X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;ds=sidebyside;f=src%2Fzcroll.c;h=9b6ba75f2f8c2072360d0e2e59552d0a698e27ad;hb=ffbad4972c8eed182edd7c0ba1fef0bc1d457bf2;hp=29f329c89b1264b1381755b807a90a4c9c5ad745;hpb=63fe6f02c681d5afb8c32f6eadaacfc5f67d27cc;p=16.git diff --git a/src/zcroll.c b/src/zcroll.c index 29f329c8..9b6ba75f 100755 --- a/src/zcroll.c +++ b/src/zcroll.c @@ -1,5 +1,5 @@ /* Project 16 Source Code~ - * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover + * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover * * This file is part of Project 16. * @@ -22,68 +22,76 @@ #include "src/lib/scroll16.h" #include "src/lib/16_timer.h" -#include "src/lib/wcpu/wcpu.h" #include "src/lib/16render.h" #include "src/lib/16_dbg.h" -#define MODEXZ +#define FADE -//bitmap_t p; static map_t map; map_view_t mv[4]; float t; -sword bakapee; -pan_t pan; + //debugswitches boolean panswitch=0,baka=0; //extern boolean pageflipflop=1; +boolean pagenorendermap = 0; //default: 0 unsigned int i; -const char *cpus; -//static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */ -//map_view_db_t pgid[4]; -word pg; #ifdef FADE -static word paloffset=0; +//static word paloffset=0; byte *dpal; #endif byte *gpal; byte *ptr; memptr pal; +#define FILENAME_1 "data/spri/chikyuu.vrs" +#define FILENAME_1P "data/spri/chikyuu.pal" +#define FILENAME_2 "data/spri/ptmp.vrs" +#define FILENAME_2P "data/spri/ptmp.pal" + void main(int argc, char *argv[]) { static global_game_variables_t gvar; static player_t player[MaxPlayers]; - if(argv[1]) bakapee = atoi(argv[1]); - else bakapee = 1; - - player[0].data = _fmalloc(72*128); //TODO use exmm - *player[0].data = bitmapLoadPcx("data/chikyuu.pcx", &gvar); // load sprite + char *bakapee1,*bakapee1p; +// sword bakapee; +// if(argv[1]) bakapee = atoi(argv[1]); +// else bakapee = 1; Startup16(&gvar); - pan.pn=0; + bakapee1=malloc(64); + bakapee1p=malloc(64); + + if (argc < 2) { + //fprintf(stderr,"drawvrl \n palette file optional\n"); + bakapee1 = FILENAME_1; + bakapee1p = FILENAME_1P; + + }else{ + if(argv[1]) bakapee1 = argv[1]; + if(argv[2]) bakapee1p = argv[2]; + } // OK, this one takes hellova time and needs to be done in farmalloc or MM_... //IN CA i think you use CAL_SetupGrFile but i do think we should work together on this part --sparky4 - player[0].ent = malloc(sizeof(entity_t)); - player[0].ent->spri = malloc(sizeof(struct sprite)); - player[0].ent->spri->spritesheet = malloc(sizeof(struct vrs_container)); + //player[0].ent = malloc(sizeof(entity_t)); + player[0].enti.spri = malloc(sizeof(struct sprite)); + player[0].enti.spri->spritesheet = malloc(sizeof(struct vrs_container)); // create the map - fprintf(stderr, "testing map load~ "); +// fprintf(stderr, "testing map load~ "); loadmap("data/test.map", &map); chkmap(&map, 0); - printf("chkmap ok "); - fprintf(stderr, "yay map loaded~~\n"); +// initMap(&map); +// printf("chkmap ok "); +// fprintf(stderr, "yay map loaded~~\n"); // data - read_vrs(&gvar, "data/spri/chikyuu.vrs", player[0].ent->spri->spritesheet); -// player[0].data = malloc(72*128); //TODO use exmm -// *player[0].data = bitmapLoadPcx("data/chikyuu.pcx", &gvar); // load sprite + VRS_LoadVRS(bakapee1, &player[0].enti, &gvar); - // input! + // input! IN_Default(0, &player,ctrl_Keyboard1); // save the palette @@ -92,14 +100,18 @@ void main(int argc, char *argv[]) modexPalSave(dpal); modexFadeOff(4, dpal); #endif - textInit(); - VGAmodeX(bakapee, 1, &gvar); -#ifdef MODEXZ + + VGAmodeX(1/*bakapee*/, 1, &gvar); + + /* fix up the palette and everything */ #ifdef FADE modexPalBlack(); //reset the palette~ #endif - CA_LoadFile("data/spri/chikyuu.pal", &pal, &gvar); - modexPalUpdate1(pal); + + /* load color palette */ + VL_LoadPalFile(bakapee1p, &gvar.video.palette); +// CA_LoadFile("data/spri/"BAKAPEEFILE1".pal", &pal, &gvar); +// modexPalUpdate1(pal); #ifdef FADE gpal = modexNewPal(); modexPalSave(gpal); @@ -109,51 +121,32 @@ void main(int argc, char *argv[]) // setup camera and screen~ modexHiganbanaPageSetup(&gvar.video); - for(i=0;ispri->x = player[0].ent->spri->y = 20; + ZC_MVSetup(&mv, &map, &gvar); // set up paging //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen - mapGoTo(mv, 0, 0); -#endif - - //TODO: put player in starting position of spot - //default player position on the viewable map - player[0].tx = mv[0].tx + mv[0].page->tilemidposscreenx; - player[0].ty = mv[0].ty + mv[0].page->tilemidposscreeny; - IN_initplayer(&player, 0); + mapGoTo(&mv, 0, 0); - i = set_anim_by_id(player[0].ent->spri, 11); - print_anim_ids(player[0].ent->spri); - if (i == -1) + ZC_playerXYpos(0, 0, &player, &mv, 0, 1); + EN_initplayer(&player, 0, &gvar.video); + //print_anim_ids(player[0].enti.spri); + if (gvar.video.sprifilei == -1) { #ifdef FADE modexFadeOff(4, gpal); #endif - Quit(&gvar, "Wrong"); + Quit(&gvar, "Wrong ID for sprite"); #ifdef FADE modexFadeOn(4, dpal); #endif - exit(-4); } - //++++animate_spri(&(player[0].ent->spri)); - modexShowPage(mv[0].page);//!(gvar.video.p) - shinku_fps_indicator_page = 0; // we're on page 1 now, shinku(). follow along please or it will not be visible. +// while(!IN_KeyDown(sc_Escape) && !IN_KeyDown(sc_Space) && !IN_KeyDown(sc_Enter)){ FUNCTIONKEYSHOWMV } + shinku(&gvar); #ifdef FADE modexFadeOn(4, gpal); #endif - modexDrawSprite(mv[0].page, 16, 16, (player[0].data)); - /*strcpy(global_temp_status_text, "press enter for the loop of zcroll\nescape to quit"); - modexprint(&gvar.video.page[0], 144, 72, 1, 7, 0, global_temp_status_text); - while(!IN_KeyDown(sc_Enter)){ if(IN_KeyDown(sc_Escape)) goto quit; } IN_UserInput(1,1);*///wwww - while(!IN_KeyDown(sc_Escape))// && player[0].hp>0) + while(!IN_KeyDown(sc_Escape) && player[0].enti.hp>0) { shinku(&gvar); //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square @@ -163,12 +156,16 @@ void main(int argc, char *argv[]) //player movement IN_ReadControl(0, &player); if(!panswitch){ - //ZC_walk(player[0].ent, mv); - walk(mv, &player, 0); + //ZC_walk2(player[0].ent, mv); + ZC_walk(&mv, &player, 0); + }else{ + PANKEYFUNZC; + //printf(" player[0].enti.q: %d", player[0].enti.q); printf(" player[0].d: %d\n", player[0].d); } //the scripting stuff.... -/* if(((mv[0].map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5)) + //if(((player[0].enti.triggerx == TRIGGX && player[0].enti.triggery == TRIGGY) && IN_KeyDown(0x1C))||(player[0].enti.tx == 5 && player[0].enti.ty == 5)) + if(((mv[0].map->data[(player[0].enti.triggerx-1)+(map.width*(player[0].enti.triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].enti.tx == 5 && player[0].enti.ty == 5)) { short i; for(i=800; i>=400; i--) @@ -177,56 +174,39 @@ void main(int argc, char *argv[]) } nosound(); } - if(player[0].q == (TILEWH/(player[0].speed))+1 && player[0].info.dir != 2 && (player[0].triggerx == 5 && player[0].triggery == 5)){ player[0].hp--; } -*/ //debugging binds! - if(IN_KeyDown(2)){ modexShowPage(mv[0].page); pan.pn=0; } - if(IN_KeyDown(25)){ modexpdump(mv[0].page); - IN_UserInput(1,1); - } //p -#ifdef FADE - if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; modexpdump(mv[0].page); IN_UserInput(1,1); } //p - if(IN_KeyDown(22)){ - printf("2paloffset = %d\n", paloffset/3); - IN_UserInput(1,1); - } -#endif + if(player[0].enti.q == (TILEWH/(player[0].enti.speed))+1 && player[0].info.dir != 2 && (player[0].enti.triggerx == 5 && player[0].enti.triggery == 5)){ player[0].enti.hp--; } + //debugging binds! - //pan switch - if(IN_KeyDown(88)){panswitch=!panswitch; IN_UserInput(1,1);} //f12 - if(IN_KeyDown(87)) //f11 - { - pageflipflop=!pageflipflop; - IN_UserInput(1,1); - } - if(IN_KeyDown(68)) //f10 - { - gvar.kurokku.fpscap=!gvar.kurokku.fpscap; - IN_UserInput(1,1); - } - if(IN_KeyDown(67)) //f9 - { - modexClearRegion(mv[0].page, 0, 0, mv[0].page->width, mv[0].page->height, 2); - } - if(IN_KeyDown(66)) //f8 - { -// modexDrawSprite(mv[0].page, 16, 16, &p); - modexDrawSprite(mv[0].page, 32+72, 16, (player[0].data)); - } - //TODO fmemtest into page - /*if(IN_KeyDown(4+1)) //4 - { - pg=1; - SELECT_ALL_PLANES(); - _fmemset(((mv[pg].page->data+4)+(16*(mv[pg].page->width/4))), 15, 4); - }*/ + if(IN_KeyDown(24)){ modexPalUpdate0(gpal); /*paloffset=0;*/ modexpdump(mv[0].page); IN_UserInput(1,1); } //o + if(IN_KeyDown(22)){ modexPalUpdate0(gpal); } //u - //9 + FUNCTIONKEYFUNCTIONS + FUNCTIONKEYDRAWJUNK + if(IN_KeyDown(sc_L)){ modexClearRegion(&gvar.video.page[0], player[0].enti.x, player[0].enti.y, 16, 16, 1); } + if(IN_KeyDown(sc_J) || IN_KeyDown(sc_K)) + { + if(IN_KeyDown(sc_J)) + { + bakapee1=FILENAME_1; + bakapee1p=FILENAME_1P; + player[0].enti.overdraww=0; + } + if(IN_KeyDown(sc_K)) + { + bakapee1=FILENAME_2; + bakapee1p=FILENAME_2P; + player[0].enti.overdraww=2; + } + //read_vrs(&gvar, bakapee1, player[0].enti.spri->spritesheet); + VRS_ReadVRS(bakapee1, &player[0].enti, &gvar); + VL_LoadPalFile(bakapee1p, &gvar.video.palette); + }//JK #ifdef FADE if(IN_KeyDown(10)){ modexPalOverscan(rand()%56); modexPalUpdate1(dpal); IN_UserInput(1,1); } - //if(IN_KeyDown(11)){ modexPalOverscan(15); } #endif - if((player[0].q==1) && !(player[0].x%TILEWH==0 && player[0].y%TILEWH==0)) break; //incase things go out of sync! - player[0].hp = 0; + if(IN_KeyDown(sc_R)){ modexPalOverscan(rand()%56); } //r + + if((player[0].enti.q==1) && !(player[0].enti.x%TILEWH==0 && player[0].enti.y%TILEWH==0)) Quit(&gvar, "PLAYER OFF THE RAILS!");//break; //incase things go out of sync! } /* fade back to text mode */ @@ -236,19 +216,11 @@ void main(int argc, char *argv[]) modexSavePalFile("data/g.pal", gpal); modexFadeOff(4, gpal); #endif - VGAmodeX(0, 1, &gvar); Shutdown16(&gvar); printf("\nProject 16 zcroll.exe. This is just a test file!\n"); printf("version %s\n", VERSION); SCROLLEXITMESG; - switch(detectcpu()) - { - case 0: cpus = "8086/8088 or 186/88"; break; - case 1: cpus = "286"; break; - case 2: cpus = "386 or newer"; break; - default: cpus = "internal error"; break; - } - printf("detected CPU type: %s\n", cpus); + WCPU_cpufpumesg(); #ifdef FADE modexFadeOn(4, dpal); #endif