X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=16%2Fmodex16%2Fscroll.c;h=55ca2cedc07bab235cc820f4f0500a1c2b104e1d;hb=d55b4f17a016ad04e99c3ba78d01a3403585deda;hp=8a960eee044d8c229344308a6c4e8dea79acb4c4;hpb=7872dbf5d0240f01177588bd7966c3e042ced554;p=16.git diff --git a/16/modex16/scroll.c b/16/modex16/scroll.c index 8a960eee..55ca2ced 100644 --- a/16/modex16/scroll.c +++ b/16/modex16/scroll.c @@ -11,7 +11,7 @@ typedef struct { word tileWidth; unsigned int rows; unsigned int cols; - unsigned int tilex,tiley; // tile position on the map + //unsigned int tilex,tiley; // tile position on the map } tiles_t; @@ -26,15 +26,19 @@ typedef struct { typedef struct { map_t *map; page_t *page; - int tx; //???? appears to be the tile position on the viewable screen map - int ty; //???? appears to be the tile position on the viewable screen map + int tx; //appears to be the top left tile position on the viewable screen map + int ty; //appears to be the top left tile position on the viewable screen map +// int ttx; //bottem right tile +// int tty; //bottem left tile word dxThresh; //???? word dyThresh; //???? } map_view_t; -struct { - int tx; //player position on the viewable map - int ty; //player position on the viewable map +struct { + int x; //player exact position on the viewable map + int y; //player exact position on the viewable map + int tx; //player tile position on the viewable map + int ty; //player tile position on the viewable map } player; @@ -50,14 +54,15 @@ void mapDrawRow(map_view_t *mv, int tx, int ty, word y); void mapDrawCol(map_view_t *mv, int tx, int ty, word x); #define TILEWH 16 -#define QUADWH (TILEWH/4) +#define QUADWH (TILEWH/4) +#define SPEED 2 + +//place holder definitions +#define MAPX 40 +#define MAPY 30 //#define SWAP(a, b) tmp=a; a=b; b=tmp; void main() { -// int show1=1; - int tx, ty; - int x, y; - //int ch=0x0; -// byte ch; + bitmap_t bmp; int q=0; page_t screen;//,screen2; map_t map; @@ -65,24 +70,21 @@ void main() { map_view_t *draw;//, *show, *tmp; byte *ptr; - //default player position on the viewable map - player.tx = 10; - player.ty = 8; - setkb(1); /* create the map */ - map = allocMap(160,120); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly + map = allocMap(MAPX,MAPY); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly initMap(&map); - mv.map = ↦ + mv.map = ↦ // mv2.map = ↦ /* draw the tiles */ - ptr = map.data; + ptr = map.data; + bmp = bitmapLoadPcx("ptmp.pcx"); // load sprite + modexPalUpdate(bmp.palette); modexEnter(); screen = modexDefaultPage(); screen.width += (TILEWH*2); mv.page = &screen; - mapGoTo(&mv, 16, 16); // screen2=modexNextPage(mv.page); // mv2.page = &screen2; // mapGoTo(&mv2, 16, 16); @@ -91,57 +93,140 @@ void main() { /* set up paging */ // show = &mv; // draw = &mv2; - draw = &mv; - - //TODO: set player position data here according to the viewable map screen thingy - - while(!keyp(1)) { - //TODO: top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square + draw = &mv; + +//TODO: LOAD map data and position the map in the middle of the screen if smaller then screen + mapGoTo(draw, 0, 0); + + //TODO: put player in starting position of spot + //default player position on the viewable map + player.tx = draw->tx + 10; + player.ty = draw->ty + 8; + player.x = player.tx*TILEWH; + player.y = player.ty*TILEWH; + + modexShowPage(draw->page); + while(!keyp(1)) + { + //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction - //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map - if(keyp(77)){ -// for(q=0; qpage); + //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map + if(keyp(77)) + { + if(draw->tx >= 0 && draw->tx+20 < MAPX && player.tx == draw->tx + 10) + { + for(q=0; q<(TILEWH/SPEED); q++) + { + modexDrawBmp(draw->page, player.x+((q+1)*SPEED), player.y, &bmp); + mapScrollRight(draw, SPEED); + modexShowPage(draw->page); // mapScrollRight(draw, 1); // SWAP(draw, show); -// } + } + player.tx++; + } + else if(player.tx < MAPX) + { + for(q=0; q<(TILEWH/SPEED); q++) + { + player.x+=SPEED; + modexDrawBmp(draw->page, player.x, player.y, &bmp); + modexShowPage(draw->page); + } + player.tx++; + } } - if(keyp(75)){ -// for(q=0; qpage); + if(keyp(75)){ + if(draw->tx > 0 && draw->tx+20 <= MAPX && player.tx == draw->tx + 10) + { + for(q=0; q<(TILEWH/SPEED); q++) + { + modexDrawBmp(draw->page, player.x-((q+1)*SPEED), player.y, &bmp); + mapScrollLeft(draw, SPEED); + modexShowPage(draw->page); // mapScrollLeft(show, 1); // SWAP(draw, show); -// } + } + player.tx--; + } + else if(player.tx > 0) + { + for(q=0; q<(TILEWH/SPEED); q++) + { + player.x-=SPEED; + modexDrawBmp(draw->page, player.x, player.y, &bmp); + modexShowPage(draw->page); + } + player.tx--; + } } - if(keyp(80)){ -// for(q=0; qpage); + if(keyp(80)) + { + if(draw->ty >= 0 && draw->ty+15 < MAPY && player.ty == draw->ty + 8) + { + for(q=0; q<(TILEWH/SPEED); q++) + { + modexDrawBmp(draw->page, player.x, player.y+((q+1)*SPEED), &bmp); + mapScrollDown(draw, SPEED); + modexShowPage(draw->page); // mapScrollDown(show, 1); // SWAP(draw, show); -// } + } + player.ty++; + } + else if(player.ty < MAPY) + { + for(q=0; q<(TILEWH/SPEED); q++) + { + player.y+=SPEED; + modexDrawBmp(draw->page, player.x, player.y, &bmp); + modexShowPage(draw->page); + } + player.ty++; + } } - if(keyp(72)){ -// for(q=0; qpage); + if(keyp(72)) + { + if(draw->ty > 0 && draw->ty+15 <= MAPY && player.ty == draw->ty + 8) + { + for(q=0; q<(TILEWH/SPEED); q++) + { + modexDrawBmp(draw->page, player.x, player.y-((q+1)*SPEED), &bmp); + mapScrollUp(draw, SPEED); + modexShowPage(draw->page); // mapScrollUp(show, 1); // SWAP(draw, show); -// } + } + player.ty--; + } + else if(player.ty > 0)// && player.ty <= draw->ty + 8)// && player.ty >= draw->ty+8) + { + for(q=0; q<(TILEWH/SPEED); q++) + { + player.y-=SPEED; + modexDrawBmp(draw->page, player.x, player.y, &bmp); + modexShowPage(draw->page); + } + player.ty--; + } } - - //keyp(ch); - modexShowPage(draw->page); + //modexDrawBmp(draw->page, player.x, player.y, &bmp); + //modexShowPage(draw->page); } - + modexLeave(); - setkb(0); + setkb(0); + printf("Project 16 scroll.exe\n"); + printf("tx: %d\n", draw->tx); + printf("ty: %d\n", draw->ty); + printf("player.x: %d\n", player.x); + printf("player.y: %d\n", player.y); + printf("player.tx: %d\n", player.tx); + printf("player.ty: %d\n", player.ty); }