X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=16%2Fmodex16%2Fscroll.c;h=24e91e7460a2d3b0be45299ca97378d79b9bb1a0;hb=4cd4f328bb85ed8eeb3c0c3411a472925cc518d1;hp=33965008c0adab7df24ba956089b95b27b0c4f7c;hpb=ce8b533f6fb0b8437e41ac9b711223f6ac4daf2a;p=16.git diff --git a/16/modex16/scroll.c b/16/modex16/scroll.c index 33965008..24e91e74 100644 --- a/16/modex16/scroll.c +++ b/16/modex16/scroll.c @@ -51,7 +51,8 @@ void mapScrollDown(map_view_t *mv, byte offset); void mapGoTo(map_view_t *mv, int tx, int ty); void mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y); void mapDrawRow(map_view_t *mv, int tx, int ty, word y); -void mapDrawCol(map_view_t *mv, int tx, int ty, word x); +void mapDrawCol(map_view_t *mv, int tx, int ty, word x); +void animatePlayer(map_view_t *mv, short d1, short d2, int x, int y, int ls, bitmap_t *bmp); #define TILEWH 16 #define QUADWH (TILEWH/4) @@ -62,12 +63,12 @@ void mapDrawCol(map_view_t *mv, int tx, int ty, word x); #define MAPY 30 //#define SWAP(a, b) tmp=a; a=b; b=tmp; void main() { - bitmap_t bmp; + bitmap_t ptmp; // player sprite int q=0; - page_t screen;//,screen2; + page_t screen, screen2; map_t map; - map_view_t mv;//, mv2; - map_view_t *draw;//, *show, *tmp; + map_view_t mv, mv2; + map_view_t *draw, *show, *tmp; byte *ptr; setkb(1); @@ -79,9 +80,9 @@ void main() { /* draw the tiles */ ptr = map.data; - bmp = bitmapLoadPcx("ptmp.pcx"); // load sprite - modexPalUpdate(bmp.palette); - modexEnter(); + ptmp = bitmapLoadPcx("ptmp.pcx"); // load sprite + modexEnter(); + modexPalUpdate(ptmp.palette); screen = modexDefaultPage(); screen.width += (TILEWH*2); mv.page = &screen; @@ -104,7 +105,8 @@ void main() { player.ty = draw->ty + 8; player.x = player.tx*TILEWH; player.y = player.ty*TILEWH; - + modexDrawSpriteRegion(draw->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp); + modexShowPage(draw->page); while(!keyp(1)) { @@ -115,11 +117,13 @@ void main() { //TODO: render the player properly with animation and sprite sheet if(keyp(77)) { +// modexDrawSpriteRegion(draw->page, player.x-4, player.y-TILEWH, 24, 32, 24, 32, &ptmp); if(draw->tx >= 0 && draw->tx+20 < MAPX && player.tx == draw->tx + 10) { for(q=0; q<(TILEWH/SPEED); q++) { - modexDrawBmp(draw->page, player.x+((q+1)*SPEED), player.y, &bmp); +// modexDrawBmp(draw->page, &bmp); + animatePlayer(draw, 1, 1, player.x, player.y, q, &ptmp); mapScrollRight(draw, SPEED); modexShowPage(draw->page); // mapScrollRight(draw, 1); @@ -132,19 +136,23 @@ void main() { for(q=0; q<(TILEWH/SPEED); q++) { player.x+=SPEED; - modexDrawBmp(draw->page, player.x, player.y, &bmp); +// modexDrawBmp(draw->page, player.x, player.y, &bmp); + animatePlayer(draw, 1, 0, player.x, player.y, q, &ptmp); modexShowPage(draw->page); } player.tx++; } } - if(keyp(75)){ + if(keyp(75)) + { +// modexDrawSpriteRegion(draw->page, player.x-4, player.y-TILEWH, 24, 96, 24, 32, &ptmp); if(draw->tx > 0 && draw->tx+20 <= MAPX && player.tx == draw->tx + 10) - { + { for(q=0; q<(TILEWH/SPEED); q++) { - modexDrawBmp(draw->page, player.x-((q+1)*SPEED), player.y, &bmp); +// modexDrawBmp(draw->page, player.x-((q+1)*SPEED), player.y, &bmp); + animatePlayer(draw, 3, 1, player.x, player.y, q, &ptmp); mapScrollLeft(draw, SPEED); modexShowPage(draw->page); // mapScrollLeft(show, 1); @@ -157,7 +165,8 @@ void main() { for(q=0; q<(TILEWH/SPEED); q++) { player.x-=SPEED; - modexDrawBmp(draw->page, player.x, player.y, &bmp); +// modexDrawBmp(draw->page, player.x, player.y, &bmp); + animatePlayer(draw, 3, 0, player.x, player.y, q, &ptmp); modexShowPage(draw->page); } player.tx--; @@ -166,11 +175,13 @@ void main() { if(keyp(80)) { + modexDrawSpriteRegion(draw->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp); if(draw->ty >= 0 && draw->ty+15 < MAPY && player.ty == draw->ty + 8) { for(q=0; q<(TILEWH/SPEED); q++) { - modexDrawBmp(draw->page, player.x, player.y+((q+1)*SPEED), &bmp); +// modexDrawBmp(draw->page, player.x, player.y+((q+1)*SPEED), &bmp); + animatePlayer(draw, 2, 1, player.x, player.y, q, &ptmp); mapScrollDown(draw, SPEED); modexShowPage(draw->page); // mapScrollDown(show, 1); @@ -183,7 +194,8 @@ void main() { for(q=0; q<(TILEWH/SPEED); q++) { player.y+=SPEED; - modexDrawBmp(draw->page, player.x, player.y, &bmp); +// modexDrawBmp(draw->page, player.x, player.y, &bmp); + animatePlayer(draw, 2, 0, player.x, player.y, q, &ptmp); modexShowPage(draw->page); } player.ty++; @@ -196,7 +208,8 @@ void main() { { for(q=0; q<(TILEWH/SPEED); q++) { - modexDrawBmp(draw->page, player.x, player.y-((q+1)*SPEED), &bmp); +// modexDrawBmp(draw->page, player.x, player.y-((q+1)*SPEED), &bmp); + animatePlayer(draw, 0, 1, player.x, player.y, q, &ptmp); mapScrollUp(draw, SPEED); modexShowPage(draw->page); // mapScrollUp(show, 1); @@ -209,13 +222,14 @@ void main() { for(q=0; q<(TILEWH/SPEED); q++) { player.y-=SPEED; - modexDrawBmp(draw->page, player.x, player.y, &bmp); +// modexDrawBmp(draw->page, player.x, player.y, &bmp); + animatePlayer(draw, 0, 0, player.x, player.y, q, &ptmp); modexShowPage(draw->page); } player.ty--; } } - modexDrawBmp(draw->page, player.x, player.y, &bmp); +// modexDrawBmp(draw->page, player.x, player.y, &bmp); //modexShowPage(draw->page); } @@ -448,3 +462,43 @@ mapDrawCol(map_view_t *mv, int tx, int ty, word x) { i += mv->map->width; } } + +void animatePlayer(map_view_t *mv, short d1, short d2, int x, int y, int ls, bitmap_t *bmp) +{ + int qq; + + if(d2==0) qq = 0; + else qq = ((ls+1)*SPEED); + switch (d1) + { + case 0: + //up + if(ls<2) modexDrawSpriteRegion(mv->page, x-4, y-qq-TILEWH, 24, 0, 24, 32, bmp); + if(4>ls && ls>=2) modexDrawSpriteRegion(mv->page, x-4, y-qq-TILEWH, 0, 0, 24, 32, bmp); + if(6>ls && ls>=4) modexDrawSpriteRegion(mv->page, x-4, y-qq-TILEWH, 48, 0, 24, 32, bmp); + if(ls>6) modexDrawSpriteRegion(mv->page, x-4, y-qq-TILEWH, 24, 0, 24, 32, bmp); + break; + case 1: + // right + //right + if(ls<2) modexDrawSpriteRegion(mv->page, x+qq-4, y-TILEWH, 24, 32, 24, 32, bmp); + if(4>ls && ls>=2) modexDrawSpriteRegion(mv->page, x+qq-4, y-TILEWH, 0, 32, 24, 32, bmp); + if(6>ls && ls>=4) modexDrawSpriteRegion(mv->page, x+qq-4, y-TILEWH, 48, 32, 24, 32, bmp); + if(ls>6) modexDrawSpriteRegion(mv->page, x+qq-4, y-TILEWH, 24, 32, 24, 32, bmp); + break; + case 2: + //down + if(ls<2) modexDrawSpriteRegion(mv->page, x-4, y+qq-TILEWH, 24, 64, 24, 32, bmp); + if(4>ls && ls>=2) modexDrawSpriteRegion(mv->page, x-4, y+qq-TILEWH, 0, 64, 24, 32, bmp); + if(6>ls && ls>=4) modexDrawSpriteRegion(mv->page, x-4, y+qq-TILEWH, 48, 64, 24, 32, bmp); + if(ls>6) modexDrawSpriteRegion(mv->page, x-4, y+qq-TILEWH, 24, 64, 24, 32, bmp); + break; + case 3: + //left + if(ls<2) modexDrawSpriteRegion(mv->page, x-qq-4, y-TILEWH, 24, 96, 24, 32, bmp); + if(4>ls && ls>=2) modexDrawSpriteRegion(mv->page, x-qq-4, y-TILEWH, 0, 96, 24, 32, bmp); + if(6>ls && ls>=4) modexDrawSpriteRegion(mv->page, x-qq-4, y-TILEWH, 48, 96, 24, 32, bmp); + if(ls>6) modexDrawSpriteRegion(mv->page, x-qq-4, y-TILEWH, 24, 96, 24, 32, bmp); + break; + } +}