X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=16%2Fmodex16%2Fmodex16.c;fp=16%2Fmodex16%2Fmodex16.c;h=f01116b5257fbab4c24267157af17adc0b73ff20;hb=7b204788231612250d286ca317dd942b78da91b6;hp=0000000000000000000000000000000000000000;hpb=6c98a0c193de37421dabbe746a0b699020b5c8af;p=16.git diff --git a/16/modex16/modex16.c b/16/modex16/modex16.c new file mode 100755 index 00000000..f01116b5 --- /dev/null +++ b/16/modex16/modex16.c @@ -0,0 +1,605 @@ +#include +#include +#include +#include +#include +#include +#include "modex16.h" + + +byte far* VGA=(byte far*) 0xA0000000; /* this points to video memory. */ + +static void fadePalette(sbyte fade, sbyte start, word iter, byte *palette); +static byte tmppal[PAL_SIZE]; + +static void +vgaSetMode(byte mode) +{ + union REGS regs; + + regs.h.ah = SET_MODE; + regs.h.al = mode; + int86(VIDEO_INT, ®s, ®s); +} + + +/* -========================= Entry Points ==========================- */ +void +modexEnter() { + word i; + dword far*ptr=(dword far*)VGA; /* used for faster screen clearing */ + word CRTParms[] = { + 0x0d06, /* vertical total */ + 0x3e07, /* overflow (bit 8 of vertical counts) */ + 0x4109, /* cell height (2 to double-scan */ + 0xea10, /* v sync start */ + 0xac11, /* v sync end and protect cr0-cr7 */ + 0xdf12, /* vertical displayed */ + 0x0014, /* turn off dword mode */ + 0xe715, /* v blank start */ + 0x0616, /* v blank end */ + 0xe317 /* turn on byte mode */ + }; + int CRTParmCount = sizeof(CRTParms) / sizeof(CRTParms[0]); + + /* TODO save current video mode and palette */ + vgaSetMode(VGA_256_COLOR_MODE); + + /* disable chain4 mode */ + outpw(SC_INDEX, 0x0604); + + /* synchronous reset while setting Misc Output */ + outpw(SC_INDEX, 0x0100); + + /* select 25 MHz dot clock & 60 Hz scanning rate */ + outp(MISC_OUTPUT, 0xe3); + + /* undo reset (restart sequencer) */ + outpw(SC_INDEX, 0x0300); + + /* reprogram the CRT controller */ + outp(CRTC_INDEX, 0x11); /* VSync End reg contains register write prot */ + outp(CRTC_DATA, 0x7f); /* get current write protect on varios regs */ + + /* send the CRTParms */ + for(i=0; idata + (p->width/4)*p->height; /* compute the offset */ + result.dx = 0; + result.dy = 0; + result.width = p->width; + result.height = p->height; + + return result; +} + + +void +modexShowPage(page_t *page) { + word high_address; + word low_address; + word offset; + byte crtcOffset; + + /* calculate offset */ + offset = (word) page->data; + offset += page->dy * (page->width >> 2 ); + offset += page->dx >> 2; + + /* calculate crtcOffset according to virtual width */ + crtcOffset = page->width >> 3; + + high_address = HIGH_ADDRESS | (offset & 0xff00); + low_address = LOW_ADDRESS | (offset << 8); + + /* wait for appropriate timing and then program CRTC */ + while ((inp(INPUT_STATUS_1) & DISPLAY_ENABLE)); + outpw(CRTC_INDEX, high_address); + outpw(CRTC_INDEX, low_address); + outp(CRTC_INDEX, 0x13); + outp(CRTC_DATA, crtcOffset); + + /* wait for one retrace */ + while (!(inp(INPUT_STATUS_1) & VRETRACE)); + + /* do PEL panning here */ + outp(AC_INDEX, 0x33); + outp(AC_INDEX, (page->dx & 0x03) << 1); +} + + +void +modexPanPage(page_t *page, int dx, int dy) { + page->dx = dx; + page->dy = dy; +} + + +void +modexSelectPlane(byte plane) { + outp(SC_INDEX, MAP_MASK); /* select plane */ + outp(SC_DATA, plane); +} + + +void +modexClearRegion(page_t *page, int x, int y, int w, int h, byte color) { + word pageOff = (word) page->data; + word xoff=x/4; /* xoffset that begins each row */ + word scanCount=w/4; /* number of iterations per row (excluding right clip)*/ + word poffset = pageOff + y*(page->width/4) + xoff; /* starting offset */ + word nextRow = page->width/4-scanCount-1; /* loc of next row */ + byte lclip[] = {0x0f, 0x0e, 0x0c, 0x08}; /* clips for rectangles not on 4s */ + byte rclip[] = {0x00, 0x01, 0x03, 0x07}; + byte left = lclip[x&0x03]; + byte right = rclip[(x+w)&0x03]; + + /* handle the case which requires an extra group */ + if((x & 0x03) && !((x+w) & 0x03)) { + right=0x0f; + } + + __asm { + MOV AX, SCREEN_SEG ; go to the VGA memory + MOV ES, AX + MOV DI, poffset ; go to the first pixel + MOV DX, SC_INDEX ; point to the map mask + MOV AL, MAP_MASK + OUT DX, AL + INC DX + MOV AL, color ; get ready to write colors + SCAN_START: + MOV CX, scanCount ; count the line + MOV BL, AL ; remember color + MOV AL, left ; do the left clip + OUT DX, AL ; set the left clip + MOV AL, BL ; restore color + STOSB ; write the color + DEC CX + JZ SCAN_DONE ; handle 1 group stuff + + ;-- write the main body of the scanline + MOV BL, AL ; remember color + MOV AL, 0x0f ; write to all pixels + OUT DX, AL + MOV AL, BL ; restore color + REP STOSB ; write the color + SCAN_DONE: + MOV BL, AL ; remeber color + MOV AL, right + OUT DX, AL ; do the right clip + MOV AL, BL ; restore color + STOSB ; write pixel + ADD DI, nextRow ; go to the next row + DEC h + JNZ SCAN_START + } +} + + +void +modexDrawBmp(page_t *page, int x, int y, bitmap_t *bmp) { + /* draw the region (the entire freakin bitmap) */ + modexDrawBmpRegion(page, x, y, 0, 0, bmp->width, bmp->height, bmp); +} + + +void +modexDrawBmpRegion(page_t *page, int x, int y, + int rx, int ry, int rw, int rh, bitmap_t *bmp) { + word poffset = (word) page->data + y*(page->width/4) + x/4; + byte *data = bmp->data; + word bmpOffset = (word) data + ry * bmp->width + rx; + word width = rw; + word height = rh; + byte plane = 1 << ((byte) x & 0x03); + word scanCount = width/4 + (width%4 ? 1 :0); + word nextPageRow = page->width/4 - scanCount; + word nextBmpRow = (word) bmp->width - width; + word rowCounter; + byte planeCounter = 4; + + __asm { + MOV AX, SCREEN_SEG ; go to the VGA memory + MOV ES, AX + + MOV DX, SC_INDEX ; point at the map mask register + MOV AL, MAP_MASK ; + OUT DX, AL ; + + PLANE_LOOP: + MOV DX, SC_DATA ; select the current plane + MOV AL, plane ; + OUT DX, AL ; + + ;-- begin plane painting + MOV AX, height ; start the row counter + MOV rowCounter, AX ; + MOV DI, poffset ; go to the first pixel + MOV SI, bmpOffset ; go to the bmp pixel + ROW_LOOP: + MOV CX, width ; count the columns + SCAN_LOOP: + MOVSB ; copy the pixel + SUB CX, 3 ; we skip the next 3 + ADD SI, 3 ; skip the bmp pixels + LOOP SCAN_LOOP ; finish the scan + + MOV AX, nextPageRow + ADD DI, AX ; go to the next row on screen + MOV AX, nextBmpRow + ADD SI, AX ; go to the next row on bmp + + DEC rowCounter + JNZ ROW_LOOP ; do all the rows + ;-- end plane painting + + MOV AL, plane ; advance to the next plane + SHL AL, 1 ; + AND AL, 0x0f ; mask the plane properly + MOV plane, AL ; store the plane + + INC bmpOffset ; start bmp at the right spot + + DEC planeCounter + JNZ PLANE_LOOP ; do all 4 planes + } +} + + +void +modexDrawSprite(page_t *page, int x, int y, bitmap_t *bmp) { + /* draw the whole sprite */ + modexDrawSpriteRegion(page, x, y, 0, 0, bmp->width, bmp->height, bmp); +} + +void +modexDrawSpriteRegion(page_t *page, int x, int y, + int rx, int ry, int rw, int rh, bitmap_t *bmp) { + word poffset = (word)page->data + y*(page->width/4) + x/4; + byte *data = bmp->data; + word bmpOffset = (word) data + ry * bmp->width + rx; + word width = rw; + word height = rh; + byte plane = 1 << ((byte) x & 0x03); + word scanCount = width/4 + (width%4 ? 1 :0); + word nextPageRow = page->width/4 - scanCount; + word nextBmpRow = (word) bmp->width - width; + word rowCounter; + byte planeCounter = 4; + + __asm { + MOV AX, SCREEN_SEG ; go to the VGA memory + MOV ES, AX + + MOV DX, SC_INDEX ; point at the map mask register + MOV AL, MAP_MASK ; + OUT DX, AL ; + + PLANE_LOOP: + MOV DX, SC_DATA ; select the current plane + MOV AL, plane ; + OUT DX, AL ; + + ;-- begin plane painting + MOV AX, height ; start the row counter + MOV rowCounter, AX ; + MOV DI, poffset ; go to the first pixel + MOV SI, bmpOffset ; go to the bmp pixel + ROW_LOOP: + MOV CX, width ; count the columns + SCAN_LOOP: + LODSB + DEC SI + CMP AL, 0 + JNE DRAW_PIXEL ; draw non-zero pixels + + INC DI ; skip the transparent pixel + ADD SI, 1 + JMP NEXT_PIXEL + DRAW_PIXEL: + MOVSB ; copy the pixel + NEXT_PIXEL: + SUB CX, 3 ; we skip the next 3 + ADD SI, 3 ; skip the bmp pixels + LOOP SCAN_LOOP ; finish the scan + + MOV AX, nextPageRow + ADD DI, AX ; go to the next row on screen + MOV AX, nextBmpRow + ADD SI, AX ; go to the next row on bmp + + DEC rowCounter + JNZ ROW_LOOP ; do all the rows + ;-- end plane painting + + MOV AL, plane ; advance to the next plane + SHL AL, 1 ; + AND AL, 0x0f ; mask the plane properly + MOV plane, AL ; store the plane + + INC bmpOffset ; start bmp at the right spot + + DEC planeCounter + JNZ PLANE_LOOP ; do all 4 planes + } +} + + +/* copy a region of video memory from one page to another. + * It assumes that the left edge of the tile is the same on both + * regions and the memory areas do not overlap. + */ +void +modexCopyPageRegion(page_t *dest, page_t *src, + word sx, word sy, + word dx, word dy, + word width, word height) +{ + word doffset = (word)dest->data + dy*(dest->width/4) + dx/4; + word soffset = (word)src->data + sy*(src->width/4) + sx/4; + word scans = width/4; + word nextSrcRow = src->width/4 - scans - 1; + word nextDestRow = dest->width/4 - scans - 1; + byte lclip[] = {0x0f, 0x0e, 0x0c, 0x08}; /* clips for rectangles not on 4s */ + byte rclip[] = {0x0f, 0x01, 0x03, 0x07}; + byte left = lclip[sx&0x03]; + byte right = rclip[(sx+width)&0x03]; + + __asm { + MOV AX, SCREEN_SEG ; work in the vga space + MOV ES, AX ; + MOV DI, doffset ; + MOV SI, soffset ; + + MOV DX, GC_INDEX ; turn off cpu bits + MOV AX, 0008h ; + OUT DX, AX + + MOV AX, SC_INDEX ; point to the mask register + MOV DX, AX ; + MOV AL, MAP_MASK ; + OUT DX, AL ; + INC DX ; + + ROW_START: + PUSH DS + MOV AX, ES + MOV DS, AX + MOV CX, scans ; the number of latches + + MOV AL, left ; do the left column + OUT DX, AL ; + MOVSB ; + DEC CX ; + + MOV AL, 0fh ; do the inner columns + OUT DX, AL + REP MOVSB ; copy the pixels + + MOV AL, right ; do the right column + OUT DX, AL + MOVSB + POP DS + + MOV AX, SI ; go the start of the next row + ADD AX, nextSrcRow ; + MOV SI, AX ; + MOV AX, DI ; + ADD AX, nextDestRow ; + MOV DI, AX ; + + DEC height ; do the rest of the actions + JNZ ROW_START ; + + MOV DX, GC_INDEX+1 ; go back to CPU data + MOV AL, 0ffh ; none from latches + OUT DX, AL ; + } +} + + +/* fade and flash */ +void +modexFadeOn(word fade, byte *palette) { + fadePalette(-fade, 64, 64/fade+1, palette); +} + + +void +modexFadeOff(word fade, byte *palette) { + fadePalette(fade, 0, 64/fade+1, palette); +} + + +void +modexFlashOn(word fade, byte *palette) { + fadePalette(fade, -64, 64/fade+1, palette); +} + + +void +modexFlashOff(word fade, byte *palette) { + fadePalette(-fade, 0, 64/fade+1, palette); +} + + +static void +fadePalette(sbyte fade, sbyte start, word iter, byte *palette) { + word i; + byte dim = start; + + /* handle the case where we just update */ + if(iter == 0) { + modexPalUpdate(palette); + return; + } + + while(iter > 0) { /* FadeLoop */ + for(i=0; i 127) { + tmppal[i] = 0; + } else if(tmppal[i] > 63) { + tmppal[i] = 63; + } + } + modexPalUpdate(tmppal); + iter--; + dim += fade; + } +} + + +/* save and load */ +void +modexPalSave(byte *palette) { + int i; + + outp(PAL_READ_REG, 0); /* start at palette entry 0 */ + for(i=0; i