X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;ds=sidebyside;f=src%2Fscroll.c;h=65929b5a9bca125bb8a076b16a0ecef6929f3839;hb=c892d64b10ea3ac2fc72761009ae35cb9af5e6e5;hp=dd66f556781431be8bce4e868b259d713f8934c9;hpb=58947b239b0c268e8eecf88906e4d742e877956b;p=16.git
diff --git a/src/scroll.c b/src/scroll.c
index dd66f556..65929b5a 100644
--- a/src/scroll.c
+++ b/src/scroll.c
@@ -1,28 +1,34 @@
-#include "src\lib\dos_kb.h"
-#include "src\lib\mapread.c"
-//#include "16\lib\x\modex.h"
-#include "src\lib\wtest\wtest.c"
-#include "src\lib\planar.c"
+/* Project 16 Source Code~
+ * Copyright (C) 2012-2015 sparky4 & pngwen & andrius4669
+ *
+ * This file is part of Project 16.
+ *
+ * Project 16 is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * Project 16 is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see , or
+ * write to the Free Software Foundation, Inc., 51 Franklin Street,
+ * Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ */
+
+#include "src/lib/dos_kb.h"
+#include "src/lib/mapread.h"
+#include "src/lib/wcpu/wcpu.h"
+#include "src/lib/planar.h"
//====#include "src\lib\ems.c"
//word far *clock= (word far*) 0x046C; /* 18.2hz clock */
-/*typedef struct {
- bitmap_t *data;
- word tileHeight;
- word tileWidth;
- unsigned int rows;
- unsigned int cols;
-} tiles_t;
-
-
-typedef struct {
- byte *data;
- tiles_t *tiles;
- int width;
- int height;
-} map_t;*/
-
+//optimize scroll*!!!!
typedef struct {
map_t *map;
@@ -46,48 +52,60 @@ typedef struct {
word d; //direction
bitmap_t data; //supposively the sprite sheet data
int hp; //hitpoints of the player
-} actor_t;
+} actor_t;
+
+typedef struct
+{
+ map_view_t *mv;
+} map_view_db_t;
map_t allocMap(int w, int h);
void initMap(map_t *map);
-void mapScrollRight(map_view_t *mv, byte offset);
-void mapScrollLeft(map_view_t *mv, byte offest);
-void mapScrollUp(map_view_t *mv, byte offset);
-void mapScrollDown(map_view_t *mv, byte offset);
+void mapScrollRight(map_view_t *mv, byte offset, word id);
+void mapScrollLeft(map_view_t *mv, byte offest, word id);
+void mapScrollUp(map_view_t *mv, byte offset, word id);
+void mapScrollDown(map_view_t *mv, byte offset, word id);
void mapGoTo(map_view_t *mv, int tx, int ty);
void mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y);
void mapDrawRow(map_view_t *mv, int tx, int ty, word y);
void mapDrawCol(map_view_t *mv, int tx, int ty, word x);
void qclean();
-void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp);
+void pdump(map_view_t *pee);
+void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp);
#define TILEWH 16
-#define QUADWH (TILEWH/4)
+#define QUADWH TILEWH/2
#define SPEED 4
//#define LOOPMAX (TILEWH/SPEED)
//place holder definitions
//#define MAPX 200
//#define MAPY 150
-#define TRIGGX 10
-#define TRIGGY 9
+//#define TRIGGX 10
+//#define TRIGGY 9
void main() {
- long emmhandle;
+//++++ size_t oldfreemem=GetFreeSize();
+ /*long emmhandle;
long emsavail;
- char teststr[80];
+ char teststr[80];*/
+ word panswitch=0, panq=1, pand=0, panpagenum=0; //for panning!
int i;
+ static word paloffset=0;
bitmap_t ptmp;//, npctmp; // player sprite
planar_buf_t *p;
const char *cpus;
static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */
page_t screen, screen2, screen3;
map_t map;
- map_view_t mv, mv2, mv3;
- map_view_t *bg, *spri, *mask;//, *tmp;
- byte *pal;
+ map_view_t mv[3];//mv, mv2, mv3;
+ map_view_t *bg, *spri, *mask;//, *tmp;
+ //map_view_db_t pgid[4];
+ byte *dpal, *gpal;
byte *ptr;
+ byte *mappalptr;
actor_t player;
+// bitmap_t font;
//actor_t npc0;
// atexit(qclean());
@@ -96,13 +114,13 @@ void main() {
printf("Expanded memory is not present\n");
exit(0);
}
-
+
if(!emmok())
{
printf("Expanded memory manager is not present\n");
exit(0);
}
-
+
emsavail = emmavail();
if(emsavail == -1)
{
@@ -117,22 +135,31 @@ void main() {
exit(0);
}*/
- /* create the map */
- loadmap("data/test.map", &map/*, 0*/);
-// map = allocMap(map.width,map.height); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly
+ /* create the map */
+//0000 printf("Total used @ before map load: %zu\n", oldfreemem-GetFreeSize());
+//0000 fprintf(stderr, "testing~\n");
+ loadmap("data/test.map", &map);
+//0000 fprintf(stderr, "yay map loaded~~\n");
+//---- map = allocMap(map.width,map.height); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly
//if(isEMS()) printf("%d tesuto\n", coretotalEMS());
-// initMap(&map);
- mv.map = ↦
- mv2.map = ↦
- mv3.map = ↦
+//---- initMap(&map);
+ mv[0].map = ↦
+ mv[1].map = ↦
+ mv[2].map = ↦
/* draw the tiles */
ptr = map.data;
+ mappalptr = map.tiles->data->palette;
/* data */
+//0000 printf("Total used @ before image loading: %zu\n", oldfreemem-GetFreeSize());
ptmp = bitmapLoadPcx("data/ptmp.pcx"); // load sprite
+// font = bitmapLoadPcx("data/font.pcx");
//npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite
+
/* create the planar buffer */
+//0000 printf("Total used @ before planar buffer creation: %zu\n", oldfreemem-GetFreeSize());
p = planar_buf_from_bitmap(&ptmp);
+//0000 printf("Total used @ after planar buffer creation: %zu\n", oldfreemem-GetFreeSize());
/*if(isEMS())
{
@@ -164,30 +191,45 @@ void main() {
//printf("%d\n", emmhandle);
}
*/
+
/* save the palette */
- pal = modexNewPal();
- modexPalSave(pal);
- modexFadeOff(4, pal);
- modexPalBlack();
+ dpal = modexNewPal();
+ modexPalSave(dpal);
+ modexFadeOff(4, dpal);
setkb(1);
modexEnter();
- modexPalBlack();
- modexPalUpdate(ptmp.palette);
- modexFadeOn(4, ptmp.palette);
+ modexPalBlack(); //reset the palette~
+// printf("Total used @ before palette initiation: %zu\n", oldfreemem-GetFreeSize());
+ ptmp.offset=(paloffset/3);
+ modexPalUpdate(&ptmp, &paloffset, 0, 0);
+ //printf(" %d\n", sizeof(ptmp.data));
+ //printf("1: %d\n", paloffset);
+ map.tiles->data->offset=(paloffset/3);
+ //XTmodexPalUpdate(map.tiles->data, &paloffset, 0, 0);
+ printf("\n====\n");
+ printf("0 paloffset= %d\n", paloffset/3);
+ printf("====\n\n");
+ gpal = modexNewPal();
+ modexPalSave(gpal);
+ modexSavePalFile("data/g.pal", gpal);
+ modexPalBlack(); //so player will not see loadings~
+
+ /* setup camera and screen~ */
screen = modexDefaultPage();
screen.width += (TILEWH*2);
- screen.height += (TILEWH*2)+QUADWH;
- mv.page = &screen;
- screen2 = modexNextPage(mv.page);
- mv2.page = &screen2;
- screen3 = screen2;
- mv3.page = &screen3;
+ screen.height += (TILEWH*2);//+QUADWH;
+ mv[0].page = &screen;
+ screen2 = modexNextPage(mv[0].page);
+ mv[1].page = &screen2;
+ screen3 = modexNextPage0(mv[1].page, 320, 240); //(352*176)+1024 is the remaining amount of memory left wwww
+ //screen3 = modexNextPage0(mv2.page, 320, 192); //(352*176)+1024 is the remaining amount of memory left wwww
+ mv[2].page = &screen3;
/* set up paging */
- bg = &mv;
- spri = &mv2;
- mask = &mv3;
+ bg = &mv[0];
+ spri = &mv[1];
+ mask = &mv[2];
//TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
mapGoTo(bg, 0, 0);
@@ -217,153 +259,40 @@ void main() {
modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/
modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);
- modexClearRegion(spri->page, player.triggerx*16, player.triggery*16, 16, 16, 1);
- modexClearRegion(bg->page, player.triggerx*16, player.triggery*16, 16, 16, 1);
-
- modexClearRegion(spri->page, 5*16, 5*16, 16, 16, 255);
- modexClearRegion(bg->page, 5*16, 5*16, 16, 16, 255);
-
modexShowPage(spri->page);
+// printf("Total used @ before loop: %zu\n", oldfreemem-GetFreeSize());
+ modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 1);
+ modexFadeOn(4, gpal);
while(!keyp(1) && player.hp>0)
{
//top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
//to stop scrolling and have the player position data move to the edge of the screen with respect to the direction
//when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map
#define INC_PER_FRAME if(player.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;
- /*#define INC_PER_FRAME_NPC if(npc0.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;
-
- if(npc0.d == 0 && npc0.q == 1) npc0.d =rand()%8;
- if(npc0.d>4)
- npc0.d=0;
-
- //right movement
- if(npc0.d == 2)
- {
- if(npc0.tx < map.width && !(npc0.tx+1 == TRIGGX && npc0.ty == TRIGGY) && !(npc0.tx+1 == player.tx && npc0.ty == player.ty))
- {
- if(npc0.q<=(TILEWH/SPEED))
- {
- INC_PER_FRAME_NPC;
- npc0.x+=SPEED;
- //animatePlayer(bg, spri, mask, 1, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);
- animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);
- modexShowPage(spri->page);
- npc0.q++;
- } else { npc0.q = 1; npc0.d = 0; npc0.tx++; }
- }
- else
- {
- modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);
- modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 32, 24, 32, &npctmp);
- modexShowPage(spri->page);
- npc0.d = 0;
- }
- npc0.triggerx = npc0.tx+1;
- npc0.triggery = npc0.ty;
- }
-
- //left movement
- if(npc0.d == 4)
- {
- if(npc0.tx > 1 && !(npc0.tx-1 == TRIGGX && npc0.ty == TRIGGY) && !(npc0.tx-1 == player.tx && npc0.ty == player.ty))
- {
- if(npc0.q<=(TILEWH/SPEED))
- {
- INC_PER_FRAME_NPC;
- npc0.x-=SPEED;
- //animatePlayer(bg, spri, mask, 3, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);
- animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);
- modexShowPage(spri->page);
- npc0.q++;
- } else { npc0.q = 1; npc0.d = 0; npc0.tx--; }
- }
- else
- {
- modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);
- modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 96, 24, 32, &npctmp);
- modexShowPage(spri->page);
- npc0.d = 0;
- }
- npc0.triggerx = npc0.tx-1;
- npc0.triggery = npc0.ty;
- }
-
- //down movement
- if(npc0.d == 3)
- {
- if(npc0.ty < map.height && !(npc0.tx == TRIGGX && npc0.ty+1 == TRIGGY) && !(npc0.tx == player.tx && npc0.ty == player.ty+1))
- {
- if(npc0.q<=(TILEWH/SPEED))
- {
- INC_PER_FRAME_NPC;
- npc0.y+=SPEED;
- //animatePlayer(bg, spri, mask, 2, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);
- animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);
- modexShowPage(spri->page);
- npc0.q++;
- } else { npc0.q = 1; npc0.d = 0; npc0.ty++; }
- }
- else
- {
- modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);
- modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);
- modexShowPage(spri->page);
- npc0.d = 0;
- }
- npc0.triggerx = npc0.tx;
- npc0.triggery = npc0.ty+1;
- }
-
- //up movement
- if(npc0.d == 1)
- {
- if(npc0.ty > 1 && !(npc0.tx == TRIGGX && npc0.ty-1 == TRIGGY) && !(npc0.tx+1 == player.tx && npc0.ty == player.ty-1))
- {
- if(npc0.q<=(TILEWH/SPEED))
- {
- INC_PER_FRAME_NPC;
- npc0.y-=SPEED;
- //animatePlayer(bg, spri, mask, 0, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);
- modexShowPage(spri->page);
- animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);
- npc0.q++;
- } else { npc0.q = 1; npc0.d = 0; npc0.ty--; }
- }
- else
- {
- modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);
- modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 0, 24, 32, &npctmp);
- modexShowPage(spri->page);
- npc0.d = 0;
- }
- npc0.triggerx = npc0.tx;
- npc0.triggery = npc0.ty-1;
- }
-
- if((npc0.triggery == player.ty && npc0.triggerx == player.tx) || (npc0.ty == player.ty && npc0.tx == player.tx)){ player.hp--; }
-*/
//player movement
//TODO: make movement into a function!
+ if(!panswitch){
//right movement
if((keyp(77) && !keyp(75) && player.d == 0) || player.d == 2)
{
if(player.d == 0){ player.d = 2; }
- if(bg->tx >= 0 && bg->tx+20 < map.width && player.tx == bg->tx + 10 && !(player.tx+1 == TRIGGX && player.ty == TRIGGY))
+ if(bg->tx >= 0 && bg->tx+20 < map.width && player.tx == bg->tx + 10 &&
+ !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY)) //collision detection!
{
if(player.q<=(TILEWH/SPEED))
{
INC_PER_FRAME;
//animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);
- animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
- mapScrollRight(bg, SPEED);
- mapScrollRight(spri, SPEED);
+ animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
+ mapScrollRight(mv, SPEED, 0);
+ mapScrollRight(mv, SPEED, 1);
//mapScrollRight(mask, SPEED);
modexShowPage(spri->page);
player.q++;
} else { player.q = 1; player.d = 0; player.tx++; }
}
- else if(player.tx < map.width && !(player.tx+1 == TRIGGX && player.ty == TRIGGY))
+ else if(player.tx < map.width && !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY))
{
if(player.q<=(TILEWH/SPEED))
{
@@ -390,21 +319,22 @@ void main() {
if((keyp(75) && !keyp(77) && player.d == 0) || player.d == 4)
{
if(player.d == 0){ player.d = 4; }
- if(bg->tx > 0 && bg->tx+20 <= map.width && player.tx == bg->tx + 10 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY))
+ if(bg->tx > 0 && bg->tx+20 <= map.width && player.tx == bg->tx + 10 &&
+ !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY)) //collision detection!
{
if(player.q<=(TILEWH/SPEED))
{
INC_PER_FRAME;
//animatePlayer(bg, spri, mask, 3, 1, player.x, player.y, persist_aniframe, q, &ptmp);
animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
- mapScrollLeft(bg, SPEED);
- mapScrollLeft(spri, SPEED);
+ mapScrollLeft(mv, SPEED, 0);
+ mapScrollLeft(mv, SPEED, 1);
//mapScrollLeft(mask, SPEED);
modexShowPage(spri->page);
player.q++;
} else { player.q = 1; player.d = 0; player.tx--; }
}
- else if(player.tx > 1 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY))
+ else if(player.tx > 1 && !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY))
{
if(player.q<=(TILEWH/SPEED))
{
@@ -431,21 +361,22 @@ void main() {
if((keyp(80) && !keyp(72) && player.d == 0) || player.d == 3)
{
if(player.d == 0){ player.d = 3; }
- if(bg->ty >= 0 && bg->ty+15 < map.height && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty+1 == TRIGGY))
+ if(bg->ty >= 0 && bg->ty+15 < map.height && player.ty == bg->ty + 8 &&
+ !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY)) //collision detection!
{
if(player.q<=(TILEWH/SPEED))
{
INC_PER_FRAME;
//animatePlayer(bg, spri, mask, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp);
- animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
- mapScrollDown(bg, SPEED);
- mapScrollDown(spri, SPEED);
+ animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
+ mapScrollDown(mv, SPEED, 0);
+ mapScrollDown(mv, SPEED, 1);
//mapScrollDown(mask, SPEED);
modexShowPage(spri->page);
player.q++;
} else { player.q = 1; player.d = 0; player.ty++; }
}
- else if(player.ty < map.height && !(player.tx == TRIGGX && player.ty+1 == TRIGGY))
+ else if(player.ty < map.height && !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY))
{
if(player.q<=(TILEWH/SPEED))
{
@@ -472,21 +403,22 @@ void main() {
if((keyp(72) && !keyp(80) && player.d == 0) || player.d == 1)
{
if(player.d == 0){ player.d = 1; }
- if(bg->ty > 0 && bg->ty+15 <= map.height && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY))
+ if(bg->ty > 0 && bg->ty+15 <= map.height && player.ty == bg->ty + 8 &&
+ !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX && player.ty-1 == TRIGGY)) //collision detection!
{
if(player.q<=(TILEWH/SPEED))
{
INC_PER_FRAME;
//animatePlayer(bg, spri, mask, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp);
- animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
- mapScrollUp(bg, SPEED);
- mapScrollUp(spri, SPEED);
+ animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
+ mapScrollUp(mv, SPEED, 0);
+ mapScrollUp(mv, SPEED, 1);
//mapScrollUp(mask, SPEED);
modexShowPage(spri->page);
player.q++;
} else { player.q = 1; player.d = 0; player.ty--; }
}
- else if(player.ty > 1 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY))
+ else if(player.ty > 1 && !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX && player.ty-1 == TRIGGY))
{
if(player.q<=(TILEWH/SPEED))
{
@@ -508,9 +440,122 @@ void main() {
player.triggerx = player.tx;
player.triggery = player.ty-1;
}
- //modexClearRegion(mask->page, 66, 66, 2, 40, 0);
+}else{
+//88 switch!
+ //right movement
+ if((keyp(77) && !keyp(75) && pand == 0) || pand == 2)
+ {
+ if(pand == 0){ pand = 2; }
+ if(panq<=(TILEWH/SPEED))
+ {
+ switch(panpagenum)
+ {
+ case 0:
+ //bg
+ bg->page->dx++;
+ modexShowPage(bg->page);
+ break;
+ case 1:
+ //spri
+ spri->page->dx++;
+ modexShowPage(spri->page);
+ break;
+ case 2:
+ //fg
+ mask->page->dx++;
+ modexShowPage(mask->page);
+ break;
+ }
+ panq++;
+ } else { panq = 1; pand = 0; }
+ }
+ //left movement
+ if((keyp(75) && !keyp(77) && pand == 0) || pand == 4)
+ {
+ if(pand == 0){ pand = 4; }
+ if(panq<=(TILEWH/SPEED))
+ {
+ switch(panpagenum)
+ {
+ case 0:
+ //bg
+ bg->page->dx--;
+ modexShowPage(bg->page);
+ break;
+ case 1:
+ //spri
+ spri->page->dx--;
+ modexShowPage(spri->page);
+ break;
+ case 2:
+ //fg
+ mask->page->dx--;
+ modexShowPage(mask->page);
+ break;
+ }
+ panq++;
+ } else { panq = 1; pand = 0; }
+ }
+ //down movement
+ if((keyp(72) && !keyp(80) && pand == 0) || pand == 3)
+ {
+ if(pand == 0){ pand = 3; }
+ if(panq<=(TILEWH/SPEED))
+ {
+ switch(panpagenum)
+ {
+ case 0:
+ //bg
+ bg->page->dy--;
+ modexShowPage(bg->page);
+ break;
+ case 1:
+ //spri
+ spri->page->dy--;
+ modexShowPage(spri->page);
+ break;
+ case 2:
+ //fg
+ mask->page->dy--;
+ modexShowPage(mask->page);
+ break;
+ }
+ panq++;
+ } else { panq = 1; pand = 0; }
+ }
+ //up movement
+ if((keyp(80) && !keyp(72) && pand == 0) || pand == 1)
+ {
+ if(pand == 0){ pand = 1; }
+ if(panq<=(TILEWH/SPEED))
+ {
+ switch(panpagenum)
+ {
+ case 0:
+ //bg
+ bg->page->dy++;
+ modexShowPage(bg->page);
+ break;
+ case 1:
+ //spri
+ spri->page->dy++;
+ modexShowPage(spri->page);
+ break;
+ case 2:
+ //fg
+ mask->page->dy++;
+ modexShowPage(mask->page);
+ break;
+ }
+ panq++;
+ } else { panq = 1; pand = 0; }
+ }
+}
- if(((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(0x1C))||(player.tx == 5 && player.ty == 5))
+ //the scripting stuf....
+
+ //if(((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(0x1C))||(player.tx == 5 && player.ty == 5))
+ if(((bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))] == 0) && keyp(0x1C))||(player.tx == 5 && player.ty == 5))
{
short i;
for(i=800; i>=400; i--)
@@ -520,48 +565,71 @@ void main() {
nosound();
}
if(player.q == (TILEWH/SPEED)+1 && player.d > 0 && (player.triggerx == 5 && player.triggery == 5)){ player.hp--; }
- //if(keyp(0x0E)) while(1){ if(xmsmalloc(24)) break; }
- if(keyp(87))
- {
+ //debugging binds!
+ //if(keyp(0x0E)) while(1){ if(xmsmalloc(24)) break; }
+ if(keyp(2)){ modexShowPage(bg->page); panpagenum=0; }
+ if(keyp(3)){ modexShowPage(spri->page); panpagenum=1; }
+ if(keyp(4)){ modexShowPage(mask->page); panpagenum=2; }
+ if(keyp(0x44)){ bputs(spri->page, player.x+(TILEWH*2), player.y+(TILEWH*2), "wwww"); } //f10
+ if(keyp(25)){ pdump(bg); pdump(spri); } //p
+ if(keyp(24)){ modexPalUpdate0(gpal); paloffset=0; pdump(bg); pdump(spri); }
+ if(keyp(22)){
+ paloffset=0; modexPalBlack(); modexPalUpdate(&ptmp, &paloffset, 0, 0);
+ printf("1paloffset = %d\n", paloffset/3);
+ modexPalUpdate(map.tiles->data, &paloffset, 0, 0);
+ printf("2paloffset = %d\n", paloffset/3);
+ pdump(bg); pdump(spri); }
+ //pan switch
+ if(keyp(88)){if(!panswitch) panswitch++; else panswitch--; } //f12
+ //TSR
+ if(keyp(87)) //f11
+ {
modexLeave();
- setkb(0);
- __asm
- {
- mov ah,31h
- int 21h
- }
+ setkb(0);
+ __asm
+ {
+ mov ah,31h
+ int 21h
+ }
}
+
+ if((player.q==1) && !(player.x%TILEWH==0 && player.y%TILEWH==0)) break; //incase things go out of sync!
+
}
/* fade back to text mode */
- modexFadeOff(4, ptmp.palette);
- modexPalBlack();
+ /* but 1st lets save the game palette~ */
+ modexPalSave(gpal);
+ modexSavePalFile("data/g.pal", gpal);
+ modexFadeOff(4, gpal);
modexLeave();
setkb(0);
- //system("mem /E /P");
printf("Project 16 scroll.exe\n");
printf("tx: %d\n", bg->tx);
printf("ty: %d\n", bg->ty);
- printf("player.x: %d", player.x);
- if(player.hp==0) printf("%d wwww\n", player.y+8);
- else printf("\nplayer.y: %d\n", player.y);
- printf("player.tx: %d\n", player.tx);
- printf("player.ty: %d\n", player.ty);
- printf("player.triggx: %d\n", player.triggerx);
- printf("player.triggy: %d\n", player.triggery);
- printf("player.hp: %d\n", player.hp);
- printf("player.q: %d\n", player.q);
- printf("player.d: %d\n", player.d);
- printf("%d\n", map.data[0]);
+ printf("player.x: %d", player.x); printf(" player.y: %d\n", player.y);
+ //if(player.hp==0) printf("%d wwww\n", player.y+8);
+ //else printf("\nplayer.y: %d\n", player.y);
+ printf("player.tx: %d", player.tx); printf(" player.ty: %d\n", player.ty);
+ printf("player.triggx: %d", player.triggerx); printf(" player.triggy: %d\n", player.triggery);
+ printf("player.hp: %d", player.hp); printf(" player.q: %d", player.q); printf(" player.d: %d\n", player.d);
+ printf("tile data value at player trigger position: %d\n", bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))]);
+ printf("palette offset: %d\n", paloffset/3);
+//++++ printf("Total used: %zu\n", oldfreemem-GetFreeSize());
+//++++ printf("Total free: %zu\n", GetFreeSize());
printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");
printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");
- printf("\n");
+ printf("Screen: %dx", screen.width); printf("%d\n", screen.height);
+ printf("Screen2: %dx", screen2.width); printf("%d\n", screen2.height);
+ //printf("map.width=%d map.height=%d map.data[0]=%d\n", bg->map->width, bg->map->height, bg->map->data[0]);
//xmsfree(&map);
//xmsfree(bg);
//xmsfree(spri);
//xmsfree(mask);
//xmsreport();
//emmclose(emmhandle);
+ printf("%Fp\n", bios_8x8_font());
+ //printf("%c\n", *bios_8x8_font());
switch(detectcpu())
{
case 0: cpus = "8086/8088 or 186/88"; break;
@@ -570,8 +638,7 @@ void main() {
default: cpus = "internal error"; break;
}
printf("detected CPU type: %s\n", cpus);
- modexPalBlack();
- modexFadeOn(4, pal);
+ modexFadeOn(4, dpal);
}
@@ -627,32 +694,32 @@ initMap(map_t *map) {
// map->tiles->rows = 1;
// map->tiles->cols = 1;//2;
- /*q=0;
+ /*q=0;
//for(y=0; yheight; y++) {
- //for(x=0; xwidth; x++) {
+ //for(x=0; xwidth; x++) {
i=0;
for(yy=0; yytiles->data->data[i+1] = map->data[q];//28;//0x24;
+ map->tiles->data->data[i+1] = map->data[q];//28;//0x24;
// printf("[%d]", map->tiles->data->data[i]);
//}else{
- //map->tiles->data->data[i] = map->data[q];//0;//0x34;
- //printf("]%d[==[%d]", i, map->tiles->data->data[i]);
+ //map->tiles->data->data[i] = map->data[q];//0;//0x34;
+ //printf("]%d[==[%d]", i, map->tiles->data->data[i]);
//}
i++;
- }
-// printf("\n");
- }
-// printf("[%d]", map->data[q]);
- q++;
-// }
+ }
+// printf("\n");
+ }
+// printf("[%d]", map->data[q]);
+ q++;
+// }
//printf("\n\n");
// }*/
/*i=0;
for(y=0; yheight; y++) {
- for(x=0; xwidth; x++) {
+ for(x=0; xwidth; x++) {
// map->data[i]=255;
printf("[%d]", map->data[i]);
//tile = tile ? 0 : 1;
@@ -660,98 +727,111 @@ initMap(map_t *map) {
}
//tile = tile ? 0 : 1;
}*/
-}
-
+}
+
void
-mapScrollRight(map_view_t *mv, byte offset) {
+mapScrollRight(map_view_t *mv, byte offset, word id)
+{
word x, y; /* coordinate for drawing */
/* increment the pixel position and update the page */
- mv->page->dx += offset;
+ mv[id].page->dx += offset;
/* check to see if this changes the tile */
- if(mv->page->dx >= mv->dxThresh ) {
+ if(mv[id].page->dx >= mv[id].dxThresh ) {
/* go forward one tile */
- mv->tx++;
+ mv[id].tx++;
/* Snap the origin forward */
- mv->page->data += 4;
- mv->page->dx = mv->map->tiles->tileWidth;
- //}
+ mv[id].page->data += 4;
+ mv[id].page->dx = mv[id].map->tiles->tileWidth;
/* draw the next column */
- x= SCREEN_WIDTH + mv->map->tiles->tileWidth;
- mapDrawCol(mv, mv->tx + 20 , mv->ty-1, x);
+ x= SCREEN_WIDTH + mv[id].map->tiles->tileWidth;
+ if(id==0)
+ mapDrawCol(&mv[0], mv[0].tx + 20 , mv[0].ty-1, x);
+ else
+ modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*17);
}
}
void
-mapScrollLeft(map_view_t *mv, byte offset) {
+mapScrollLeft(map_view_t *mv, byte offset, word id)
+{
word x, y; /* coordinate for drawing */
/* increment the pixel position and update the page */
- mv->page->dx -= offset;
+ mv[id].page->dx -= offset;
/* check to see if this changes the tile */
- if(mv->page->dx == 0) {
+ if(mv[id].page->dx == 0) {
/* go backward one tile */
- mv->tx--;
+ mv[id].tx--;
/* Snap the origin backward */
- mv->page->data -= 4;
- mv->page->dx = mv->map->tiles->tileWidth;
- //}
- /* draw the next column */
- mapDrawCol(mv, mv->tx-1, mv->ty-1, 0);
+ mv[id].page->data -= 4;
+ mv[id].page->dx = mv[id].map->tiles->tileWidth;
+
+ /* draw the next column */
+ x= 0;
+ if(id==0)
+ mapDrawCol(&mv[0], mv[0].tx-1, mv[0].ty-1, 0);
+ else
+ modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*17);
}
}
void
-mapScrollUp(map_view_t *mv, byte offset) {
+mapScrollUp(map_view_t *mv, byte offset, word id)
+{
word x, y; /* coordinate for drawing */
/* increment the pixel position and update the page */
- mv->page->dy -= offset;
+ mv[id].page->dy -= offset;
/* check to see if this changes the tile */
- if(mv->page->dy == 0 ) {
+ if(mv[id].page->dy == 0 ) {
/* go down one tile */
- mv->ty--;
+ mv[id].ty--;
/* Snap the origin downward */
- mv->page->data -= mv->page->width*4;
- mv->page->dy = mv->map->tiles->tileHeight;
- //}
+ mv[id].page->data -= mv[id].page->width*4;
+ mv[id].page->dy = mv[id].map->tiles->tileHeight;
/* draw the next row */
y= 0;
- mapDrawRow(mv, mv->tx-1 , mv->ty-1, y);
+ if(id==0)
+ mapDrawRow(&mv[0], mv[0].tx-1 , mv[0].ty-1, 0);
+ else
+ modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*22, mv[id].map->tiles->tileHeight);
}
}
void
-mapScrollDown(map_view_t *mv, byte offset) {
+mapScrollDown(map_view_t *mv, byte offset, word id)
+{
word x, y; /* coordinate for drawing */
/* increment the pixel position and update the page */
- mv->page->dy += offset;
+ mv[id].page->dy += offset;
/* check to see if this changes the tile */
- if(mv->page->dy >= mv->dyThresh ) {
+ if(mv[id].page->dy >= mv[id].dyThresh ) {
/* go down one tile */
- mv->ty++;
+ mv[id].ty++;
/* Snap the origin downward */
- mv->page->data += mv->page->width*4;
- mv->page->dy = mv->map->tiles->tileHeight;
- //}
+ mv[id].page->data += mv[id].page->width*4;
+ mv[id].page->dy = mv[id].map->tiles->tileHeight;
/* draw the next row */
- y= SCREEN_HEIGHT + mv->map->tiles->tileHeight;
- mapDrawRow(mv, mv->tx-1 , mv->ty+15, y);
+ y= SCREEN_HEIGHT + mv[id].map->tiles->tileHeight;
+ if(id==0)
+ mapDrawRow(&mv[0], mv[0].tx-1 , mv[0].ty+15, y);
+ else
+ modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*22, mv[id].map->tiles->tileHeight);
}
-
}
@@ -785,10 +865,20 @@ void
mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) {
word rx;
word ry;
- rx = (i % t->cols) * t->tileWidth;
- ry = (i / t->cols) * t->tileHeight;
+ //if(i==0) i=2;
+ if(i==0)
+ {
+ //wwww
+ modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, 0); //currently the over scan color!
+ }
+ else
+ {
+ rx = (((i-1) % ((t->data->width)/t->tileWidth)) * t->tileWidth);
+ ry = (((i-1) / ((t->data->height)/t->tileHeight)) * t->tileHeight);
+////0000 printf("i=%d\n", i);
//mxPutTile(t->data, x, y, t->tileWidth, t->tileHeight);
- modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, t->data);
+ modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));
+ }
}
@@ -833,6 +923,20 @@ void qclean()
setkb(0);
}
+void pdump(map_view_t *pee)
+{
+ int mult=(QUADWH);
+ int palq=(mult)*TILEWH;
+ int palcol=0;
+ int palx, paly;
+ for(paly=0; palypage, palx+TILEWH, paly+TILEWH, mult, mult, palcol);
+ palcol++;
+ }
+ }
+}
+
void
animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp)
{
@@ -873,5 +977,6 @@ animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, s
//modexClearRegion(top->page, 66, 66, 2, 40, 0);
//modexCopyPageRegion(dest->page, top->page, 66, 66, 66, 66, 2, 40);
//turn this off if XT
- if(detectcpu() > 0) modexWaitBorder();
+ //XTif(detectcpu() > 0)
+ modexWaitBorder();
}