X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=README;h=5f5f59a722307de99e62ad5b6eb6807c39c7ff75;hb=cfa61df0152c0dff3c78b9ef35f8b82bdf7506e1;hp=d4e6708c44254e5bf605b8fc490590d5c6799487;hpb=416fed391f4ad5ba795e6c8e009913510000a4a0;p=16.git diff --git a/README b/README index d4e6708c..5f5f59a7 100644 --- a/README +++ b/README @@ -1,10 +1,18 @@ -Open watcom to compile the code of project 16 +”ÞŠÝ‰Ô Project 01 ˜b‚Ì’n‹… //Higanbana Project 01 ~ Story of Chikyuu +============== +Open watcom to compile the code of project 16 +----------- +``16.exe`` = actual planned game executable! / = root of project where executables are at~ 16/ = experimental branch and example codes~ 16/modex16/ = pngwen's code archived -src/ = source of project~ +src/ = source of project~ +doc/ = documentation of the project +doc/faq.txt = frequently asked questions file! -TODO not in particular order~: +TODO not in particular order~: +----------- +:: DONE 1. SCROLLING!!!!!!! 2. Fix pngwen's pcx rendering code it dose not render large relolution pcx files well at all! almost done 3. tweak animation frame perloop and make the dpad controls a case switch (look at commander keen code?) and vsync horizontal animation @@ -33,8 +41,14 @@ not needed ... really... 17. merge map system and interperator from verge 2 DONE! use IN_ReadControl!! 23. engine core! -==working== 24. (MOST important!) FUCKING MASSIVE DATA MANAGEMENT!!! related to 12. +==working== 24. (MOST important!) FUCKING MASSIVE DATA MANAGEMENT!!! related to 12. + +get dos_sj.rar + +It may be very useful to us... + +:: To compile: You need Open Watcom stable to compile and just run wmake