X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;ds=sidebyside;f=src%2Flib%2F16_vrs.c;h=874a58b1f8b8b053324715710e72582177f126b2;hb=86619c6a50b07c52481161da4b549ffb5e403e66;hp=f77119af4af5291b5067ed81d4ee0dd987f8dd02;hpb=63fe6f02c681d5afb8c32f6eadaacfc5f67d27cc;p=16.git diff --git a/src/lib/16_vrs.c b/src/lib/16_vrs.c index f77119af..874a58b1 100755 --- a/src/lib/16_vrs.c +++ b/src/lib/16_vrs.c @@ -1,5 +1,5 @@ /* Project 16 Source Code~ - * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover + * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover * * This file is part of Project 16. * @@ -21,50 +21,44 @@ */ #include "src/lib/16_vrs.h" -// Read .vrs file into far memory -int read_vrs(global_game_variables_t *gvar, char *filename, struct vrs_container *vrs_cont){ - int fd; - dword size; - byte far *buffer; +void VRS_ReadVRS(char *filename, entity_t *enti, global_game_variables_t *gvar){ VRS_OpenVRS(filename, enti, 1, gvar); } +void VRS_LoadVRS(char *filename, entity_t *enti, global_game_variables_t *gvar){ VRS_OpenVRS(filename, enti, 0, gvar); } +void VRS_OpenVRS(char *filename, entity_t *enti, boolean rlsw, global_game_variables_t *gvar) +{ vrl1_vgax_offset_t **vrl_line_offsets; - uint32_t far *vrl_headers_offsets; uint16_t far *vrl_id_iter; - uint32_t vrl_size; - int num_of_vrl=0, i; + uint32_t far *vrl_headers_offsets; struct vrl1_vgax_header far *curr_vrl; - int success=1; + uint32_t vrl_size; + int num_of_vrl,i; + int size=0; - // Open filename, get size of file, - // populate the vrs_container if all tests pass - fd = open(filename, O_RDONLY|O_BINARY); - // Insert sanity cheks later - size = lseek(fd, 0, SEEK_END); - buffer = malloc(size); - lseek(fd, 0, SEEK_SET); - read(fd, buffer, size); - close(fd); - if(!success) + switch(rlsw) { - fprintf(stderr, "Unable to load file"); - exit(3); + case 1: + CA_ReadFile(filename, &gvar->ca.spribuff, gvar); + break; + case 0: + CA_LoadFile(filename, &gvar->ca.spribuff, gvar); + break; } - vrs_cont->data_size = size - sizeof(struct vrs_header); - vrs_cont->buffer = buffer; - // Calculate vrl offsets - - // Count sprites - vrl_id_iter = (uint16_t far *)(buffer + vrs_cont->vrs_hdr->offset_table[VRS_HEADER_OFFSET_SPRITE_ID_LIST]); + // Insert sanity cheks later + enti->spri.spritesheet.buffer = gvar->ca.spribuff; + enti->spri.spritesheet.data_size = size - sizeof(struct vrl1_vgax_header); + num_of_vrl = 0; + vrl_id_iter = (uint16_t far *)(enti->spri.spritesheet.buffer + enti->spri.spritesheet.vrs_hdr->offset_table[VRS_HEADER_OFFSET_SPRITE_ID_LIST]); while(vrl_id_iter[num_of_vrl]){ num_of_vrl++; } + // Allocate memory for vrl line offsets table - vrl_line_offsets = malloc(sizeof(vrl1_vgax_offset_t *)*num_of_vrl); + vrl_line_offsets = malloc(sizeof(vrl1_vgax_offset_t *)*num_of_vrl);//TODO: USE MM_ CA_ AND PM_ - vrl_headers_offsets = (uint32_t far *)(buffer + vrs_cont->vrs_hdr->offset_table[VRS_HEADER_OFFSET_VRS_LIST]); + vrl_headers_offsets = (uint32_t far *)(enti->spri.spritesheet.buffer + enti->spri.spritesheet.vrs_hdr->offset_table[VRS_HEADER_OFFSET_VRS_LIST]); // Calculate line offsets for each vrl for(i = 0; i < num_of_vrl; i++){ - curr_vrl = (struct vrl1_vgax_header far *)(buffer + vrl_headers_offsets[i]); + curr_vrl = (struct vrl1_vgax_header far *)(enti->spri.spritesheet.buffer + vrl_headers_offsets[i]); // Calc. vrl size as (next_offset - curr_offset) if (i != num_of_vrl - 1){ @@ -72,12 +66,11 @@ int read_vrs(global_game_variables_t *gvar, char *filename, struct vrs_container } // If it's the last vrl, size is (next_vrs_struct_offset - curr_offset) else{ - vrl_size = vrs_cont->vrs_hdr->offset_table[VRS_HEADER_OFFSET_SPRITE_ID_LIST] - vrl_headers_offsets[i] - sizeof(struct vrl1_vgax_header); + vrl_size = enti->spri.spritesheet.vrs_hdr->offset_table[VRS_HEADER_OFFSET_SPRITE_ID_LIST] - vrl_headers_offsets[i] - sizeof(struct vrl1_vgax_header); } vrl_line_offsets[i] = vrl1_vgax_genlineoffsets(curr_vrl, (byte *)curr_vrl + sizeof(struct vrl1_vgax_header), vrl_size); } - vrs_cont->vrl_line_offsets = vrl_line_offsets; - return 0; + enti->spri.spritesheet.vrl_line_offsets = vrl_line_offsets; } // Seek and return a specified .vrl blob from .vrs blob in far memory