X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=README;h=620b7bbb1f9625cdb275f461cb65c85b83bbcd19;hb=7f652d3942641b27776e60216616c54cd51999ee;hp=ac3e0cfba10bb2cd8310a8a13d455685479eb88c;hpb=e39146d878b2182cf44e648f55a3253dc5b8e98d;p=16.git diff --git a/README b/README index ac3e0cfb..620b7bbb 100644 --- a/README +++ b/README @@ -1,10 +1,27 @@ Open watcom to compile the code of project 16 -/ = main engine code (branched off due to lack of understanding of C++) +/ = copy of pngwen's code 16/ = the current code sparky4 is working with -16/modex16/ = pngwen's code +16/modex16/ = pngwen's code archived -TODO: -1. SCROLLING!!!!!!! +TODO not in particular order~: +DONE 1. SCROLLING!!!!!!! 2. Fix pngwen's pcx rendering code it dose not render large relolution pcx files well at all! -3. document an understrand how the main engine code works! -4. make the $#@%# game! +3. tweak animation frame perloop and make the dpad controls a case switch (look at commander keen code?) and vsync horizontal animation +DONE 4. movement and player movement when reaching edge of map +DONE 5. sprite rendering +6. text box rendering +7. text rendering +8. map loading +9. map rendering~ +10. map and item interation +11. item inventory~ +12. Memory management (EMS + XMS) +13. case switch with keyboard code (when your holding 2 arrow keys and a key is released the keyboard controller dose not read input from the port anymore for some weired reason) +14. masking layer! +15. 8088 detection to turn off vsync! +16. (very important!) optoimize draw row and draw col + +17. merge map system from verge 2 + +To compile: +You need Open Watcom stable to compile and just run wmake