X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=README;h=975e8913fbc4105405fd84aefae0da199c82ba12;hb=87dad2ac1e2ce4f81d2750e52fa6776e6d86e425;hp=5b8b3d8ae8452c6946c76a8598b048fb02239510;hpb=84b5664bd59fe990ed7f3fdfda82215c4758cc62;p=16.git diff --git a/README b/README index 5b8b3d8a..975e8913 100644 --- a/README +++ b/README @@ -6,7 +6,7 @@ Open watcom to compile the code of project 16 TODO not in particular order~: DONE 1. SCROLLING!!!!!!! 2. Fix pngwen's pcx rendering code it dose not render large relolution pcx files well at all! -3. tweak animation frame perloop and make the dpad controls a case switch (look at commander keen code?) and vsync horizontal animation +almost done 3. tweak animation frame perloop and make the dpad controls a case switch (look at commander keen code?) and vsync horizontal animation DONE 4. movement and player movement when reaching edge of map DONE 5. sprite rendering 6. text box rendering @@ -14,8 +14,17 @@ DONE 5. sprite rendering 8. map loading 9. map rendering~ 10. map and item interation -11. item inventory~ +11. item inventory~ 12. Memory management (EMS + XMS) +13. case switch with keyboard code (when your holding 2 arrow keys and a key is released the keyboard controller dose not read input from the port anymore for some weired reason) +14. masking layer! +DONE 15. 8088 detection to turn off vsync! +16. (very important!) optoimize draw row and draw col + +17. merge map system and interperator from verge 2 +18. save feature! +19. (also important) interperator! and possibly custom map system +20. (also important) lua scripting system! To compile: You need Open Watcom stable to compile and just run wmake