X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;ds=sidebyside;f=src%2Fscroll.c;h=500cafc9448f913161ff56a98d89b2b6d7a5965c;hb=0df3c2d5e81ce6a2f1d498b3107e1fd223e7af80;hp=23307d63ff47179e057430db08d018e347d96f51;hpb=0700b16203a3e0325bd4186546b29043b94d3c43;p=16.git
diff --git a/src/scroll.c b/src/scroll.c
index 23307d63..500cafc9 100755
--- a/src/scroll.c
+++ b/src/scroll.c
@@ -1,447 +1,247 @@
-/* Project 16 Source Code~
- * Copyright (C) 2012-2015 sparky4 & pngwen & andrius4669
- *
- * This file is part of Project 16.
- *
- * Project 16 is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 3 of the License, or
- * (at your option) any later version.
- *
- * Project 16 is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see , or
- * write to the Free Software Foundation, Inc., 51 Franklin Street,
- * Fifth Floor, Boston, MA 02110-1301 USA.
- *
- */
-
-#include "src/lib/scroll16.h"
-#include "src/lib/timer.h"
-#include "src/lib/wcpu/wcpu.h"
-
-//#define FADE
-#define MODEX //this is for mode x initiating
-
-//word far *clock= (word far*) 0x046C; /* 18.2hz clock */
-
-global_game_variables_t gvar;
-static map_t map;
-player_t player[MaxPlayers];
-//page_t screen, gvar.video.page[1], gvar.video.page[2];
-map_view_t mv[3];
-map_view_t *bg, *spri, *mask;//, *tmp;
-bitmap_t p;
-float t;
-sword bakapee;
-
-void main(int argc, char *argv[])
-{
-// word panswitch=0, panq=1, pand=0;
- word panpagenum=0; //for panning!
- unsigned int i;
- const char *cpus;
- //static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */
-
- //map_view_db_t pgid[4];
- word pg;
-//#ifdef FADE
- static word paloffset=0;
- byte *dpal, *default_pal;
-//#endif
- byte *gpal;
- byte *ptr;
- byte *mappalptr;
- byte *mesg=malloc(sizeof(dword));
-
-
- if(argv[1]) bakapee = atoi(argv[1]);
- else bakapee = 1;
-
- player[0].persist_aniframe=0;
- player[0].speed=4;
-
- printf("starting timer\n");
- start_timer(&gvar);
- printf("ok\n");
- //extern struct inconfig inpu;
-
-// atexit(qclean());
-
- /* create the map */
- fprintf(stderr, "testing map load~\n");
- loadmap("data/test.map", &map);
-//0000 map.width=0;
-//0000 map.height=0;
- chkmap(&map, 0);
- printf("chkmap ok\n");
- fprintf(stderr, "yay map loaded~~\n");
- mv[0].map = ↦
- mv[1].map = ↦
- mv[2].map = ↦
-
- /* draw the tiles */
-#ifdef MODEX
- ptr = map.data;
- mappalptr = map.tiles->btdata->palette;
-
- /* data */
- p = bitmapLoadPcx("data/ptmp.pcx"); // load sprite
- //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite
-
- /* create the planar buffer */
- (player[0].data) = *planar_buf_from_bitmap(&p);
-//0000 printf("planar buffer ok\n");
-#endif
- /* input! */
- IN_Startup();
- IN_Default(0,&player,ctrl_Joystick);
-
- /* save the palette */
-#ifdef MODEX
-#ifdef FADE
- dpal = modexNewPal();
- default_pal = modexNewPal();
- *default_pal = *dpal;
- modexPalSave(dpal);
- modexFadeOff(4, dpal);
-#endif
-
- textInit();
- VGAmodeX(bakapee, &gvar);
- printf("%dx%d\n", gvar.video.page[0].sw, gvar.video.page[0].sh);
-#ifdef FADE
- modexPalBlack(); //reset the palette~
-#endif
-#endif
-// printf("Total used @ before palette initiation: %zu\n", oldfreemem-GetFreeSize());
-//++++ player[0].data.offset=(paloffset/3);
-//++++ modexPalUpdate1(&player[0].data, &paloffset, 0, 0);
- modexPalUpdate1(p.palette);
- //printf(" %d\n", sizeof(ptmp->data));
- //printf("1: %d\n", paloffset);
-//++++ map.tiles->data->offset=(paloffset/3);
- //XTmodexPalUpdate(map.tiles->data, &paloffset, 0, 0);
-// printf("\n====\n");
-// printf("0 paloffset= %d\n", paloffset/3);
-// printf("====\n\n");
-#ifdef MODEX
-#ifdef FADE
- gpal = modexNewPal();
- modexPalSave(gpal);
- modexSavePalFile("data/g.pal", gpal);
- modexPalBlack(); //so player will not see loadings~
-#endif
-#endif
-
- /* setup camera and screen~ */
- gvar.video.page[0] = modexDefaultPage(&gvar.video.page[0]);
- gvar.video.page[0].width += (TILEWH*2);
- gvar.video.page[0].height += (TILEWH*2);//+QUADWH;
- mv[0].page = &gvar.video.page[0];
- gvar.video.page[1] = modexNextPage(mv[0].page);
- mv[1].page = &gvar.video.page[1];
- gvar.video.page[2] = modexNextPageFlexibleSize(mv[1].page, gvar.video.page[0].sw, gvar.video.page[0].sh); //(352*176)+1024 is the remaining amount of memory left wwww
- //gvar.video.page[2] = modexNextPage0(mv2.page, 320, 192); //(352*176)+1024 is the remaining amount of memory left wwww
- mv[2].page = &gvar.video.page[2];
-
- /* set up paging */
- bg = &mv[0];
- spri = &mv[1];
- mask = &mv[2];
-
-//TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
- mapGoTo(bg, 0, 0);
- mapGoTo(spri, 0, 0);
- //mapGoTo(mask, 0, 0);
-
- //TODO: put player in starting position of spot
- //default player position on the viewable map
- player[0].tx = bg->tx + bg->page->tilemidposscreenx;
- player[0].ty = bg->ty + bg->page->tilemidposscreeny;
- player[0].x = player[0].tx*TILEWH;
- player[0].y = player[0].ty*TILEWH;
- player[0].triggerx = player[0].tx;
- player[0].triggery = player[0].ty+1;
-/* player[0].info.x = player[0].tx;
- player[0].info.xaxis = player[0].tx*TILEWH;
- player[0].info.y = player[0].ty;
- player[0].info.yaxis = player[0].ty*TILEWH;*/
- player[0].q=1;
- player[0].d=2;
- player[0].hp=4;
-// player[0].persist_aniframe=0;
- //npc
- /*npc0.tx = bg->tx + 1;
- npc0.ty = bg->ty + 1;
- npc0.x = npc0.tx*TILEWH;
- npc0.y = npc0.ty*TILEWH;
- npc0.triggerx = npc0.tx;
- npc0.triggery = npc0.ty+1;
- npc0.q=1;
- npc0.d=0;
- modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/
- modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height);
-#ifdef SPRITE
- modexClearRegion(mv[1].page, player[0].x-4, player[0].y-TILEWH, 24, 32, 15);
-#else
- modexDrawSpritePBufRegion(spri->page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32, &player[0].data);
-#endif
-
- modexShowPage(spri->page);
- modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 1);
-#ifdef MODEX
-#ifdef FADE
- modexFadeOn(4, gpal);
-#endif
-#endif
- while(!IN_KeyDown(sc_Escape) && player[0].hp>0)
- {
- shinku(mv, &gvar);
- IN_ReadControl(0,&player);
- //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
- //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction
- //when player[0].tx or player[0].ty == 0 or player[0].tx == 20 or player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map
-
- //player movement
- //if(!panswitch){
- walk(mv, player, 0);
- /*}else{
-//88 switch!
- //right movement
- if((IN_KeyDown(77) && !IN_KeyDown(75) && pand == 0) || pand == 2)
- {
- if(pand == 0){ pand = 2; }
- if(panq<=(TILEWH/(player[0].speed)))
- {
- switch(panpagenum)
- {
- case 0:
- //bg
- bg->page->dx++;
- modexShowPage(bg->page);
- break;
- case 1:
- //spri
- spri->page->dx++;
- modexShowPage(spri->page);
- break;
- case 2:
- //fg
- mask->page->dx++;
- modexShowPage(mask->page);
- break;
- }
- panq++;
- } else { panq = 1; pand = 0; }
- }
- //left movement
- if((IN_KeyDown(75) && !IN_KeyDown(77) && pand == 0) || pand == 4)
- {
- if(pand == 0){ pand = 4; }
- if(panq<=(TILEWH/(player[0].speed)))
- {
- switch(panpagenum)
- {
- case 0:
- //bg
- bg->page->dx--;
- modexShowPage(bg->page);
- break;
- case 1:
- //spri
- spri->page->dx--;
- modexShowPage(spri->page);
- break;
- case 2:
- //fg
- mask->page->dx--;
- modexShowPage(mask->page);
- break;
- }
- panq++;
- } else { panq = 1; pand = 0; }
- }
- //down movement
- if((IN_KeyDown(72) && !IN_KeyDown(80) && pand == 0) || pand == 3)
- {
- if(pand == 0){ pand = 3; }
- if(panq<=(TILEWH/(player[0].speed)))
- {
- switch(panpagenum)
- {
- case 0:
- //bg
- bg->page->dy--;
- modexShowPage(bg->page);
- break;
- case 1:
- //spri
- spri->page->dy--;
- modexShowPage(spri->page);
- break;
- case 2:
- //fg
- mask->page->dy--;
- modexShowPage(mask->page);
- break;
- }
- panq++;
- } else { panq = 1; pand = 0; }
- }
- //up movement
- if((IN_KeyDown(80) && !IN_KeyDown(72) && pand == 0) || pand == 1)
- {
- if(pand == 0){ pand = 1; }
- if(panq<=(TILEWH/(player[0].speed)))
- {
- switch(panpagenum)
- {
- case 0:
- //bg
- bg->page->dy++;
- modexShowPage(bg->page);
- break;
- case 1:
- //spri
- spri->page->dy++;
- modexShowPage(spri->page);
- break;
- case 2:
- //fg
- mask->page->dy++;
- modexShowPage(mask->page);
- break;
- }
- panq++;
- } else { panq = 1; pand = 0; }
- }
-}*/
-
-
- //the scripting stuf....
-
- //if(((player[0].triggerx == TRIGGX && player[0].triggery == TRIGGY) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
- if(((bg->map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
- {
- short i;
- for(i=800; i>=400; i--)
- {
- sound(i);
- }
- nosound();
- }
- if(player[0].q == (TILEWH/(player[0].speed))+1 && player[0].info.dir != 2 && (player[0].triggerx == 5 && player[0].triggery == 5)){ player[0].hp--; }
- //debugging binds!
- //if(IN_KeyDown(0x0E)) while(1){ if(xmsmalloc(24)) break; }
- if(IN_KeyDown(2)){ modexShowPage(bg->page); panpagenum=0; }
- if(IN_KeyDown(3)){ modexShowPage(spri->page); panpagenum=1; }
- if(IN_KeyDown(4)){ modexShowPage(mask->page); panpagenum=2; }
- if(IN_KeyDown(25)){ pdump(bg->page); pdump(spri->page); } //p
-#ifdef MODEX
-#ifdef FADE
- if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; pdump(bg->page); pdump(spri->page); }
- if(IN_KeyDown(22)){
- paloffset=0; modexPalBlack(); modexPalUpdate(&player[0].data, &paloffset, 0, 0);
- printf("1paloffset = %d\n", paloffset/3);
- modexPalUpdate(map.tiles->data, &paloffset, 0, 0);
- printf("2paloffset = %d\n", paloffset/3);
- pdump(bg->page); pdump(spri->page); }
-#endif
-#endif
- //pan switch
- //if(IN_KeyDown(88)){if(!panswitch) panswitch++; else panswitch--; } //f12
- //TSR
- if(IN_KeyDown(87)) //f11
- {
- VGAmodeX(0, &gvar);
- IN_Shutdown();
- __asm
- {
- mov ah,31h
- int 21h
- }
- }
- if(IN_KeyDown(88)) //s
- {
- switch(gvar.kurokku.fpscap)
- {
- case 0:
- gvar.kurokku.fpscap=1;
- break;
- case 1:
- gvar.kurokku.fpscap=0;
- break;
- }
- IN_Ack();
- }
- //TODO fmemtest into page
- if(IN_KeyDown(4+1)) //4
- {
- pg=1;
- SELECT_ALL_PLANES();
- _fmemset(((mv[pg].page->data+4)+(16*(mv[pg].page->width/4))), 15, 4);
- }
-
- //9
- if(IN_KeyDown(10)){ modexPalOverscan(default_pal, rand()%56); modexPalUpdate1(default_pal); }
- //if(IN_KeyDown(11)){ modexPalOverscan(default_pal, 15); }
- if((player[0].q==1) && !(player[0].x%TILEWH==0 && player[0].y%TILEWH==0)) break; //incase things go out of sync!
- }
-
- /* fade back to text mode */
- /* but 1st lets save the game palette~ */
-#ifdef MODEX
-#ifdef FADE
- modexPalSave(gpal);
- modexSavePalFile("data/g.pal", gpal);
- modexFadeOff(4, gpal);
-#endif
- VGAmodeX(0, &gvar);
-#endif
- IN_Shutdown();
- printf("Project 16 scroll.exe. This is just a test file!\n");
- printf("version %s\n", VERSION);
- printf("tx: %d\n", bg->tx);
- printf("ty: %d\n", bg->ty);
- printf("player[0].x: %d", player[0].x); printf(" player[0].y: %d\n", player[0].y);
- //if(player[0].hp==0) printf("%d wwww\n", player[0].y+8);
- //else printf("\nplayer[0].y: %d\n", player[0].y);
- printf("player[0].tx: %d", player[0].tx); printf(" player[0].ty: %d\n", player[0].ty);
- printf("player[0].triggx: %d", player[0].triggerx); printf(" player[0].triggy: %d\n", player[0].triggery);
- printf("player[0].hp: %d", (player[0].hp)); printf(" player[0].q: %d", player[0].q); printf(" player[0].info.dir: %d", player[0].info.dir); printf(" player[0].d: %d\n", player[0].d);
- printf("tile data value at player trigger position: %d\n", bg->map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))]);
-// printf("palette offset: %d\n", paloffset/3);
-//++++ printf("Total used: %zu\n", oldfreemem-GetFreeSize());
-//++++ printf("Total free: %zu\n", GetFreeSize());
-//not used now printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");
-//not used now printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");
- printf("Virtual Screen: %dx", gvar.video.page[0].width); printf("%d\n", gvar.video.page[0].height);
- printf("Screen: %dx", gvar.video.page[0].sw); printf("%d\n", gvar.video.page[0].sh);
- printf("tile resolution: %dx", gvar.video.page[0].tilesh); printf("%d\n", gvar.video.page[0].tilesh);
- printf("middle tile position: %dx", gvar.video.page[0].tilemidposscreenx); printf("%d\n", gvar.video.page[0].tilemidposscreeny);
-// printf("Screen2: %dx", gvar.video.page[1].width); printf("%d\n", gvar.video.page[1].height);
-// printf("map: %dx%d\n", map.width, map.height);
-// printf("\n");
-// printf("player[0].info.x: %d", player[0].info.xaxis); printf(" player[0].info.y: %d\n", player[0].info.yaxis);
-// printf("player[0].info.tx: %d", player[0].info.x); printf(" player[0].info.ty: %d\n", player[0].info.y);
- //printf("map.width=%d map.height=%d map.data[0]=%d\n", bg->map->width, bg->map->height, bg->map->data[0]);
-
- switch(detectcpu())
- {
- case 0: cpus = "8086/8088 or 186/88"; break;
- case 1: cpus = "286"; break;
- case 2: cpus = "386 or newer"; break;
- default: cpus = "internal error"; break;
- }
- printf("detected CPU type: %s\n", cpus);
-#ifdef MODEX
-#ifdef FADE
- modexFadeOn(4, dpal);
-#endif
-#endif
-}
+/* Project 16 Source Code~
+ * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover
+ *
+ * This file is part of Project 16.
+ *
+ * Project 16 is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * Project 16 is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see , or
+ * write to the Free Software Foundation, Inc., 51 Franklin Street,
+ * Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ */
+
+#include "src/lib/scroll16.h"
+#include "src/lib/16_timer.h"
+#include "src/lib/16_dbg.h"
+
+#define FADE
+#define MODEX //this is for mode x initiating
+
+static map_t map;
+float t;
+sword bakapee;
+//debugswitches
+boolean panswitch=0;//1
+//extern boolean pageflipflop=1;
+extern boolean pagenorendermap;
+unsigned int i;
+//#ifdef FADE
+ static word paloffset=0;
+ byte *gvar.video.dpal;
+//#endif
+// byte *ptr;
+ byte *mappalptr;
+
+void main(int argc, char *argv[])
+{
+ static global_game_variables_t gvar;
+ if(argv[1]) bakapee = atoi(argv[1]);
+ else bakapee = 1;
+
+ Startup16(&gvar);
+
+ /* create the map */
+// fprintf(stderr, "testing map load~ ");
+ CA_loadmap("data/test.map", &map, &gvar);
+ chkmap(&map, 0);
+// printf("chkmap ok ");
+// fprintf(stderr, "yay map loaded~~\n");
+
+ /* draw the tiles */
+#ifdef MODEX
+// ptr = map.data;
+// mappalptr = map.tiles->btdata->palette;
+
+ /* data */
+ PCXBMP = bitmapLoadPcx("data/chikyuu.pcx", &gvar); // load sprite
+
+#endif
+ /* input! */
+ IN_Default(0, &gvar.gvar.player[0],ctrl_Keyboard1);
+
+ /* save the palette */
+#ifdef MODEX
+#ifdef FADE
+ gvar.video.dpal = modexNewPal();
+ modexPalSave(gvar.video.dpal);
+ modexFadeOff(4, gvar.video.dpal);
+#endif
+
+ VGAmodeX(bakapee, 1, &gvar);
+
+ /* fix up the palette and everything */
+#ifdef FADE
+ modexPalBlack(); //reset the palette~
+#endif
+#endif
+//++++ PCXBMPVAR.offset=(paloffset/3);
+//++++ modexPalUpdate(&PCXBMPVAR, &paloffset, 0, 0);
+ modexPalUpdate(&PCXBMP->palette);
+//++++0000 modexPalUpdate(map.tiles->btdata->palette);
+ //printf(" %d\n", sizeof(ptmp->data));
+ //printf("1: %d\n", paloffset);
+//++++ map.tiles->data->offset=(paloffset/3);
+ //XTmodexPalUpdate(map.tiles->data, &paloffset, 0, 0);
+// printf("\n====\n");
+// printf("0 paloffset= %d\n", paloffset/3);
+// printf("====\n\n");
+#ifdef MODEX
+#ifdef FADE
+ &gvar.video.palette = modexNewPal();
+ modexPalSave(&gvar.video.palette);
+ modexSavePalFile("data/g.pal", &gvar.video.palette);
+ modexPalBlack(); //so gvar.player will not see loadings~
+#endif
+#endif
+
+ /* setup camera and screen~ */
+ modexHiganbanaPageSetup(&gvar.video);
+ ZC_MVSetup(&gvar.mv, &map, &gvar);
+
+ //renderswitch
+ gvar.video.rss=1;
+
+ /* set up paging */
+ //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
+ mapGoTo(&gvar.mv, 0, 0);
+
+ ZC_gvar.playerXYpos(0, 0, &gvar.player, &gvar.mv, 0, 1);
+ EN_initgvar.player(&gvar.player, 0, &gvar.video);
+ if (gvar.video.sprifilei == -1)
+ {
+#ifdef FADE
+ modexFadeOff(4, &gvar.video.palette);
+#endif
+ Quit(&gvar, "Wrong");
+#ifdef FADE
+ modexFadeOn(4, gvar.video.dpal);
+#endif
+ }
+
+#ifndef SPRITE
+ modexClearRegion(gvar.mv[0].page, gvar.player[0].enti.x, gvar.player[0].enti.y-TILEWH, 16, 32, 15);
+#else
+ modexDrawSpriteRegion(&gvar.video.page[0], gvar.player[0].enti.x, gvar.player[0].enti.y-TILEWH, 16, 64, 16, 32, PCXBMPPTR);
+#endif
+
+ //if(!pageflipflop)
+ VL_ShowPage(gvar.mv[1].page, 0, 0);//modexShowPage(gvar.mv[1].page);
+ //else ZC_ShowMV(&gvar.mv, 0, 0);//modexShowPage(gvar.mv[0].page);//!(gvar.video.p)
+
+ //modexDrawBmp(&gvar.video.page[0], 16, 16, PCXBMPPTR);
+ /* buffer pages */
+// modexClearRegion(gvar.mv[2].page, 0, 0, gvar.mv[2].page->width, gvar.mv[2].page->height, 47);
+// modexClearRegion(gvar.mv[3].page, 0, 0, gvar.mv[3].page->width, gvar.mv[3].page->height, 45);
+// {
+// unsigned int k,j,o;
+// /* fill screen with a distinctive pattern */
+// for (k=0;k < vga_state.vga_width;k++) {
+// o = k >> 2;
+// vga_write_sequencer(0x02/*map mask*/,1 << (k&3));
+// for (j=0;j < vga_state.vga_height;j++,o += vga_state.vga_stride)
+// vga_state.vga_graphics_ram[o] = (k^j)&15; // VRL samples put all colors in first 15!
+// }
+// }
+ modexClearRegion(gvar.mv[3].page, 0, 128, 24, 36, 15);
+
+#ifdef MODEX
+#ifdef FADE
+ modexFadeOn(4, &gvar.video.palette);
+#endif
+#endif
+ while(!IN_KeyDown(sc_Escape) && gvar.player[0].enti.hp>0)
+ {
+ shinku(&gvar);
+ //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
+ //to stop scrolling and have the gvar.player position data move to the edge of the screen with respect to the direction
+ //when gvar.player[0].enti.tx or gvar.player[0].enti.ty == 0 or gvar.player[0].enti.tx == 20 or gvar.player[0].enti.ty == 15 then stop because that is edge of map and you do not want to walk of the map
+
+ //gvar.player movement
+ IN_ReadControl(0, &gvar.player);
+ if(!panswitch){
+ ZC_walk(&gvar.mv, &gvar.player, 0);
+ }else{
+ PANKEYFUNZC;//panPageManual(&gvar.mv, &gvar.player, 0);
+ //printf(" gvar.player[0].enti.q: %d", gvar.player[0].enti.q); printf(" gvar.player[0].d: %d\n", gvar.player[0].d);
+ }
+
+ //the scripting stuff....
+ //if(((gvar.player[0].enti.triggerx == TRIGGX && gvar.player[0].enti.triggery == TRIGGY) && IN_KeyDown(0x1C))||(gvar.player[0].enti.tx == 5 && gvar.player[0].enti.ty == 5))
+ if(((gvar.mv[0].map->layerdata[0].data[(gvar.player[0].enti.triggerx-1)+(map.width*(gvar.player[0].enti.triggery-1))] == 0) && IN_KeyDown(0x1C))||(gvar.player[0].enti.tx == 5 && gvar.player[0].enti.ty == 5))
+ {
+ short i;
+ for(i=800; i>=400; i--)
+ {
+ sound(i);
+ }
+ nosound();
+ }
+ if(gvar.player[0].enti.q == (TILEWH/(gvar.player[0].enti.speed))+1 && gvar.player[0].info.dir != 2 && (gvar.player[0].enti.triggerx == 5 && gvar.player[0].enti.triggery == 5)){ gvar.player[0].enti.hp--; }
+ //debugging binds!
+#ifdef MODEX
+#ifdef FADE
+ if(IN_KeyDown(24)){ modexPalUpdate0(&gvar.video.palette); paloffset=0; modexpdump(gvar.mv[0].page); modexpdump(gvar.mv[1].page); IN_UserInput(1); } //p
+ /*if(IN_KeyDown(22)){
+ paloffset=0; modexPalBlack(); modexPalUpdate(PCXBMPVAR, &paloffset, 0, 0);
+ printf("1paloffset = %d\n", paloffset/3);
+ modexPalUpdate(map.tiles->data, &paloffset, 0, 0);
+ printf("2paloffset = %d\n", paloffset/3);
+ modexpdump(gvar.mv[0].page); modexpdump(gvar.mv[1].page);
+ IN_UserInput(1);
+ }*/
+#endif
+#endif
+ //pan switch
+ if(IN_KeyDown(62)) //f3
+ {
+ modexClearRegion(gvar.mv[1].page, 0, 0, gvar.mv[1].page->width, gvar.mv[1].page->height, 2);
+ modexClearRegion(gvar.mv[2].page, 0, 0, gvar.mv[2].page->width, gvar.mv[2].page->height, 3);
+ modexClearRegion(gvar.mv[3].page, 0, 0, gvar.mv[3].page->width, gvar.mv[3].page->height, 4);
+ modexClearRegion(gvar.mv[3].page, 0, 0, 20, 36, 15);
+ //IN_UserInput(1);
+ }
+
+ FUNCTIONKEYFUNCTIONS
+ FUNCTIONKEYDRAWJUNK
+ if(IN_KeyDown(sc_L)){ modexClearRegion(&gvar.video.page[0], gvar.player[0].enti.x, gvar.player[0].enti.y, 16, 16, 1); }
+
+ //9
+#ifdef FADE
+ if(IN_KeyDown(10)){ modexPalOverscan(rand()%56); modexPalUpdate(gvar.video.dpal); IN_UserInput(1); }
+#endif
+ if(IN_KeyDown(sc_R)){ modexPalOverscan(rand()%56); } //r
+
+ if((gvar.player[0].enti.q==1) && !(gvar.player[0].enti.x%TILEWH==0 && gvar.player[0].enti.y%TILEWH==0)) break; //incase things go out of sync!
+ }
+
+ /* fade back to text mode */
+ /* but 1st lets save the game palette~ */
+#ifdef MODEX
+#ifdef FADE
+ modexPalSave(&gvar.video.palette);
+ modexSavePalFile("data/g.pal", &gvar.video.palette);
+ modexFadeOff(4, &gvar.video.palette);
+#endif
+ VGAmodeX(0, 1, &gvar);
+#endif
+ Shutdown16(&gvar);
+ printf("\nProject 16 scroll.exe. This is just a test file!\n");
+ printf("version %s\n", VERSION);
+ SCROLLEXITMESG;
+ WCPU_cpufpumesg();
+#ifdef MODEX
+#ifdef FADE
+ modexFadeOn(4, gvar.video.dpal);
+#endif
+#endif
+}