X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=README;h=620b7bbb1f9625cdb275f461cb65c85b83bbcd19;hb=7f652d3942641b27776e60216616c54cd51999ee;hp=9ba2ecad9a9d05938e9695e5603904fe98903334;hpb=fef81dd6303c46812f27d4378e0af7c11e2073a8;p=16.git diff --git a/README b/README index 9ba2ecad..620b7bbb 100644 --- a/README +++ b/README @@ -19,7 +19,9 @@ DONE 5. sprite rendering 13. case switch with keyboard code (when your holding 2 arrow keys and a key is released the keyboard controller dose not read input from the port anymore for some weired reason) 14. masking layer! 15. 8088 detection to turn off vsync! -16. (very important!) optimize modexDrawBmpRegion so it can draw the bloody tiles and continue moving or make sure that you can move and draw the tiles at the same time +16. (very important!) optoimize draw row and draw col + +17. merge map system from verge 2 To compile: You need Open Watcom stable to compile and just run wmake