X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=16%2Fmodex16%2Fscroll.c;h=8a960eee044d8c229344308a6c4e8dea79acb4c4;hb=3e49e24d51e5a253c8bd3caaa447150d009ea85d;hp=33965008c0adab7df24ba956089b95b27b0c4f7c;hpb=ce8b533f6fb0b8437e41ac9b711223f6ac4daf2a;p=16.git diff --git a/16/modex16/scroll.c b/16/modex16/scroll.c old mode 100644 new mode 100755 index 33965008..8a960eee --- a/16/modex16/scroll.c +++ b/16/modex16/scroll.c @@ -11,7 +11,7 @@ typedef struct { word tileWidth; unsigned int rows; unsigned int cols; - //unsigned int tilex,tiley; // tile position on the map + unsigned int tilex,tiley; // tile position on the map } tiles_t; @@ -26,19 +26,15 @@ typedef struct { typedef struct { map_t *map; page_t *page; - int tx; //appears to be the top left tile position on the viewable screen map - int ty; //appears to be the top left tile position on the viewable screen map -// int ttx; //bottem right tile -// int tty; //bottem left tile + int tx; //???? appears to be the tile position on the viewable screen map + int ty; //???? appears to be the tile position on the viewable screen map word dxThresh; //???? word dyThresh; //???? } map_view_t; -struct { - int x; //player exact position on the viewable map - int y; //player exact position on the viewable map - int tx; //player tile position on the viewable map - int ty; //player tile position on the viewable map +struct { + int tx; //player position on the viewable map + int ty; //player position on the viewable map } player; @@ -54,15 +50,14 @@ void mapDrawRow(map_view_t *mv, int tx, int ty, word y); void mapDrawCol(map_view_t *mv, int tx, int ty, word x); #define TILEWH 16 -#define QUADWH (TILEWH/4) -#define SPEED 2 - -//place holder definitions -#define MAPX 40 -#define MAPY 30 +#define QUADWH (TILEWH/4) //#define SWAP(a, b) tmp=a; a=b; b=tmp; void main() { - bitmap_t bmp; +// int show1=1; + int tx, ty; + int x, y; + //int ch=0x0; +// byte ch; int q=0; page_t screen;//,screen2; map_t map; @@ -70,21 +65,24 @@ void main() { map_view_t *draw;//, *show, *tmp; byte *ptr; + //default player position on the viewable map + player.tx = 10; + player.ty = 8; + setkb(1); /* create the map */ - map = allocMap(MAPX,MAPY); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly + map = allocMap(160,120); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly initMap(&map); - mv.map = ↦ + mv.map = ↦ // mv2.map = ↦ /* draw the tiles */ - ptr = map.data; - bmp = bitmapLoadPcx("ptmp.pcx"); // load sprite - modexPalUpdate(bmp.palette); + ptr = map.data; modexEnter(); screen = modexDefaultPage(); screen.width += (TILEWH*2); mv.page = &screen; + mapGoTo(&mv, 16, 16); // screen2=modexNextPage(mv.page); // mv2.page = &screen2; // mapGoTo(&mv2, 16, 16); @@ -93,142 +91,57 @@ void main() { /* set up paging */ // show = &mv; // draw = &mv2; - draw = &mv; - -//TODO: LOAD map data and position the map in the middle of the screen if smaller then screen - mapGoTo(draw, 0, 0); - - //TODO: put player in starting position of spot - //default player position on the viewable map - player.tx = draw->tx + 10; - player.ty = draw->ty + 8; - player.x = player.tx*TILEWH; - player.y = player.ty*TILEWH; - - modexShowPage(draw->page); - while(!keyp(1)) - { - //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square + draw = &mv; + + //TODO: set player position data here according to the viewable map screen thingy + + while(!keyp(1)) { + //TODO: top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction - //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map - - //TODO: render the player properly with animation and sprite sheet - if(keyp(77)) - { - if(draw->tx >= 0 && draw->tx+20 < MAPX && player.tx == draw->tx + 10) - { - for(q=0; q<(TILEWH/SPEED); q++) - { - modexDrawBmp(draw->page, player.x+((q+1)*SPEED), player.y, &bmp); - mapScrollRight(draw, SPEED); - modexShowPage(draw->page); + //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map + if(keyp(77)){ +// for(q=0; qpage); // mapScrollRight(draw, 1); // SWAP(draw, show); - } - player.tx++; - } - else if(player.tx < MAPX) - { - for(q=0; q<(TILEWH/SPEED); q++) - { - player.x+=SPEED; - modexDrawBmp(draw->page, player.x, player.y, &bmp); - modexShowPage(draw->page); - } - player.tx++; - } +// } } - if(keyp(75)){ - if(draw->tx > 0 && draw->tx+20 <= MAPX && player.tx == draw->tx + 10) - { - for(q=0; q<(TILEWH/SPEED); q++) - { - modexDrawBmp(draw->page, player.x-((q+1)*SPEED), player.y, &bmp); - mapScrollLeft(draw, SPEED); - modexShowPage(draw->page); + if(keyp(75)){ +// for(q=0; qpage); // mapScrollLeft(show, 1); // SWAP(draw, show); - } - player.tx--; - } - else if(player.tx > 1) - { - for(q=0; q<(TILEWH/SPEED); q++) - { - player.x-=SPEED; - modexDrawBmp(draw->page, player.x, player.y, &bmp); - modexShowPage(draw->page); - } - player.tx--; - } +// } } - if(keyp(80)) - { - if(draw->ty >= 0 && draw->ty+15 < MAPY && player.ty == draw->ty + 8) - { - for(q=0; q<(TILEWH/SPEED); q++) - { - modexDrawBmp(draw->page, player.x, player.y+((q+1)*SPEED), &bmp); - mapScrollDown(draw, SPEED); - modexShowPage(draw->page); + if(keyp(80)){ +// for(q=0; qpage); // mapScrollDown(show, 1); // SWAP(draw, show); - } - player.ty++; - } - else if(player.ty < MAPY) - { - for(q=0; q<(TILEWH/SPEED); q++) - { - player.y+=SPEED; - modexDrawBmp(draw->page, player.x, player.y, &bmp); - modexShowPage(draw->page); - } - player.ty++; - } +// } } - if(keyp(72)) - { - if(draw->ty > 0 && draw->ty+15 <= MAPY && player.ty == draw->ty + 8) - { - for(q=0; q<(TILEWH/SPEED); q++) - { - modexDrawBmp(draw->page, player.x, player.y-((q+1)*SPEED), &bmp); - mapScrollUp(draw, SPEED); - modexShowPage(draw->page); + if(keyp(72)){ +// for(q=0; qpage); // mapScrollUp(show, 1); // SWAP(draw, show); - } - player.ty--; - } - else if(player.ty > 1) - { - for(q=0; q<(TILEWH/SPEED); q++) - { - player.y-=SPEED; - modexDrawBmp(draw->page, player.x, player.y, &bmp); - modexShowPage(draw->page); - } - player.ty--; - } +// } } - modexDrawBmp(draw->page, player.x, player.y, &bmp); - //modexShowPage(draw->page); + + //keyp(ch); + modexShowPage(draw->page); } - + modexLeave(); - setkb(0); - printf("Project 16 scroll.exe\n"); - printf("tx: %d\n", draw->tx); - printf("ty: %d\n", draw->ty); - printf("player.x: %d\n", player.x); - printf("player.y: %d\n", player.y); - printf("player.tx: %d\n", player.tx); - printf("player.ty: %d\n", player.ty); + setkb(0); }