X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;ds=sidebyside;f=src%2Fscroll.c;h=ac0b8fe821b00de824f09f9bcda1c48dbd8f65b4;hb=1ac322ff3464972c44f995f6f7c1c840918614f5;hp=f25f3a26ed169e7634162b43862e99e64ac0817b;hpb=c0fc8e76a7894a9ffaaf512a9ea93f5db9599e96;p=16.git
diff --git a/src/scroll.c b/src/scroll.c
old mode 100644
new mode 100755
index f25f3a26..ac0b8fe8
--- a/src/scroll.c
+++ b/src/scroll.c
@@ -1,987 +1,407 @@
-#include "src/lib/dos_kb.h"
-#include "src/lib/mapread.h"
-#include "src/lib/wtest/wtest.c"
-#include "src/lib/planar.c"
-//====#include "src\lib\ems.c"
+/* Project 16 Source Code~
+ * Copyright (C) 2012-2015 sparky4 & pngwen & andrius4669
+ *
+ * This file is part of Project 16.
+ *
+ * Project 16 is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * Project 16 is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see , or
+ * write to the Free Software Foundation, Inc., 51 Franklin Street,
+ * Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ */
-//word far *clock= (word far*) 0x046C; /* 18.2hz clock */
-
-typedef struct {
- map_t *map;
- page_t *page;
- int tx; //appears to be the top left tile position on the viewable screen map
- int ty; //appears to be the top left tile position on the viewable screen map
- word dxThresh; //????
- word dyThresh; //????
-} map_view_t;
-
-typedef struct {
- int x; //player exact position on the viewable map
- int y; //player exact position on the viewable map
- int tx; //player tile position on the viewable map
- int ty; //player tile position on the viewable map
- int triggerx; //player's trigger box tile position on the viewable map
- int triggery; //player's trigger box tile position on the viewable map
- int setx; //NOT USED YET! player sprite sheet set on the image x
- int sety; //NOT USED YET! player sprite sheet set on the image y
- word q; //loop variable
- word d; //direction
- bitmap_t data; //supposively the sprite sheet data
- int hp; //hitpoints of the player
-} actor_t;
-
-map_t allocMap(int w, int h);
-void initMap(map_t *map);
-void mapScrollRight(map_view_t *mv, byte offset);
-void mapScrollLeft(map_view_t *mv, byte offest);
-void mapScrollUp(map_view_t *mv, byte offset);
-void mapScrollDown(map_view_t *mv, byte offset);
-void mapGoTo(map_view_t *mv, int tx, int ty);
-void mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y);
-void mapDrawRow(map_view_t *mv, int tx, int ty, word y);
-void mapDrawCol(map_view_t *mv, int tx, int ty, word x);
-void qclean();
-void pdump(map_view_t *pee);
-void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp);
-
-#define TILEWH 16
-#define QUADWH TILEWH/2
-#define SPEED 4
-//#define LOOPMAX (TILEWH/SPEED)
-
-//place holder definitions
-//#define MAPX 200
-//#define MAPY 150
-//#define TRIGGX 10
-//#define TRIGGY 9
-
-void main() {
- size_t oldfreemem=GetFreeSize();
- /*long emmhandle;
- long emsavail;
- char teststr[80];*/
- word panswitch=0, panq=1, pand=0; //for panning!
- int i;
- static word paloffset=0;
- bitmap_t ptmp;//, npctmp; // player sprite
- planar_buf_t *p;
- const char *cpus;
- static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */
- page_t screen, screen2, screen3;
- map_t map;
- map_view_t mv, mv2, mv3;
- map_view_t *bg, *spri, *mask;//, *tmp;
- byte *dpal, *gpal;
+#include "src/lib/scroll16.h"
+//#include "src/lib/mapread.h"
+#include "src/lib/wcpu/wcpu.h"
+
+//#define FADE
+//#define SPRITE
+
+//word far *clock= (word far*) 0x046C; /* 18.2hz clock */
+
+void main()
+{
+// word panswitch=0, panq=1, pand=0;
+ global_game_variables_t gvar;
+ word panpagenum=0; //for panning!
+ int i;
+ static word paloffset=0;
+ planar_buf_t *p;
+ const char *cpus;
+ //static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */
+ page_t screen, screen2, screen3;
+ static map_t map;
+ map_view_t mv[3];
+ map_view_t *bg, *spri, *mask;//, *tmp;
+ //map_view_db_t pgid[4];
+#ifdef FADE
+ byte *dpal, *gpal;
+#endif
byte *ptr;
- byte *mappalptr;
- actor_t player;
-// bitmap_t font;
- //actor_t npc0;
-
-// atexit(qclean());
- /*if(!emmtest())
- {
- printf("Expanded memory is not present\n");
- exit(0);
- }
-
- if(!emmok())
- {
- printf("Expanded memory manager is not present\n");
- exit(0);
- }
-
- emsavail = emmavail();
- if(emsavail == -1)
- {
- printf("Expanded memory manager error\n");
- exit(0);
- }
- printf("There are %ld pages available\n",emsavail);
-
- if((emmhandle = emmalloc(emsavail)) < 0)
- {
- printf("Insufficient pages available\n");
- exit(0);
- }*/
-
- /* create the map */
-//0000 printf("Total used @ before map load: %zu\n", oldfreemem-GetFreeSize());
+ byte *mappalptr;
+ byte *mesg=malloc(sizeof(dword));
+ player_t player[MaxPlayers];
+
+ player[0].persist_aniframe=0;
+ player[0].speed=4;
+ //0000printf("starting timer\n");
+//++++
+ start_timer(&gvar);
+//++++ gvar.frames_per_second = 60;
+//0000 printf("ok\n");
+ //extern struct inconfig inpu;
+
+// atexit(qclean());
+
+ /* create the map */
+ //0000printf("Total used @ before map load: %zu\n", oldfreemem-GetFreeSize());
+//0000 printf("Total free @ before map load: %zu\n", GetFreeSize());
+//0000 printf("Total near free @ before map load: %zu\n", GetNearFreeSize());
+//0000 printf("Total far free @ before map load: %zu\n", GetFarFreeSize());
+// getch();
//0000 fprintf(stderr, "testing~\n");
- loadmap("data/test.map", &map);
+//++++ loadmap("data/test.map", &map);
+ map.width=0;
+ map.height=0;
+ chkmap(&map, 1);
+// printf("chkmap ok\n");
//0000 fprintf(stderr, "yay map loaded~~\n");
-//---- map = allocMap(map.width,map.height); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly
- //if(isEMS()) printf("%d tesuto\n", coretotalEMS());
-//---- initMap(&map);
- mv.map = ↦
- mv2.map = ↦
- mv3.map = ↦
-
- /* draw the tiles */
- ptr = map.data;
- mappalptr = map.tiles->data->palette;
- /* data */
+ mv[0].map = ↦
+ mv[1].map = ↦
+ mv[2].map = ↦
+
+ /* draw the tiles */
+ ptr = map.data;
+ mappalptr = map.tiles->data->palette;
+ /* data */
//0000 printf("Total used @ before image loading: %zu\n", oldfreemem-GetFreeSize());
- ptmp = bitmapLoadPcx("data/ptmp.pcx"); // load sprite
-// font = bitmapLoadPcx("data/font.pcx");
- //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite
-
- /* create the planar buffer */
+ player[0].data = bitmapLoadPcx("data/ptmp.pcx"); // load sprite
+ //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite
+
+ /* create the planar buffer */
//0000 printf("Total used @ before planar buffer creation: %zu\n", oldfreemem-GetFreeSize());
- p = planar_buf_from_bitmap(&ptmp);
-//0000 printf("Total used @ after planar buffer creation: %zu\n", oldfreemem-GetFreeSize());
-
- /*if(isEMS())
- {
- XMOVE mm;
- mm.length=sizeof(map);
- mm.sourceH=0;
- mm.sourceOff=(long)↦
- mm.destH=emmhandle;
- mm.destOff=1;
- //halp!
- ist = move_emem(&mm);
- printf("%d\n", coretotalEMS());
- if(!ist){ dealloc_emem(emmhandle); exit(5); }
- //printf("%d\n", emmhandle);
- }
-
- if(isEMS())
- {
- XMOVE mm;
- mm.length=emmhandle;
- mm.sourceH=0;
- mm.sourceOff=(long)&ptmp;
- mm.destH=emmhandle;
- mm.destOff=0;
- //halp!
- ist = move_emem(&mm);
- printf("%d\n", coretotalEMS());
- if(!ist){ dealloc_emem(emmhandle); exit(5); }
- //printf("%d\n", emmhandle);
- }
-*/
-
- /* save the palette */
- dpal = modexNewPal();
- modexPalSave(dpal);
- modexFadeOff(4, dpal);
-
- setkb(1);
- modexEnter();
- modexPalBlack(); //reset the palette~
-// printf("Total used @ before palette initiation: %zu\n", oldfreemem-GetFreeSize());
- ptmp.offset=(paloffset/3);
- modexPalUpdate(&ptmp, &paloffset, 0, 0);
- //printf(" %d\n", sizeof(ptmp.data));
- //printf("1: %d\n", paloffset);
- map.tiles->data->offset=(paloffset/3);
-//++++ modexPalUpdate(map.tiles->data, &paloffset, 0, 0);
- printf("\n====\n");
- printf("0 paloffset= %d\n", paloffset/3);
- printf("====\n\n");
- gpal = modexNewPal();
- modexPalSave(gpal);
- modexSavePalFile("data/g.pal", gpal);
- modexPalBlack(); //so player will not see loadings~
-
- /* setup camera and screen~ */
- screen = modexDefaultPage();
- screen.width += (TILEWH*2);
- screen.height += (TILEWH*2)+QUADWH;
- mv.page = &screen;
- screen2 = modexNextPage(mv.page);
- mv2.page = &screen2;
- screen3 = screen2;
- mv3.page = &screen3;
-
- /* set up paging */
- bg = &mv;
- spri = &mv2;
- mask = &mv3;
-
-//TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
- mapGoTo(bg, 0, 0);
- mapGoTo(spri, 0, 0);
- //mapGoTo(mask, 0, 0);
-
- //TODO: put player in starting position of spot
- //default player position on the viewable map
- player.tx = bg->tx + 10;
- player.ty = bg->ty + 8;
- player.x = player.tx*TILEWH;
- player.y = player.ty*TILEWH;
- player.triggerx = player.tx;
- player.triggery = player.ty+1;
- player.q=1;
- player.d=0;
- player.hp=4;
- //npc
- /*npc0.tx = bg->tx + 1;
- npc0.ty = bg->ty + 1;
- npc0.x = npc0.tx*TILEWH;
- npc0.y = npc0.ty*TILEWH;
- npc0.triggerx = npc0.tx;
- npc0.triggery = npc0.ty+1;
- npc0.q=1;
- npc0.d=0;
- modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/
- modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);
-
- modexShowPage(spri->page);
-// printf("Total used @ before loop: %zu\n", oldfreemem-GetFreeSize());
- modexFadeOn(4, gpal);
- while(!keyp(1) && player.hp>0)
- {
- //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
- //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction
- //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map
- #define INC_PER_FRAME if(player.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;
+ p = planar_buf_from_bitmap(&player[0].data);
+//0000 printf("planar buffer ok\n");
+//0000 printf("Total used @ after planar buffer creation: %zu\n", oldfreemem-GetFreeSize());
+
+ /* input! */
+//0000 getch();
+ IN_Startup();
+ IN_Default(0,&player,ctrl_Joystick);
+
+ /* save the palette */
+#ifdef FADE
+ dpal = modexNewPal();
+ modexPalSave(dpal);
+ modexFadeOff(4, dpal);
+#endif
+
+ textInit();
+ VGAmodeX(1, &gvar);
+#ifdef FADE
+ modexPalBlack(); //reset the palette~
+#endif
+// printf("Total used @ before palette initiation: %zu\n", oldfreemem-GetFreeSize());
+//++++ player[0].data.offset=(paloffset/3);
+//++++ modexPalUpdate(&player[0].data, &paloffset, 0, 0);
+ //printf(" %d\n", sizeof(ptmp->data));
+ //printf("1: %d\n", paloffset);
+//++++ map.tiles->data->offset=(paloffset/3);
+ //XTmodexPalUpdate(map.tiles->data, &paloffset, 0, 0);
+// printf("\n====\n");
+// printf("0 paloffset= %d\n", paloffset/3);
+// printf("====\n\n");
+#ifdef FADE
+ gpal = modexNewPal();
+ modexPalSave(gpal);
+ modexSavePalFile("data/g.pal", gpal);
+ modexPalBlack(); //so player will not see loadings~
+#endif
+
+ /* setup camera and screen~ */
+ screen = modexDefaultPage();
+ screen.width += (TILEWH*2);
+ screen.height += (TILEWH*2);//+QUADWH;
+ mv[0].page = &screen;
+ screen2 = modexNextPage(mv[0].page);
+ mv[1].page = &screen2;
+ screen3 = modexNextPage0(mv[1].page, 320, 240); //(352*176)+1024 is the remaining amount of memory left wwww
+ //screen3 = modexNextPage0(mv2.page, 320, 192); //(352*176)+1024 is the remaining amount of memory left wwww
+ mv[2].page = &screen3;
+
+ /* set up paging */
+ bg = &mv[0];
+ spri = &mv[1];
+ mask = &mv[2];
+
+//TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
+ mapGoTo(bg, 0, 0);
+ mapGoTo(spri, 0, 0);
+ //mapGoTo(mask, 0, 0);
+
+ //TODO: put player in starting position of spot
+ //default player position on the viewable map
+ player[0].tx = bg->tx + 10;
+ player[0].ty = bg->ty + 8;
+ player[0].x = player[0].tx*TILEWH;
+ player[0].y = player[0].ty*TILEWH;
+ player[0].triggerx = player[0].tx;
+ player[0].triggery = player[0].ty+1;
+/* player[0].info.x = player[0].tx;
+ player[0].info.xaxis = player[0].tx*TILEWH;
+ player[0].info.y = player[0].ty;
+ player[0].info.yaxis = player[0].ty*TILEWH;*/
+ player[0].q=1;
+ player[0].d=2;
+ player[0].hp=4;
+// player[0].persist_aniframe=0;
+ //npc
+ /*npc0.tx = bg->tx + 1;
+ npc0.ty = bg->ty + 1;
+ npc0.x = npc0.tx*TILEWH;
+ npc0.y = npc0.ty*TILEWH;
+ npc0.triggerx = npc0.tx;
+ npc0.triggery = npc0.ty+1;
+ npc0.q=1;
+ npc0.d=0;
+ modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/
+#ifdef SPRITE
+ modexDrawSpriteRegion(spri->page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32, &player[0].data);
+#else
+ modexClearRegion(mv[1].page, player[0].x-4, player[0].y-TILEWH, 24, 32, 15);
+#endif
+
+ modexShowPage(spri->page);
+// printf("Total used @ before loop: %zu\n", oldfreemem-GetFreeSize());
+ modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 1);
+#ifdef FADE
+ modexFadeOn(4, gpal);
+#endif
+ while(!IN_KeyDown(sc_Escape) && player[0].hp>0)
+ {
+ sprintf(mesg, "%lu", gvar.tiku);
+//++++ modexprint(mv[1].page, 16, 16, 1, 15, 0, mesg);
+ shinku(mv[1].page, &gvar);
+ IN_ReadControl(0,&player);
+ //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
+ //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction
+ //when player[0].tx or player[0].ty == 0 or player[0].tx == 20 or player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map
- //modexClearRegion(bg->page, player.x, player.y, 16, 16, 4); //currently the over scan color!
- /*#define INC_PER_FRAME_NPC if(npc0.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;
-
- if(npc0.d == 0 && npc0.q == 1) npc0.d =rand()%8;
- if(npc0.d>4)
- npc0.d=0;
-
- //right movement
- if(npc0.d == 2)
- {
- if(npc0.tx < map.width && !(npc0.tx+1 == TRIGGX && npc0.ty == TRIGGY) && !(npc0.tx+1 == player.tx && npc0.ty == player.ty))
- {
- if(npc0.q<=(TILEWH/SPEED))
- {
- INC_PER_FRAME_NPC;
- npc0.x+=SPEED;
- //animatePlayer(bg, spri, mask, 1, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);
- animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);
- modexShowPage(spri->page);
- npc0.q++;
- } else { npc0.q = 1; npc0.d = 0; npc0.tx++; }
- }
- else
- {
- modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);
- modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 32, 24, 32, &npctmp);
- modexShowPage(spri->page);
- npc0.d = 0;
- }
- npc0.triggerx = npc0.tx+1;
- npc0.triggery = npc0.ty;
- }
-
- //left movement
- if(npc0.d == 4)
- {
- if(npc0.tx > 1 && !(npc0.tx-1 == TRIGGX && npc0.ty == TRIGGY) && !(npc0.tx-1 == player.tx && npc0.ty == player.ty))
- {
- if(npc0.q<=(TILEWH/SPEED))
- {
- INC_PER_FRAME_NPC;
- npc0.x-=SPEED;
- //animatePlayer(bg, spri, mask, 3, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);
- animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);
- modexShowPage(spri->page);
- npc0.q++;
- } else { npc0.q = 1; npc0.d = 0; npc0.tx--; }
- }
- else
- {
- modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);
- modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 96, 24, 32, &npctmp);
- modexShowPage(spri->page);
- npc0.d = 0;
- }
- npc0.triggerx = npc0.tx-1;
- npc0.triggery = npc0.ty;
- }
-
- //down movement
- if(npc0.d == 3)
- {
- if(npc0.ty < map.height && !(npc0.tx == TRIGGX && npc0.ty+1 == TRIGGY) && !(npc0.tx == player.tx && npc0.ty == player.ty+1))
- {
- if(npc0.q<=(TILEWH/SPEED))
- {
- INC_PER_FRAME_NPC;
- npc0.y+=SPEED;
- //animatePlayer(bg, spri, mask, 2, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);
- animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);
- modexShowPage(spri->page);
- npc0.q++;
- } else { npc0.q = 1; npc0.d = 0; npc0.ty++; }
- }
- else
- {
- modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);
- modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);
- modexShowPage(spri->page);
- npc0.d = 0;
- }
- npc0.triggerx = npc0.tx;
- npc0.triggery = npc0.ty+1;
- }
-
- //up movement
- if(npc0.d == 1)
- {
- if(npc0.ty > 1 && !(npc0.tx == TRIGGX && npc0.ty-1 == TRIGGY) && !(npc0.tx+1 == player.tx && npc0.ty == player.ty-1))
- {
- if(npc0.q<=(TILEWH/SPEED))
- {
- INC_PER_FRAME_NPC;
- npc0.y-=SPEED;
- //animatePlayer(bg, spri, mask, 0, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);
- modexShowPage(spri->page);
- animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);
- npc0.q++;
- } else { npc0.q = 1; npc0.d = 0; npc0.ty--; }
- }
- else
- {
- modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);
- modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 0, 24, 32, &npctmp);
- modexShowPage(spri->page);
- npc0.d = 0;
- }
- npc0.triggerx = npc0.tx;
- npc0.triggery = npc0.ty-1;
- }
-
- if((npc0.triggery == player.ty && npc0.triggerx == player.tx) || (npc0.ty == player.ty && npc0.tx == player.tx)){ player.hp--; }
-*/
-
- //player movement
- //TODO: make movement into a function!
- if(!panswitch){
- //right movement
- if((keyp(77) && !keyp(75) && player.d == 0) || player.d == 2)
- {
- if(player.d == 0){ player.d = 2; }
- if(bg->tx >= 0 && bg->tx+20 < map.width && player.tx == bg->tx + 10 &&
- !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY)) //collision detection!
- {
- if(player.q<=(TILEWH/SPEED))
- {
- INC_PER_FRAME;
- //animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);
- animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
- mapScrollRight(bg, SPEED);
- mapScrollRight(spri, SPEED);
- //mapScrollRight(mask, SPEED);
- modexShowPage(spri->page);
- player.q++;
- } else { player.q = 1; player.d = 0; player.tx++; }
- }
- else if(player.tx < map.width && !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY))
- {
- if(player.q<=(TILEWH/SPEED))
- {
- INC_PER_FRAME;
- player.x+=SPEED;
- //animatePlayer(bg, spri, mask, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);
- animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
- modexShowPage(spri->page);
- player.q++;
- } else { player.q = 1; player.d = 0; player.tx++; }
- }
- else
- {
- modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
- modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 32, 24, 32, &ptmp);
- modexShowPage(spri->page);
- player.d = 0;
- }
- player.triggerx = player.tx+1;
- player.triggery = player.ty;
- }
-
- //left movement
- if((keyp(75) && !keyp(77) && player.d == 0) || player.d == 4)
- {
- if(player.d == 0){ player.d = 4; }
- if(bg->tx > 0 && bg->tx+20 <= map.width && player.tx == bg->tx + 10 &&
- !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY)) //collision detection!
- {
- if(player.q<=(TILEWH/SPEED))
- {
- INC_PER_FRAME;
- //animatePlayer(bg, spri, mask, 3, 1, player.x, player.y, persist_aniframe, q, &ptmp);
- animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
- mapScrollLeft(bg, SPEED);
- mapScrollLeft(spri, SPEED);
- //mapScrollLeft(mask, SPEED);
- modexShowPage(spri->page);
- player.q++;
- } else { player.q = 1; player.d = 0; player.tx--; }
- }
- else if(player.tx > 1 && !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY))
- {
- if(player.q<=(TILEWH/SPEED))
- {
- INC_PER_FRAME;
- player.x-=SPEED;
- //animatePlayer(bg, spri, mask, 3, 0, player.x, player.y, persist_aniframe, q, &ptmp);
- animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
- modexShowPage(spri->page);
- player.q++;
- } else { player.q = 1; player.d = 0; player.tx--; }
- }
- else
- {
- modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
- modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 96, 24, 32, &ptmp);
- modexShowPage(spri->page);
- player.d = 0;
- }
- player.triggerx = player.tx-1;
- player.triggery = player.ty;
- }
-
- //down movement
- if((keyp(80) && !keyp(72) && player.d == 0) || player.d == 3)
- {
- if(player.d == 0){ player.d = 3; }
- if(bg->ty >= 0 && bg->ty+15 < map.height && player.ty == bg->ty + 8 &&
- !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY)) //collision detection!
- {
- if(player.q<=(TILEWH/SPEED))
- {
- INC_PER_FRAME;
- //animatePlayer(bg, spri, mask, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp);
- animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
- mapScrollDown(bg, SPEED);
- mapScrollDown(spri, SPEED);
- //mapScrollDown(mask, SPEED);
- modexShowPage(spri->page);
- player.q++;
- } else { player.q = 1; player.d = 0; player.ty++; }
- }
- else if(player.ty < map.height && !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY))
- {
- if(player.q<=(TILEWH/SPEED))
- {
- INC_PER_FRAME;
- player.y+=SPEED;
- //animatePlayer(bg, spri, mask, 2, 0, player.x, player.y, persist_aniframe, q, &ptmp);
- animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
- modexShowPage(spri->page);
- player.q++;
- } else { player.q = 1; player.d = 0; player.ty++; }
- }
- else
- {
- modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
- modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);
- modexShowPage(spri->page);
- player.d = 0;
- }
- player.triggerx = player.tx;
- player.triggery = player.ty+1;
- }
-
- //up movement
- if((keyp(72) && !keyp(80) && player.d == 0) || player.d == 1)
- {
- if(player.d == 0){ player.d = 1; }
- if(bg->ty > 0 && bg->ty+15 <= map.height && player.ty == bg->ty + 8 &&
- !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX && player.ty-1 == TRIGGY)) //collision detection!
- {
- if(player.q<=(TILEWH/SPEED))
- {
- INC_PER_FRAME;
- //animatePlayer(bg, spri, mask, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp);
- animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
- mapScrollUp(bg, SPEED);
- mapScrollUp(spri, SPEED);
- //mapScrollUp(mask, SPEED);
- modexShowPage(spri->page);
- player.q++;
- } else { player.q = 1; player.d = 0; player.ty--; }
- }
- else if(player.ty > 1 && !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX && player.ty-1 == TRIGGY))
- {
- if(player.q<=(TILEWH/SPEED))
- {
- INC_PER_FRAME;
- player.y-=SPEED;
- //animatePlayer(bg, spri, mask, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp);
- modexShowPage(spri->page);
- animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
- player.q++;
- } else { player.q = 1; player.d = 0; player.ty--; }
- }
- else
- {
- modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
- modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 0, 24, 32, &ptmp);
- modexShowPage(spri->page);
- player.d = 0;
- }
- player.triggerx = player.tx;
- player.triggery = player.ty-1;
- }
-}else{
+ //player movement
+ //if(!panswitch){
+ walk(mv, player, 0);
+ /*}else{
//88 switch!
- //right movement
- if((keyp(77) && !keyp(75) && pand == 0) || pand == 2)
- {
- if(pand == 0){ pand = 2; }
- if(panq<=(TILEWH/SPEED))
+ //right movement
+ if((IN_KeyDown(77) && !IN_KeyDown(75) && pand == 0) || pand == 2)
+ {
+ if(pand == 0){ pand = 2; }
+ if(panq<=(TILEWH/(player[0].speed)))
{
- bg->page->dx++;
- spri->page->dx++;
- modexShowPage(bg->page);
- modexShowPage(spri->page);
- panq++;
- } else { panq = 1; pand = 0; }
- }
- //left movement
- if((keyp(75) && !keyp(77) && pand == 0) || pand == 4)
- {
- if(pand == 0){ pand = 4; }
- if(panq<=(TILEWH/SPEED))
- {
- bg->page->dx--;
- spri->page->dx--;
- modexShowPage(bg->page);
- modexShowPage(spri->page);
- panq++;
- } else { panq = 1; pand = 0; }
- }
- //down movement
- if((keyp(72) && !keyp(80) && pand == 0) || pand == 3)
- {
- if(pand == 0){ pand = 3; }
- if(panq<=(TILEWH/SPEED))
- {
- bg->page->dy--;
- spri->page->dy--;
- modexShowPage(bg->page);
- modexShowPage(spri->page);
- panq++;
- } else { panq = 1; pand = 0; }
- }
- //up movement
- if((keyp(80) && !keyp(72) && pand == 0) || pand == 1)
- {
- if(pand == 0){ pand = 1; }
- if(panq<=(TILEWH/SPEED))
- {
- bg->page->dy++;
- spri->page->dy++;
- modexShowPage(bg->page);
- modexShowPage(spri->page);
- panq++;
- } else { panq = 1; pand = 0; }
+ switch(panpagenum)
+ {
+ case 0:
+ //bg
+ bg->page->dx++;
+ modexShowPage(bg->page);
+ break;
+ case 1:
+ //spri
+ spri->page->dx++;
+ modexShowPage(spri->page);
+ break;
+ case 2:
+ //fg
+ mask->page->dx++;
+ modexShowPage(mask->page);
+ break;
+ }
+ panq++;
+ } else { panq = 1; pand = 0; }
}
-}
- //if(((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(0x1C))||(player.tx == 5 && player.ty == 5))
- if(((bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))] == 0) && keyp(0x1C))||(player.tx == 5 && player.ty == 5))
- {
- short i;
- for(i=800; i>=400; i--)
- {
- sound(i);
- }
- nosound();
- }
- if(player.q == (TILEWH/SPEED)+1 && player.d > 0 && (player.triggerx == 5 && player.triggery == 5)){ player.hp--; }
- //if(keyp(0x0E)) while(1){ if(xmsmalloc(24)) break; }
- if(keyp(0x44)){ bputs(spri->page, player.x+(TILEWH*2), player.y+(TILEWH*2), "wwww"); } //f10
- if(keyp(25)){ pdump(bg); pdump(spri); }
- if(keyp(24)){ modexPalUpdate0(gpal); paloffset=0; pdump(bg); pdump(spri); }
- if(keyp(22)){
- paloffset=0; modexPalBlack(); modexPalUpdate(&ptmp, &paloffset, 0, 0);
- printf("1paloffset = %d\n", paloffset/3);
- modexPalUpdate(map.tiles->data, &paloffset, 0, 0);
- printf("2paloffset = %d\n", paloffset/3);
- pdump(bg); pdump(spri); }
- //pan switch
- if(keyp(88)){if(!panswitch) panswitch++; else panswitch--; }
- //TSR
- if(keyp(87))
- {
- modexLeave();
- setkb(0);
- __asm
- {
- mov ah,31h
- int 21h
- }
+ //left movement
+ if((IN_KeyDown(75) && !IN_KeyDown(77) && pand == 0) || pand == 4)
+ {
+ if(pand == 0){ pand = 4; }
+ if(panq<=(TILEWH/(player[0].speed)))
+ {
+ switch(panpagenum)
+ {
+ case 0:
+ //bg
+ bg->page->dx--;
+ modexShowPage(bg->page);
+ break;
+ case 1:
+ //spri
+ spri->page->dx--;
+ modexShowPage(spri->page);
+ break;
+ case 2:
+ //fg
+ mask->page->dx--;
+ modexShowPage(mask->page);
+ break;
+ }
+ panq++;
+ } else { panq = 1; pand = 0; }
+ }
+ //down movement
+ if((IN_KeyDown(72) && !IN_KeyDown(80) && pand == 0) || pand == 3)
+ {
+ if(pand == 0){ pand = 3; }
+ if(panq<=(TILEWH/(player[0].speed)))
+ {
+ switch(panpagenum)
+ {
+ case 0:
+ //bg
+ bg->page->dy--;
+ modexShowPage(bg->page);
+ break;
+ case 1:
+ //spri
+ spri->page->dy--;
+ modexShowPage(spri->page);
+ break;
+ case 2:
+ //fg
+ mask->page->dy--;
+ modexShowPage(mask->page);
+ break;
+ }
+ panq++;
+ } else { panq = 1; pand = 0; }
+ }
+ //up movement
+ if((IN_KeyDown(80) && !IN_KeyDown(72) && pand == 0) || pand == 1)
+ {
+ if(pand == 0){ pand = 1; }
+ if(panq<=(TILEWH/(player[0].speed)))
+ {
+ switch(panpagenum)
+ {
+ case 0:
+ //bg
+ bg->page->dy++;
+ modexShowPage(bg->page);
+ break;
+ case 1:
+ //spri
+ spri->page->dy++;
+ modexShowPage(spri->page);
+ break;
+ case 2:
+ //fg
+ mask->page->dy++;
+ modexShowPage(mask->page);
+ break;
+ }
+ panq++;
+ } else { panq = 1; pand = 0; }
}
+}*/
+
- if((player.q==1) && !(player.x%TILEWH==0 && player.y%TILEWH==0)) break; //incase things go out of sync!
-
- }
-
- /* fade back to text mode */
- /* but 1st lets save the game palette~ */
- modexPalSave(gpal);
- modexSavePalFile("data/g.pal", gpal);
- modexFadeOff(4, gpal);
- modexLeave();
- setkb(0);
- printf("Project 16 scroll.exe\n");
- printf("tx: %d\n", bg->tx);
+ //the scripting stuf....
+
+ //if(((player[0].triggerx == TRIGGX && player[0].triggery == TRIGGY) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
+ if(((bg->map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
+ {
+ short i;
+ for(i=800; i>=400; i--)
+ {
+ sound(i);
+ }
+ nosound();
+ }
+ if(player[0].q == (TILEWH/(player[0].speed))+1 && player[0].info.dir != 2 && (player[0].triggerx == 5 && player[0].triggery == 5)){ player[0].hp--; }
+ //debugging binds!
+ //if(IN_KeyDown(0x0E)) while(1){ if(xmsmalloc(24)) break; }
+ if(IN_KeyDown(2)){ modexShowPage(bg->page); panpagenum=0; }
+ if(IN_KeyDown(3)){ modexShowPage(spri->page); panpagenum=1; }
+ if(IN_KeyDown(4)){ modexShowPage(mask->page); panpagenum=2; }
+ if(IN_KeyDown(25)){ pdump(bg->page); pdump(spri->page); } //p
+#ifdef FADE
+ if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; pdump(bg->page); pdump(spri->page); }
+ if(IN_KeyDown(22)){
+ paloffset=0; modexPalBlack(); modexPalUpdate(&player[0].data, &paloffset, 0, 0);
+ printf("1paloffset = %d\n", paloffset/3);
+ modexPalUpdate(map.tiles->data, &paloffset, 0, 0);
+ printf("2paloffset = %d\n", paloffset/3);
+ pdump(bg->page); pdump(spri->page); }
+#endif
+ //pan switch
+ //if(IN_KeyDown(88)){if(!panswitch) panswitch++; else panswitch--; } //f12
+ //TSR
+ if(IN_KeyDown(87)) //f11
+ {
+ VGAmodeX(0, &gvar);
+ IN_Shutdown();
+ __asm
+ {
+ mov ah,31h
+ int 21h
+ }
+ }
+
+ if((player[0].q==1) && !(player[0].x%TILEWH==0 && player[0].y%TILEWH==0)) break; //incase things go out of sync!
+
+ gvar.tiku++;
+ }
+
+ /* fade back to text mode */
+ /* but 1st lets save the game palette~ */
+#ifdef FADE
+ modexPalSave(gpal);
+ modexSavePalFile("data/g.pal", gpal);
+ modexFadeOff(4, gpal);
+#endif
+ VGAmodeX(0, &gvar);
+ IN_Shutdown();
+ printf("Project 16 scroll.exe. This is just a test file!\n");
+ printf("version %s %s\n", __DATE__, __TIME__);
+ printf("tx: %d\n", bg->tx);
printf("ty: %d\n", bg->ty);
- printf("player.x: %d", player.x); printf(" player.y: %d\n", player.y);
- //if(player.hp==0) printf("%d wwww\n", player.y+8);
- //else printf("\nplayer.y: %d\n", player.y);
- printf("player.tx: %d", player.tx); printf(" player.ty: %d\n", player.ty);
- printf("player.triggx: %d", player.triggerx); printf(" player.triggy: %d\n", player.triggery);
- printf("player.hp: %d", player.hp); printf(" player.q: %d", player.q); printf(" player.d: %d\n", player.d);
- printf("tile data value at player trigger position: %d\n", bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))]);
- printf("palette offset: %d\n", paloffset/3);
- printf("Total used: %zu\n", oldfreemem-GetFreeSize());
- printf("Total free: %zu\n", GetFreeSize());
- printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");
- printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");
- printf("Screen: %dx", screen.width); printf("%d\n", screen.height);
- printf("Screen2: %dx", screen2.width); printf("%d\n", screen2.height);
- //printf("map.width=%d map.height=%d map.data[0]=%d\n", bg->map->width, bg->map->height, bg->map->data[0]);
- //xmsfree(&map);
- //xmsfree(bg);
- //xmsfree(spri);
- //xmsfree(mask);
- //xmsreport();
- //emmclose(emmhandle);
- printf("%Fp\n", bios_8x8_font());
- printf("%c\n", *bios_8x8_font());
- switch(detectcpu())
- {
- case 0: cpus = "8086/8088 or 186/88"; break;
- case 1: cpus = "286"; break;
- case 2: cpus = "386 or newer"; break;
- default: cpus = "internal error"; break;
- }
- printf("detected CPU type: %s\n", cpus);
- modexFadeOn(4, dpal);
-}
-
-
-map_t
-allocMap(int w, int h) {
- map_t result;
-
- result.width =w;
- result.height=h;
- result.data = malloc(sizeof(byte) * w * h);
- //result.data = (byte *)alloc_emem(((int)sizeof(byte) * w * h)/1024);
- /*if(isEMS() || checkEMS())
- {
- XMOVE mm;
- //emmhandle = mallocEMS(coretotalEMS());//alloc_emem((int)sizeof(map))
- mm.length=sizeof(result);
- mm.sourceH=0;
- mm.sourceOff=ptr2long(&result);
- mm.destH=emmhandle;
- mm.destOff=0;
- ist = move_emem(&mm);
- if(!ist){ dealloc_emem(emmhandle); exit(5); }
- printf("%d\n", coretotalEMS());
- }*/
-
- return result;
-}
-
-void
-initMap(map_t *map) {
- /* just a place holder to fill out an alternating pattern */
- int x, y, xx, yy;
- int i, q;
-// int tile = 1;
- //if(!isEMS() || !checkEMS())
-// map->tiles = malloc(sizeof(tiles_t));
- //else
- // map->tiles = (tiles_t *)alloc_emem(sizeof(tiles_t));
-
- /* create the tile set */
- //if(!isEMS() || !checkEMS())
-// map->tiles->data = malloc(sizeof(bitmap_t));
- //else
- // map->tiles->data = (bitmap_t *)alloc_emem(sizeof(bitmap_t));
-// map->tiles->data->width = (TILEWH/**2*/);
-// map->tiles->data->height= TILEWH;
- //if(!isEMS() || !checkEMS())
-// map->tiles->data->data = malloc((TILEWH*2)*TILEWH);
- //else
- // map->tiles->data->data = (byte *)alloc_emem((TILEWH*2)*TILEWH);
-// map->tiles->tileHeight = TILEWH;
-// map->tiles->tileWidth =TILEWH;
-// map->tiles->rows = 1;
-// map->tiles->cols = 1;//2;
-
- /*q=0;
- //for(y=0; yheight; y++) {
- //for(x=0; xwidth; x++) {
- i=0;
- for(yy=0; yytiles->data->data[i+1] = map->data[q];//28;//0x24;
-// printf("[%d]", map->tiles->data->data[i]);
- //}else{
- //map->tiles->data->data[i] = map->data[q];//0;//0x34;
- //printf("]%d[==[%d]", i, map->tiles->data->data[i]);
- //}
- i++;
- }
-// printf("\n");
- }
-// printf("[%d]", map->data[q]);
- q++;
-// }
- //printf("\n\n");
-// }*/
-
- /*i=0;
- for(y=0; yheight; y++) {
- for(x=0; xwidth; x++) {
-// map->data[i]=255;
- printf("[%d]", map->data[i]);
- //tile = tile ? 0 : 1;
- i++;
- }
- //tile = tile ? 0 : 1;
- }*/
-}
-
-
-void
-mapScrollRight(map_view_t *mv, byte offset) {
- word x, y; /* coordinate for drawing */
-
- /* increment the pixel position and update the page */
- mv->page->dx += offset;
-
- /* check to see if this changes the tile */
- if(mv->page->dx >= mv->dxThresh ) {
- /* go forward one tile */
- mv->tx++;
- /* Snap the origin forward */
- mv->page->data += 4;
- mv->page->dx = mv->map->tiles->tileWidth;
- //}
-
- /* draw the next column */
- x= SCREEN_WIDTH + mv->map->tiles->tileWidth;
- mapDrawCol(mv, mv->tx + 20 , mv->ty-1, x);
- }
-}
-
-
-void
-mapScrollLeft(map_view_t *mv, byte offset) {
- word x, y; /* coordinate for drawing */
-
- /* increment the pixel position and update the page */
- mv->page->dx -= offset;
-
- /* check to see if this changes the tile */
- if(mv->page->dx == 0) {
- /* go backward one tile */
- mv->tx--;
-
- /* Snap the origin backward */
- mv->page->data -= 4;
- mv->page->dx = mv->map->tiles->tileWidth;
- //}
- /* draw the next column */
- mapDrawCol(mv, mv->tx-1, mv->ty-1, 0);
- }
-}
-
-
-void
-mapScrollUp(map_view_t *mv, byte offset) {
- word x, y; /* coordinate for drawing */
-
- /* increment the pixel position and update the page */
- mv->page->dy -= offset;
-
- /* check to see if this changes the tile */
- if(mv->page->dy == 0 ) {
- /* go down one tile */
- mv->ty--;
- /* Snap the origin downward */
- mv->page->data -= mv->page->width*4;
- mv->page->dy = mv->map->tiles->tileHeight;
- //}
-
- /* draw the next row */
- y= 0;
- mapDrawRow(mv, mv->tx-1 , mv->ty-1, y);
- }
-}
-
-
-void
-mapScrollDown(map_view_t *mv, byte offset) {
- word x, y; /* coordinate for drawing */
-
- /* increment the pixel position and update the page */
- mv->page->dy += offset;
-
- /* check to see if this changes the tile */
- if(mv->page->dy >= mv->dyThresh ) {
- /* go down one tile */
- mv->ty++;
- /* Snap the origin downward */
- mv->page->data += mv->page->width*4;
- mv->page->dy = mv->map->tiles->tileHeight;
- //}
-
- /* draw the next row */
- y= SCREEN_HEIGHT + mv->map->tiles->tileHeight;
- mapDrawRow(mv, mv->tx-1 , mv->ty+15, y);
- }
-
-}
-
-
-void
-mapGoTo(map_view_t *mv, int tx, int ty) {
- int px, py;
- unsigned int i;
-
- /* set up the coordinates */
- mv->tx = tx;
- mv->ty = ty;
- mv->page->dx = mv->map->tiles->tileWidth;
- mv->page->dy = mv->map->tiles->tileHeight;
-
- /* set up the thresholds */
- mv->dxThresh = mv->map->tiles->tileWidth * 2;
- mv->dyThresh = mv->map->tiles->tileHeight * 2;
-
- /* draw the tiles */
- modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 0);
- py=0;
- i=mv->ty * mv->map->width + mv->tx;
- for(ty=mv->ty-1; py < SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; ty++, py+=mv->map->tiles->tileHeight) {
- mapDrawRow(mv, tx-1, ty, py);
- i+=mv->map->width - tx;
- }
-}
-
-
-void
-mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) {
- word rx;
- word ry;
- //if(i==0) i=2;
- if(i==0)
- {
- //wwww
- modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, 0); //currently the over scan color!
- }
- else
- {
- rx = (((i-1) % ((t->data->width)/t->tileWidth)) * t->tileWidth);
- ry = (((i-1) / ((t->data->height)/t->tileHeight)) * t->tileHeight);
-////0000 printf("i=%d\n", i);
- //mxPutTile(t->data, x, y, t->tileWidth, t->tileHeight);
- modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));
- }
-}
-
-
-void
-mapDrawRow(map_view_t *mv, int tx, int ty, word y) {
- word x;
- int i;
-
- /* the position within the map array */
- i=ty * mv->map->width + tx;
- for(x=0; xdxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {
- if(i>=0) {
- /* we are in the map, so copy! */
- mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
- }
- i++; /* next! */
- }
-}
-
-void
-mapDrawCol(map_view_t *mv, int tx, int ty, word x) {
- int y;
- int i;
-
- /* location in the map array */
- i=ty * mv->map->width + tx;
-
- /* We'll copy all of the columns in the screen,
- i + 1 row above and one below */
- for(y=0; ydyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {
- if(i>=0) {
- /* we are in the map, so copy away! */
- mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
- }
- i += mv->map->width;
- }
-}
-
-void qclean()
-{
- modexLeave();
- setkb(0);
-}
-
-void pdump(map_view_t *pee)
-{
- int mult=(QUADWH);
- int palq=(mult)*TILEWH;
- int palcol=0;
- int palx, paly;
- for(paly=0; palypage, palx+TILEWH, paly+TILEWH, mult, mult, palcol);
- palcol++;
- }
- }
-}
-
-void
-animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp)
-{
- sword dire=32*d; //direction
- sword qq; //scroll offset
-
- if(scrolloffsetswitch==0) qq = 0;
- else qq = ((lp)*SPEED);
- switch (d)
- {
- case 0:
- //up
- x=x-4;
- y=y-qq-TILEWH;
- break;
- case 1:
- // right
- x=x+qq-4;
- y=y-TILEWH;
- break;
- case 2:
- //down
- x=x-4;
- y=y+qq-TILEWH;
- break;
- case 3:
- //left
- x=x-qq-4;
- y=y-TILEWH;
- break;
- }
- modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);
- if(2>ls && ls>=1) { modexDrawSpriteRegion(dest->page, x, y, 48, dire, 24, 32, bmp); }else
- if(3>ls && ls>=2) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }else
- if(4>ls && ls>=3) { modexDrawSpriteRegion(dest->page, x, y, 0, dire, 24, 32, bmp); }else
- if(5>ls && ls>=4) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }
- //TODO: mask copy //modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);
- //modexClearRegion(top->page, 66, 66, 2, 40, 0);
- //modexCopyPageRegion(dest->page, top->page, 66, 66, 66, 66, 2, 40);
- //turn this off if XT
- if(detectcpu() > 0) modexWaitBorder();
-}
+ printf("player[0].x: %d", player[0].x); printf(" player[0].y: %d\n", player[0].y);
+ //if(player[0].hp==0) printf("%d wwww\n", player[0].y+8);
+ //else printf("\nplayer[0].y: %d\n", player[0].y);
+ printf("player[0].tx: %d", player[0].tx); printf(" player[0].ty: %d\n", player[0].ty);
+ printf("player[0].triggx: %d", player[0].triggerx); printf(" player[0].triggy: %d\n", player[0].triggery);
+ printf("player[0].hp: %d", (player[0].hp)); printf(" player[0].q: %d", player[0].q); printf(" player[0].info.dir: %d", player[0].info.dir); printf(" player[0].d: %d\n", player[0].d);
+ printf("tile data value at player trigger position: %d\n", bg->map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))]);
+// printf("palette offset: %d\n", paloffset/3);
+//++++ printf("Total used: %zu\n", oldfreemem-GetFreeSize());
+//++++ printf("Total free: %zu\n", GetFreeSize());
+//not used now printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");
+//not used now printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");
+// printf("Screen: %dx", screen.width); printf("%d\n", screen.height);
+// printf("Screen2: %dx", screen2.width); printf("%d\n", screen2.height);
+// printf("map: %dx%d\n", map.width, map.height);
+// printf("\n");
+// printf("player[0].info.x: %d", player[0].info.xaxis); printf(" player[0].info.y: %d\n", player[0].info.yaxis);
+// printf("player[0].info.tx: %d", player[0].info.x); printf(" player[0].info.ty: %d\n", player[0].info.y);
+ //printf("map.width=%d map.height=%d map.data[0]=%d\n", bg->map->width, bg->map->height, bg->map->data[0]);
+
+ switch(detectcpu())
+ {
+ case 0: cpus = "8086/8088 or 186/88"; break;
+ case 1: cpus = "286"; break;
+ case 2: cpus = "386 or newer"; break;
+ default: cpus = "internal error"; break;
+ }
+ printf("detected CPU type: %s\n", cpus);
+#ifdef FADE
+ modexFadeOn(4, dpal);
+#endif
+}