X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=16%2Fmodex16%2Fscroll.c;h=8a960eee044d8c229344308a6c4e8dea79acb4c4;hb=3e49e24d51e5a253c8bd3caaa447150d009ea85d;hp=4681cbb1572be64430b89a637939762397a3317d;hpb=f2c28a134895df50afee9eaf096e0254b9a17e0d;p=16.git diff --git a/16/modex16/scroll.c b/16/modex16/scroll.c old mode 100644 new mode 100755 index 4681cbb1..8a960eee --- a/16/modex16/scroll.c +++ b/16/modex16/scroll.c @@ -11,6 +11,7 @@ typedef struct { word tileWidth; unsigned int rows; unsigned int cols; + unsigned int tilex,tiley; // tile position on the map } tiles_t; @@ -25,13 +26,16 @@ typedef struct { typedef struct { map_t *map; page_t *page; - int tx; - int ty; - word dxThresh; - word dyThresh; + int tx; //???? appears to be the tile position on the viewable screen map + int ty; //???? appears to be the tile position on the viewable screen map + word dxThresh; //???? + word dyThresh; //???? } map_view_t; - +struct { + int tx; //player position on the viewable map + int ty; //player position on the viewable map +} player; map_t allocMap(int w, int h); @@ -45,82 +49,94 @@ void mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y); void mapDrawRow(map_view_t *mv, int tx, int ty, word y); void mapDrawCol(map_view_t *mv, int tx, int ty, word x); -#define SWAP(a, b) tmp=a; a=b; b=tmp; +#define TILEWH 16 +#define QUADWH (TILEWH/4) +//#define SWAP(a, b) tmp=a; a=b; b=tmp; void main() { - int show1=1; +// int show1=1; int tx, ty; int x, y; //int ch=0x0; - byte ch; +// byte ch; int q=0; - page_t screen,screen2; + page_t screen;//,screen2; map_t map; - map_view_t mv, mv2; - map_view_t *draw, *show, *tmp; + map_view_t mv;//, mv2; + map_view_t *draw;//, *show, *tmp; byte *ptr; - + + //default player position on the viewable map + player.tx = 10; + player.ty = 8; setkb(1); /* create the map */ - map = allocMap(40,30); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly + map = allocMap(160,120); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly initMap(&map); mv.map = ↦ - mv2.map = ↦ +// mv2.map = ↦ /* draw the tiles */ ptr = map.data; modexEnter(); screen = modexDefaultPage(); - screen.width = 352; + screen.width += (TILEWH*2); mv.page = &screen; - mapGoTo(&mv, 0, 0); - screen2=modexNextPage(mv.page); - mv2.page = &screen2; - mapGoTo(&mv2, 0, 0); - modexShowPage(mv.page); + mapGoTo(&mv, 16, 16); +// screen2=modexNextPage(mv.page); +// mv2.page = &screen2; +// mapGoTo(&mv2, 16, 16); +// modexShowPage(mv.page); /* set up paging */ - show = &mv; - draw = &mv2; +// show = &mv; +// draw = &mv2; + draw = &mv; + + //TODO: set player position data here according to the viewable map screen thingy while(!keyp(1)) { + //TODO: top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square + //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction + //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map if(keyp(77)){ - for(q=0; q<16; q++) { +// for(q=0; qpage); +// modexShowPage(draw->page); // mapScrollRight(draw, 1); // SWAP(draw, show); - } - }else +// } + } if(keyp(75)){ - for(q=0; q<16; q++) { +// for(q=0; qpage); +// modexShowPage(draw->page); // mapScrollLeft(show, 1); // SWAP(draw, show); - } +// } } if(keyp(80)){ - for(q=0; q<16; q++) { +// for(q=0; qpage); +// modexShowPage(draw->page); // mapScrollDown(show, 1); // SWAP(draw, show); - } - }else +// } + } if(keyp(72)){ - for(q=0; q<16; q++) { +// for(q=0; qpage); +// modexShowPage(draw->page); // mapScrollUp(show, 1); // SWAP(draw, show); - } +// } } //keyp(ch); + modexShowPage(draw->page); } @@ -151,18 +167,18 @@ initMap(map_t *map) { /* create the tile set */ map->tiles->data = malloc(sizeof(bitmap_t)); - map->tiles->data->width = 32; - map->tiles->data->height= 16; - map->tiles->data->data = malloc(32*16); - map->tiles->tileHeight = 16; - map->tiles->tileWidth = 16; + map->tiles->data->width = (TILEWH*2); + map->tiles->data->height= TILEWH; + map->tiles->data->data = malloc((TILEWH*2)*TILEWH); + map->tiles->tileHeight = TILEWH; + map->tiles->tileWidth =TILEWH; map->tiles->rows = 1; map->tiles->cols = 2; i=0; - for(y=0; y<16; y++) { - for(x=0; x<32; x++) { - if(x<16) + for(y=0; ytiles->data->data[i] = 0x24; else map->tiles->data->data[i] = 0x34;