X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=16%2Fmodex16%2Fscroll.c;h=8a960eee044d8c229344308a6c4e8dea79acb4c4;hb=d48c3f2da3fb828320dc2817d5ab0e5848d07905;hp=602a63befaa72bc37de4555b0ede8ee2104a010a;hpb=d9c2c14be60cdbde56500d65bdc9d20374d8e1ea;p=16.git diff --git a/16/modex16/scroll.c b/16/modex16/scroll.c old mode 100644 new mode 100755 index 602a63be..8a960eee --- a/16/modex16/scroll.c +++ b/16/modex16/scroll.c @@ -11,6 +11,7 @@ typedef struct { word tileWidth; unsigned int rows; unsigned int cols; + unsigned int tilex,tiley; // tile position on the map } tiles_t; @@ -25,15 +26,15 @@ typedef struct { typedef struct { map_t *map; page_t *page; - int tx; - int ty; - word dxThresh; - word dyThresh; + int tx; //???? appears to be the tile position on the viewable screen map + int ty; //???? appears to be the tile position on the viewable screen map + word dxThresh; //???? + word dyThresh; //???? } map_view_t; struct { - int tilex; - int tiley; + int tx; //player position on the viewable map + int ty; //player position on the viewable map } player; @@ -47,50 +48,57 @@ void mapGoTo(map_view_t *mv, int tx, int ty); void mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y); void mapDrawRow(map_view_t *mv, int tx, int ty, word y); void mapDrawCol(map_view_t *mv, int tx, int ty, word x); - -#define TILEWH 16 + +#define TILEWH 16 #define QUADWH (TILEWH/4) -#define SWAP(a, b) tmp=a; a=b; b=tmp; +//#define SWAP(a, b) tmp=a; a=b; b=tmp; void main() { - int show1=1; +// int show1=1; int tx, ty; int x, y; //int ch=0x0; - byte ch; +// byte ch; int q=0; - page_t screen,screen2; + page_t screen;//,screen2; map_t map; - map_view_t mv, mv2; - map_view_t *draw, *show, *tmp; - byte *ptr; + map_view_t mv;//, mv2; + map_view_t *draw;//, *show, *tmp; + byte *ptr; + //default player position on the viewable map - player.tilex = 10; - player.tiley = 8; + player.tx = 10; + player.ty = 8; setkb(1); /* create the map */ - map = allocMap(40,30); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly + map = allocMap(160,120); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly initMap(&map); mv.map = ↦ - mv2.map = ↦ +// mv2.map = ↦ /* draw the tiles */ ptr = map.data; modexEnter(); screen = modexDefaultPage(); - screen.width = 352; + screen.width += (TILEWH*2); mv.page = &screen; - mapGoTo(&mv, 0, 0); - screen2=modexNextPage(mv.page); - mv2.page = &screen2; - mapGoTo(&mv2, 0, 0); - modexShowPage(mv.page); + mapGoTo(&mv, 16, 16); +// screen2=modexNextPage(mv.page); +// mv2.page = &screen2; +// mapGoTo(&mv2, 16, 16); +// modexShowPage(mv.page); /* set up paging */ - show = &mv; - draw = &mv2; +// show = &mv; +// draw = &mv2; + draw = &mv; + + //TODO: set player position data here according to the viewable map screen thingy while(!keyp(1)) { + //TODO: top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square + //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction + //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map if(keyp(77)){ // for(q=0; qpage); }