X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=README;h=09a701580c8a1ddbd469ad9a6cbca334c800a61a;hb=05db61932900a6699e0e2f4aa41238c021adf222;hp=6fc7aec490397b23d43efe03407a1522b9413362;hpb=33c9df2b46a82c4ba3f8219e5eb0454e71bf97ec;p=16.git diff --git a/README b/README index 6fc7aec4..09a70158 100644 --- a/README +++ b/README @@ -1,18 +1,22 @@ Open watcom to compile the code of project 16 -/ = main engine code (branched off due to lack of understanding of C++) +/ = copy of pngwen's code 16/ = the current code sparky4 is working with -16/modex16/ = pngwen's code +16/modex16/ = pngwen's code archived TODO not in particular order~: -almost done 1. SCROLLING!!!!!!! +DONE 1. SCROLLING!!!!!!! 2. Fix pngwen's pcx rendering code it dose not render large relolution pcx files well at all! -3. document an understrand how the main engine code works! -4. movement and player movement when reaching edge of map -5. sprite rendering +3. tweak animation frame perloop and make the dpad controls a case switch (look at commander keen code?) and vsync horizontal animation +DONE 4. movement and player movement when reaching edge of map +DONE 5. sprite rendering 6. text box rendering 7. text rendering 8. map loading 9. map rendering~ 10. map and item interation -11. item inventory~ +11. item inventory~ +12. Memory management (EMS + XMS) +13. case switch with keyboard code (when your holding 2 arrow keys and a key is released the keyboard controller dose not read input from the port anymore for some weired reason) +To compile: +You need Open Watcom stable to compile and just run wmake