X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=README;h=a76e6c653618aadcaca789478b504be5c23cae1c;hb=e26d9f2f0a5705ab73e9b531000f1fad8a1a5466;hp=5b8b3d8ae8452c6946c76a8598b048fb02239510;hpb=84b5664bd59fe990ed7f3fdfda82215c4758cc62;p=16.git diff --git a/README b/README index 5b8b3d8a..a76e6c65 100644 --- a/README +++ b/README @@ -2,20 +2,36 @@ Open watcom to compile the code of project 16 / = copy of pngwen's code 16/ = the current code sparky4 is working with 16/modex16/ = pngwen's code archived +src/ = source of project~ TODO not in particular order~: DONE 1. SCROLLING!!!!!!! 2. Fix pngwen's pcx rendering code it dose not render large relolution pcx files well at all! -3. tweak animation frame perloop and make the dpad controls a case switch (look at commander keen code?) and vsync horizontal animation +almost done 3. tweak animation frame perloop and make the dpad controls a case switch (look at commander keen code?) and vsync horizontal animation DONE 4. movement and player movement when reaching edge of map DONE 5. sprite rendering 6. text box rendering 7. text rendering -8. map loading -9. map rendering~ -10. map and item interation -11. item inventory~ -12. Memory management (EMS + XMS) +DONE! YAY! 8. map loading +DONE! YAY! wwww 9. map rendering~ +10. map and item interation (working currently on this!) +11. item inventory~ +==working== 12. Memory management (EMS + XMS) +13. case switch with keyboard code (when your holding 2 arrow keys and a key is released the keyboard controller dose not read input from the port anymore for some weired reason) +14. masking layer! (i think this is not easy to accomplish!) +DONE 15. 8088 detection to turn off vsync! + +16. (very important!) optoimize draw row and draw col + +not needed ... really... 17. merge map system and interperator from verge 2 +18. save feature! +19. (also important) interperator! and possibly custom map system +20. (also important) lua scripting system! +21. extend the map system! +==working== 22. opl2/3 audio!!!! + +use IN_ReadControl!! + To compile: You need Open Watcom stable to compile and just run wmake