X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=16%2Fsod8086%2Fforeign.h;fp=16%2Fsod8086%2Fforeign.h;h=ff299127bf4fb58737279310235523626e1c3b4c;hb=7499dc78fbb151b6daac45f2643a15bf1b40beb7;hp=0000000000000000000000000000000000000000;hpb=7d64848c7d76d161021f09ccfd121ad6bbb28121;p=16.git diff --git a/16/sod8086/foreign.h b/16/sod8086/foreign.h new file mode 100755 index 00000000..ff299127 --- /dev/null +++ b/16/sod8086/foreign.h @@ -0,0 +1,110 @@ +#define QUITSUR "Are you sure you want\n"\ + "to quit this great game?" + +#define CURGAME "You are currently in\n"\ + "a game. Continuing will\n"\ + "erase old game. Ok?" + +#define GAMESVD "There's already a game\n"\ + "saved at this position.\n"\ + " Overwrite?" + +#define ENDGAMESTR "Are you sure you want\n"\ + "to end the game you\n"\ + "are playing? (Y or N):" + +#define STR_NG "New Game" +#define STR_SD "Sound" +#define STR_CL "Control" +#define STR_LG "Load Game" +#define STR_SG "Save Game" +#define STR_CV "Change View" +#define STR_VS "View Scores" +#define STR_EG "End Game" +#define STR_BD "Back to Demo" +#define STR_QT "Quit" + +#define STR_LOADING "Loading" +#define STR_SAVING "Saving" + +#define STR_GAME "Game" +#define STR_DEMO "Demo" +#define STR_LGC "Load Game called\n\"" +#define STR_EMPTY "empty" +#define STR_CALIB "Calibrate" +#define STR_JOYST "Joystick" +#define STR_MOVEJOY "Move joystick to\nupper left and\npress button 0\n" +#define STR_MOVEJOY2 "Move joystick to\nlower right and\npress button 1\n" +#define STR_ESCEXIT "ESC to exit" + +#define STR_NONE "None" +#define STR_PC "PC Speaker" +#define STR_ALSB "AdLib/Sound Blaster" +#define STR_DISNEY "Disney Sound Source" +#define STR_SB "Sound Blaster" + +#define STR_MOUSEEN "Mouse Enabled" +#define STR_JOYEN "Joystick Enabled" +#define STR_PORT2 "Use joystick port 2" +#define STR_GAMEPAD "Gravis GamePad Enabled" +#define STR_SENS "Mouse Sensitivity" +#define STR_CUSTOM "Customize controls" + +#define STR_DADDY "Can I play, Daddy?" +#define STR_HURTME "Don't hurt me." +#define STR_BRINGEM "Bring 'em on!" +#define STR_DEATH "I am Death incarnate!" + +#define STR_MOUSEADJ "Adjust Mouse Sensitivity" +#define STR_SLOW "Slow" +#define STR_FAST "Fast" + +#define STR_CRUN "Run" +#define STR_COPEN "Open" +#define STR_CFIRE "Fire" +#define STR_CSTRAFE "Strafe" + +#define STR_LEFT "Left" +#define STR_RIGHT "Right" +#define STR_FRWD "Frwd" +#define STR_BKWD "Bkwrd" +#define STR_THINK "Thinking" + +#define STR_SIZE1 "Use arrows to size" +#define STR_SIZE2 "ENTER to accept" +#define STR_SIZE3 "ESC to cancel" + +#define STR_YOUWIN "you win!" + +#define STR_TOTALTIME "total time" + +#define STR_RATKILL "kill %" +#define STR_RATSECRET "secret %" +#define STR_RATTREASURE "treasure %" + +#define STR_BONUS "bonus" +#define STR_TIME "time" +#define STR_PAR " par" + +#define STR_RAT2KILL "kill ratio %" +#define STR_RAT2SECRET "secret ratio %" +#define STR_RAT2TREASURE "treasure ratio %" + +#define STR_DEFEATED "defeated!" + +#define STR_CHEATER1 "You now have 100% Health," +#define STR_CHEATER2 "99 Ammo and both Keys!" +#define STR_CHEATER3 "Note that you have basically" +#define STR_CHEATER4 "eliminated your chances of" +#define STR_CHEATER5 "getting a high score!" + +#define STR_NOSPACE1 "There is not enough space" +#define STR_NOSPACE2 "on your disk to Save Game!" + +#define STR_SAVECHT1 "Your Save Game file is," +#define STR_SAVECHT2 "shall we say, \"corrupted\"." +#define STR_SAVECHT3 "But I'll let you go on and" +#define STR_SAVECHT4 "play anyway...." + +#define STR_SEEAGAIN "Let's see that again!" + \ No newline at end of file