X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=README;h=975e8913fbc4105405fd84aefae0da199c82ba12;hb=2f3c5395da5b83f1e3c0bc7c350eaa871d16fb87;hp=42e5dfe983e5dadc713eb090052a5ff6e8d9d657;hpb=d910ad2fc48491c391e1984e74616e50d28d95d7;p=16.git diff --git a/README b/README index 42e5dfe9..975e8913 100644 --- a/README +++ b/README @@ -4,9 +4,9 @@ Open watcom to compile the code of project 16 16/modex16/ = pngwen's code archived TODO not in particular order~: -almost done 1. SCROLLING!!!!!!! +DONE 1. SCROLLING!!!!!!! 2. Fix pngwen's pcx rendering code it dose not render large relolution pcx files well at all! -3. Erase player sprite when moving and tweak it +almost done 3. tweak animation frame perloop and make the dpad controls a case switch (look at commander keen code?) and vsync horizontal animation DONE 4. movement and player movement when reaching edge of map DONE 5. sprite rendering 6. text box rendering @@ -15,6 +15,16 @@ DONE 5. sprite rendering 9. map rendering~ 10. map and item interation 11. item inventory~ +12. Memory management (EMS + XMS) +13. case switch with keyboard code (when your holding 2 arrow keys and a key is released the keyboard controller dose not read input from the port anymore for some weired reason) +14. masking layer! +DONE 15. 8088 detection to turn off vsync! +16. (very important!) optoimize draw row and draw col -To compile: -You need Open Watcom stable to compile and just run wmake \ No newline at end of file +17. merge map system and interperator from verge 2 +18. save feature! +19. (also important) interperator! and possibly custom map system +20. (also important) lua scripting system! + +To compile: +You need Open Watcom stable to compile and just run wmake