@ void VL_Bar (int x, int y, int width, int height, int color, ofs_t *ofs)
LRCLIPDEF
+ if(!gvar->video.VL_Started) return;
+
leftmask = lclip[x&3];
rightmask = rclip[(x+width-1)&3];
midbytes = ((x+width+3)>>2) - (x>>2) - 2;
- linedelta = ofs->linewidth-(midbytes+1);
+ //linedelta = gvar->video.ofs.linewidth-(midbytes+1);
+ linedelta = VGASTRIDEVARIABLE-(midbytes+1);
- dest = MK_FP(SCREENSEG,ofs->bufferofs+ofs->ylookup[y]+(x>>2));
+ //dest = MK_FP(SCREENSEG,gvar->video.ofs.bufferofs+gvar->video.ofs.ylookup[y]+(x>>2));
+ dest = MK_FP(SCREENSEG,BDOFSCONV gvar->video.BOFS+(y*VGASTRIDEVARIABLE)+(x>>2));
if (midbytes<0)
{
- // all in one byte
+ // all in one byte
VGAMAPMASK(leftmask&rightmask);
while (height--)
{
*dest = color;
- dest += ofs->linewidth;
+ //dest += gvar->video.ofs.linewidth;
+ dest += VGASTRIDEVARIABLE;
}
VGAMAPMASK(15);
return;
@@ -476,13 +680,50 @@ void VL_Bar (int x, int y, int width, int height, int color, ofs_t *ofs)
VGAMAPMASK(15);
}
+//==========================================================================
+
+/*
+=================
+=
+= VL_MemToScreen
+=
+= Draws a block of data to the screen.
+=
+=================
+*/
+
+void VL_MemToScreen (byte far *source, int width, int height, int x, int y, global_game_variables_t *gvar)
+{
+ byte far *screen,far *dest,mask;
+ int plane;
+
+ width>>=2;
+ //dest = MK_FP(SCREENSEG,gvar->video.ofs.bufferofs+gvar->video.ofs.ylookup[y]+(x>>2));
+ dest = MK_FP(SCREENSEG,BDOFSCONV gvar->video.BOFS+(y*VGASTRIDEVARIABLE)+(x>>2));
+ mask = 1 << (x&3);
+
+ for (plane = 0; plane<4; plane++)
+ {
+ VGAMAPMASK(mask);
+ mask <<= 1;
+ if (mask == 16)
+ mask = 1;
+
+ screen = dest;
+ //for (y=0;yvideo.ofs.linewidth,source+=width)
+ for (y=0;y